I was wondering if I can put different textures sides on a block for example "stone" or "concrete" without modding and just by editing the json files on the "models" folder. If so then I don't know what I am doing wrong. This time I'm trying to edit the "jukebox.json" this is how it looks like.
Each property in the textures block defines the value of a texture name. The block/cube model uses one texture per side, with the side's name as the texture name. The up texture is displayed on the top of the block, the east texture is displayed on the east side of the block, etc.
The texture paths are in the format "<domain>:<path/to/texture>", which corresponds to assets/<domain>/textures/<path/to/texture>.png. If you don't specify a domain, it defaults to minecraft.
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Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Hello, thanks for your reply, but maybe I think I didn't explained myself clearly, I am creating a resource pack, the thing is, in this case, I am trying to get the jukebox block to have different texture sides, so I created a jukebox.json file and put it in my resource pack "assets/minecraft/models/block".Then I put the textures png files in "assets/minecraft/textures/blocks" But I get the "texture-missing-block". I am not using Forge or any mod loader, that's why I asked if I needed a mod to accomplish this. I don't know exactly what I'm doing wrong.
There should be some errors in the log (logs/latest.log in the game directory) explaining what went wrong, upload it to Gist and link it here.
You may want to install Forge while you're working on the model, since it greatly improves the error reporting of the model loading process. If you do, upload the FML log (logs/fml-client-latest.log in the game directory) instead of the Vanilla log.
You should also upload the model file itself and post the paths of your texture files.
Rollback Post to RevisionRollBack
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
What editor did you use to create this file? I ask because the quotes are "smart" quotes:
“parent”: “block/cube”,
As opposed to "regular" quotes:
"parent": "block/cube",
Notice how the latter are vertical, not slanted - this is why you want to use a basic text editor like Notepad to create json files.
Also, I noticed a couple other errors within your log - you appear to be using textures which are not a power of 2 in size (e.g. 16x16, 32x32, 64x64, 128x128, etc), which, if not showing up incorrectly, is causing the game to lower the mipmap level:
[12:39:57] [Client thread/WARN]: Texture minecraft:textures/items/potion_bottle_empty.png with size 200x200 limits mip level from 4 to 3
[12:39:57] [Client thread/WARN]: Texture minecraft:textures/items/beef_cooked.png with size 100x100 limits mip level from 3 to 2
Also, I noticed a couple other errors within your log - you appear to be using textures which are not a power of 2 in size (e.g. 16x16, 32x32, 64x64, 128x128, etc), which, if not showing up incorrectly, is causing the game to lower the mipmap level
I was wondering if I can put different textures sides on a block for example "stone" or "concrete" without modding and just by editing the json files on the "models" folder. If so then I don't know what I am doing wrong. This time I'm trying to edit the "jukebox.json" this is how it looks like.
You should create a resource pack rather than editing the vanilla files directly.
The JSON model format is documented here.
Each property in the textures block defines the value of a texture name. The block/cube model uses one texture per side, with the side's name as the texture name. The up texture is displayed on the top of the block, the east texture is displayed on the east side of the block, etc.
The texture paths are in the format "<domain>:<path/to/texture>", which corresponds to assets/<domain>/textures/<path/to/texture>.png. If you don't specify a domain, it defaults to minecraft.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Hello, thanks for your reply, but maybe I think I didn't explained myself clearly, I am creating a resource pack, the thing is, in this case, I am trying to get the jukebox block to have different texture sides, so I created a jukebox.json file and put it in my resource pack "assets/minecraft/models/block".Then I put the textures png files in "assets/minecraft/textures/blocks" But I get the "texture-missing-block". I am not using Forge or any mod loader, that's why I asked if I needed a mod to accomplish this. I don't know exactly what I'm doing wrong.
There should be some errors in the log (logs/latest.log in the game directory) explaining what went wrong, upload it to Gist and link it here.
You may want to install Forge while you're working on the model, since it greatly improves the error reporting of the model loading process. If you do, upload the FML log (logs/fml-client-latest.log in the game directory) instead of the Vanilla log.
You should also upload the model file itself and post the paths of your texture files.
Chisel Facades: For all your decorative pipe-hiding needs.
Please don't PM me to ask for help or to join your mod development team. Asking your question in a public thread preserves it for people who are having the same problem in the future. I'm not interested in developing mods with people.
Okay this is my latest.log
This is the jukebox.json model file:
What editor did you use to create this file? I ask because the quotes are "smart" quotes:
As opposed to "regular" quotes:
Notice how the latter are vertical, not slanted - this is why you want to use a basic text editor like Notepad to create json files.
Also, I noticed a couple other errors within your log - you appear to be using textures which are not a power of 2 in size (e.g. 16x16, 32x32, 64x64, 128x128, etc), which, if not showing up incorrectly, is causing the game to lower the mipmap level:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I use "textedit" basically mac's Notepad
Oops
Ok, it's solved!
The issue was the "smart quotes" on the json file.
I use Textedit, so I went to edit/substitutions and unchecked the smart quotes and then wrote the correct quotes
Thanks both of you