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This thread was made to ask about some of the only completely useless items I have found in Minecraft:
GOLD TOOLS!
This stuff is completely useless for these reasons:
Durability. Any golden tool or armor has the worst durability in the game besides leather.
Obtainability. Gold is rarer than iron and only obtainable by an iron pickaxe, but anything that is made of iron is better than anything made of gold.
Protection. A full set of golden armor gives you the exact amount of protection as a full set of leather armor. You're better off getting the leather because it is more obtainable.
Now, there is 1 good thing about golden tools and armor, and that is enchantability. However, if you get your gold stuff enchanted, it doesn't even matter because it will break almost immediately. What's more, you can't repair it that much because gold is very rare.
I realize that they added the gold to make golden apples, but why golden tools and armor? They are completely useless!
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
This thread was made to ask about some of the only completely useless items I have found in Minecraft:
GOLD TOOLS!
This stuff is completely useless for these reasons:
Durability. Any golden tool or armor has the worst durability in the game besides leather.
Obtainability. Gold is rarer than iron and only obtainable by an iron pickaxe, but anything that is made of iron is better than anything made of gold.
Protection. A full set of golden armor gives you the exact amount of protection as a full set of leather armor. You're better off getting the leather because it is more obtainable.
Now, there is 1 good thing about golden tools and armor, and that is enchantability. However, if you get your gold stuff enchanted, it doesn't even matter because it will break almost immediately. What's more, you can't repair it that much because gold is very rare.
I realize that they added the gold to make golden apples, but why golden tools and armor? They are completely useless!
Agreed. I've been working for years on ideas that might fix the problem, but the closest I've gotten is "just remove them."
Any speed benefit of gold is lost when you factor in the time needed to repair/replace them - diamond tools are a staggering 47(!) times more durable, far offsetting the higher rarity of diamonds (which are not even rarer when you mine them with any level of Fortune when branch-mining at y=12 or below, otherwise you need to find a relatively rare biome to find gold more easily than even iron, which still fails to offset the durability gap). Not to mention that they can only mine basic blocks, not anything that requires stone or better, and when you enchant them the speed benefit largely disappears (I timed mining stone with Efficiency V gold, iron, and diamond and they were all the same; in fact, you can only mine faster by instant-mining (+Haste II on gold or diamond) due to an additional delay, which is independent of the tool's speed, that the game adds between blocks that do not break instantly. The way Efficiency works means that it is far more effective on slower tools, adding 26 to the base mining speed, which is only 2 for wood so it becomes 14 times faster but gold (12) is only about 3.2 times faster (not including the added delay of 0.25 seconds).
The higher enchantability is also not even as good as many players think; you really only have a better chance of getting Fortune III on a pickaxe enchanted at level 30, the small chance of Efficiency V is not worth it over combining two Efficiency IV pickaxes, and the chance of multiple enchantments only depends on the enchantment level:
Output log: (This output was calculated 10,000 times, but results may still vary)
Possible enchants for diamond pickaxe at level 30...
Efficiency IV: 41%
Unbreaking III: 30.8%
Fortune III: 8.2%
Silk Touch I: 7.1%
Efficiency III: 6.8%
Fortune II: 5.5%
You have a 32% chance of getting a 2nd enchant.
You have a 17% chance of getting a 3rd enchant.
You have a 9.5% chance of getting a 4th enchant.
Possible enchants for gold pickaxe at level 30...
Efficiency IV: 40.7%
Unbreaking III: 31.5%
Fortune III: 12%
Silk Touch I: 6.9%
Efficiency V: 4.6%
Fortune II: 1.8%
Efficiency III: 1.7%
You have a 32% chance of getting a 2nd enchant.
You have a 17% chance of getting a 3rd enchant.
You have a 9.5% chance of getting a 4th enchant.
And what use is a Fortune III gold pickaxe? Maybe for harvesting crops (no durability is lost), but not for the main reason most players want Fortune (it does work on coal ore but nobody needs more coal; I used to mine everything with Fortune but stopped since I was getting 4,000+ coal per play session and even diamonds are common enough to be sustainable without it when you always get more).
IMO, gold (and leather) armor is largely a way to give mobs armor that most players would not want to use (it would be OP if instead they wore iron and diamond just as often unless drop chances were nerfed); durability only matters for the helmet (when exposed to sunlight). Of course, mobs were not given armor until 1.4.2 while all the current armor tiers were added in InDev so that was not the main reason they were added (not that they can't make an old item more useful, such as lapis).
