Hello. I think it's interesting to play Minecraft in older versions. So, from the "Golden Age" (versions released after Beta 1.7 but before Official Release 1.7), which is the best to play and why?
In my opinion 1.6 because it has the most content.
TBH I don't think Minecraft ever lost it's golden age, all that happened was we grew up and became nostalgic over the good ol' days when everyone our age played. But if I had to pick between these versions I'd choose the most recent.
TBH I don't think Minecraft ever lost it's golden age, all that happened was we grew up and became nostalgic over the good ol' days when everyone our age played.
Part of my wanting to play older versions is nostalgia, but another part is that the game was just very different. Sometimes having less content (provided that the content left out wasn't necessary or was harmful to the game) is better. Another reason I'm interested in playing older versions is that there seems to have been a lot more mods / a lot better mods from around that time.
The fact that I have never updated past 1.6 is pretty telling; if you ignore later versions I'd still call it the best version due to having features that older versions did not, such as blocks of coal (prior to this I only mined what I needed; coal currently makes up 2/3 of all ores I mine so this was quite a big change in terms of resource collection rates) and other blocks and items, mobs (baby zombies and horses), and bug fixes (e.g. 1.6 fixed a bug where decaying lava would often never go away. 1.6 is also the least-affected by various changes to the launcher/online assets, e.g. you can't get sound anymore in 1.5 and earlier but can still get it in 1.6 if you use the old launcher to download the assets properly. Any version before 1.7.10 no longer has custom skins but you can just use a resource pack to get around that, as I did long before as a measure against the servers going down).
1.6 does have some downsides though; namely, regional difficulty, which makes little sense for somebody with my playstyle as I'm always moving around so it would never get very high, and it would be even worse for somebody who like to travel far distances since I don't move very quickly (in 1.5. it was as if it is always at 100%; in TMCW I made it so it is only based on total playtime, which makes a lot more sense. 1.8 made things even worse by requiring that it reaches at least 2 (which is never reached on Easy) before any effects begin, instead of ramping up from 0 on the first day). A lot of people complained about the nerfs to regen/health potions and golden apples but I don't care about those changes since aside from curing a couple zombie villagers I don't use them. Also, I almost forgot - server lag from zombies unable to pathfind to their target, which I've all but forgotten about since I had patched it long ago (partly based on a fix from Forge, plus my own changes to ensure they can't load chunks outside of the player's loaded chunk area, a major source of lag).
Also, since mods were mentioned, my opinion is that when a mod makes significant changes to the game it no longer really matters what version it is based on; you can hardly say that my own mod is anything like 1.6 (or 1.7+, despite having content from/similar to them) and if I ever did update it to newer version I would not adapt it to that version, but simply replace it (e.g. I assume that mods like BoP changed their world generation to accommodate the changes in 1.7 while a 1.7+ version of TMCW would look exactly the same, aside from the changes I make with each major update; a world created with TMCWv5 is as different from TMCWv4 as 1.7 is from 1.6).
FIRST OFF! lol, "The Golden Age of Minecraft" isn't just a period of time where it was best to play. But there's other things such as modding, youtube content, and stories told from Minecraft. Although I did start watching Minecraft videos when Sly started making his "Minecraft Beta" series in 2010, I have spent so much time dedicated to this game. But in my opinion you should have the beta versions in there too. Beta is what brought Minecraft into the public eye kinda and also the mods in 1.7.10 are amazing. There are so many of them it's crazy and they're all really good. Idk just my 2 cents.
FIRST OFF! lol, "The Golden Age of Minecraft" isn't just a period of time where it was best to play. But there's other things such as modding, youtube content, and stories told from Minecraft.
I understand this. In my opinion, the time range I mentioned was when there were the best mods, the best versions, the best maps, and the best YouTubers and YouTube videos online.
But in my opinion you should have the beta versions in there too. Beta is what brought Minecraft into the public eye kinda and also the mods in 1.7.10 are amazing. There are so many of them it's crazy and they're all really good. Idk just my 2 cents.
I didn't include the Beta versions (other than Beta 1.8) because of two reasons:
1. I personally think it's quite obvious that Beta 1.7 is the best Beta version before Beta 1.8.
2. Beta 1.8 completely changed the game, so if I were to include versions older than it then people would be picking between two different games. I want to see what version from late 2011 to late 2013 people enjoy or appreciate the most.
