I have been messing with the coordinate scale setting of customized worlds and found something particularly odd. If you set the coordinate scale to around 2^29 and teleport to the center of the world, you will see the farlands, but they are not in their regular form. The farlands we all know and love are endless changeless structures that appear about 12.5 million blocks from spawn. These spawn near the center of the world and only exist for 3 blocks before giving way to normal terrain again. Although, when you enter the next chunk, another slightly different set of farlands appear, again only 3 blocks deep. This pattern continues on for a very long while. That isn't the weirdest part: the weirdest part is the +x +z part of the world. I haven't told you yet, but the world is divided into 4 sections at that point: +x +z, +x -z, -x +z, and -x -z, and the division is near x:0 z:0. The -x -z terrain is completely normal (for that value of coordinate scale). The -x +z and +x -z values are the farlands I have been talking about, one along the x axis and another along the z. Finally, the weirdest part, is the +x +z part. This you would expect to be the corner farlands but that isn't how it works. Instead, you see both the x axis and z axis farlands being smushed together in a grid-like pattern (when viewed from above). This might seem weird, but it actually makes sense. To understand how this makes sense, you need to know how the corner farlands forms and the this world gives the answer. Look at the intersection of one x axis and one z axis farlands and you will see it looks like a layered pattern! This basically means that whenever two perpindicular (not non-parallel because things can't be turned over or under 90 degrees in Minecraft) farlands intersect, a layered pattern appears. Now go back to the world and you will see most aren't being intersected with anything, so the +x +z area ends up being a mess of x and z axis farlands.
Down below you can see a picture of the 'farlands' both head on and from above, one that shows they are 3 blocks wide, one that shows all 4 sections of the world, and one that shows the intersection of 2 farlands. If you look at the intersection you might see that it is layered.
I have been messing with the coordinate scale setting of customized worlds and found something particularly odd. If you set the coordinate scale to around 2^29 and teleport to the center of the world, you will see the farlands, but they are not in their regular form. The farlands we all know and love are endless changeless structures that appear about 12.5 million blocks from spawn. These spawn near the center of the world and only exist for 3 blocks before giving way to normal terrain again. Although, when you enter the next chunk, another slightly different set of farlands appear, again only 3 blocks deep. This pattern continues on for a very long while. That isn't the weirdest part: the weirdest part is the +x +z part of the world. I haven't told you yet, but the world is divided into 4 sections at that point: +x +z, +x -z, -x +z, and -x -z, and the division is near x:0 z:0. The -x -z terrain is completely normal (for that value of coordinate scale). The -x +z and +x -z values are the farlands I have been talking about, one along the x axis and another along the z. Finally, the weirdest part, is the +x +z part. This you would expect to be the corner farlands but that isn't how it works. Instead, you see both the x axis and z axis farlands being smushed together in a grid-like pattern (when viewed from above). This might seem weird, but it actually makes sense. To understand how this makes sense, you need to know how the corner farlands forms and the this world gives the answer. Look at the intersection of one x axis and one z axis farlands and you will see it looks like a layered pattern! This basically means that whenever two perpindicular (not non-parallel because things can't be turned over or under 90 degrees in Minecraft) farlands intersect, a layered pattern appears. Now go back to the world and you will see most aren't being intersected with anything, so the +x +z area ends up being a mess of x and z axis farlands.
Down below you can see a picture of the 'farlands' both head on and from above, one that shows they are 3 blocks wide, one that shows all 4 sections of the world, and one that shows the intersection of 2 farlands. If you look at the intersection you might see that it is layered.
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...
Now I forgot to mention a few things and left out a LOT of things, but this here is only the tip of the iceberg. There is still so much more.
Also, I didn't mention my original intent of posting this. What do you guys think about this? Are they farlands in your opinion?
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...
From everything I have seen and heard that all seems to fit the description. So I’d say yes.
you can try it out for yourself if you change to 1.12, set coordinate scale in customized worlds to 2^29 and then teleport to center of the world
Here is an infinite screenshot for all your infinity needs
But of course, its not truly infinite...