Would the name be Glincher or Cloud Terror. Personally i like cloud terror more because it sounds more threatening and less cheesy i guess? Than glincher. And by using the Glincher model. How would the Cloud Terror fly? I mean using the manta ray model we can explain that they flap it's "wings". Maybe the Cloud terror's new model have wing.
Also so for the trolls. I think it's great that it is now combined with Wight. With the ability of slowing player's regeneration, i think it would make more sense for it to drop the ingredient for the same effect. It could be utilized againts players or mobs with healing abbility.
The name of the effect is still a WIP. But i have a few ideas.
Cold Heart, Shiver, Frost Shock
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I have an idea for the wight but it's fairly different and not really inspired by anything other than the name of the other suggestion haha, but it would be that these sort of lanky ghost-like enemies would spawn near the runic ruins in the dimension, and would be neutral to the player. Pretty barebones suggestion but... ah well.
Only because I wanted to see if anyone had any objections. But it seems that isn't the case so I will add it to the suggestion proper. Also that tab will be changed to real the suggestion once it's posted.
What if Fristum could be infused with tools to create weapons that deal more damage to fire mobs, at the cost of it having slightly less durability?
Should we get pictures of the dimension? On one hand it would look nice, but it'd take a lot of work. Mobs don't need to be in, but maybe for the biomes?
Would the name be Glincher or Cloud Terror. Personally i like cloud terror more because it sounds more threatening and less cheesy i guess? Than glincher. And by using the Glincher model. How would the Cloud Terror fly? I mean using the manta ray model we can explain that they flap it's "wings". Maybe the Cloud terror's new model have wing.
Also so for the trolls. I think it's great that it is now combined with Wight. With the ability of slowing player's regeneration, i think it would make more sense for it to drop the ingredient for the same effect. It could be utilized againts players or mobs with healing abbility.
The name of the effect is still a WIP. But i have a few ideas.
Cold Heart, Shiver, Frost Shock
You make a solid point, glinchers don't make much sense flying. Maybe we should not use them, but it still leaves us with a problem of what they would be. Maybe they could have the scorpion model, but it would be a ground mob that flings eggs from it's tail like a catapult? Probably would spawn underground to provide some danger towards mining crystals.
Most effects are straightforward, only using two names if necessary. By that logic, shiver makes the most sense as a name. Cold Heart sounds best IMO but it doesn't fit with the rest of potion names.
If at all possible I'd still like for them to fly. Wings sound really cheesy. As far as names are concerned, I have to agree that "cloud terror" works better.
Reading the old steampunk dimension suggestions, I get the feeling that someone created something terrible with Redstone, which proceeded to basically eat up the world, converting everything in its path. Here's my random thoughts on it.
The Gear is a dimension subverted. Nearly all of it is twisting corridors of wood and iron, furnaces, piston machines, and spinning gears dotting the world. Redstone conduits run throughout the environment.
The Gear is patrolled by 5 machine strong squads of Automatons. These are player-sized robots with a single large red circular "eye" and a cuboidal "redstone heart" that powers them, kinda like a tiny redstone block. Automatons are hostile to all "organics" and will shoot literally anything that has flesh on it (they'll ignore Skeletons but fire at Zombies) with powerful Steam Guns.
The Steam Gun is a large wood and iron cannon of sorts with a pressure dial and a cylindrical boiler. It behaves like the Bow, but fires flaming coal; the burning coal does 1 heart less damage than an arrow but sets everything it hits on fire, and deals a bonus +2 damage against burning things. It can only be found on Automatons and can't be crafted by the player, though the player can repair it with other Steam Guns. It can be charged just like a regular Bow, but overcharging it for too long will cause it to explode, breaking it and dealing 10 hearts' damage to the player. Flaming coal can't set the world on fire, just mobs.
The sole living creatures are Villagers; specifically in Resistance Camps (a reference to the Terminator franchise). These are small Villages primarily made of iron or wool tents. The Villagers within wear clothing similar to work uniforms and wield handmade Muskets (since Steam Guns wouldn't work well against fireproof Automatons, and the Villagers would not be able to make new ones). Though each Villager is less effective than an Automaton- owing to having no "armor" to speak of, their Muskets deal pretty high damage and massed up can take down attacking Automatons, who come in the same manner as zombie sieges. You can rarely find unarmed Villagers slaving at furnaces with Automatons posted nearby as guards.
