First added in Snapshot 15w41a, elytra allowed the player to glide. This was really cool. It made people come up with neat new minigames, it made people create elytra courses in their worlds, and it would even save people from fall damage in exchange for no chestplate. There was something people did, though, that made elytra basically wings, instead of gliders. They would shoot themselves with a Punch II Enchanted Bow and it would give them a huge boost. This was quite difficult to do, but people still did it.
Then came Snapshot 16w50a. I was hoping so badly that Mojang would fix the bow-boosting exploit, as it broke the whole transportation system. What did they do? They made it so that you could get an even bigger boost using fireworks. And this time without taking any damage.
This breaks transportation completely. People argue, "Oh, well, it's end game so it doesn't–" No! This is Minecraft. There might be a final boss, there might a dimension called, "The End," but there is by no means an end game. People still play a lot after they get elytra. In fact, on a lot of servers, people spend the first few days trying to get to this end game. Look at Hermitcraft, for example. So don't give me this end game nonsense.
What's the point of using any other form of transportation when elytra + starless firework rockets are the most efficient form of transportation? I would have loved it if they have made lava and fire give off steam that would boost you vertically with elytra, like in this Minigame. Why? Because if you wanted to transport a long distance and you hadn't already placed in a ton of lava pools, other forms of transportation would still have a use!
Well, those are my thoughts. I know, I need to calm down a bit. And yes, I know a lot of people are probably going to hate me because of this. For some reason, people seem to love becoming a god in survival mode. I don't get it, but whatever. Maybe I'm the odd one. I don't know. I would like to hear your thoughts.
First added in Snapshot 15w41a, elytra allowed the player to glide
Wrong. Elytra were actually initially coded to allow for actual flight. It wasn't powered flight, but you could gain altitude by diving. This was shortly removed because essentially unlimited flight was deemed too OP by Mojang. Once that fix was in place, in order to get any significant distance you had to launch from very high up.
This was when players discovered that plinking yourself with a punch 2 bow generated knockback and therefore granted boost (thereby generating lift and restoring the essentially limitless flight of the original elytra.) The rockets are a case of Mojang discovering that they overreacted by trying to revert elytra to what their intended original vision was.
Nothing about that statement was wrong. The elytra have always allowed the player to glide. Like you said, there was a way to gain altitude if you dived and aimed upward with the correct timing. However, I don't think that this was intended as a way for infinite flight, as it was quite difficult to do and was later patched out by Mojang.
In the end, though, Mojang's original intent doesn't matter, because that's not what this thread is about. This thread is about how the way elytra as of now break the transportation system due to them being objectively better than other forms of transportation and exploring. We could both be wrong about Mojang's original intent, for all I care, but that's not the point of this thread. I wanted to point out how elytra remove the need for other forms of transportation, and what my opinion on it is.
I used to think this about horses, but I changed my mind. I believe that each form of transportation has advantages and disadvantages. Minecarts require many resources and are slower than horses/elytra but can be used underground and while AFK. Horses are slower than elytra, are difficult to obtain at first, and can get stuck in rough terrain, but are still fast and don't require any additional resources. Walking is good at the beginning and requires nothing but is slow. Even pig riding is slow but it can be fun and help you get an achievement.
Elytra have advantages and disadvantages too, in my opinion. They are really fast and allow players to fly over all rough terrain, but they use up resources, like firework rockets. They have less disadvantages, but are also the hardest to get, and cannot be repaired infinitely (as far as I know), so eventually players will have to get new ones.
Also, often as players become more advanced in their worlds, they often cover larger distances, either to find things or for other reasons. Faster transportation can help people travel those distances. In my world, I found a village around 1500 blocks away from my spawn, which would be difficult for me to get to before, but now that I have a horse, I can travel there in less than 4 minutes.
I think the degree of an advantage is more important than if there is an advantage, if you know what I mean. For example, getting firework rockets is really easy, and though having to use up resources is a disadvantage, it is a quite small one. When you compare the cost of fireworks with how easily it is to move around with elytra, it is quite clear that elytra are unbalanced.
Yes, you can travel long distances, but wouldn't it be fun if you had to ride on your horse through the night, and survive the mobs that would come your way? Isn't that what Survival Mode is all about? Being limited and working with what you have? Or building a railway while keeping guard, making sure a skeleton doesn't shoot you to death? Or adventuring far out into the world, trying to find your friend's house, after he said it was north of your base?