You're going to get wildly different answers based on who you ask and when they started.
Someone who started practically at the game's conception and stopped playing somewhere in beta may tell you the game became bad after, say, the beta 1.8 changes. They will consider that the Golden times.
Ask someone who started in 2014, got big into the mini-games servers, and suddenly didn't like the new combat might say release 1.9 ruined the game, and that the early releases were the Golden times.
Others might say 1.3 or 1.7 were cutoff points for causing major segregation points in mod compatibility.
Other will point to things like Notch stepping down development in place of Jeb, Microsoft purchasing Mojang, or changes in the Youtube community or community at large as when things changed for them.
Everyone has their own perspective.
I started playing in 2012 with version 1.2.5, but my actual introduction (my first experience and what made me want the game) was of the old PC Gamer demo which was of beta 1.3 or 1.5 or something. When I got the game, I felt the release was a greatly more developed game than the demo I was playing. I played heavily for a number of years, until both interest waned some, and I got into other games, but I never fully quit. I updated regularly until 1.6.4, but with 1.7, I noticed I was no longer updating right away, but rather waiting for OptiFine, and holding off due to changes I didn't like. I eventually updated just for 1.8 to release, and again held off due to changes I didn't like. Release 1.7 and release 1.8 were my two most disliked versions at first. I am still now only on like 1.10 or something. I do like the new features, but these days it's a combination of procrastination (mainly wanting to personally tweak the texture pack I use to stay consistent) as well as not playing as much, and in my world most new features require me to travel so far away to see them which I rarely do, that I never feel I'm missing as much.
So, 1.2.5 to 1.6.4 was my own personal "Golden time" as it's when I was mostly in to the game and community. That being said, do I think the game is worse now? Nope, rather the opposite. Barring some initial dislike for some of the changes that came with 1.7 and 1.8 (some of which remain), I think the game is overall better today and still getting better.
For me its tough, as a modded player more so than vanilla/snapshot person. I started in 1.4.5 for vanilla, but played Tekkit Classic, so 1.2.5. For me going from 1.4.5 to 1.6, and 1.6 to 1.12.2 is good and bad for me. 1.6.4 I got too into but 1.4.7 and 1.5.2 I never noticed much. Besides the Coal and Redstone block mining I did in 1.4.5/1.5.2 in one of my favourite vanilla worlds and still is due to nostalgia. But 1.7 for biomes does still bother me a lot. 1.8.9 to 1.12.2 for mods I have played more niche ones, met many lesser known youtubers/mod authors and helped them out with my average youtubing skills that aren't great, but the passion to help them was there.
I used to watch adventure maps and vanilla/modded survival LPs during 1.4.7 to 1.7.10, but have since dropped them to just play anything modded nowadays or find out snapshots but not cared for 1.13 as much really, while its nice, I just don't care anymore. So I don't play the game for much anymore besides older versions I never experienced, or mods on any version as long as I have ideas or concept to back up why I should play said versions.
As a person that uses Twitch/Technic Launcher/Multi-MC (I don't use FTB launcher much anymore but still have it). I gave 1.2.5, 1.4.7, 1.6.4, 1.7.10 a go to get into not only mods of that time, but also the features of vanilla and disapperances of that time. Such as commands, mob AI, hunger and more. I haven't tried betas/alphas besides I think maybe infdev or so once but only took in so much from it. But had 1.0 issues at one stage, no idea what it was so I don't remember it that well. I'd say that yes major mod versions that were highlights are favourites for me or a golden age. But if I had to be serious since yes Beta 1.8 is a very different game just like release 1.3+ or release 1.7+ can be for vanilla and mods, at least I find for player skins, mods, mobs and other features and differences. Its tough. I'd say maybe release 1.2.5 for vanilla and mods (I really like the way it is then in comparison as I never got into beta versions so I can't say things I've never experienced of course, to release 1.6, 1.2.5 can be awkward sometimes since I'm not used to it but its still fun), but later versions I'd say release 1.7 or 1.6.
I have adjusted to things like 1.7's biomes, 1.8 I don't care for, 1.9's combat system is ok to me, I get it but its still eh, most changes don't make me care and the 1.12 update for the recipe book and so on I thought was good, but now ignore most of the features if modded is so strong for me.
