Okay, the title might be a bit long and random, but I couldn't think of a better name off the top of my head.
It started with some random thought: Where do Witches get their potion ingredient from? The potions they throw or drink require nether warts to brew. Swap huts have brewing stands inside them.
The only nether portals in the game are the ones built by players and the only ones that are known to travel between worlds without portals are Endermen.
So could it be that Endermen are supplying Witches with potion ingredients? Or can witches use some sort of substitute for nether warts players have no access to?
This lead to me thinking about how the different Mobs interact with each other. I created a new superflat world and spawned a bunch of mobs inside a box of bedrock and watched how they reacted to each other.
I haven't tried every mob in the game yet, nor all possible combinations, but so far, I have noticed some things about the Villagers and their relationships with other creatures.
There are very few mobs that actively attack Villagers. All Zombie-types except zombie pigmen, all Illagers and as far as I've tested, that's it.
Witches and Villagers ignore each other, Skeletons and Villagers ignore each other, Spiders and Villagers ignore each other (it was nighttime. I double-checked that), Creepers and Villagers ignore each other, Endermen and Villagers ignore each other as well.
I have yet to test any nether creatures other than zombie pigmen.
But then it get's interesting.
The Iron Golem fights Witches, Skeletons, Endermen... The only mob that is able to attack or defend itself I have spawned next to the golem that didn't get attacked by it was the creeper.
The Golem, that was supposedly created by the Villagers for their protection, attacks mobs that were never a threat to their masters in the first place.
Mojang said that the Illagers are Villager Outcasts, and if a Villager is hit by lightning it turns into a Witch. I, therefore, suspect Witches, Illagers, and Villagers to be separate factions of the same species, which I will call the Testificates until I have a better name for them.
So Villagers, Witches, and Illagers are all different groups of Testificates.
Illagers and Villagers hate each other and the Villagers hate the Witches, while the Witches just want to live their own lives and don't want to hurt either of the other two.
I'm still confused that skeletons only fight the Golem and never the Villagers while Zombies target the Villagers.
Could there be a hidden Backstory that explains it all?
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Zombies simply are driven by the infection puppeteering them to infect more. I assume that when they "kill" a villager they just tear a great big chunk out of his torso, and he either turns into a zombie or is too damaged and just dies.
Creepers have been theorized to explode on players to spread spores so that you'll carry them off, drop them somewhere, and they'll grow into new Creepers. Villagers perhaps don't trigger that action the way humans do.
Skeletons are clearly animated by SOMETHING. If a skeleton was "ordered" to attack something it would most certainly do so regardless of its own health, being a bag of bones with no real self-preservation instinct beyond the most basic actions.
My personal thoughts on lore and Minecraft's backstory...
Creation and destruction are locked in an eternal war.
The player is an avatar of creation. They have the power to rearrange the world as they wish, to make epic masterpieces, things the likes of which Minecraftia has never seen. Lesser worshippers of creation are Villagers, who have European-style churches and priests, and who construct their villages instead of living in natural terrain. They also created Iron Golems to protect them. Even lesser aspects are things like passive mobs, because they can breed, and sometimes produce things like eggs.
The End is the focal point of destruction. Endermen travel out from here to scout the lands and keep an eye on things. The Ender Dragon itself is basically an anti-player, since it destroys everything it touches and it attempts to kill the player on sight. Illagers worship the End, with their dark rooms, monstrous creatures roaming their mansions, and shadowy chambers of a mysterious purpose. They were cast off from villages for doing this. Monsters are an aspect of destruction because they endlessly kill things and are repelled by light, order, etc. This can be observed in skeletons, who attack golems and the player for literally no reason- they don't have an infection to spread, like zombies, and they don't have spores to spread, like creepers. They don't even have to feed like spiders. They're just out to kill you.
Skeletons, as I said, don't attack Villagers.
Thatssomething to consider. They attack Golems and Golems attack Skeletons, but they don't attack Villagers.
Before I noticed that, I thought Skeletons are just zombies, but at a later stage of corpse decay.
Also notice that Zombies seem to have a green version of the steve skin with black eyes.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
My Theory
I think the end poem is the best place to start. The two figures describe themselves as the universe, and frequently talk to the player and their "dream". A dream is supposed to represent the game, or a world in Minecraft. The mention of the player dreaming different things references the player creating new worlds, new ways to play.
Now what exactly are the figures speaking, and who is the player actually beyond the dream? I think it's quite simple- the player is a human child. They are day dreaming of a different world where things are easy to understand, where they can build and destroy at whim. The entities speaking are the child's parents. Eventually the child will learn that there is more to life than just dreams. It will learn to read complicated thoughts and ascend to their level (mature adulthood). But until then the parents say they love them and to keep on dreaming.
Does Minecraft make much sense? No. But most little kid's have strange stories. I think this fits really well into Minecraft's theme as it explains everything with one reason.
Okay, the title might be a bit long and random, but I couldn't think of a better name off the top of my head.