My point is that the "survival" has kind of been taken out of Survival Mode. In the future, I will make a suggestion showing ways to put the "survival" back into survival, but it's kind of hard when players have been given so much power with the elytra. Once you give or allow players power, it is extremely difficult to take it away from them without community outcry. Look at iron/gold farms. Mojang tried to break them, but the community freaked out big time. That's because they let people do it for so long that they got used to it and invested a lot of time into it. Now, if Mojang had gone through with the change, much like they have with the 1.9 combat, I personally would have been a lot happier. I think firework rocket boosting has a similar tale. Mojang didn't do something about the bow-boosting exploit, and then it became too late. They probably added firework boosting because they wanted there to be a more official and polished way of boosting if there had to be boosting.
They have less disadvantages, but are also the hardest to get, and cannot be repaired infinitely (as far as I know), so eventually players will have to get new ones.
I put Mending on my Elytra and just go find a way to get experience every once in a while to repair it.
Much easier than a huge amount of leather and crazy repair prices.
Like I said, I will make an improved survival suggestion at some point. Armor is pretty unbalanced, and having elytra doesn't help. Like I mentioned earlier, it's hard to make a suggestion when there is elytra firework boosting.
I'm not even going to bring up beds, because the thread conversation would stray away from the topic.
I don't use elytra. But the fact that they are there and that people I play with can use them is the problem. I may be able to convince my friend that it is OP, but how am I supposed to get a whole server to agree with me?
I'd also like to bring another factor into the discussion, PVP.
As of 1.9, arrows deal damage based on their velocity and not solely on their charge length. Normally this doesn't affect the damage values in the slightest unless you shoot an arrow while falling very quickly. This however all changed when elytra boosting was added.
You see, boosting with an elytra allows the player to travel incredibly quickly, meaning that arrows fired whilst soaring on the elytra are super-charged. With a bit of practice, I was able to easily hit targets and deal great amounts of damage, whilst leaving myself out of harms way (If things get hairy you can just boost away and heal). The most impressive result of the elytra boosting pop strategy was 1 hit killing a player with a non-enchanted bow. After even more practice with the elytra, I was able to consistently 1 shot mobs 50% of the time. The worst part is that this PVP strategy cannot be countered, as the boosting player can easily evade any attack while delivering extremely powerful blows with the bow. The only the defense against this tactic is holding your shield out and hoping that the assailant will give up eventually.
For these reasons, I feel that elytra boosting has begotten the ultimate overpowered PVP strategy.
So far, I haven't heard anyone talk about this aspect of the elytra, I think I'll make a rant/thread about it somewhere. Maybe in suggestions?
Anyways, completely agree Wolftopia, this madness needs to end, now.
Minecarts aren't better for transporting large amounts of items. You can either A) Use the elytra and have shulker boxes in your inventory or Use the elytra and have an enderchest in your inventory, with it being filled with shulker boxes.
And you could also fill a Minecart with Chest full of Shulker Boxes, or even several minecarts, and send all of them at once.
Not to mention that it can be automated, to the point that the only thing the Player needs to do is to load the minecarts and send them, because on arrival they can be arranged to unload automatically AND sort the items.
But minecarts only work in loaded chunks - no sending them 500+ blocks unless you go along with them so you might as well use the much faster transportation method.
Besides, I have a bit of a hard time seeing anybody else mining as much as I do - around 3,000 ores per play session - and even then that is not that much when you craft the drops into blocks; 9 per block, 576 per stack of 64 blocks, and 36,288 per inventory + Ender chest full (when I need to return to my main base I just fill up my Ender chest, which is also used as a backpack while caving, and inventory and use a single minecart as personal transportation).
As for Elytra? While I do not and never plan to play in a version that has them I don't find them to be worthwhile; for one, my extensive minecart system (some 15,000 blocks, all in the Overworld) lets you just jump in a minecart and travel to wherever without having to control it or worry about the time (it is underground), and it gives me a bit of a use for the insane amounts of resources that I collect while caving (if I wanted to I could make a railway more than 1.2 million blocks long... with a tenth of that in rails taken from mineshafts, and even that is still 8 times more than I've used). Distance is not much of an issue since the furthest a rail goes from my main base is about 3,000 blocks, taking a bit over 6 minutes to cover, and that will not increase much until I explore all 9 level 4 maps centered around 0,0, (at least all the land areas; fully exploring the entire area would take about 4 years of daily playing, nearly twice as long as I've spent so far).