Also that sound effect nostalgia for doors and other items is kind of interesting.
End results:
If Beta obviously I hate 1.8 and the hunger bar so health bar only mods I love when I can. So beta 1.7, that made the game better before 1.8. Yes I've not played betas, but with reading wikis as well as fan opinion I do agree with beta 1.7.
Release versions I'd say I'm tied between 1.2.5, 1.4.7 or 1.6
I know many people will give a lot of diffefent opinions on this,just understand that this game has changed a lot,some people liked the direction the game was getting on beta and other people like more the recent direction the game has taken, I will base my opinion on some simple factors
1)The direction the game was going
2)The state of the game
3)The community
4)The mods
5)Content
With all this factors i've come to the conclusion that the goldden age for this game was between the official release 1.0.0 and 1.4.7 mainly because the game was going to a more like sandbox direction on the sense that many stuff was updated to allow many playstyles to enjoy the game,the state of the game was good it was available to many consoles and it wasn't so resource intensive as newer versions,the community was good there were many kinds of players on youtube that made custom maps,builds,guides,lots of big server hosting andthe game was wide known on all important plataforms and many multiplayer communities were born,many great mods were born on this time lapse(like BOP,most tech mods,etc) and most of the old ones were updated and polished better,also the vanilla game had a decent ammount of content unlike on older versions when sometimes it felt like the game was lacking something more.
The game is still good,really good but definetly is not exactly on its golden age(it has a lot of sales but not the same influence it had years ago).
No such thing. For everyone, 'golden age' is likely going to be the version at which they discovered the game. Or the version just before one that changed some aspect of game they had hard time adjusting to.
Anyone who dicovered the game at say, 1.8 likely would not care much for anything prior. I sorta disliked the 1.9 combat upgrade and it kept me on 1.8 a long time, but at some point I decided to try 1.10 and never looked back.
Biggest hurdle in going to new version for many of us is having to reobtain/reinstall the mods, or having to deal with discontinued mod support or having glitches with old worlds converted to new versions. That can make new versions a more negative experience than anything within the game itself. For instance, I likely will not go to 1.13 until there are OptiFine and JourneyMap for it.
Hello. I think it's interesting to play Minecraft in older versions. So, from the "Golden Age" (versions released after Beta 1.7 but before Official Release 1.7), which is the best to play and why?
Check out my suggestions! Here is one of them:
In my opinion 1.6 because it has the most content.
TBH I don't think Minecraft ever lost it's golden age, all that happened was we grew up and became nostalgic over the good ol' days when everyone our age played. But if I had to pick between these versions I'd choose the most recent.
Part of my wanting to play older versions is nostalgia, but another part is that the game was just very different. Sometimes having less content (provided that the content left out wasn't necessary or was harmful to the game) is better. Another reason I'm interested in playing older versions is that there seems to have been a lot more mods / a lot better mods from around that time.
Check out my suggestions! Here is one of them:
Well if I'm not playing 1.12, it's 1.7.10 for certain mods.
The fact that I have never updated past 1.6 is pretty telling; if you ignore later versions I'd still call it the best version due to having features that older versions did not, such as blocks of coal (prior to this I only mined what I needed; coal currently makes up 2/3 of all ores I mine so this was quite a big change in terms of resource collection rates) and other blocks and items, mobs (baby zombies and horses), and bug fixes (e.g. 1.6 fixed a bug where decaying lava would often never go away. 1.6 is also the least-affected by various changes to the launcher/online assets, e.g. you can't get sound anymore in 1.5 and earlier but can still get it in 1.6 if you use the old launcher to download the assets properly. Any version before 1.7.10 no longer has custom skins but you can just use a resource pack to get around that, as I did long before as a measure against the servers going down).
1.6 does have some downsides though; namely, regional difficulty, which makes little sense for somebody with my playstyle as I'm always moving around so it would never get very high, and it would be even worse for somebody who like to travel far distances since I don't move very quickly (in 1.5. it was as if it is always at 100%; in TMCW I made it so it is only based on total playtime, which makes a lot more sense. 1.8 made things even worse by requiring that it reaches at least 2 (which is never reached on Easy) before any effects begin, instead of ramping up from 0 on the first day). A lot of people complained about the nerfs to regen/health potions and golden apples but I don't care about those changes since aside from curing a couple zombie villagers I don't use them. Also, I almost forgot - server lag from zombies unable to pathfind to their target, which I've all but forgotten about since I had patched it long ago (partly based on a fix from Forge, plus my own changes to ensure they can't load chunks outside of the player's loaded chunk area, a major source of lag).