It started with some random thought: Where do Witches get their potion ingredient from? The potions they throw or drink require nether warts to brew. Swap huts have brewing stands inside them.
The only nether portals in the game are the ones built by players and the only ones that are known to travel between worlds without portals are Endermen.
So could it be that Endermen are supplying Witches with potion ingredients? Or can witches use some sort of substitute for nether warts players have no access to?
This lead to me thinking about how the different Mobs interact with each other. I created a new superflat world and spawned a bunch of mobs inside a box of bedrock and watched how they reacted to each other.
I haven't tried every mob in the game yet, nor all possible combinations, but so far, I have noticed some things about the Villagers and their relationships with other creatures.
There are very few mobs that actively attack Villagers. All Zombie-types except zombie pigmen, all Illagers and as far as I've tested, that's it.
Witches and Villagers ignore each other, Skeletons and Villagers ignore each other, Spiders and Villagers ignore each other (it was nighttime. I double-checked that), Creepers and Villagers ignore each other, Endermen and Villagers ignore each other as well.
I have yet to test any nether creatures other than zombie pigmen.
But then it get's interesting.
The Iron Golem fights Witches, Skeletons, Endermen... The only mob that is able to attack or defend itself I have spawned next to the golem that didn't get attacked by it was the creeper.
The Golem, that was supposedly created by the Villagers for their protection, attacks mobs that were never a threat to their masters in the first place.
Mojang said that the Illagers are Villager Outcasts, and if a Villager is hit by lightning it turns into a Witch. I, therefore, suspect Witches, Illagers, and Villagers to be separate factions of the same species, which I will call the Testificates until I have a better name for them.
So Villagers, Witches, and Illagers are all different groups of Testificates.
Illagers and Villagers hate each other and the Villagers hate the Witches, while the Witches just want to live their own lives and don't want to hurt either of the other two.
I'm still confused that skeletons only fight the Golem and never the Villagers while Zombies target the Villagers.
Could there be a hidden Backstory that explains it all?
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
Zombies simply are driven by the infection puppeteering them to infect more. I assume that when they "kill" a villager they just tear a great big chunk out of his torso, and he either turns into a zombie or is too damaged and just dies.
Creepers have been theorized to explode on players to spread spores so that you'll carry them off, drop them somewhere, and they'll grow into new Creepers. Villagers perhaps don't trigger that action the way humans do.
Skeletons are clearly animated by SOMETHING. If a skeleton was "ordered" to attack something it would most certainly do so regardless of its own health, being a bag of bones with no real self-preservation instinct beyond the most basic actions.
My personal thoughts on lore and Minecraft's backstory...
-----------------------------------------------------------------------
Creation and destruction are locked in an eternal war.
The player is an avatar of creation. They have the power to rearrange the world as they wish, to make epic masterpieces, things the likes of which Minecraftia has never seen. Lesser worshippers of creation are Villagers, who have European-style churches and priests, and who construct their villages instead of living in natural terrain. They also created Iron Golems to protect them. Even lesser aspects are things like passive mobs, because they can breed, and sometimes produce things like eggs.
The End is the focal point of destruction. Endermen travel out from here to scout the lands and keep an eye on things. The Ender Dragon itself is basically an anti-player, since it destroys everything it touches and it attempts to kill the player on sight. Illagers worship the End, with their dark rooms, monstrous creatures roaming their mansions, and shadowy chambers of a mysterious purpose. They were cast off from villages for doing this. Monsters are an aspect of destruction because they endlessly kill things and are repelled by light, order, etc. This can be observed in skeletons, who attack golems and the player for literally no reason- they don't have an infection to spread, like zombies, and they don't have spores to spread, like creepers. They don't even have to feed like spiders. They're just out to kill you.
We're doing a mod project, check it out:
Skeletons, as I said, don't attack Villagers.
Thatssomething to consider. They attack Golems and Golems attack Skeletons, but they don't attack Villagers.
Before I noticed that, I thought Skeletons are just zombies, but at a later stage of corpse decay.
Also notice that Zombies seem to have a green version of the steve skin with black eyes.
Roughly 95% of Minecraft
players hate Villagers and would be very happy if they were removed. If
you are one of the 5% who actually like villagers, copy this into your
signature and hope it never happens. ~EnderDude124
My Theory
I think the end poem is the best place to start. The two figures describe themselves as the universe, and frequently talk to the player and their "dream". A dream is supposed to represent the game, or a world in Minecraft. The mention of the player dreaming different things references the player creating new worlds, new ways to play.
Now what exactly are the figures speaking, and who is the player actually beyond the dream? I think it's quite simple- the player is a human child. They are day dreaming of a different world where things are easy to understand, where they can build and destroy at whim. The entities speaking are the child's parents. Eventually the child will learn that there is more to life than just dreams. It will learn to read complicated thoughts and ascend to their level (mature adulthood). But until then the parents say they love them and to keep on dreaming.
Does Minecraft make much sense? No. But most little kid's have strange stories. I think this fits really well into Minecraft's theme as it explains everything with one reason.