Otherwise, my main form of transportation is simply walking since nothing else works well when you are exploring caves, and walking also makes the most sense when going to and from the last place I left off since if I used e.g. horses I'd have to walk quite a distance back to where I left it (I can travel several hundred blocks underground from where I started); for the same reason there are a lot of abandoned boats left at return points in the ocean which I never went back to.
First I would like to say that that smiley thing was on accident. It was meant to be a B )
There is theory, and there is real life. Have you heard of Hermitcraft? It's a pretty cool server. Watch some videos of it.
What do you see? People using the elytra as their main method of transportation. You don't see people using minecarts with chests to transport large amounts of items. They can just fill up their inventory and/or ender chest with shulker boxes that are filled with items.
You need to understand that elytra are the best for:
1. Long distance travel
2. Escaping mobs/danger
3. Long distance item transportation
4. Going over rough terrain
What are minecarts best for? Let's see:
1. AFK travel, though it takes a long time to set up.
2. Automating things (though usually automating things that stay in the general area).
What are horses best for? They are actually pretty useful until elytra:
1. Very fast travel pre-elyrta
2. Being able to scale rough terrain.
The point isn't only that elytra are better for almost all forms of transportation, though. They are also just overpowered in themselves. Firework rockets are very cheap, but that's not the point either. In the end, it doesn't matter how easy or hard it is to get the elytra. What matters is how powerful when you're using them.
One of the things that really bugs me about elytra is that they kind of remove the player from the game world in my opinion. If you're traveling to a Woodland Mansion on your horse, checking your map every 10 seconds, it really feels like you are in the game world. You're exploring the world you're a part of. You're not some sort of god. You're part of the world.
When I am using the elytra, it feels like I've accessed some sort of cheat. I know some people like this, but this isn't okay. I feel like I've accessed creative mode or something. I just don't feel like part of the game world. People build castles, towns ships (though they don't work), and other things, but when you have access to the all-mighty power of the elytra, you aren't a part of it. It's some sort of model you're creating. I even feel this way when watching other people play using the elytra. Part of what is/was cool about Minecraft is that you were a part of game world. Why do having the ships you built make any sense when you have elytra? What's the purpose of building railroads (minecart or block-built trains) when you have elytra? This is almost like a worse version of the OP armor problem. Yes, I just said Protection IV Diamond Armor is overpowered.
I think the fireworks are broken just a bit. Someday I should try and stick Duct tape some small rockets (Which barely lift themselves) onto leather wings and fly straight up without stalling. Probably won't work too well will result in death. I think the fireworks should give boost but you would still lose altitude at a pitch of like 70 degrees or more. Also no flying underwater. Water is a much more dense fluid than air and so at that speed you would be ripped apart or something.
I'm not totally disagreeing that the Elytra could be fixed, but your big issue seems to be with multiplayer. Mojang has never balanced around multiplayer, and I don't think they should. They simply provided a means of players to host games together. They shouldn't have to worry about how their next patch screws fan made minigames over.
Yeah, the Elytra could be fixed, but I don't think that's a high priority issue.
Okay, first I would like to say that elytra being overpowered is not a multiplayer-exclusive problem. Yes, one of the problems mentioned was to do with multiplayer, but not all of them were.
They shouldn't have to worry about how their next patch screws fan made [/b]minigames over.
Minecraft is a game based around the community. Multiplayer shouldn't be neglected. And where did minigames come in? The minigame mentioned in the post was an official 4J Studios minigame (created for Minecraft Console) and wasn't affected by firework-boosting.
Okay, first I would like to say that elytra being overpowered is not a multiplayer-exclusive problem. Yes, one of the problems mentioned was to do with multiplayer, but not all of them were.
Minecraft is a game based around the community. Multiplayer shouldn't be neglected. And where did minigames come in? The minigame mentioned in the post was an official 4J Studios minigame (created for Minecraft Console) and wasn't affected by firework-boosting.
I was referring to servers for the Java edition, as that is what this section is for.
Mojang should balance around the community, but not around the plugins and mods for servers. And the worst thing the Elytra does is make those plugins and mods unplayable in certain cases. I don't consider the elytra's firework flight a serious, high priority problem because the worst it can do is mess with servers. It also takes a ridiculous amount of fireworks to fly, so it's a glitch that's tricky to abuse as well.
You have a point and while I don't totally agree, I see where you're coming from. Even though I have an elytra I still use a boat to navigate the ocean a lot since gunpowder is hard for me to get. I think they should alter the rocket recipe to include a third ingredient or make the recipe slightly more expensive to balance out elytra transportation.
