I believe tridents are too easy to get for how powerful they are because a drowned doesn’t have to be holding a trident for you to get one by killing it. And since drowned are really common in the oceans, it makes it easy to get one. Zombies are even more common and you don’t have the risk of drowning to find one and they turn into drowned after being submerged, so all you have to do is create a zombie farm with a batch of water where you kill them and then wait. You now have an endless source of tridents (I have a survival world and I already got 8 tridents that way). However, one might argue the other end saying that you might not spawn near water or that dungeons are rare and not all dungeons are zombie spawners, or that the drowned killing is the only way to obtain them in survival. So let me hear your opinions in your replies: should tridents be made more rare or not?
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No, because to really make use of them you need at least one of their enchantments. Without impaling for melee, riptide for travel, loyalty for ranged fights, or channeling so they can be used as a conversion tool for villagers, pigs, and creepers; they're nearly useless. Without enchantments, they're a weak sword of about stone or at most iron strength with less durability and act as a one-time throwaway crossbow unless you want your entire fights to be running around and re-collecting your weapon while giving your enemies chances to snipe or back-hit you.
Also, whether they're too easy to obtain or not is a matter of luck. Normal Drowned are a joke to fight while Drowned with tridents are very difficult. Drowned move too slowly but the trident-bearers fire too quickly for melee unless you want to break your shield wide open, and ranged weapons not working well in water means the only way to fight a Drowned with a trident is with your own trident - a vicious cycle.
I think what would be reasonable would be to make it as so only trident-bearing Drowned can drop tridents, but to make the mob (along with equally imbalanced phantoms and dolphins) stronger at melee fighting and weaker at ranged fighting.
It would appear that you are in the wrong section of the forums.
In Java only naturally spawned trident bearing drowned drop tridents.
And since they usually have pretty low durability you really need to be able to put Mending on them unless you are willing to spend a LONG time killing drowned.
-- If you do have a good source of Mending books then I'd say they're easy to get.
I agree that normal drowned are extremely easy to kill, except right after an extended period of fighting on land. I need a bit of time to readjust when switching from killing drowned to zombies and vice versa.
Early in the game the trident wielders are a real threat but once you have good armor they're no real problem unless you're attacked by two or three at once but it does take a toll on your armor, Mending is a real godsend if you spend a lot of time hunting drowned.
Shame that Impaling has no effect on the drowned themselves, in my mind that makes the tridents pretty worthless except, I presume, for clearing out Ocean Monuments. (Or collecting mob heads, if you're into that, and there are people who swear by Riptide.)
I just checked with the minecraft wiki on tridents and apparently, they actually deal 1 more heart of damage (4 and a half hearts) than diamond swords (but have the durability of an iron sword) for melee and 4 hearts for ranged. That makes them pretty powerful without enchantments. Also, what about drowned without a trident equipped dropping a trident? However, all your other points seem to make sense. Enchantments for tridents are very rare (and apparently drowned have only a 3.7% chance of dropping a trident itself) and if you use it for ranged combat without loyalty, it is pretty pointless.
Although, I still think it is pretty easy to get for being 1 half-heart stronger than diamond swords. All you have to do to get a trident is kill (on average) 28 drowned to get one. You don't even need to go that deep as long as you can lure them up to the surface and kill them that way or create a drowned farm from a zombie spawner. However, for diamond swords, you need to find diamonds which requires a lot of mining and mob fighting (unless you are really lucky with generated structures or caves). Diamond swords are also only melee weapons that deal 8 half-hearts of damage.
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Shame that Impaling has no effect on the drowned themselves, in my mind that makes the tridents pretty worthless except, I presume, for clearing out Ocean Monuments. (Or collecting mob heads, if you're into that, and there are people who swear by Riptide.)
Mob heads are very useful sometimes, so there is function to the appeal.