Also, since mods were mentioned, my opinion is that when a mod makes significant changes to the game it no longer really matters what version it is based on; you can hardly say that my own mod is anything like 1.6 (or 1.7+, despite having content from/similar to them) and if I ever did update it to newer version I would not adapt it to that version, but simply replace it (e.g. I assume that mods like BoP changed their world generation to accommodate the changes in 1.7 while a 1.7+ version of TMCW would look exactly the same, aside from the changes I make with each major update; a world created with TMCWv5 is as different from TMCWv4 as 1.7 is from 1.6).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
FIRST OFF! lol, "The Golden Age of Minecraft" isn't just a period of time where it was best to play. But there's other things such as modding, youtube content, and stories told from Minecraft. Although I did start watching Minecraft videos when Sly started making his "Minecraft Beta" series in 2010, I have spent so much time dedicated to this game. But in my opinion you should have the beta versions in there too. Beta is what brought Minecraft into the public eye kinda and also the mods in 1.7.10 are amazing. There are so many of them it's crazy and they're all really good. Idk just my 2 cents.
I understand this. In my opinion, the time range I mentioned was when there were the best mods, the best versions, the best maps, and the best YouTubers and YouTube videos online.
I didn't include the Beta versions (other than Beta 1.8) because of two reasons:
1. I personally think it's quite obvious that Beta 1.7 is the best Beta version before Beta 1.8.
2. Beta 1.8 completely changed the game, so if I were to include versions older than it then people would be picking between two different games. I want to see what version from late 2011 to late 2013 people enjoy or appreciate the most.
Check out my suggestions! Here is one of them:
You're going to get wildly different answers based on who you ask and when they started.
Someone who started practically at the game's conception and stopped playing somewhere in beta may tell you the game became bad after, say, the beta 1.8 changes. They will consider that the Golden times.
Ask someone who started in 2014, got big into the mini-games servers, and suddenly didn't like the new combat might say release 1.9 ruined the game, and that the early releases were the Golden times.
Others might say 1.3 or 1.7 were cutoff points for causing major segregation points in mod compatibility.
Other will point to things like Notch stepping down development in place of Jeb, Microsoft purchasing Mojang, or changes in the Youtube community or community at large as when things changed for them.
Everyone has their own perspective.
I started playing in 2012 with version 1.2.5, but my actual introduction (my first experience and what made me want the game) was of the old PC Gamer demo which was of beta 1.3 or 1.5 or something. When I got the game, I felt the release was a greatly more developed game than the demo I was playing. I played heavily for a number of years, until both interest waned some, and I got into other games, but I never fully quit. I updated regularly until 1.6.4, but with 1.7, I noticed I was no longer updating right away, but rather waiting for OptiFine, and holding off due to changes I didn't like. I eventually updated just for 1.8 to release, and again held off due to changes I didn't like. Release 1.7 and release 1.8 were my two most disliked versions at first. I am still now only on like 1.10 or something. I do like the new features, but these days it's a combination of procrastination (mainly wanting to personally tweak the texture pack I use to stay consistent) as well as not playing as much, and in my world most new features require me to travel so far away to see them which I rarely do, that I never feel I'm missing as much.
So, 1.2.5 to 1.6.4 was my own personal "Golden time" as it's when I was mostly in to the game and community. That being said, do I think the game is worse now? Nope, rather the opposite. Barring some initial dislike for some of the changes that came with 1.7 and 1.8 (some of which remain), I think the game is overall better today and still getting better.
For me its tough, as a modded player more so than vanilla/snapshot person. I started in 1.4.5 for vanilla, but played Tekkit Classic, so 1.2.5. For me going from 1.4.5 to 1.6, and 1.6 to 1.12.2 is good and bad for me. 1.6.4 I got too into but 1.4.7 and 1.5.2 I never noticed much. Besides the Coal and Redstone block mining I did in 1.4.5/1.5.2 in one of my favourite vanilla worlds and still is due to nostalgia. But 1.7 for biomes does still bother me a lot. 1.8.9 to 1.12.2 for mods I have played more niche ones, met many lesser known youtubers/mod authors and helped them out with my average youtubing skills that aren't great, but the passion to help them was there.