That said, with Mending durability is largely irrelevant since if you get enough XP from use to offset durability loss (for example, coal ore averages 1 XP, restoring 2 durability per ore mined, 8 uses if you have Unbreaking III) it only acts as a buffer for when you don't get XP. Most tools however do not give you XP when using them, and swords deal less damage and armor provides less protection.
IMO, gold (and leather) armor is largely a way to give mobs armor that most players would not want to use (it would be OP if instead they wore iron and diamond just as often unless drop chances were nerfed); durability only matters for the helmet (when exposed to sunlight).
That makes sense.
Quote from TheMasterCaver»
Of course, mobs were not given armor until 1.4.2 while all the current armor tiers were added in InDev so that was not the main reason they were added (not that they can't make an old item more useful, such as lapis)
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Not everything has to have a special use or even be useful. Tons of games have items that have no real use. This tier is basically just decorative, and that is fine since nobody forces you to use or make it.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Gold is more of a novelty, it just looks cool. Gold tools can be useful for collecting lots of blocks fast, but gold's rarity and durability makes is almost not worth it.
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Let me know if my posts are helpful or if you like them. That's what I'm here for.
I am currently lurking more than I am posting. I haven't gone anywhere.
Not everything has to have a special use or even be useful. Tons of games have items that have no real use. This tier is basically just decorative, and that is fine since nobody forces you to use or make it.
Well, apparently the item and block IDs are limited, and we don't need to be cluttering up that space with useless items.
Rollback Post to RevisionRollBack
Remember those versions that minecraft pranked us with? Specifically:
Minecraft 2.0
Minecraft 1.VR-Pre1
Snapshot 15w14a
Minecraft 3D
Those are still downloadable! Watch this video for 2.0:
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Not everything has to have a special use or even be useful. Tons of games have items that have no real use. This tier is basically just decorative, and that is fine since nobody forces you to use or make it.
I don't think it's fine. There must be meaning. Just like there must be meaning to anything added onto a story, even if it's as shallow as "i wrote it because it was cool" it's still an acceptable reason to do so. It's called good game design.
Reasons for Gold to stay I think is Enchantability and removing the enchantments (better than Chain that isn't obtainable besides trades if I remember correctly but obviously gets used a lot in adventure maps or mods that add chain recipes/steel creating), Powered Rails, Golden Apples, Adventure maps and NBT reasons like said above, Datapacks using them like a 3x3 Pick/Shovel, Mods using them for tons of recipes especially tech mods that use them for electricity cable tiers. Gold can be used for value like emeralds are currency but for fictional reasons that suit a wealthy place when building even. I don't use many features of the game like enchanting, potions, wolves and more which makes up a lot of the game's items but I still get a use out of them sometimes depending on the situation I'm in.
I find the game has many low use resources or features in the base game, then datapacks and mods change that or in newer updates they deliver better or more support, it just depends on if those people use them for building but don't in survival, or if your a command block user/redstoner.
Also I find the Gold Armour reasoning to be silly, have you used Gold Armour, it's above Leather, below Chain by like a small amount, Chain is like the Stone tier armour but it is unobtainable besides Trading or mods using it so which is more useless at least you can get Gold Armour, You'd make Iron because it's better than Chain and cheap in every way, other than the cool look of Chain and it being unobtainable why would you want it then? Adventure maps really, otherwise I don't see why it's added but I don't hate it being there either. If I have mods and a Horse Armour one at that or one to get not nuggets but ingots out of the Gold Tools/Armour by uncrafting I'm not disappointed I'm happy I get the option to go for them especially if no Mesa biomes(Badlands now I mean, I hate when Mojang changes the biome names) are around.
Also I find the Gold Armour reasoning to be silly, have you used Gold Armour, it's above Leather, below Chain by like a small amount, Chain is like the Stone tier armour but it is unobtainable besides Trading or mods using it so which is more useless at least you can get Gold Armour, You'd make Iron because it's better than Chain and cheap in every way, other than the cool look of Chain and it being unobtainable why would you want it then? Adventure maps really, otherwise I don't see why it's added but I don't hate it being there either. If I have mods and a Horse Armour one at that or one to get not nuggets but ingots out of the Gold Tools/Armour by uncrafting I'm not disappointed I'm happy I get the option to go for them especially if no Mesa biomes(Badlands now I mean, I hate when Mojang changes the biome names) are around.
