When you load up F3, you get your X, Y, and Z coordinates, of course, along with minor information such as computer specs and the difficulty level in an area along with the day number. It would say something like Day 269, for example. Does anyone know how all of this works? I have my speculations, but I haven't heard much about it. There was an update a little while ago that added area difficulty, which would increase the longer you are in an area. In addition, the game would record the number of days you have been playing. For example, on Etho's download world for episode 450, he had been playing over 5000 days(a lot but still less than I would've thought). Here's the weird thing. On a server I play with friends, the day number would keep going up but then loop back to Day 1 after a certain point. Since people are on a lot, this happens often. I've seen it go up to the 300s, and I've speculated that it goes up to 365(one year), and then loops back, increasing the area difficulty by a fixed amount. But I think I saw it at 381 once, and since I could be wrong, I'm still backing that theory. How does this actually work? I would be interested in finding out.
The day number displayed in F3 will reset if anybody uses the /time set command; /time set day will reset it back to day 0; otherwise it should not reset by itself, and from reading the Wiki it sounds like regional difficulty uses the "total" time, which is stored as a separate value and cannot be changed with commands, so the only effect /time set can have is by changing the moon phase.
Also, the most important factor in regional difficulty is the inhabited time of the chunks you are in, which is independent of the time or moon phase and increases even if you disable the day/night cycle; it takes (50 hours / number of players loading the chunk) to reach a maximum (the actual time can be less depending on difficulty and moon phase):
Specifically, the time adds 0-0.25, moon phase adds 0-0.25, and inhabited time adds 0-1 to an initial value, meaning that 2/3 of the regional difficulty value is based on inhabited time and on Hard inhabited time by itself is enough to reach the maximum value for most effects (anything higher than 4, the maximum on Normal, has no effect on most things as they use a "clamped" regional difficulty, which varies from 0-1 as the raw value varies from <= 2 to >= 4. This is the second value displayed after local difficulty in F3).
This is neat stuff! I really appreciate it. The owner of the server does have access to some command blocks to keep up some of the vanilla mods(A multiplayer sleeping mod and Xisuma’s mob head mod) so that makes sense from a technical perspective. It is odd to me that the day isn’t’t fixed because of this, but then again, changes have been made to update those mods to 1.13, so that may have something to do with that.
When you load up F3, you get your X, Y, and Z coordinates, of course, along with minor information such as computer specs and the difficulty level in an area along with the day number. It would say something like Day 269, for example. Does anyone know how all of this works? I have my speculations, but I haven't heard much about it. There was an update a little while ago that added area difficulty, which would increase the longer you are in an area. In addition, the game would record the number of days you have been playing. For example, on Etho's download world for episode 450, he had been playing over 5000 days(a lot but still less than I would've thought). Here's the weird thing. On a server I play with friends, the day number would keep going up but then loop back to Day 1 after a certain point. Since people are on a lot, this happens often. I've seen it go up to the 300s, and I've speculated that it goes up to 365(one year), and then loops back, increasing the area difficulty by a fixed amount. But I think I saw it at 381 once, and since I could be wrong, I'm still backing that theory. How does this actually work? I would be interested in finding out.
The day number displayed in F3 will reset if anybody uses the /time set command; /time set day will reset it back to day 0; otherwise it should not reset by itself, and from reading the Wiki it sounds like regional difficulty uses the "total" time, which is stored as a separate value and cannot be changed with commands, so the only effect /time set can have is by changing the moon phase.
Also, the most important factor in regional difficulty is the inhabited time of the chunks you are in, which is independent of the time or moon phase and increases even if you disable the day/night cycle; it takes (50 hours / number of players loading the chunk) to reach a maximum (the actual time can be less depending on difficulty and moon phase):
https://minecraft.gamepedia.com/Difficulty#Regional_difficulty
Specifically, the time adds 0-0.25, moon phase adds 0-0.25, and inhabited time adds 0-1 to an initial value, meaning that 2/3 of the regional difficulty value is based on inhabited time and on Hard inhabited time by itself is enough to reach the maximum value for most effects (anything higher than 4, the maximum on Normal, has no effect on most things as they use a "clamped" regional difficulty, which varies from 0-1 as the raw value varies from <= 2 to >= 4. This is the second value displayed after local difficulty in F3).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
This is neat stuff! I really appreciate it. The owner of the server does have access to some command blocks to keep up some of the vanilla mods(A multiplayer sleeping mod and Xisuma’s mob head mod) so that makes sense from a technical perspective. It is odd to me that the day isn’t’t fixed because of this, but then again, changes have been made to update those mods to 1.13, so that may have something to do with that.