I just checked with the minecraft wiki on tridents and apparently, they actually deal 1 more heart of damage (4 and a half hearts) than diamond swords (but have the durability of an iron sword) for melee and 4 hearts for ranged. That makes them pretty powerful without enchantments. Also, what about drowned without a trident equipped dropping a trident? However, all your other points seem to make sense. Enchantments for tridents are very rare (and apparently drowned have only a 3.7% chance of dropping a trident itself) and if you use it for ranged combat without loyalty, it is pretty pointless.
Although, I still think it is pretty easy to get for being 1 half-heart stronger than diamond swords. All you have to do to get a trident is kill (on average) 28 drowned to get one. You don't even need to go that deep as long as you can lure them up to the surface and kill them that way or create a drowned farm from a zombie spawner. However, for diamond swords, you need to find diamonds which requires a lot of mining and mob fighting (unless you are really lucky with generated structures or caves). Diamond swords are also only melee weapons that deal 8 half-hearts of damage.
I find mining faster, I usually get diamonds the first time I reach lava levels. Maybe I just have a good mining style, but I honestly don't think mine's is very efficient. I just go straight until I hit something that's neither precious ore nor stone, then turn towards the stone and repeat.
Also, do tridents deal the same damage melee as they do ranged? I assumed melee hits would be weaker since tridents and sim. IRL are aerodynamically designed to deal damage via their momentum and sleekness, not the raw impact or sharpness.
I can see how that could make sense as well since you might be able to put more force behind the impact when holding it particularly if you're in water with the increased resistance slowing it down.
I'd given up trying to get Tridents /Nautilus Shells from Drowned when I realized they had to be naturally-Spawned, as Drowned (and Holding such, even in Java "ed." - Original - MineCraft). So - the so - I just Randomly-kill ("un-kill" ? ) them While Exploring generally other stuff; I Do it only sometimes: not having the patience (and /or "insane repetitive craziness") of a C.
I believe tridents are too easy to get for how powerful they are because a drowned doesn’t have to be holding a trident for you to get one by killing it. And since drowned are really common in the oceans, it makes it easy to get one. Zombies are even more common and you don’t have the risk of drowning to find one and they turn into drowned after being submerged, so all you have to do is create a zombie farm with a batch of water where you kill them and then wait. You now have an endless source of tridents (I have a survival world and I already got 8 tridents that way). However, one might argue the other end saying that you might not spawn near water or that dungeons are rare and not all dungeons are zombie spawners, or that the drowned killing is the only way to obtain them in survival. So let me hear your opinions in your replies: should tridents be made more rare or not?
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...
No, because to really make use of them you need at least one of their enchantments. Without impaling for melee, riptide for travel, loyalty for ranged fights, or channeling so they can be used as a conversion tool for villagers, pigs, and creepers; they're nearly useless. Without enchantments, they're a weak sword of about stone or at most iron strength with less durability and act as a one-time throwaway crossbow unless you want your entire fights to be running around and re-collecting your weapon while giving your enemies chances to snipe or back-hit you.
Also, whether they're too easy to obtain or not is a matter of luck. Normal Drowned are a joke to fight while Drowned with tridents are very difficult. Drowned move too slowly but the trident-bearers fire too quickly for melee unless you want to break your shield wide open, and ranged weapons not working well in water means the only way to fight a Drowned with a trident is with your own trident - a vicious cycle.
I think what would be reasonable would be to make it as so only trident-bearing Drowned can drop tridents, but to make the mob (along with equally imbalanced phantoms and dolphins) stronger at melee fighting and weaker at ranged fighting.
It would appear that you are in the wrong section of the forums.
In Java only naturally spawned trident bearing drowned drop tridents.
And since they usually have pretty low durability you really need to be able to put Mending on them unless you are willing to spend a LONG time killing drowned.
-- If you do have a good source of Mending books then I'd say they're easy to get.
I agree that normal drowned are extremely easy to kill, except right after an extended period of fighting on land. I need a bit of time to readjust when switching from killing drowned to zombies and vice versa.