First of all, an item being unobtainable by traditional methods does not make it any less useful. The item becomes more valuable because it is rarer. Second, chain armor has the same durability as iron armor (829), while golden armor has less than half that (389). It also gives more armor protection than gold. Not to mention how villages aren't even that hard to find, and you could trade for some chain armor very easily. It is fairly balanced for obtainability. Meanwhile, gold has some of the worst durability in the game, gives less armor protection, is very rare, and can only be obtained AFTER you get iron. Essentially, Minecraft wants me to wait until I get the better armor to craft the worse armor. Even leather armor is more balanced for its obtainability. As for gold tools, they have pretty much the same problems. It is not at all invalid to consider gold armor the worst in the game.
By the way, all my information comes from the Minecraft Wiki.
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
Fair point, you are correct by that. My only thing I'll say is I have bad generation/structure luck really so that's more so why I'd say I have no need to care about Chain when it comes to Vanilla and I've also not come across trading that much in 1.14 to witness Chain like I used to, it's not the worst because it's less obtainable but I don't have much to say about it really either. I could say the same about other items/blocks but it doesn't make them better or worse it's the way it is I guess and they may get updates in the future that make my points invalid later anyways so... The balancing of being after Iron is also true for Gold's worth not being so great, but Horse armour for Gold is at least better if you are terrible/lazy at Diamond finding XD or use them for whatever else and are low.
The wiki is a valid enough resource for information like that and I think it's about the same from what I've witnessed in-game with durability numbers on with F3+H all the time I won't deny that. It's why I went mostly for the community benefits of Gold more so than in a base game sense since without it that community content would be adding Gold and probably be as or more useless. But again I could say the same about other gems used in mods over ingot/alloy ore benefits but that's obviously getting off topic and there is nothing wrong with them but it could be the same if Gold never existed really. I know this is mostly based around the main game but it can't be ignored obviously with how the community uses a lot of things that have 1 to 5 uses when mods and datapacks give them way more including gold that are beneficial and in the base game are at there end and haven't had updates in years that could do with some tweaks that are more noticeable no matter how bizarre the idea is. Just a thought though.
gold is my favorite ore because it looks cool but I like the golden pickaxe because its fast, and you get good enchantments on it but then I breaks so you lost xp.
First of all, an item being unobtainable by traditional methods does not make it any less useful. The item becomes more valuable because it is rarer. Second, chain armor has the same durability as iron armor (829), while golden armor has less than half that (389). It also gives more armor protection than gold. Not to mention how villages aren't even that hard to find, and you could trade for some chain armor very easily. It is fairly balanced for obtainability. Meanwhile, gold has some of the worst durability in the game, gives less armor protection, is very rare, and can only be obtained AFTER you get iron. Essentially, Minecraft wants me to wait until I get the better armor to craft the worse armor. Even leather armor is more balanced for its obtainability. As for gold tools, they have pretty much the same problems. It is not at all invalid to consider gold armor the worst in the game.
By the way, all my information comes from the Minecraft Wiki.
Where did you get the armor durability from? If you simply added them together you should divide the sum by 4 because that is the average of all four pieces and divide by 4 again to get how often you need to repair any one piece since they all lose durability at once (diamond totals 1819 but the average per piece is about 455 and the effective durability is 114 since each piece loses durability at the same time; this means that on average you have to repair one piece every 114 hits. Even in TMCW, where all pieces have 1500 durability, this is still only 375 hits per repair, assuming full repairs (I also have amethyst armor with 3x the durability but you can only repair it with one unit at a time for an average of 281 hits per repair/unit required. Of course, all of this is a moot point if you have Mending).
Also, rarer does not make an item more valuable; the only time I ever wear chain is when a mob drops its helmet, which I don't normally wear; otherwise, especially since 1.9, anything below full enchanted diamond is basically the same as no armor at all (because of the dumb armor penetration mechanic, where a creeper will reduce anything less than full diamond down to its minimum 20% of original defense; even iron requires only 24 damage, the maximum on Easy with Normal being 2x this and Hard 3x this, to drop to this level, which reduces damage by only 12% - this still allows 21 damage through on Easy. In fact, despite having twice the resistance to penetration (armor toughness) even full diamond isn't enough on Normal, being reduced to 7.75 armor points (slightly more than leather without penetration), which allows 33.81 damage through - IMO, Mojang just made things far more unbalanced as enchanted armor is a necessity (the 80% damage reduction from 3x Protection IV + 1x Blast Protection IV alone is enough to guarantee survival even on Hard), while penetration doesn't have much of an effect on weaker attacks (it effectively exponentially scales up higher damage attacks).
