I have played every single Minecraft version under the sun short of indev and the earliest few versions and 1.7 specifically 1.7.10 is the Minecraft version that I always come back to.
Minecraft is so popular because is a simple game reminescent of lego, oldschool NES but also because of mods.
Not all players play for the same reasons. Some like to not even mod the game and build redstone contraptions, some like to simply make videos with friends or stream and some like mods. For me the mods were the main attraction.
Verison 1.7 was the longest in development and it was an upgrade from the incredibly popular 1.6 version. So all the modding knowledge from 1.6 was directly useful for 1.7. Modders stepped up in 1.7 to produce some of the most incredibly content ever made for Minecraft that rivalled the default content. After 1.8 the system got completely changed most of these modders simply stepped down and only a handfull are still around mostly tech mods and some Thaumcraft but even Thaumcraft is showing sign of weakness. Botania stepped off and returned. Many of the most amazing modders got discouraged as all they learned in previous versions could no longer be applied to newer versions. Furthermore newer versions of minecraft have very quick release cycles meaning large mods get trough 3 or 4 versions before a release. Most of the content since 1.8 has been mediocre at best with some older 1.7.10 mods updated here and there like Twilight Forest and Thaumcraft Botania etc. Many mods have simply lost their lackluster because of having to keep up with the quick release cycle of new MC.
Now we have a new generation of kids playing who probably don't even care about modding X-Box or Windows 10 is no longer necessary. Default game has just enough content.
Is sad that MC never officially supported mods which are what made it so popular in the first place. And things are looking bleaker and bleaker for the modding community. Mods will be slowly phased out as the older generation leaves MC community and a new generation of kids are taught not to be into mods. Therefore I conclude saying 1.7.10 will always remain the best MC version ever made forever. Good day!
I expect this threat to be swiftly locked and I expect a personal warning / ban from admins because this topic is taboo.
I personally think that 1.6.4 is the best version - a major reason why I never upgraded from it is because of 1.7's awful world generation, both underground and on the surface (I call 1.7 "the update that ruined the underground", but it also made the surface much more boring and repetitive).
Here is a map of the underground in 1.6.4:
And here is 1.7 (up to the latest version); it is pretty obvious which one has more variation:
Biomes? This is a world I generated in 1.6:
And a map of a larger area in 1.7 - not a single desert or snowy biome - and even if this does not look that large I spend months exploring an area of this size:
This is what Mojang should have done (the second map is about the same size as the 1.7 map above; these are both from my own "version" based on 1.6, part of a mod that can best be compared to Better Than Wolves, as both mods were created due to the creator's dislike for the direction the game was going in):
Also, IMO, it is silly that modders feel pressured to update or that people expect mods for the latest version since the entire point of mods is to alter the game and modded versions may as well be their own version of the game, particularly mods that alter it on a large scale (you wouldn't even know that TMCW was based on 1.6.4 if it wasn't for the game showing the version) - you can even make a mod that backports any new features that you want (there is such a mod for 1.7.10), and better yet, modify them to be more like the way you like them (I've done the same myself but I've tweaked many of them rather than replicating them as closely as possible).
I think, 1.7.10 is so popular because of the ammount of mods that is available for it. I know that i personnaly still have a save with the 1.7.10 version just because i still love the witchery mod.
i dont feel it's the best version of minecraft though, maybe for modders it is though but as a solo player, since 1.7.10 a lot of improvements have been made to the vanilla game that make things interesting and makes building more fun and diverse. From the Snapshots i would say 1.14 is going to be the best version of minecraft but then again maybe i'll say that again for 1.15 and so on.
Take out the mods and i'm not sure people would still vote 1.7.10 as the best version of minecraft.
I personally think 1.2.5 was the best version. This is mostly nostalgia, but also there were a lot of mods available for it and it was when the game was still simple, which I personally like.
