I'm putting this in general discussion, because I've seen from videos and past forum posts that use of the Mansion can be and has been done in different gamemodes. There are some past threads about seeds and living in the Mansion, but they are old and I don't want to perform thread necromancy. So, here, have a new thread about the Woodland Mansion, even though it's been in the game for some time.
I've seen about 3 Creative remakes of the Mansion on Youtube and one Survial LP where a Mansion was converted to a base. I'm sure others have worked on this and I just don't know. What are some tips for (in survival) securing the structure or (in general) making it look a bit better, or utilizing the space better?
Some tips I've learned (mostly from watching others):
-If the Mansion generates a high wall-o-cobblestone foundation, that space can be tunneled into for a survival camp and/or a creative/survival aesthetic feature that breaks-up the surface and expands useable space.
-The scale of the structure dwarfs regular doors, so faux doors or large fancy door-surrounds might look better.
-That second floor is really tall and lends itself to use of a drop ceiling. This can hide the differing ceiling color that shows where third-floor rooms exist as birch and roof as dark oak, as well as create a secret Floor 2 1/2 hideyspace. Otherwise, lots of visible loft space is an option.
-The staircases that generate are all kinda horrible. It is just possible to get a (staying 3-wide) staircase from 1st to 2nd floor mostly within one 1x1 room, making it an L-shape and starting and ending about one block into the adjactent rooms. As the 2nd floor is so tall, it seems that a straight staircase can fit mostly in a 1x1 room, but starting one block into an adjacent 2nd floor room and ending about 2 or so blocks into the next third floor room (and the underside visible in the next room could be hidden by use of a drop ceiling).
-In terms of block choice, stone brick looks good with the dark oak to fancy up some of the exterior trim and break-up the cobble. And, I've tried the new stripped dark oak logs as an alternate window frame (as opposed to the end-facing logs) and for door surrounds. The stripped birch logs can make a nice accent if the interior floors/ceilings remain birch. I think I saw someone else use a cyan clay roof in place of the dark oak. The second floor has dark oak stair trim on dark oak walls and ceiling (in some rooms) which doesn't stand out, so another wood might be better there.
-Though I haven't tried it myself, it seems like Vindicators can be trapped by pillaring up on blocks and then waiting for them to approach and placing blocks down around them. They may get a hit in, but if one wants to keep them in survival for some reason, this seems one way to deal with them.
-The large interior gets very dark, especially if the first floor remains windowless and in those far interior rooms. Under-carpet lighting is one decent option. Torch sconces on columns. Chandeliers. More windows and then sleeping at night. Skylights, too.
-Courtyards and roof gardens can be a thing, as well as first floor porches, attached gardens, conservatories, or green houses. They also break-up the cube-like mass of the structure.
-If it generates partly over water, a dock area can work.
I've never converted on for my own use (and on that part you seem to have a good handle :D).
In terms of securing the structure in survival, just treat the mansion as a ravine or a cave complex; divide it into manageable chunks with temporary walls, light it well, and make it safe before you start looting.
Rollback Post to RevisionRollBack
"Why does everything have to be so stoopid?" Harvey Pekar (from American Splendor)
WARNING: I have an extemely "grindy" playstyle; YMMV — if this doesn't seem fun to you, mine what you can from it & bin the rest.
I'm putting this in general discussion, because I've seen from videos and past forum posts that use of the Mansion can be and has been done in different gamemodes. There are some past threads about seeds and living in the Mansion, but they are old and I don't want to perform thread necromancy. So, here, have a new thread about the Woodland Mansion, even though it's been in the game for some time.
I've seen about 3 Creative remakes of the Mansion on Youtube and one Survial LP where a Mansion was converted to a base. I'm sure others have worked on this and I just don't know. What are some tips for (in survival) securing the structure or (in general) making it look a bit better, or utilizing the space better?
Some tips I've learned (mostly from watching others):
-If the Mansion generates a high wall-o-cobblestone foundation, that space can be tunneled into for a survival camp and/or a creative/survival aesthetic feature that breaks-up the surface and expands useable space.
-The scale of the structure dwarfs regular doors, so faux doors or large fancy door-surrounds might look better.
-That second floor is really tall and lends itself to use of a drop ceiling. This can hide the differing ceiling color that shows where third-floor rooms exist as birch and roof as dark oak, as well as create a secret Floor 2 1/2 hideyspace. Otherwise, lots of visible loft space is an option.
-The staircases that generate are all kinda horrible. It is just possible to get a (staying 3-wide) staircase from 1st to 2nd floor mostly within one 1x1 room, making it an L-shape and starting and ending about one block into the adjactent rooms. As the 2nd floor is so tall, it seems that a straight staircase can fit mostly in a 1x1 room, but starting one block into an adjacent 2nd floor room and ending about 2 or so blocks into the next third floor room (and the underside visible in the next room could be hidden by use of a drop ceiling).
-In terms of block choice, stone brick looks good with the dark oak to fancy up some of the exterior trim and break-up the cobble. And, I've tried the new stripped dark oak logs as an alternate window frame (as opposed to the end-facing logs) and for door surrounds. The stripped birch logs can make a nice accent if the interior floors/ceilings remain birch. I think I saw someone else use a cyan clay roof in place of the dark oak. The second floor has dark oak stair trim on dark oak walls and ceiling (in some rooms) which doesn't stand out, so another wood might be better there.
-Though I haven't tried it myself, it seems like Vindicators can be trapped by pillaring up on blocks and then waiting for them to approach and placing blocks down around them. They may get a hit in, but if one wants to keep them in survival for some reason, this seems one way to deal with them.
-The large interior gets very dark, especially if the first floor remains windowless and in those far interior rooms. Under-carpet lighting is one decent option. Torch sconces on columns. Chandeliers. More windows and then sleeping at night. Skylights, too.
-Courtyards and roof gardens can be a thing, as well as first floor porches, attached gardens, conservatories, or green houses. They also break-up the cube-like mass of the structure.
-If it generates partly over water, a dock area can work.
Stronghold Transformation
Dungeons to Monster Shelters
Discuss Woodland Mansion Transformations
I've never converted on for my own use (and on that part you seem to have a good handle :D).
In terms of securing the structure in survival, just treat the mansion as a ravine or a cave complex; divide it into manageable chunks with temporary walls, light it well, and make it safe before you start looting.