I used to watch adventure maps and vanilla/modded survival LPs during 1.4.7 to 1.7.10, but have since dropped them to just play anything modded nowadays or find out snapshots but not cared for 1.13 as much really, while its nice, I just don't care anymore. So I don't play the game for much anymore besides older versions I never experienced, or mods on any version as long as I have ideas or concept to back up why I should play said versions.
As a person that uses Twitch/Technic Launcher/Multi-MC (I don't use FTB launcher much anymore but still have it). I gave 1.2.5, 1.4.7, 1.6.4, 1.7.10 a go to get into not only mods of that time, but also the features of vanilla and disapperances of that time. Such as commands, mob AI, hunger and more. I haven't tried betas/alphas besides I think maybe infdev or so once but only took in so much from it. But had 1.0 issues at one stage, no idea what it was so I don't remember it that well. I'd say that yes major mod versions that were highlights are favourites for me or a golden age. But if I had to be serious since yes Beta 1.8 is a very different game just like release 1.3+ or release 1.7+ can be for vanilla and mods, at least I find for player skins, mods, mobs and other features and differences. Its tough. I'd say maybe release 1.2.5 for vanilla and mods (I really like the way it is then in comparison as I never got into beta versions so I can't say things I've never experienced of course, to release 1.6, 1.2.5 can be awkward sometimes since I'm not used to it but its still fun), but later versions I'd say release 1.7 or 1.6.
I have adjusted to things like 1.7's biomes, 1.8 I don't care for, 1.9's combat system is ok to me, I get it but its still eh, most changes don't make me care and the 1.12 update for the recipe book and so on I thought was good, but now ignore most of the features if modded is so strong for me.
Also that sound effect nostalgia for doors and other items is kind of interesting.
End results:
If Beta obviously I hate 1.8 and the hunger bar so health bar only mods I love when I can. So beta 1.7, that made the game better before 1.8. Yes I've not played betas, but with reading wikis as well as fan opinion I do agree with beta 1.7.
Release versions I'd say I'm tied between 1.2.5, 1.4.7 or 1.6
More closely tied to 1.2.5 and 1.6
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
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1.8 has the hidden Skylands dimension, so it definitely wins in my book
I prefer the most current versions though. Bedrock probably wins for me, because it doesn't have the combat update but so many cool new features.
I know many people will give a lot of diffefent opinions on this,just understand that this game has changed a lot,some people liked the direction the game was getting on beta and other people like more the recent direction the game has taken, I will base my opinion on some simple factors
1)The direction the game was going
2)The state of the game
3)The community
4)The mods
5)Content
With all this factors i've come to the conclusion that the goldden age for this game was between the official release 1.0.0 and 1.4.7 mainly because the game was going to a more like sandbox direction on the sense that many stuff was updated to allow many playstyles to enjoy the game,the state of the game was good it was available to many consoles and it wasn't so resource intensive as newer versions,the community was good there were many kinds of players on youtube that made custom maps,builds,guides,lots of big server hosting andthe game was wide known on all important plataforms and many multiplayer communities were born,many great mods were born on this time lapse(like BOP,most tech mods,etc) and most of the old ones were updated and polished better,also the vanilla game had a decent ammount of content unlike on older versions when sometimes it felt like the game was lacking something more.
The game is still good,really good but definetly is not exactly on its golden age(it has a lot of sales but not the same influence it had years ago).
I think 1.4 are the version. You have more posibilities
No such thing. For everyone, 'golden age' is likely going to be the version at which they discovered the game. Or the version just before one that changed some aspect of game they had hard time adjusting to.
Anyone who dicovered the game at say, 1.8 likely would not care much for anything prior. I sorta disliked the 1.9 combat upgrade and it kept me on 1.8 a long time, but at some point I decided to try 1.10 and never looked back.
Biggest hurdle in going to new version for many of us is having to reobtain/reinstall the mods, or having to deal with discontinued mod support or having glitches with old worlds converted to new versions. That can make new versions a more negative experience than anything within the game itself. For instance, I likely will not go to 1.13 until there are OptiFine and JourneyMap for it.
I would say 1.7, that's the last version I have fond memories of, although I'm warming up to 1.12 (but it doesn't feel the same)