I don't know from a modding perspective but eventually servers will upgrade past 1.7 and maybe even 1.8 because having the freedom of all the new features, items, and blocks will just outweigh having good combat which I'm sure there will be a good fix for if there isn't already.
I don't know from a modding perspective but eventually servers will upgrade past 1.7 and maybe even 1.8 because having the freedom of all the new features, items, and blocks will just outweigh having good combat which I'm sure there will be a good fix for if there isn't already.
The vast majority of servers are already on the latest versions, 1.12 and 1.13, which together make up two-thirds of all servers; the only reason why it seems like most are still on 1.8 and earlier is because the people who hate the 1.9 combat are so vocal and otherwise people just love to say how much better the game was on the version they started playing because of nostalgia, even if they actually play the latest version (I'm quite the exception - I've literally never played on any version past 1.6.4, other than just to check something out or test a mod that reverts the cave generation changes in 1.7):
1.7.10 isn't even the most popular version for mods either - 1.12.2 is the most commonly mentioned version in places like the FTB Reddit, where I've seen people saying that it is likely to be the next 1.7.10, which it likely will be due to the major code rewrites that were made in 1.13, just as 1.8 made major changes (both updates took so long because of this) and mods hardly even updated past it until 1.12 - the majority of mods also use the new combat even though it would be trivial to revert.
There is also absolutely no excuse not to update to 1.9+ because of the combat, which can be reverted using vanilla commands/functions - thus all of the servers that are still on older versions are likely on them for other reasons (for example, why are hardly any servers on 1.8.9, the last patch for 1.8.x, which is also generally the most stable and bug-free? I'm betting it is because plugins and mods were not updated to 1.8.9, same for why 1.13 is still more popular than 1.13.1/2, which include significant bug fixes; conversely, 1.6.4 was much more popular than 1.6.2 despite being only relevant if you planned to update to 1.7 and later (it only added structure-saving so structures like witch huts would spawn mobs properly and eyes of ender correctly located strongholds - not only that, it can actually cause issues; I even disabled it for mineshafts, which do not need it, due to the amount of saved data they generate).
Also, there are many mods that backport features from newer versions, and otherwise mods often already implemented new features in better ways (e.g. shulker boxes are not a replacement for backpacks as I used such a mod once and I only needed to smelt some leather in a furnace and get some string to make a backpack, which could even be done on the first day, that could hold a double chest and which could be opened by simply right-clicking while holding it), so I doubt that there is really an incentive to upgrade just because of newer features (I could easily add many of them myself but I have not because I don't think that adding something that I personally would never use is worth it unless it is something as simple as adding more data values for walls (which I've never used) so they can have more variants without wasting block IDs. Otherwise, any new blocks that I've added have some purpose in world generation, like bone blocks or red sand(stone) (no stairs or slabs unless I added a structure that uses them, likewise my own quartz sandstone block only has a stairs variant), and most of the features that I do use are my own additions).
It makes sense that most servers are on the new versions what I was trying to get at is that a lot of the big servers that I used to play with upwards of around 2,000 players each were all on 1.7.10 or 1.8 because of the competitve community eventually I'm guessing that those big servers will have to update because of the fact that the newer versions are just so much better in almost every other aspect.
Not actually relevant to which version is 'best' (which is surely a YMMV topic), but
The increasing frequency or rate of game mechanic changing updates will undoubtably have an effect on the composition of the player base.
(This aside from the effects of the inherent instability of the code has on modders.)
The idea of putting hundreds (if not thousands of hours) into creating a world is likely to become far less popular if one needs to spend a significant fraction of one's time 'fixing' all the things that have been broken by the newly added content.
(Something as seemingly trivial as ice being changed to a spawnable block can require a massive effort to update a world. Make several such changes and the motivation beingins to be wanting….)