At the center of this realm is the Controller. A vast machine with an enormous red eye, the lord and master of its reality, the Controller is the original redstone construct that turned this dimension into the hell it's become. The Controller will summon Automatons to aid it in battle and can fire a massive red laser from its huge eye. To destroy it, one must take out numerous Power Nodes feeding energy into the infernal machine, upon which it will be too weakened to fire its laser; the player can then try and take out the eye itself before the reinforcing Automatons become too great in number. If they have aided a Resistance Camp before (killed Automatons within its grounds, healed Villagers, etc.) some Villagers will spawn to aid you in the fight, shooting at Automatons.
Reading the old steampunk dimension suggestions, I get the feeling that someone created something terrible with Redstone, which proceeded to basically eat up the world, converting everything in its path. Here's my random thoughts on it.
The Gear is a dimension subverted. Nearly all of it is twisting corridors of wood and iron, furnaces, piston machines, and spinning gears dotting the world. Redstone conduits run throughout the environment.
The Gear is patrolled by 5 machine strong squads of Automatons. These are player-sized robots with a single large red circular "eye" and a cuboidal "redstone heart" that powers them, kinda like a tiny redstone block. Automatons are hostile to all "organics" and will shoot literally anything that has flesh on it (they'll ignore Skeletons but fire at Zombies) with powerful Steam Guns.
The Steam Gun is a large wood and iron cannon of sorts with a pressure dial and a cylindrical boiler. It behaves like the Bow, but fires flaming coal; the burning coal does 1 heart less damage than an arrow but sets everything it hits on fire, and deals a bonus +2 damage against burning things. It can only be found on Automatons and can't be crafted by the player, though the player can repair it with other Steam Guns. It can be charged just like a regular Bow, but overcharging it for too long will cause it to explode, breaking it and dealing 10 hearts' damage to the player. Flaming coal can't set the world on fire, just mobs.
The sole living creatures are Villagers; specifically in Resistance Camps (a reference to the Terminator franchise). These are small Villages primarily made of iron or wool tents. The Villagers within wear clothing similar to work uniforms and wield handmade Muskets (since Steam Guns wouldn't work well against fireproof Automatons, and the Villagers would not be able to make new ones). Though each Villager is less effective than an Automaton- owing to having no "armor" to speak of, their Muskets deal pretty high damage and massed up can take down attacking Automatons, who come in the same manner as zombie sieges. You can rarely find unarmed Villagers slaving at furnaces with Automatons posted nearby as guards.
At the center of this realm is the Controller. A vast machine with an enormous red eye, the lord and master of its reality, the Controller is the original redstone construct that turned this dimension into the hell it's become. The Controller will summon Automatons to aid it in battle and can fire a massive red laser from its huge eye. To destroy it, one must take out numerous Power Nodes feeding energy into the infernal machine, upon which it will be too weakened to fire its laser; the player can then try and take out the eye itself before the reinforcing Automatons become too great in number. If they have aided a Resistance Camp before (killed Automatons within its grounds, healed Villagers, etc.) some Villagers will spawn to aid you in the fight, shooting at Automatons.
Well, we've agreed and been working on a frost dimension for a while, so I think the time for a full steampunk dimension has passed. That being said we are planning on a steampunk dungeon that is instrumental to progression, and your ideas could be applied there. I really like the name and look of Automations, and the Controller is very unique compared to the other two bosses. Though there would be multiple bosses in one dimension, so how about instead the Controller just controls that steampunk base. I don't know about resistance camps though, I'd prefer villagers stay in the Overworld.
Here's another idea for a robotic mob- the Shocker. Shockers are 1.5 x .5 mobs that look somewhat like an imperial probe droid. They hover in the same spot and only move when attacked. If attacked they will flee the player at a relatively slow speed. Their main attack is shooting electricity at the player, preventing them from moving for second or two (basically copying the freeze from blizzards under a new name). They serve as a support class to the Automations.
What if Fristum could be infused with tools to create weapons that deal more damage to fire mobs, at the cost of it having slightly less durability?
Interesting concept, but would be hard to balance. It would have to take a lot of the Fristum to do this, and Fristum should be covered with a few layers of snow blocks (like stone is covered with dirt/grass) to require the player to seek it out (or find a mountain). Do you think we should have any ores in this dimension? If so, this ability could be reserved for a special ore.
Should we get pictures of the dimension? On one hand it would look nice, but it'd take a lot of work. Mobs don't need to be in, but maybe for the biomes?
