I don't know why, but somehow, the alpha and beta versions always feel a lot better to me and the feeling I get from them is completely gone whenever I go into Beta 1.8, but I didn't join Minecraft until 1.2.5. So, I find it weird, but I think it might be because of its simplicity back then or something like that. Does anybody else agree?
Well the thing is i never played Alpha or Beta (Came in at 1.7.10) But tbh, they look amazing. Newer versions are also Amazing, but i just love the old textures and sounds!
Well the thing is i never played Alpha or Beta (Came in at 1.7.10) But tbh, they look amazing. Newer versions are also Amazing, but i just love the old textures and sounds!
Yeah, the old textures and sounds give off a better feeling for some reason. Again, maybe it's because of their simplicity or whatnot.
Yeah, the old textures and sounds give off a better feeling for some reason. Again, maybe it's because of their simplicity or whatnot.
Most would just call us out for nostalgia reasons, but frankly the old sounds and textures fit the game's style more. Especially the sounds. The block sound changes in 1.4 were completely unnecessary, and to this day slime's sound bugs me. Old lava fit a bit better as well, IMO.
Though I think most of us here can agree on, thank goodness for resource packs.
For me it's neither simplicity nor nostalgia. The old worlds objectively looked more organic and lush. The grass was greener, the landscape wasn't littered with tall grass, cliffs and overhangs generated in any biome, and the world was so watery.
These days I play on 1.7.10 with the old world gen mod which brings back the beta 1.7.3 terrain, along with a ton of other mods. It really makes a huge difference.
I started in Beta 1.6.6 a few days before beta 1.7 came out. If there's one thing I miss, it's when skeletons would shoot arrows from above their head and therefore be extremely easy to kill in 2 block high spaces. That, and the old bow and door sound effects.
I liked the older version because at the time it was new but if given the chance now I would not go back except for maybe on the microtransactions but other than that I'm good
Caving sure had to be pretty boring in Alpha/Beta (before 1.8) since aside from the occasional dungeon that is all there was - no mineshafts or ravines, which significantly expanded the underground; for example, I recently explored this area - note that aside from one large cave system, perhaps similar in size to the 404 cave (which was probably just a more or less average large cave system; the "size" of cave systems was not changed between InfDev and Release 1.6.4, with Beta 1.8 fixing a bug, the same one described here for the Nether), plus several smaller cave systems and scattered caves here and there - and massive complexes of mineshafts (there are 8 mineshafts all intersecting near the top, plus another complex of 3 near the bottom) and multiple ravines (9 in the 8 mineshaft complex):
(note that this is not representative of the underground in general in Beta 1.8-Release 1.6.4, which has quite a bit of regional variation despite what some say about everything being the same, though I do think that mineshafts could have been implemented better so they do not overlap themselves and large cave systems so often)
As of now (I only started playing in Release 1.5.1) I would not consider playing any version prior to 1.6; mining coal was significantly eased by the addition of coal blocks, prior to which I only mined what I needed (coal is currently about 2/3 of ores I mine). 1.5 added redstone blocks (redstone can accumulate very quickly when exploring a deep cave or mineshaft) and 1.4.2 added anvils (enabling you to mine thousands of blocks per play session with enchanted tools and not have to keep making new ones or worse, mine with unenchanted tools, and redstone (at least) took ages to mine in Alpha/Beta. Also, before you say that enchantments are OP, a diamond sword used to deal 5 hearts of damage and there were no mobs with more than 10 hearts or armor back then, so they were easy two-hit kills; of course, you could also spam-click all you wanted and bows were machine guns).
The worst part of the Beta 1.8 update was that it made the game look ugly. The color of the grass became dull. Tall grass started spawning way too much. The terrain became completely dependent on the biome type. Minecraft worlds were no longer as nice to look at or explore.
Even to this day Minecraft still has the same problems. Taigas, extreme hills and snow biomes have depressing blue and gray grass. Swamps and roofed forests have disgusting dark green grass. Plains have way too much tall grass and should be a bit more yellow like they used to. Savannas are way too yellow. Forests are slightly better but the grass is not quite as vibrant as it used to be. These dull grass colors are the result of Mojang choosing to use the ugly blue-ish colors on the right side of the colormap instead of the brighter colors on the left side of the colormap.