This will likely have the effect of driving play more toward mini-games and maps and away from the 'build your world' ideal that was the foundation of MC's success. [To the extent that this also increases the prevalence of players on platforms that do not (readily) support free skins/textures/resource packs/mods this may improve the corporate bottom line – at least temporarily. It also runs the risk of (further) fragmenting the community and 'killing' the economic viablity of the brand as various grognard groups lager up. cf. the example of D&D/AD&D between the glory years of early TSR and the buyout of WOTC. ]
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"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I am inclined to agree that 1.7.10 is one of the best updates, at least in regards to modding. However, I am also inclined to agree that 1.12.2 is likely to become the next 1.7.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Not actually relevant to which version is 'best' (which is surely a YMMV topic), but
The increasing frequency or rate of game mechanic changing updates will undoubtably have an effect on the composition of the player base.
(This aside from the effects of the inherent instability of the code has on modders.)
The idea of putting hundreds (if not thousands of hours) into creating a world is likely to become far less popular if one needs to spend a significant fraction of one's time 'fixing' all the things that have been broken by the newly added content.
(Something as seemingly trivial as ice being changed to a spawnable block can require a massive effort to update a world. Make several such changes and the motivation beingins to be wanting….)
This will likely have the effect of driving play more toward mini-games and maps and away from the 'build your world' ideal that was the foundation of MC's success. [To the extent that this also increases the prevalence of players on platforms that do not (readily) support free skins/textures/resource packs/mods this may improve the corporate bottom line – at least temporarily. It also runs the risk of (further) fragmenting the community and 'killing' the economic viablity of the brand as various grognard groups lager up. cf. the example of D&D/AD&D between the glory years of early TSR and the buyout of WOTC. ]
This is very insightful comment.
In other words the fast paced changes and large amount of new features being introduces make modding less relevant. In fact the new version of MC for Windows 10 and Xbox doesn't even support any mods. Is possible that customizabile maps and serves may in fact be the direction MC is going now. Which is probably why 1.12 and 1.13 dominate servers. I wonder what are the stats on single player games.
I am inclined to agree that 1.7.10 is one of the best updates, at least in regards to modding. However, I am also inclined to agree that 1.12.2 is likely to become the next 1.7.
Is possible the new generation of MC players which are the younger people who just started playing may be introduced to more of quick configurable maps rather than mods. SO is possible that new MC may become the next 1.7.10
For me 1.7.10 represents the pinnacle of MC modding not necesarily the pinnacle of Minecraft . I would say the pinnacle of Minecraft is right now. The development is accelerated so much more than what it used to be. But I guess is that slow development cycle with few coders that made is so popular. Things were the same for a very long time.
I have played every single Minecraft version under the sun short of indev and the earliest few versions and 1.7 specifically 1.7.10 is the Minecraft version that I always come back to.
Minecraft is so popular because is a simple game reminescent of lego, oldschool NES but also because of mods.
Not all players play for the same reasons. Some like to not even mod the game and build redstone contraptions, some like to simply make videos with friends or stream and some like mods. For me the mods were the main attraction.
Verison 1.7 was the longest in development and it was an upgrade from the incredibly popular 1.6 version. So all the modding knowledge from 1.6 was directly useful for 1.7. Modders stepped up in 1.7 to produce some of the most incredibly content ever made for Minecraft that rivalled the default content. After 1.8 the system got completely changed most of these modders simply stepped down and only a handfull are still around mostly tech mods and some Thaumcraft but even Thaumcraft is showing sign of weakness. Botania stepped off and returned. Many of the most amazing modders got discouraged as all they learned in previous versions could no longer be applied to newer versions. Furthermore newer versions of minecraft have very quick release cycles meaning large mods get trough 3 or 4 versions before a release. Most of the content since 1.8 has been mediocre at best with some older 1.7.10 mods updated here and there like Twilight Forest and Thaumcraft Botania etc. Many mods have simply lost their lackluster because of having to keep up with the quick release cycle of new MC.
Now we have a new generation of kids playing who probably don't even care about modding X-Box or Windows 10 is no longer necessary. Default game has just enough content.