IMO, it is also easier to get diamond, at least for my playstyle, than chain from trading; just staircase down to y=11 and mine tunnels in total safety (paying a bit of attention to lava) while collecting resources, which is why even I branch-mine to get the resources I need early on instead of caving, as much as I like doing the latter (branch-mining is about 10 times more efficient at getting diamond in terms of time, at least when compared to exploring an entire cave system, not just the deeper layers, and mining all ores, which are about 99.5% of the total when excluding diamond compared to 95% the last time I branch-mined). The same reason is why leather is so seldom used, mainly just for custom maps (e.g. coloring teams); otherwise, I see them as mob armor where the drops are of little use for most players (I enhance this idea in TMCW by nerfing the protection of player armor but buffing mob armor (they provide different amounts of protection per armor point, which can go up to 66.6% for players and 88% for mobs, which is 2.8 times stronger (33.33% / 12% of damage getting through) than player armor and 1.67 times stronger than vanilla diamond (20% / 12%).
Just keep everything the same about gold. Just make it solar charge repair. Player gets regenerative armor only in direct sunlight. Fixes durability, doesn't break much of anything.
This thread was made to ask about some of the only completely useless items I have found in Minecraft:
GOLD TOOLS!
This stuff is completely useless for these reasons:
Now, there is 1 good thing about golden tools and armor, and that is enchantability. However, if you get your gold stuff enchanted, it doesn't even matter because it will break almost immediately. What's more, you can't repair it that much because gold is very rare.
I realize that they added the gold to make golden apples, but why golden tools and armor? They are completely useless!
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Agreed. I've been working for years on ideas that might fix the problem, but the closest I've gotten is "just remove them."
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I think they should stay. It's good if you want to destroy things really quickly!
But the armor and sword...
The higher enchantability is also not even as good as many players think; you really only have a better chance of getting Fortune III on a pickaxe enchanted at level 30, the small chance of Efficiency V is not worth it over combining two Efficiency IV pickaxes, and the chance of multiple enchantments only depends on the enchantment level:
Output log: (This output was calculated 10,000 times, but results may still vary)
Possible enchants for diamond pickaxe at level 30...
Efficiency IV: 41%
Unbreaking III: 30.8%
Fortune III: 8.2%
Silk Touch I: 7.1%
Efficiency III: 6.8%
Fortune II: 5.5%
You have a 32% chance of getting a 2nd enchant.
You have a 17% chance of getting a 3rd enchant.
You have a 9.5% chance of getting a 4th enchant.
Possible enchants for gold pickaxe at level 30...
Efficiency IV: 40.7%
Unbreaking III: 31.5%
Fortune III: 12%
Silk Touch I: 6.9%
Efficiency V: 4.6%
Fortune II: 1.8%
Efficiency III: 1.7%
You have a 32% chance of getting a 2nd enchant.
You have a 17% chance of getting a 3rd enchant.
You have a 9.5% chance of getting a 4th enchant.
And what use is a Fortune III gold pickaxe? Maybe for harvesting crops (no durability is lost), but not for the main reason most players want Fortune (it does work on coal ore but nobody needs more coal; I used to mine everything with Fortune but stopped since I was getting 4,000+ coal per play session and even diamonds are common enough to be sustainable without it when you always get more).
IMO, gold (and leather) armor is largely a way to give mobs armor that most players would not want to use (it would be OP if instead they wore iron and diamond just as often unless drop chances were nerfed); durability only matters for the helmet (when exposed to sunlight). Of course, mobs were not given armor until 1.4.2 while all the current armor tiers were added in InDev so that was not the main reason they were added (not that they can't make an old item more useful, such as lapis).
That said, with Mending durability is largely irrelevant since if you get enough XP from use to offset durability loss (for example, coal ore averages 1 XP, restoring 2 durability per ore mined, 8 uses if you have Unbreaking III) it only acts as a buffer for when you don't get XP. Most tools however do not give you XP when using them, and swords deal less damage and armor provides less protection.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Why does everyone forget about the golden apples?