I think we should; it would be really neat. Resource pack + custom world settings should do the trick, though some terraforming might need to be involved. We should probably build out the dungeon, too, or at least the individual rooms. If we want to include the mobs, we could do something like the attached image as I did in a previous suggestion. Sure, it's obvious the mob isn't actually in-game, but it at least gives the reader an idea of what the mob would look like in its habitat.
while i kile the idea of a Steampunk labyrinth dungeon, in where the corridors never stay in the same configuration, i think we have to ask ourselves, or would this fit in the dimension? you wouldn't go into a freezing land and expect to find steampunk esq structures. would you?
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Maybe the cloud terror could have model similar to a bigger version of bat with pale blue skin and red eyes.
Also it would be cool if the dimension is filled with flying abandoned airship that has been frozen.
And this may be isn't a suggedtion for the dimension itself. But i think, using Breath of the wild"s sheikah's ancient technology may be a great reference for the steampunk stuff.
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while i kile the idea of a Steampunk labyrinth dungeon, in where the corridors never stay in the same configuration, i think we have to ask ourselves, or would this fit in the dimension? you wouldn't go into a freezing land and expect to find steampunk esq structures. would you?
I suppose, but subverts your expectations. Most of the world would be a beautiful frosty world with auroras and crystals, but the biome with the dungeon would be polluted and ruined by industry. The robots have taken over and are now slowly consuming everything, and it's up to the player to stop them. I imagine the robots are thinking like this (skip to 44 secs).
warning that video may be scary for those below 10
Interesting concept, but would be hard to balance. It would have to take a lot of the Fristum to do this, and Fristum should be covered with a few layers of snow blocks (like stone is covered with dirt/grass) to require the player to seek it out (or find a mountain). Do you think we should have any ores in this dimension? If so, this ability could be reserved for a special ore.
I might change the Fristum texture a bit bluer, with snow blocks covering the first two layers. I still think we should add crystals, but I don't know how they could be included. In retrospect, maybe the extra fire damage thing should be an enchantment, because bane of anthropods already covers extra damage for specific mobs. Unless the frustum infused swords had another effect (prevent fire mobs/players with fire aspect from using fire in their attack for a short period?)
Also it would be cool if the dimension is filled with flying abandoned airship that has been frozen.
That would be interesting, but the airships should be rare. Their loot could be a preview of the big dungeons, not too powerful but valuable enough to attract those who haven't cleared "the gear" yet.
That would be interesting, but the airships should be rare. Their loot could be a preview of the big dungeons, not too powerful but valuable enough to attract those who haven't cleared "the gear" yet.
Yeah, i agree. Maybe twice as likely as the end ship. Also, i'm still confused with the biomes writen in the doc.
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Well, we've agreed and been working on a frost dimension for a while, so I think the time for a full steampunk dimension has passed. That being said we are planning on a steampunk dungeon that is instrumental to progression, and your ideas could be applied there. I really like the name and look of Automations, and the Controller is very unique compared to the other two bosses. Though there would be multiple bosses in one dimension, so how about instead the Controller just controls that steampunk base. I don't know about resistance camps though, I'd prefer villagers stay in the Overworld.
Here's another idea for a robotic mob- the Shocker. Shockers are 1.5 x .5 mobs that look somewhat like an imperial probe droid. They hover in the same spot and only move when attacked. If attacked they will flee the player at a relatively slow speed. Their main attack is shooting electricity at the player, preventing them from moving for second or two (basically copying the freeze from blizzards under a new name). They serve as a support class to the Automations.
Ah. I just posted some thoughts from early parts of the thread- I think working this concept into a dungeon in the frost dimension would work.
The villagers are there to flavor it up a bit and make the brutal difficulty (seriously, 5 man squads of machines that have armor, set you on fire with each shot, and deal bonus damage when hitting flaming enemies, spread throughout a LOAD of corridors, and with a final boss that fires enormous death lasers and summons reinforcements) slightly less biting if you go out of your way to help these rebelling slaves.
They're also there to provide a reason for the Controller's existence; it's implied that the villagers invented it but it went rogue and began consuming the land, setting up its dungeon and enslaving its creators to work at its machines, save for the few that slipped away, built a few handmade muskets, and started fighting back because they had no other choice. They'd of course not appear anywhere else in the dimension, nor in the Overworld, and I don't think they'd be inclined to get out of the heated dungeon once the Controller was destroyed and his Automatons scrapped for good.