Is sad that MC never officially supported mods which are what made it so popular in the first place. And things are looking bleaker and bleaker for the modding community. Mods will be slowly phased out as the older generation leaves MC community and a new generation of kids are taught not to be into mods. Therefore I conclude saying 1.7.10 will always remain the best MC version ever made forever. Good day!
I expect this threat to be swiftly locked and I expect a personal warning / ban from admins because this topic is taboo.
What do you think?
I thought you were talking about the Adventure Update XD
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I haven't made a post in ages but i felt the need to say this. Even after not playing this game for like 4 years, now I find myself going back to 1.7.10 just because of the sheer number of high quality mods available. I find it strange how when I stopped playing minecraft 1.8 was about to be released, and now that i'm playing again,1.7.10 is still the preferred version. 1.2.5 is runner up but I still believe 1.7.10 the best. Thoughts on this and what's your personal favorite version of the game and why? Also i started playing minecraft right after beta 1.8 release so I guess everything comes full circle lol
I haven't made a post in ages but i felt the need to say this. Even after not playing this game for like 4 years, now I find myself going back to 1.7.10 just because of the sheer number of high quality mods available. I find it strange how when I stopped playing minecraft 1.8 was about to be released, and now that i'm playing again,1.7.10 is still the preferred version. 1.2.5 is runner up but I still believe 1.7.10 the best. Thoughts on this and what's your personal favorite version of the game and why? Also i started playing minecraft right after beta 1.8 release so I guess everything comes full circle lol
It certainly does. My favourite version was 1.5 for a long time as I stopped playing regularly after 1.6 came out and completely after 1.8. When I returned just before 1.12 came out, I discovered that 1.6 to 1.8 were my low points and I like the content from 1.9+ much more. In particular, I like having biomic mobs such as polar bears and husks, helps give biomes extra meaning and makes 1.7's changes to biome variety and variance worthwhile.
I have played every single Minecraft version under the sun short of indev and the earliest few versions and 1.7 specifically 1.7.10 is the Minecraft version that I always come back to.
Minecraft is so popular because is a simple game reminescent of lego, oldschool NES but also because of mods.
Not all players play for the same reasons. Some like to not even mod the game and build redstone contraptions, some like to simply make videos with friends or stream and some like mods. For me the mods were the main attraction.
Verison 1.7 was the longest in development and it was an upgrade from the incredibly popular 1.6 version. So all the modding knowledge from 1.6 was directly useful for 1.7. Modders stepped up in 1.7 to produce some of the most incredibly content ever made for Minecraft that rivalled the default content. After 1.8 the system got completely changed most of these modders simply stepped down and only a handfull are still around mostly tech mods and some Thaumcraft but even Thaumcraft is showing sign of weakness. Botania stepped off and returned. Many of the most amazing modders got discouraged as all they learned in previous versions could no longer be applied to newer versions. Furthermore newer versions of minecraft have very quick release cycles meaning large mods get trough 3 or 4 versions before a release. Most of the content since 1.8 has been mediocre at best with some older 1.7.10 mods updated here and there like Twilight Forest and Thaumcraft Botania etc. Many mods have simply lost their lackluster because of having to keep up with the quick release cycle of new MC.
Now we have a new generation of kids playing who probably don't even care about modding X-Box or Windows 10 is no longer necessary. Default game has just enough content.
Is sad that MC never officially supported mods which are what made it so popular in the first place. And things are looking bleaker and bleaker for the modding community. Mods will be slowly phased out as the older generation leaves MC community and a new generation of kids are taught not to be into mods. Therefore I conclude saying 1.7.10 will always remain the best MC version ever made forever. Good day!
I expect this threat to be swiftly locked and I expect a personal warning / ban from admins because this topic is taboo.
What do you think?
I personally think that 1.6.4 is the best version - a major reason why I never upgraded from it is because of 1.7's awful world generation, both underground and on the surface (I call 1.7 "the update that ruined the underground", but it also made the surface much more boring and repetitive).