That makes sense.
That no longer makes sense.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I didn't. It's at the bottom of the thread.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
I have a question in response to the thread:
So?
Not everything has to have a special use or even be useful. Tons of games have items that have no real use. This tier is basically just decorative, and that is fine since nobody forces you to use or make it.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Gold is more of a novelty, it just looks cool. Gold tools can be useful for collecting lots of blocks fast, but gold's rarity and durability makes is almost not worth it.
Well, apparently the item and block IDs are limited, and we don't need to be cluttering up that space with useless items.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
The only particular use I've ever seen is in adventure maps, namely giving it the unbreaking NBT, making it 100% unbreakable.
Stay fluffy~
I don't think it's fine. There must be meaning. Just like there must be meaning to anything added onto a story, even if it's as shallow as "i wrote it because it was cool" it's still an acceptable reason to do so. It's called good game design.
Reasons for Gold to stay I think is Enchantability and removing the enchantments (better than Chain that isn't obtainable besides trades if I remember correctly but obviously gets used a lot in adventure maps or mods that add chain recipes/steel creating), Powered Rails, Golden Apples, Adventure maps and NBT reasons like said above, Datapacks using them like a 3x3 Pick/Shovel, Mods using them for tons of recipes especially tech mods that use them for electricity cable tiers. Gold can be used for value like emeralds are currency but for fictional reasons that suit a wealthy place when building even. I don't use many features of the game like enchanting, potions, wolves and more which makes up a lot of the game's items but I still get a use out of them sometimes depending on the situation I'm in.
I find the game has many low use resources or features in the base game, then datapacks and mods change that or in newer updates they deliver better or more support, it just depends on if those people use them for building but don't in survival, or if your a command block user/redstoner.
Also I find the Gold Armour reasoning to be silly, have you used Gold Armour, it's above Leather, below Chain by like a small amount, Chain is like the Stone tier armour but it is unobtainable besides Trading or mods using it so which is more useless at least you can get Gold Armour, You'd make Iron because it's better than Chain and cheap in every way, other than the cool look of Chain and it being unobtainable why would you want it then? Adventure maps really, otherwise I don't see why it's added but I don't hate it being there either. If I have mods and a Horse Armour one at that or one to get not nuggets but ingots out of the Gold Tools/Armour by uncrafting I'm not disappointed I'm happy I get the option to go for them especially if no Mesa biomes(Badlands now I mean, I hate when Mojang changes the biome names) are around.
Niche Community Content Finder, Youtuber, Modpack/Map Maker, Duck
Forum Thread Maintainer for APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, Legacy Fabric/Cursed Fabric, Power API, Rift/Fabric/Forge 1.13 to 1.17.
Wikis I Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2
Gold armor looks swank on a stand. Nice decoration. Ditto for gold tools mounted on a frame.
First of all, an item being unobtainable by traditional methods does not make it any less useful. The item becomes more valuable because it is rarer. Second, chain armor has the same durability as iron armor (829), while golden armor has less than half that (389). It also gives more armor protection than gold. Not to mention how villages aren't even that hard to find, and you could trade for some chain armor very easily. It is fairly balanced for obtainability. Meanwhile, gold has some of the worst durability in the game, gives less armor protection, is very rare, and can only be obtained AFTER you get iron. Essentially, Minecraft wants me to wait until I get the better armor to craft the worse armor. Even leather armor is more balanced for its obtainability. As for gold tools, they have pretty much the same problems. It is not at all invalid to consider gold armor the worst in the game.
By the way, all my information comes from the Minecraft Wiki.
Remember those versions that minecraft pranked us with? Specifically:
Those are still downloadable! Watch this video for 2.0:
https://www.youtube.com/watch?v=PQdu9LKAdIU
To download the other ones you need to make a folder in the versions folder for minecraft and put the client and JSON file for the versions in there. They all need to be named the same aside from file extensions. Once you do that, you will be able to choose that version when making a new profile with the minecraft launcher.
