Hi im new here and I was looking for a mod or anything compatible with 1.7.10 forge that can generate/spawn items. Something like a machine you craft and is expensive that generates an item you select it to generate. I saw something similar to IC2 with UU-matter but its too expensive and uses too much energy. So im looking for something else that you can craft and place and then select what items to generate( or place inside an item to multiply) and then after some time collect the generated items. Even if its a creative block you cant craft I want that. So for shor im looking for any kind of block that you can use to generate other items, including mod items.
There are only two mods that I know of that do what you describe, one of which is designed specifically around this concept (mob drops without the mobs).
The first mod is Thermal Expansion, but I believe the machinery related to this activity wasn't available until 1.10 or so and at any rate the process is very much inferior to any other mobdrop-related process. It involves a centrifugal separator with the Enstabulator augment, and it uses a mob-capture device called a Morb. The machine and the morbs are cheap to make, but there's a 33% chance that the morb breaks; additionally, even if the morb survives the mob inside will not so basically you have to capture as many mobs as you wish to have drops (this isn't at all a very practical system, if you haven't noticed).
The second mod is called Woot. I don't know if it's available for 1.7.10, my first encounter with it was post 1.8. This mod lets you build multiblock factories with specific properties that control stuff like how fast a mob "spawns", how much of a drop you get, and how much power is used (efficiency). Each factory can only do 1 mob type at a time, but there are mob dies that let you change production as needed; still, if you want drops from more than 1 mob type at the same time then you need to build more than 1 factory. There are different tiers of factory, too, so don't go expecting to cheap out with the lowest tier and being able to farm boss mobs.
All in all, unless you have the RF and item resources to waste or have some other compelling reason to not let mobs exist in the world you're better off using a mob-spawning machine paired with some sort of killer.
Thank you for the help, but im not looking for mob drops. I want something that can let me create any item not only mob drops. Example lets say a block with 2 slot interface. In 1 slot I place my item and after feeding the machine with power (RF,U/t,or any power type) or after just a while, the second slot has a stack or at least 1 item exactly like the one I placed inside. This is what I want. A something to place items inside that will output more of the items I placed after imputing power/or waiting a certain amount of time. I saw a mod at a youtuber and in this video he has some kind of drone bees that creates him items after some time (like uranium rods). That is the closest to what I want. But idk if I can find it for 1.7.10 and I dont even know the name of the mod.
Project E or Equivalent Exchange 3 are probably the broadest systems that do what you want. 1.7.10 Project E has a multiblock structure referred to as a Power Flower that can create items given an input of other items OR an input of the special Exchange power introduced by the two mods. The Power Flower was removed from later versions (after 1.7.10) of Project E, however; I haven't used or watched anyone use EE3 enough to be familiar with it.
Beyond that, I think the next broadest mod is the Forestry mod (bees) and the entire cloud of various addon mods--Magic Bees, More Bees, Extra Bees (is this the Binnie mod?), Career Bees (a new mod for modern minecraft created by RWTema), and companion mods such as Gendustry. Altogether, they probably cover most if not all of the items that Project E/EE3 can duplicate but you definitely have to put in the effort to breed your way up the genetics chain.
Then you have more focused mods like Woot (mob drops without mobs), Environmental Tech (ores and [underground] blocks), or Extra Utils (the Quantum Quarry, but this may have been a feature added after 1.7.10 entirely via the EU2 successor). Other mods like Botania go even smaller-scale, but generally offer the same type of something-from-nothing processes.
Hi im new here and I was looking for a mod or anything compatible with 1.7.10 forge that can generate/spawn items. Something like a machine you craft and is expensive that generates an item you select it to generate. I saw something similar to IC2 with UU-matter but its too expensive and uses too much energy. So im looking for something else that you can craft and place and then select what items to generate( or place inside an item to multiply) and then after some time collect the generated items. Even if its a creative block you cant craft I want that. So for shor im looking for any kind of block that you can use to generate other items, including mod items.
There are only two mods that I know of that do what you describe, one of which is designed specifically around this concept (mob drops without the mobs).
The first mod is Thermal Expansion, but I believe the machinery related to this activity wasn't available until 1.10 or so and at any rate the process is very much inferior to any other mobdrop-related process. It involves a centrifugal separator with the Enstabulator augment, and it uses a mob-capture device called a Morb. The machine and the morbs are cheap to make, but there's a 33% chance that the morb breaks; additionally, even if the morb survives the mob inside will not so basically you have to capture as many mobs as you wish to have drops (this isn't at all a very practical system, if you haven't noticed).
The second mod is called Woot. I don't know if it's available for 1.7.10, my first encounter with it was post 1.8. This mod lets you build multiblock factories with specific properties that control stuff like how fast a mob "spawns", how much of a drop you get, and how much power is used (efficiency). Each factory can only do 1 mob type at a time, but there are mob dies that let you change production as needed; still, if you want drops from more than 1 mob type at the same time then you need to build more than 1 factory. There are different tiers of factory, too, so don't go expecting to cheap out with the lowest tier and being able to farm boss mobs.
All in all, unless you have the RF and item resources to waste or have some other compelling reason to not let mobs exist in the world you're better off using a mob-spawning machine paired with some sort of killer.
Thank you for the help, but im not looking for mob drops. I want something that can let me create any item not only mob drops. Example lets say a block with 2 slot interface. In 1 slot I place my item and after feeding the machine with power (RF,U/t,or any power type) or after just a while, the second slot has a stack or at least 1 item exactly like the one I placed inside. This is what I want. A something to place items inside that will output more of the items I placed after imputing power/or waiting a certain amount of time. I saw a mod at a youtuber and in this video he has some kind of drone bees that creates him items after some time (like uranium rods). That is the closest to what I want. But idk if I can find it for 1.7.10 and I dont even know the name of the mod.
Project E or Equivalent Exchange 3 are probably the broadest systems that do what you want. 1.7.10 Project E has a multiblock structure referred to as a Power Flower that can create items given an input of other items OR an input of the special Exchange power introduced by the two mods. The Power Flower was removed from later versions (after 1.7.10) of Project E, however; I haven't used or watched anyone use EE3 enough to be familiar with it.
Beyond that, I think the next broadest mod is the Forestry mod (bees) and the entire cloud of various addon mods--Magic Bees, More Bees, Extra Bees (is this the Binnie mod?), Career Bees (a new mod for modern minecraft created by RWTema), and companion mods such as Gendustry. Altogether, they probably cover most if not all of the items that Project E/EE3 can duplicate but you definitely have to put in the effort to breed your way up the genetics chain.
Then you have more focused mods like Woot (mob drops without mobs), Environmental Tech (ores and [underground] blocks), or Extra Utils (the Quantum Quarry, but this may have been a feature added after 1.7.10 entirely via the EU2 successor). Other mods like Botania go even smaller-scale, but generally offer the same type of something-from-nothing processes.
Thank you for all the help! Il look into the mods and download them to test how they work and if they are compatible with what I already have.