Here is a map of the underground in 1.6.4:
And here is 1.7 (up to the latest version); it is pretty obvious which one has more variation:
Biomes? This is a world I generated in 1.6:
And a map of a larger area in 1.7 - not a single desert or snowy biome - and even if this does not look that large I spend months exploring an area of this size:
This is what Mojang should have done (the second map is about the same size as the 1.7 map above; these are both from my own "version" based on 1.6, part of a mod that can best be compared to Better Than Wolves, as both mods were created due to the creator's dislike for the direction the game was going in):
Also, IMO, it is silly that modders feel pressured to update or that people expect mods for the latest version since the entire point of mods is to alter the game and modded versions may as well be their own version of the game, particularly mods that alter it on a large scale (you wouldn't even know that TMCW was based on 1.6.4 if it wasn't for the game showing the version) - you can even make a mod that backports any new features that you want (there is such a mod for 1.7.10), and better yet, modify them to be more like the way you like them (I've done the same myself but I've tweaked many of them rather than replicating them as closely as possible).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I think, 1.7.10 is so popular because of the ammount of mods that is available for it. I know that i personnaly still have a save with the 1.7.10 version just because i still love the witchery mod.
i dont feel it's the best version of minecraft though, maybe for modders it is though but as a solo player, since 1.7.10 a lot of improvements have been made to the vanilla game that make things interesting and makes building more fun and diverse. From the Snapshots i would say 1.14 is going to be the best version of minecraft but then again maybe i'll say that again for 1.15 and so on.
Take out the mods and i'm not sure people would still vote 1.7.10 as the best version of minecraft.
I personally think 1.2.5 was the best version. This is mostly nostalgia, but also there were a lot of mods available for it and it was when the game was still simple, which I personally like.
My webcomic: https://xtremegming.github.io/
I don't know from a modding perspective but eventually servers will upgrade past 1.7 and maybe even 1.8 because having the freedom of all the new features, items, and blocks will just outweigh having good combat which I'm sure there will be a good fix for if there isn't already.
The vast majority of servers are already on the latest versions, 1.12 and 1.13, which together make up two-thirds of all servers; the only reason why it seems like most are still on 1.8 and earlier is because the people who hate the 1.9 combat are so vocal and otherwise people just love to say how much better the game was on the version they started playing because of nostalgia, even if they actually play the latest version (I'm quite the exception - I've literally never played on any version past 1.6.4, other than just to check something out or test a mod that reverts the cave generation changes in 1.7):
1.7.10 isn't even the most popular version for mods either - 1.12.2 is the most commonly mentioned version in places like the FTB Reddit, where I've seen people saying that it is likely to be the next 1.7.10, which it likely will be due to the major code rewrites that were made in 1.13, just as 1.8 made major changes (both updates took so long because of this) and mods hardly even updated past it until 1.12 - the majority of mods also use the new combat even though it would be trivial to revert.
There is also absolutely no excuse not to update to 1.9+ because of the combat, which can be reverted using vanilla commands/functions - thus all of the servers that are still on older versions are likely on them for other reasons (for example, why are hardly any servers on 1.8.9, the last patch for 1.8.x, which is also generally the most stable and bug-free? I'm betting it is because plugins and mods were not updated to 1.8.9, same for why 1.13 is still more popular than 1.13.1/2, which include significant bug fixes; conversely, 1.6.4 was much more popular than 1.6.2 despite being only relevant if you planned to update to 1.7 and later (it only added structure-saving so structures like witch huts would spawn mobs properly and eyes of ender correctly located strongholds - not only that, it can actually cause issues; I even disabled it for mineshafts, which do not need it, due to the amount of saved data they generate).