15w14a is on this link:
http://minecraft.gamepedia.com/15w14a
1.RV-Pre1 is here:
http://minecraft.gamepedia.com/1.RV-Pre1
Minecraft 3D is here:
https://minecraft.gamepedia.com/Java_Edition_3D_Shareware_v1.34
Fair point, you are correct by that. My only thing I'll say is I have bad generation/structure luck really so that's more so why I'd say I have no need to care about Chain when it comes to Vanilla and I've also not come across trading that much in 1.14 to witness Chain like I used to, it's not the worst because it's less obtainable but I don't have much to say about it really either. I could say the same about other items/blocks but it doesn't make them better or worse it's the way it is I guess and they may get updates in the future that make my points invalid later anyways so... The balancing of being after Iron is also true for Gold's worth not being so great, but Horse armour for Gold is at least better if you are terrible/lazy at Diamond finding XD or use them for whatever else and are low.
The wiki is a valid enough resource for information like that and I think it's about the same from what I've witnessed in-game with durability numbers on with F3+H all the time I won't deny that. It's why I went mostly for the community benefits of Gold more so than in a base game sense since without it that community content would be adding Gold and probably be as or more useless. But again I could say the same about other gems used in mods over ingot/alloy ore benefits but that's obviously getting off topic and there is nothing wrong with them but it could be the same if Gold never existed really. I know this is mostly based around the main game but it can't be ignored obviously with how the community uses a lot of things that have 1 to 5 uses when mods and datapacks give them way more including gold that are beneficial and in the base game are at there end and haven't had updates in years that could do with some tweaks that are more noticeable no matter how bizarre the idea is. Just a thought though.
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gold is my favorite ore because it looks cool but I like the golden pickaxe because its fast, and you get good enchantments on it but then I breaks so you lost xp.
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Where did you get the armor durability from? If you simply added them together you should divide the sum by 4 because that is the average of all four pieces and divide by 4 again to get how often you need to repair any one piece since they all lose durability at once (diamond totals 1819 but the average per piece is about 455 and the effective durability is 114 since each piece loses durability at the same time; this means that on average you have to repair one piece every 114 hits. Even in TMCW, where all pieces have 1500 durability, this is still only 375 hits per repair, assuming full repairs (I also have amethyst armor with 3x the durability but you can only repair it with one unit at a time for an average of 281 hits per repair/unit required. Of course, all of this is a moot point if you have Mending).
Also, rarer does not make an item more valuable; the only time I ever wear chain is when a mob drops its helmet, which I don't normally wear; otherwise, especially since 1.9, anything below full enchanted diamond is basically the same as no armor at all (because of the dumb armor penetration mechanic, where a creeper will reduce anything less than full diamond down to its minimum 20% of original defense; even iron requires only 24 damage, the maximum on Easy with Normal being 2x this and Hard 3x this, to drop to this level, which reduces damage by only 12% - this still allows 21 damage through on Easy. In fact, despite having twice the resistance to penetration (armor toughness) even full diamond isn't enough on Normal, being reduced to 7.75 armor points (slightly more than leather without penetration), which allows 33.81 damage through - IMO, Mojang just made things far more unbalanced as enchanted armor is a necessity (the 80% damage reduction from 3x Protection IV + 1x Blast Protection IV alone is enough to guarantee survival even on Hard), while penetration doesn't have much of an effect on weaker attacks (it effectively exponentially scales up higher damage attacks).
IMO, it is also easier to get diamond, at least for my playstyle, than chain from trading; just staircase down to y=11 and mine tunnels in total safety (paying a bit of attention to lava) while collecting resources, which is why even I branch-mine to get the resources I need early on instead of caving, as much as I like doing the latter (branch-mining is about 10 times more efficient at getting diamond in terms of time, at least when compared to exploring an entire cave system, not just the deeper layers, and mining all ores, which are about 99.5% of the total when excluding diamond compared to 95% the last time I branch-mined). The same reason is why leather is so seldom used, mainly just for custom maps (e.g. coloring teams); otherwise, I see them as mob armor where the drops are of little use for most players (I enhance this idea in TMCW by nerfing the protection of player armor but buffing mob armor (they provide different amounts of protection per armor point, which can go up to 66.6% for players and 88% for mobs, which is 2.8 times stronger (33.33% / 12% of damage getting through) than player armor and 1.67 times stronger than vanilla diamond (20% / 12%).
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Why do I still play in 1.6.4?
Just keep everything the same about gold. Just make it solar charge repair. Player gets regenerative armor only in direct sunlight. Fixes durability, doesn't break much of anything.