First added in Snapshot 15w41a, elytra allowed the player to glide. This was really cool. It made people come up with neat new minigames, it made people create elytra courses in their worlds, and it would even save people from fall damage in exchange for no chestplate. There was something people did, though, that made elytra basically wings, instead of gliders. They would shoot themselves with a Punch II Enchanted Bow and it would give them a huge boost. This was quite difficult to do, but people still did it.
Then came Snapshot 16w50a. I was hoping so badly that Mojang would fix the bow-boosting exploit, as it broke the whole transportation system. What did they do? They made it so that you could get an even bigger boost using fireworks. And this time without taking any damage.
This breaks transportation completely. People argue, "Oh, well, it's end game so it doesn't–" No! This is Minecraft. There might be a final boss, there might a dimension called, "The End," but there is by no means an end game. People still play a lot after they get elytra. In fact, on a lot of servers, people spend the first few days trying to get to this end game. Look at Hermitcraft, for example. So don't give me this end game nonsense.
What's the point of using any other form of transportation when elytra + starless firework rockets are the most efficient form of transportation? I would have loved it if they have made lava and fire give off steam that would boost you vertically with elytra, like in this Minigame. Why? Because if you wanted to transport a long distance and you hadn't already placed in a ton of lava pools, other forms of transportation would still have a use!
Well, those are my thoughts. I know, I need to calm down a bit. And yes, I know a lot of people are probably going to hate me because of this. For some reason, people seem to love becoming a god in survival mode. I don't get it, but whatever. Maybe I'm the odd one. I don't know. I would like to hear your thoughts.
Check out my suggestions! Here is one of them:
Yeah this does break the transportation system completely
It's nice to see people agree with me. I thought everyone would think I was crazy or something.
Check out my suggestions! Here is one of them:
Wrong. Elytra were actually initially coded to allow for actual flight. It wasn't powered flight, but you could gain altitude by diving. This was shortly removed because essentially unlimited flight was deemed too OP by Mojang. Once that fix was in place, in order to get any significant distance you had to launch from very high up.
This was when players discovered that plinking yourself with a punch 2 bow generated knockback and therefore granted boost (thereby generating lift and restoring the essentially limitless flight of the original elytra.) The rockets are a case of Mojang discovering that they overreacted by trying to revert elytra to what their intended original vision was.
Nothing about that statement was wrong. The elytra have always allowed the player to glide. Like you said, there was a way to gain altitude if you dived and aimed upward with the correct timing. However, I don't think that this was intended as a way for infinite flight, as it was quite difficult to do and was later patched out by Mojang.
In the end, though, Mojang's original intent doesn't matter, because that's not what this thread is about. This thread is about how the way elytra as of now break the transportation system due to them being objectively better than other forms of transportation and exploring. We could both be wrong about Mojang's original intent, for all I care, but that's not the point of this thread. I wanted to point out how elytra remove the need for other forms of transportation, and what my opinion on it is.
Check out my suggestions! Here is one of them:
I used to think this about horses, but I changed my mind. I believe that each form of transportation has advantages and disadvantages. Minecarts require many resources and are slower than horses/elytra but can be used underground and while AFK. Horses are slower than elytra, are difficult to obtain at first, and can get stuck in rough terrain, but are still fast and don't require any additional resources. Walking is good at the beginning and requires nothing but is slow. Even pig riding is slow but it can be fun and help you get an achievement.
Elytra have advantages and disadvantages too, in my opinion. They are really fast and allow players to fly over all rough terrain, but they use up resources, like firework rockets. They have less disadvantages, but are also the hardest to get, and cannot be repaired infinitely (as far as I know), so eventually players will have to get new ones.
Also, often as players become more advanced in their worlds, they often cover larger distances, either to find things or for other reasons. Faster transportation can help people travel those distances. In my world, I found a village around 1500 blocks away from my spawn, which would be difficult for me to get to before, but now that I have a horse, I can travel there in less than 4 minutes.
I think the degree of an advantage is more important than if there is an advantage, if you know what I mean. For example, getting firework rockets is really easy, and though having to use up resources is a disadvantage, it is a quite small one. When you compare the cost of fireworks with how easily it is to move around with elytra, it is quite clear that elytra are unbalanced.