The Shocker seems pretty useful, but given that Automatons "crit" on burning players, I think it'd work better as a sort of roving drone. It flies around and fires zaps of electricity that deal low damage, but if it sees you it will sound this loud old-style air raid siren mounted on it and Automatons will start marching toward you from various nearby corridors. Shockers are also how Resistance Camps would be besieged; if one found one, it would sound the alarm and the villagers would face an attack.
You could also find "tendrils" of the Controller's influence throughout the dimension. Small outposts where his Automatons have started building machines and subverting the area. These would vary in size, and would be the only places where you could possibly find Resistance Camps (if they were some of the largest "tendrils") besides the main dungeon itself.
In the biomes list. There's blocks that haven't been explained like what's sleet? What's permafrost? What would they look like? What's the block's behaviour. How does the ore generate in sleet spike?
As for dimension entrance. Maybe the player have to consume something? Just an idea
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In the biomes list. There's blocks that haven't been explained like what's sleet? What's permafrost? What would they look like? What's the block's behaviour. How does the ore generate in sleet spike?
As for dimension entrance. Maybe the player have to consume something? Just an idea
I was thinking sleet could be something like gravel, but it also falls sideways, kind of like in Terraria, if there's room to, forming hills and mounds. Permafrost was going to be the stone of sorts, but it could probably be replaced with fristum now, and the ore would spawn inside that block. Although crystals would just spawn on the sides of the spikes/spires.
The villagers are there to flavor it up a bit and make the brutal difficulty (seriously, 5 man squads of machines that have armor, set you on fire with each shot, and deal bonus damage when hitting flaming enemies, spread throughout a LOAD of corridors, and with a final boss that fires enormous death lasers and summons reinforcements) slightly less biting if you go out of your way to help these rebelling slaves.
I see. Maybe instead of outright humans, the villagers could be of some other civilized race inspired by their frosty surroundings. I don't imagine the Gear Biome being that large compared to others, so instead of resistance camps how about the villagers spawn in cells inside the gear? I imagine the Gear dungeon would be under complete control. The player can find 1-3 prison in each gear and after fighting a bunch of Automations the villagers will be freed, arm themselves, and join you on the quest to the defeat the Controller.
I like the Shocker being a scout. Perhaps they spawn throughout the outdoor gear sections, (which is the regular frost dimension but polluted and stripped of resources) while Automations become more common inside. Tendrils sound very similar to the abandoned steampunk ships, so they should either be combined or one replaced by the other.
I see. Maybe instead of outright humans, the villagers could be of some other civilized race inspired by their frosty surroundings. I don't imagine the Gear Biome being that large compared to others, so instead of resistance camps how about the villagers spawn in cells inside the gear? I imagine the Gear dungeon would be under complete control. The player can find 1-3 prison in each gear and after fighting a bunch of Automations the villagers will be freed, arm themselves, and join you on the quest to the defeat the Controller.
I like the Shocker being a scout. Perhaps they spawn throughout the outdoor gear sections, (which is the regular frost dimension but polluted and stripped of resources) while Automations become more common inside. Tendrils sound very similar to the abandoned steampunk ships, so they should either be combined or one replaced by the other.
Make 'em have moustaches, sort of Russian-y grunts- establishing that these are Villagers who live in cold areas and (used to) have super science (relative to regular villagers).
I think that it'd be cooler if they were chained to furnaces or something, working away; you pop the Automatons in the room, the Villagers will break free, grab Muskets, and they'll come with you. Kind of like how in the late chapters of Half-Life 2, you could find imprisoned Rebel soldiers who could be freed and who would join your squad as soon as they looted a wall-mounted rifle rack or something like that.
The steampunk ships would honestly work better as Villager ones- you could maybe find a small, cozy village built into the bones of one. The tendrils represent the places where the Controller is expanding its influence directly- kind of like small cutouts of the nightmarish Gear itself.
Make 'em have moustaches, sort of Russian-y grunts- establishing that these are Villagers who live in cold areas and (used to) have super science (relative to regular villagers).
How about this?
The skin if anyone wants to further edit it or try it out in a texture pack:
I tried to make the clothing bleak and gave them hats. I made their skin blue-white to distinguish them from overworld villagers.
Instead of having villagers use muskets while automations use steam guns, I think it would be easier if they used the same weapon. It would be much simpler to understand and make more sense (why are there different guns the automations never use but the villagers do?). Also, steam guns shouldn't use fire because this is a cold dimension. Perhaps instead all the mobs use muskets, which would be renamed matchlocks (sounds better imo).