Also, there are many mods that backport features from newer versions, and otherwise mods often already implemented new features in better ways (e.g. shulker boxes are not a replacement for backpacks as I used such a mod once and I only needed to smelt some leather in a furnace and get some string to make a backpack, which could even be done on the first day, that could hold a double chest and which could be opened by simply right-clicking while holding it), so I doubt that there is really an incentive to upgrade just because of newer features (I could easily add many of them myself but I have not because I don't think that adding something that I personally would never use is worth it unless it is something as simple as adding more data values for walls (which I've never used) so they can have more variants without wasting block IDs. Otherwise, any new blocks that I've added have some purpose in world generation, like bone blocks or red sand(stone) (no stairs or slabs unless I added a structure that uses them, likewise my own quartz sandstone block only has a stairs variant), and most of the features that I do use are my own additions).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
It makes sense that most servers are on the new versions what I was trying to get at is that a lot of the big servers that I used to play with upwards of around 2,000 players each were all on 1.7.10 or 1.8 because of the competitve community eventually I'm guessing that those big servers will have to update because of the fact that the newer versions are just so much better in almost every other aspect.
Not actually relevant to which version is 'best' (which is surely a YMMV topic), but
The increasing frequency or rate of game mechanic changing updates will undoubtably have an effect on the composition of the player base.
(This aside from the effects of the inherent instability of the code has on modders.)
The idea of putting hundreds (if not thousands of hours) into creating a world is likely to become far less popular if one needs to spend a significant fraction of one's time 'fixing' all the things that have been broken by the newly added content.
(Something as seemingly trivial as ice being changed to a spawnable block can require a massive effort to update a world. Make several such changes and the motivation beingins to be wanting….)
This will likely have the effect of driving play more toward mini-games and maps and away from the 'build your world' ideal that was the foundation of MC's success. [To the extent that this also increases the prevalence of players on platforms that do not (readily) support free skins/textures/resource packs/mods this may improve the corporate bottom line – at least temporarily. It also runs the risk of (further) fragmenting the community and 'killing' the economic viablity of the brand as various grognard groups lager up. cf. the example of D&D/AD&D between the glory years of early TSR and the buyout of WOTC. ]
I am inclined to agree that 1.7.10 is one of the best updates, at least in regards to modding. However, I am also inclined to agree that 1.12.2 is likely to become the next 1.7.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
This is very insightful comment.
In other words the fast paced changes and large amount of new features being introduces make modding less relevant. In fact the new version of MC for Windows 10 and Xbox doesn't even support any mods. Is possible that customizabile maps and serves may in fact be the direction MC is going now. Which is probably why 1.12 and 1.13 dominate servers. I wonder what are the stats on single player games.
Is possible the new generation of MC players which are the younger people who just started playing may be introduced to more of quick configurable maps rather than mods. SO is possible that new MC may become the next 1.7.10
For me 1.7.10 represents the pinnacle of MC modding not necesarily the pinnacle of Minecraft . I would say the pinnacle of Minecraft is right now. The development is accelerated so much more than what it used to be. But I guess is that slow development cycle with few coders that made is so popular. Things were the same for a very long time.
I thought you were talking about the Adventure Update XD
I haven't made a post in ages but i felt the need to say this. Even after not playing this game for like 4 years, now I find myself going back to 1.7.10 just because of the sheer number of high quality mods available. I find it strange how when I stopped playing minecraft 1.8 was about to be released, and now that i'm playing again,1.7.10 is still the preferred version. 1.2.5 is runner up but I still believe 1.7.10 the best. Thoughts on this and what's your personal favorite version of the game and why? Also i started playing minecraft right after beta 1.8 release so I guess everything comes full circle lol
It certainly does. My favourite version was 1.5 for a long time as I stopped playing regularly after 1.6 came out and completely after 1.8. When I returned just before 1.12 came out, I discovered that 1.6 to 1.8 were my low points and I like the content from 1.9+ much more. In particular, I like having biomic mobs such as polar bears and husks, helps give biomes extra meaning and makes 1.7's changes to biome variety and variance worthwhile.