Yes, you can travel long distances, but wouldn't it be fun if you had to ride on your horse through the night, and survive the mobs that would come your way? Isn't that what Survival Mode is all about? Being limited and working with what you have? Or building a railway while keeping guard, making sure a skeleton doesn't shoot you to death? Or adventuring far out into the world, trying to find your friend's house, after he said it was north of your base?
My point is that the "survival" has kind of been taken out of Survival Mode. In the future, I will make a suggestion showing ways to put the "survival" back into survival, but it's kind of hard when players have been given so much power with the elytra. Once you give or allow players power, it is extremely difficult to take it away from them without community outcry. Look at iron/gold farms. Mojang tried to break them, but the community freaked out big time. That's because they let people do it for so long that they got used to it and invested a lot of time into it. Now, if Mojang had gone through with the change, much like they have with the 1.9 combat, I personally would have been a lot happier. I think firework rocket boosting has a similar tale. Mojang didn't do something about the bow-boosting exploit, and then it became too late. They probably added firework boosting because they wanted there to be a more official and polished way of boosting if there had to be boosting.
Check out my suggestions! Here is one of them:
I put Mending on my Elytra and just go find a way to get experience every once in a while to repair it.
Much easier than a huge amount of leather and crazy repair prices.
Greetings, Earthling!
Like I said, I will make an improved survival suggestion at some point. Armor is pretty unbalanced, and having elytra doesn't help. Like I mentioned earlier, it's hard to make a suggestion when there is elytra firework boosting.
I'm not even going to bring up beds, because the thread conversation would stray away from the topic.
Check out my suggestions! Here is one of them:
I don't use elytra. But the fact that they are there and that people I play with can use them is the problem. I may be able to convince my friend that it is OP, but how am I supposed to get a whole server to agree with me?
Check out my suggestions! Here is one of them:
I'd also like to bring another factor into the discussion, PVP.
As of 1.9, arrows deal damage based on their velocity and not solely on their charge length. Normally this doesn't affect the damage values in the slightest unless you shoot an arrow while falling very quickly. This however all changed when elytra boosting was added.
You see, boosting with an elytra allows the player to travel incredibly quickly, meaning that arrows fired whilst soaring on the elytra are super-charged. With a bit of practice, I was able to easily hit targets and deal great amounts of damage, whilst leaving myself out of harms way (If things get hairy you can just boost away and heal). The most impressive result of the elytra boosting pop strategy was 1 hit killing a player with a non-enchanted bow. After even more practice with the elytra, I was able to consistently 1 shot mobs 50% of the time. The worst part is that this PVP strategy cannot be countered, as the boosting player can easily evade any attack while delivering extremely powerful blows with the bow. The only the defense against this tactic is holding your shield out and hoping that the assailant will give up eventually.
For these reasons, I feel that elytra boosting has begotten the ultimate overpowered PVP strategy.
So far, I haven't heard anyone talk about this aspect of the elytra, I think I'll make a rant/thread about it somewhere. Maybe in suggestions?
Anyways, completely agree Wolftopia, this madness needs to end, now.
H e y T h e r e B u d d y
How're you doing?
You looked like you were doing just fine but...
I wanted to ask anyway.
Minecarts aren't better for transporting large amounts of items. You can either A) Use the elytra and have shulker boxes in your inventory or
Use the elytra and have an enderchest in your inventory, with it being filled with shulker boxes.
Check out my suggestions! Here is one of them:
But minecarts only work in loaded chunks - no sending them 500+ blocks unless you go along with them so you might as well use the much faster transportation method.
Besides, I have a bit of a hard time seeing anybody else mining as much as I do - around 3,000 ores per play session - and even then that is not that much when you craft the drops into blocks; 9 per block, 576 per stack of 64 blocks, and 36,288 per inventory + Ender chest full (when I need to return to my main base I just fill up my Ender chest, which is also used as a backpack while caving, and inventory and use a single minecart as personal transportation).
As for Elytra? While I do not and never plan to play in a version that has them I don't find them to be worthwhile; for one, my extensive minecart system (some 15,000 blocks, all in the Overworld) lets you just jump in a minecart and travel to wherever without having to control it or worry about the time (it is underground), and it gives me a bit of a use for the insane amounts of resources that I collect while caving (if I wanted to I could make a railway more than 1.2 million blocks long... with a tenth of that in rails taken from mineshafts, and even that is still 8 times more than I've used). Distance is not much of an issue since the furthest a rail goes from my main base is about 3,000 blocks, taking a bit over 6 minutes to cover, and that will not increase much until I explore all 9 level 4 maps centered around 0,0, (at least all the land areas; fully exploring the entire area would take about 4 years of daily playing, nearly twice as long as I've spent so far).