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Biome Profile: Misty Seas
A mostly empty expanse of mist, accumulating in a sort of ocean.
This is the first in a series of biome profiles, which will give information about the biomes of the frist and further explore the world. If you would like to write up a biome profile, please write your username on the doc to claim it. If you claim a biome, please finish the profile within 2 weeks. Now onto the Misty Seas!
The Misty Seas are just like any other biome of the Frist, spawning on huge floating “glaciers”. It has a one block thick border of Fristum along the edge so the liquid will not flow into the void.
The fog would start closer to the player in the actual Misty Seas, but would not be as strong as the picture shows. The ocean would give off lots of particles to make the change from air to liquid gradual. Lastly the air would blend in with the foggy environment.
The “sea” is really an accumulation of cold mist and liquid nitrogen. Should the player walk into nitrogen, they will get a freezing affect and slowly lose health. Luckily boats can traverse the nitrogen seas with ease.
Giant icebergs of packed ice populate the empty sea. Rarely one might find an abandoned camp at the summit of a large iceberg, a small structure with wool tents and a couple loot chests. Players may choose to plunder the misty seas for riches but know that these camps are rare and far between.
The icebergs go under the sea for quite some time before ending. The nitrogen ocean is about 32 blocks deep before frustum takes over. There are no caves underneath Misty Sea oceans.
Most mobs don’t spawn in the Misty Seas due to the lack of land. However, Badprenup’s cloud (we really need a name for that) spawns twice as common in the Misty Seas from the increased condensation. These evil clouds will stop at nothing to blow the player off the slippery icebergs and into the freezing sea.
A player can pick up nitrogen in a bucket, but there is a 50% the bucket will pick up nothing when left clicked (because nitrogen is not very dense). When spilled nitrogen spreads twice as fast as water. Liquid nitrogen could be used in mob farms/traps as it moves and harms mobs quickly without destroying items.
Nitrogen will evaporate in the Nether after three seconds, but you can still use this super-cold liquid to your advantage. If a Blaze comes into contact with nitrogen before it evaporates, the fire from the blaze will freeze away and it will turn into a Cooled Blaze.
The Blaze loses its fire and turns black/red. While this happens, it angrily makes a noise as if it will attack but is cut short. While the Blaze is cooled it cannot use fire to attack, rendering it passive. But be careful, a Blaze may try and get to lava, fire, or another Blaze’s attack to relight itself. Also remember to pick up your nitrogen before it evaporates.
Subiomes
Misty Seas: The Misty Seas pictured. Icebergs are more frequent, but also smaller. Generates 50% of the time.
Misty Seas M: Giant icebergs, though they are far less frequent. Abandoned camps are less rare due to how common large icebergs are. Generates 50% of the time.
That’s all for the Misty Seas! Misty Seas are a bit rarer than most biomes, but the journey to them is worth it. Nitrogen can prove instrumental to getting Blaze Rods (if the player has proper timing), and abandoned camps have a dec
Would the name be Glincher or Cloud Terror. Personally i like cloud terror more because it sounds more threatening and less cheesy i guess? Than glincher. And by using the Glincher model. How would the Cloud Terror fly? I mean using the manta ray model we can explain that they flap it's "wings". Maybe the Cloud terror's new model have wing.
Also so for the trolls. I think it's great that it is now combined with Wight. With the ability of slowing player's regeneration, i think it would make more sense for it to drop the ingredient for the same effect. It could be utilized againts players or mobs with healing abbility.
The name of the effect is still a WIP. But i have a few ideas.
Cold Heart, Shiver, Frost Shock
I have an idea for the wight but it's fairly different and not really inspired by anything other than the name of the other suggestion haha, but it would be that these sort of lanky ghost-like enemies would spawn near the runic ruins in the dimension, and would be neutral to the player. Pretty barebones suggestion but... ah well.
Only because I wanted to see if anyone had any objections. But it seems that isn't the case so I will add it to the suggestion proper. Also that tab will be changed to real the suggestion once it's posted.
What if Fristum could be infused with tools to create weapons that deal more damage to fire mobs, at the cost of it having slightly less durability?
Should we get pictures of the dimension? On one hand it would look nice, but it'd take a lot of work. Mobs don't need to be in, but maybe for the biomes?