Early in the game the trident wielders are a real threat but once you have good armor they're no real problem unless you're attacked by two or three at once but it does take a toll on your armor, Mending is a real godsend if you spend a lot of time hunting drowned.
Shame that Impaling has no effect on the drowned themselves, in my mind that makes the tridents pretty worthless except, I presume, for clearing out Ocean Monuments. (Or collecting mob heads, if you're into that, and there are people who swear by Riptide.)
Just testing.
I just checked with the minecraft wiki on tridents and apparently, they actually deal 1 more heart of damage (4 and a half hearts) than diamond swords (but have the durability of an iron sword) for melee and 4 hearts for ranged. That makes them pretty powerful without enchantments. Also, what about drowned without a trident equipped dropping a trident? However, all your other points seem to make sense. Enchantments for tridents are very rare (and apparently drowned have only a 3.7% chance of dropping a trident itself) and if you use it for ranged combat without loyalty, it is pretty pointless.
Although, I still think it is pretty easy to get for being 1 half-heart stronger than diamond swords. All you have to do to get a trident is kill (on average) 28 drowned to get one. You don't even need to go that deep as long as you can lure them up to the surface and kill them that way or create a drowned farm from a zombie spawner. However, for diamond swords, you need to find diamonds which requires a lot of mining and mob fighting (unless you are really lucky with generated structures or caves). Diamond swords are also only melee weapons that deal 8 half-hearts of damage.
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...
I'll take a diamond sword with Smite V any day.
That lets me kill most drowned in 2 hits, the trident needs 3.
(Get back to me when they let you put Smite on the trident.)
And I like mining, I continue mining and caving even when I have a lifetimes supply of diamonds.
And I carry a trident when drowned hunting, I just use the sword almost all the time.
One downside to throwing the trident, besides needing to do it three times per mob is that the drops end up far away from you.
I wouldn't go in for hunting drowned full scale until I had enchanting capability.
According to the Wiki it's only in Bedrock and the Console editions that tridentless drowned can drop tridents.
And that confirms my experience, I have almost a chestful of tridents and I'm pretty sure they all came from trident wielders.
(Actually the Wiki seems inconsistent regarding trident drops in the console versions.)
Tridents are useful for sniping guardians from outside lazer range, and above all from outside the range of the rest of the guardians though.
Just testing.
Also I just realized I posted it in the wrong forum area lol (along with u 2 hours ago)
mk you convinced me.
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...
No problem!
It's interesting to get viewpoints from other platforms.
Just testing.
Mob heads are very useful sometimes, so there is function to the appeal.
I find mining faster, I usually get diamonds the first time I reach lava levels. Maybe I just have a good mining style, but I honestly don't think mine's is very efficient. I just go straight until I hit something that's neither precious ore nor stone, then turn towards the stone and repeat.
Also, do tridents deal the same damage melee as they do ranged? I assumed melee hits would be weaker since tridents and sim. IRL are aerodynamically designed to deal damage via their momentum and sleekness, not the raw impact or sharpness.
According to the Wiki tridents deal more damage in melee, 9 (4.5 hearts) vs 8 (4 hearts) when thrown.
https://minecraft.gamepedia.com/Trident
I can see how that could make sense as well since you might be able to put more force behind the impact when holding it particularly if you're in water with the increased resistance slowing it down.
Just testing.
I've killed about a few K (thousand) Drowned, and gotten about a dozen Tridents. So..
What kind of patience do you have?!
I'd given up trying to get Tridents /Nautilus Shells from Drowned when I realized they had to be naturally-Spawned, as Drowned (and Holding such, even in Java "ed." - Original - MineCraft). So - the so - I just Randomly-kill ("un-kill" ? ) them While Exploring generally other stuff; I Do it only sometimes: not having the patience (and /or "insane repetitive craziness") of a C.
So you know. No "Logic Bomb."
My son built ilmango's Trident Farm:
He's killed 300 drowned so far. zero tridents.