Otherwise, my main form of transportation is simply walking since nothing else works well when you are exploring caves, and walking also makes the most sense when going to and from the last place I left off since if I used e.g. horses I'd have to walk quite a distance back to where I left it (I can travel several hundred blocks underground from where I started); for the same reason there are a lot of abandoned boats left at return points in the ocean which I never went back to.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
First I would like to say that that smiley thing was on accident. It was meant to be a B )
There is theory, and there is real life. Have you heard of Hermitcraft? It's a pretty cool server. Watch some videos of it.
What do you see? People using the elytra as their main method of transportation. You don't see people using minecarts with chests to transport large amounts of items. They can just fill up their inventory and/or ender chest with shulker boxes that are filled with items.
You need to understand that elytra are the best for:
1. Long distance travel
2. Escaping mobs/danger
3. Long distance item transportation
4. Going over rough terrain
What are minecarts best for? Let's see:
1. AFK travel, though it takes a long time to set up.
2. Automating things (though usually automating things that stay in the general area).
What are horses best for? They are actually pretty useful until elytra:
1. Very fast travel pre-elyrta
2. Being able to scale rough terrain.
The point isn't only that elytra are better for almost all forms of transportation, though. They are also just overpowered in themselves. Firework rockets are very cheap, but that's not the point either. In the end, it doesn't matter how easy or hard it is to get the elytra. What matters is how powerful when you're using them.
One of the things that really bugs me about elytra is that they kind of remove the player from the game world in my opinion. If you're traveling to a Woodland Mansion on your horse, checking your map every 10 seconds, it really feels like you are in the game world. You're exploring the world you're a part of. You're not some sort of god. You're part of the world.
When I am using the elytra, it feels like I've accessed some sort of cheat. I know some people like this, but this isn't okay. I feel like I've accessed creative mode or something. I just don't feel like part of the game world. People build castles, towns ships (though they don't work), and other things, but when you have access to the all-mighty power of the elytra, you aren't a part of it. It's some sort of model you're creating. I even feel this way when watching other people play using the elytra. Part of what is/was cool about Minecraft is that you were a part of game world. Why do having the ships you built make any sense when you have elytra? What's the purpose of building railroads (minecart or block-built trains) when you have elytra? This is almost like a worse version of the OP armor problem. Yes, I just said Protection IV Diamond Armor is overpowered.
Check out my suggestions! Here is one of them:
I found a video that explains this topic very well:
Check out my suggestions! Here is one of them:
I think the fireworks are broken just a bit. Someday I should try and
stickDuct tape some small rockets (Which barely lift themselves) onto leather wings and fly straight up without stalling. Probablywon't work too wellwill result in death. I think the fireworks should give boost but you would still lose altitude at a pitch of like 70 degrees or more. Also no flying underwater. Water is a much more dense fluid than air and so at that speed you would be ripped apart or something.The wings wouldn't survive.
I'm not totally disagreeing that the Elytra could be fixed, but your big issue seems to be with multiplayer. Mojang has never balanced around multiplayer, and I don't think they should. They simply provided a means of players to host games together. They shouldn't have to worry about how their next patch screws fan made minigames over.
Yeah, the Elytra could be fixed, but I don't think that's a high priority issue.
Okay, first I would like to say that elytra being overpowered is not a multiplayer-exclusive problem. Yes, one of the problems mentioned was to do with multiplayer, but not all of them were.
Minecraft is a game based around the community. Multiplayer shouldn't be neglected. And where did minigames come in? The minigame mentioned in the post was an official 4J Studios minigame (created for Minecraft Console) and wasn't affected by firework-boosting.
Check out my suggestions! Here is one of them:
I was referring to servers for the Java edition, as that is what this section is for.
Mojang should balance around the community, but not around the plugins and mods for servers. And the worst thing the Elytra does is make those plugins and mods unplayable in certain cases. I don't consider the elytra's firework flight a serious, high priority problem because the worst it can do is mess with servers. It also takes a ridiculous amount of fireworks to fly, so it's a glitch that's tricky to abuse as well.
You have a point and while I don't totally agree, I see where you're coming from. Even though I have an elytra I still use a boat to navigate the ocean a lot since gunpowder is hard for me to get. I think they should alter the rocket recipe to include a third ingredient or make the recipe slightly more expensive to balance out elytra transportation.