You make a solid point, glinchers don't make much sense flying. Maybe we should not use them, but it still leaves us with a problem of what they would be. Maybe they could have the scorpion model, but it would be a ground mob that flings eggs from it's tail like a catapult? Probably would spawn underground to provide some danger towards mining crystals.
Most effects are straightforward, only using two names if necessary. By that logic, shiver makes the most sense as a name. Cold Heart sounds best IMO but it doesn't fit with the rest of potion names.
If at all possible I'd still like for them to fly. Wings sound really cheesy. As far as names are concerned, I have to agree that "cloud terror" works better.
Figured it was time for a change.
Reading the old steampunk dimension suggestions, I get the feeling that someone created something terrible with Redstone, which proceeded to basically eat up the world, converting everything in its path. Here's my random thoughts on it.
------------------------------------------------------------------------------
The Gear is a dimension subverted. Nearly all of it is twisting corridors of wood and iron, furnaces, piston machines, and spinning gears dotting the world. Redstone conduits run throughout the environment.
The Gear is patrolled by 5 machine strong squads of Automatons. These are player-sized robots with a single large red circular "eye" and a cuboidal "redstone heart" that powers them, kinda like a tiny redstone block. Automatons are hostile to all "organics" and will shoot literally anything that has flesh on it (they'll ignore Skeletons but fire at Zombies) with powerful Steam Guns.
The Steam Gun is a large wood and iron cannon of sorts with a pressure dial and a cylindrical boiler. It behaves like the Bow, but fires flaming coal; the burning coal does 1 heart less damage than an arrow but sets everything it hits on fire, and deals a bonus +2 damage against burning things. It can only be found on Automatons and can't be crafted by the player, though the player can repair it with other Steam Guns. It can be charged just like a regular Bow, but overcharging it for too long will cause it to explode, breaking it and dealing 10 hearts' damage to the player. Flaming coal can't set the world on fire, just mobs.
The sole living creatures are Villagers; specifically in Resistance Camps (a reference to the Terminator franchise). These are small Villages primarily made of iron or wool tents. The Villagers within wear clothing similar to work uniforms and wield handmade Muskets (since Steam Guns wouldn't work well against fireproof Automatons, and the Villagers would not be able to make new ones). Though each Villager is less effective than an Automaton- owing to having no "armor" to speak of, their Muskets deal pretty high damage and massed up can take down attacking Automatons, who come in the same manner as zombie sieges. You can rarely find unarmed Villagers slaving at furnaces with Automatons posted nearby as guards.
At the center of this realm is the Controller. A vast machine with an enormous red eye, the lord and master of its reality, the Controller is the original redstone construct that turned this dimension into the hell it's become. The Controller will summon Automatons to aid it in battle and can fire a massive red laser from its huge eye. To destroy it, one must take out numerous Power Nodes feeding energy into the infernal machine, upon which it will be too weakened to fire its laser; the player can then try and take out the eye itself before the reinforcing Automatons become too great in number. If they have aided a Resistance Camp before (killed Automatons within its grounds, healed Villagers, etc.) some Villagers will spawn to aid you in the fight, shooting at Automatons.
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Well, we've agreed and been working on a frost dimension for a while, so I think the time for a full steampunk dimension has passed. That being said we are planning on a steampunk dungeon that is instrumental to progression, and your ideas could be applied there. I really like the name and look of Automations, and the Controller is very unique compared to the other two bosses. Though there would be multiple bosses in one dimension, so how about instead the Controller just controls that steampunk base. I don't know about resistance camps though, I'd prefer villagers stay in the Overworld.
Here's another idea for a robotic mob- the Shocker. Shockers are 1.5 x .5 mobs that look somewhat like an imperial probe droid. They hover in the same spot and only move when attacked. If attacked they will flee the player at a relatively slow speed. Their main attack is shooting electricity at the player, preventing them from moving for second or two (basically copying the freeze from blizzards under a new name). They serve as a support class to the Automations.
Interesting concept, but would be hard to balance. It would have to take a lot of the Fristum to do this, and Fristum should be covered with a few layers of snow blocks (like stone is covered with dirt/grass) to require the player to seek it out (or find a mountain). Do you think we should have any ores in this dimension? If so, this ability could be reserved for a special ore.
I think we should; it would be really neat. Resource pack + custom world settings should do the trick, though some terraforming might need to be involved. We should probably build out the dungeon, too, or at least the individual rooms. If we want to include the mobs, we could do something like the attached image as I did in a previous suggestion. Sure, it's obvious the mob isn't actually in-game, but it at least gives the reader an idea of what the mob would look like in its habitat.
Check out my suggestions! Here is one of them:
while i kile the idea of a Steampunk labyrinth dungeon, in where the corridors never stay in the same configuration, i think we have to ask ourselves, or would this fit in the dimension? you wouldn't go into a freezing land and expect to find steampunk esq structures. would you?
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check out my suggestion for Yggdrasil, the great world tree
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Maybe the cloud terror could have model similar to a bigger version of bat with pale blue skin and red eyes.
Also it would be cool if the dimension is filled with flying abandoned airship that has been frozen.
And this may be isn't a suggedtion for the dimension itself. But i think, using Breath of the wild"s sheikah's ancient technology may be a great reference for the steampunk stuff.
I suppose, but subverts your expectations. Most of the world would be a beautiful frosty world with auroras and crystals, but the biome with the dungeon would be polluted and ruined by industry. The robots have taken over and are now slowly consuming everything, and it's up to the player to stop them. I imagine the robots are thinking like this (skip to 44 secs).
warning that video may be scary for those below 10
I might change the Fristum texture a bit bluer, with snow blocks covering the first two layers. I still think we should add crystals, but I don't know how they could be included. In retrospect, maybe the extra fire damage thing should be an enchantment, because bane of anthropods already covers extra damage for specific mobs. Unless the frustum infused swords had another effect (prevent fire mobs/players with fire aspect from using fire in their attack for a short period?)
That would be interesting, but the airships should be rare. Their loot could be a preview of the big dungeons, not too powerful but valuable enough to attract those who haven't cleared "the gear" yet.
Perhaps the "abandoned ancient technology" would fit more in terms of the steampunk in the overworld.
It would leave the player thinking that there are already people building steampunk machinery.
In fact, we can also decorate the ancient tech with runes to make it a bit "magical"
Yeah, i agree. Maybe twice as likely as the end ship. Also, i'm still confused with the biomes writen in the doc.
What are you confused by? We wrote those a while back but for the most part they should hold up.
Ah. I just posted some thoughts from early parts of the thread- I think working this concept into a dungeon in the frost dimension would work.
The villagers are there to flavor it up a bit and make the brutal difficulty (seriously, 5 man squads of machines that have armor, set you on fire with each shot, and deal bonus damage when hitting flaming enemies, spread throughout a LOAD of corridors, and with a final boss that fires enormous death lasers and summons reinforcements) slightly less biting if you go out of your way to help these rebelling slaves.
They're also there to provide a reason for the Controller's existence; it's implied that the villagers invented it but it went rogue and began consuming the land, setting up its dungeon and enslaving its creators to work at its machines, save for the few that slipped away, built a few handmade muskets, and started fighting back because they had no other choice. They'd of course not appear anywhere else in the dimension, nor in the Overworld, and I don't think they'd be inclined to get out of the heated dungeon once the Controller was destroyed and his Automatons scrapped for good.
The Shocker seems pretty useful, but given that Automatons "crit" on burning players, I think it'd work better as a sort of roving drone. It flies around and fires zaps of electricity that deal low damage, but if it sees you it will sound this loud old-style air raid siren mounted on it and Automatons will start marching toward you from various nearby corridors. Shockers are also how Resistance Camps would be besieged; if one found one, it would sound the alarm and the villagers would face an attack.
You could also find "tendrils" of the Controller's influence throughout the dimension. Small outposts where his Automatons have started building machines and subverting the area. These would vary in size, and would be the only places where you could possibly find Resistance Camps (if they were some of the largest "tendrils") besides the main dungeon itself.
We're doing a mod project, check it out:
In the biomes list. There's blocks that haven't been explained like what's sleet? What's permafrost? What would they look like? What's the block's behaviour. How does the ore generate in sleet spike?
As for dimension entrance. Maybe the player have to consume something? Just an idea
I was thinking sleet could be something like gravel, but it also falls sideways, kind of like in Terraria, if there's room to, forming hills and mounds. Permafrost was going to be the stone of sorts, but it could probably be replaced with fristum now, and the ore would spawn inside that block. Although crystals would just spawn on the sides of the spikes/spires.
I imagine permafrost could be like the magma block of the frist, whenever you step on it you take damage because it's so cold it burns.
I see. Maybe instead of outright humans, the villagers could be of some other civilized race inspired by their frosty surroundings. I don't imagine the Gear Biome being that large compared to others, so instead of resistance camps how about the villagers spawn in cells inside the gear? I imagine the Gear dungeon would be under complete control. The player can find 1-3 prison in each gear and after fighting a bunch of Automations the villagers will be freed, arm themselves, and join you on the quest to the defeat the Controller.
I like the Shocker being a scout. Perhaps they spawn throughout the outdoor gear sections, (which is the regular frost dimension but polluted and stripped of resources) while Automations become more common inside. Tendrils sound very similar to the abandoned steampunk ships, so they should either be combined or one replaced by the other.
Make 'em have moustaches, sort of Russian-y grunts- establishing that these are Villagers who live in cold areas and (used to) have super science (relative to regular villagers).
I think that it'd be cooler if they were chained to furnaces or something, working away; you pop the Automatons in the room, the Villagers will break free, grab Muskets, and they'll come with you. Kind of like how in the late chapters of Half-Life 2, you could find imprisoned Rebel soldiers who could be freed and who would join your squad as soon as they looted a wall-mounted rifle rack or something like that.
The steampunk ships would honestly work better as Villager ones- you could maybe find a small, cozy village built into the bones of one. The tendrils represent the places where the Controller is expanding its influence directly- kind of like small cutouts of the nightmarish Gear itself.
We're doing a mod project, check it out:
How about this?
The skin if anyone wants to further edit it or try it out in a texture pack:
I tried to make the clothing bleak and gave them hats. I made their skin blue-white to distinguish them from overworld villagers.
Instead of having villagers use muskets while automations use steam guns, I think it would be easier if they used the same weapon. It would be much simpler to understand and make more sense (why are there different guns the automations never use but the villagers do?). Also, steam guns shouldn't use fire because this is a cold dimension. Perhaps instead all the mobs use muskets, which would be renamed matchlocks (sounds better imo).
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Biome Profile: Misty Seas
A mostly empty expanse of mist, accumulating in a sort of ocean.
This is the first in a series of biome profiles, which will give information about the biomes of the frist and further explore the world. If you would like to write up a biome profile, please write your username on the doc to claim it. If you claim a biome, please finish the profile within 2 weeks. Now onto the Misty Seas!
The Misty Seas are just like any other biome of the Frist, spawning on huge floating “glaciers”. It has a one block thick border of Fristum along the edge so the liquid will not flow into the void.
The fog would start closer to the player in the actual Misty Seas, but would not be as strong as the picture shows. The ocean would give off lots of particles to make the change from air to liquid gradual. Lastly the air would blend in with the foggy environment.
The “sea” is really an accumulation of cold mist and liquid nitrogen. Should the player walk into nitrogen, they will get a freezing affect and slowly lose health. Luckily boats can traverse the nitrogen seas with ease.
Giant icebergs of packed ice populate the empty sea. Rarely one might find an abandoned camp at the summit of a large iceberg, a small structure with wool tents and a couple loot chests. Players may choose to plunder the misty seas for riches but know that these camps are rare and far between.
The icebergs go under the sea for quite some time before ending. The nitrogen ocean is about 32 blocks deep before frustum takes over. There are no caves underneath Misty Sea oceans.
Most mobs don’t spawn in the Misty Seas due to the lack of land. However, Badprenup’s cloud (we really need a name for that) spawns twice as common in the Misty Seas from the increased condensation. These evil clouds will stop at nothing to blow the player off the slippery icebergs and into the freezing sea.
A player can pick up nitrogen in a bucket, but there is a 50% the bucket will pick up nothing when left clicked (because nitrogen is not very dense). When spilled nitrogen spreads twice as fast as water. Liquid nitrogen could be used in mob farms/traps as it moves and harms mobs quickly without destroying items.
Nitrogen will evaporate in the Nether after three seconds, but you can still use this super-cold liquid to your advantage. If a Blaze comes into contact with nitrogen before it evaporates, the fire from the blaze will freeze away and it will turn into a Cooled Blaze.
The Blaze loses its fire and turns black/red. While this happens, it angrily makes a noise as if it will attack but is cut short. While the Blaze is cooled it cannot use fire to attack, rendering it passive. But be careful, a Blaze may try and get to lava, fire, or another Blaze’s attack to relight itself. Also remember to pick up your nitrogen before it evaporates.
Subiomes
That’s all for the Misty Seas! Misty Seas are a bit rarer than most biomes, but the journey to them is worth it. Nitrogen can prove instrumental to getting Blaze Rods (if the player has proper timing), and abandoned camps have a dec