Exploration was interesting when you could get cliffs and overhangs in forests and taigas that could go up to y:128. Now those structures never appear outside of extreme hills or savanna plateau m. Even the "M" or "hills" variations of biomes never go much past y:90, despite that the height limit was increased to 256. Talk about wasted potential. The pocket edition followed the footsteps of PC and generates just as boring terrain.
It's kind of sad how much Minecraft degraded visually because of a single update. It is 0% nostalgia. Beta 1.8 objectively screwed up the exploration part of the game. I'm not whining that it ruined the game for me, I know how to downgrade my version or use mods or resource packs. I mean that the changes had lasting damage on the entire community by taking a valuable part away from vanilla. Who could blame the community for shifting focus to map making and pvp games when every world in vanilla had become ugly and repetitive? I'm sure that if it wasn't for Beta 1.8, survival and exploration (the areas which the game originated from) wouldn't have died among the community to the extent that it has.
The worst part of the Beta 1.8 update was that it made the game look ugly. The color of the grass became dull. Tall grass started spawning way too much. The terrain became completely dependent on the biome type. Minecraft worlds were no longer as nice to look at or explore.
Even to this day Minecraft still has the same problems. Taigas, extreme hills and snow biomes have depressing blue and gray grass. Swamps and roofed forests have disgusting dark green grass. Plains have way too much tall grass and should be a bit more yellow like they used to. Savannas are way too yellow. Forests are slightly better but the grass is not quite as vibrant as it used to be. These dull grass colors are the result of Mojang choosing to use the ugly blue-ish colors on the right side of the colormap instead of the brighter colors on the left side of the colormap.
Exploration was interesting when you could get cliffs and overhangs in forests and taigas that could go up to y:128. Now those structures never appear outside of extreme hills or savanna plateau m. Even the "M" or "hills" variations of biomes never go much past y:90, despite that the height limit was increased to 256. Talk about wasted potential. The pocket edition followed the footsteps of PC and generates just as boring terrain.
It's kind of sad how much Minecraft degraded visually because of a single update. It is 0% nostalgia. Beta 1.8 objectively screwed up the exploration part of the game. I'm not whining that it ruined the game for me, I know how to downgrade my version or use mods or resource packs. I mean that the changes had lasting damage on the entire community by taking a valuable part away from vanilla. Who could blame the community for shifting focus to map making and pvp games when every world in vanilla had become ugly and repetitive? I'm sure that if it wasn't for Beta 1.8, survival and exploration (the areas which the game originated from) wouldn't have died among the community to the extent that it has.
Considering that well over 100 million people have bought the game since Beta 1.8 (22 million in just 9 months between June 2016 and February 2017) I doubt it had much effect on the community at all, just on the few million players who bought the game before then, and only some of those players actually objected to the changes. I bet not even a tenth of the 122+ million players have played or even seen Beta 1.7.3 or earlier; I never saw it myself until long after I started playing in release 1.5.1 (which still makes me much older than a majority of the playerbase in terms of how long they have been playing; around half of all players have bought the game since 2015, when the current version was release 1.8).
Also, for somebody like me Beta 1.8 was the best update; I've seen the caves in older versions and they were all chopped up along chunk borders due to a bug (as mentioned before), and that is all there was underground - there still has not been an update since that added new underground structures (not counting minor things like new stone types or fossils), and in fact, release 1.7 reduced the underground variation, particularly of caves.
Of note, I found a comparison of the underground in Beta 1.7.3 and release 1.0 (which I think should soundly debunk claims that caves became much bigger in Beta 1.8; no, they just fixed the aforementioned bug which lead to nice continuous tunnels, which is hard to see unless you are in-game):
Considering that well over 100 million people have bought the game since Beta 1.8 (22 million in just 9 months between June 2016 and February 2017) I doubt it had much effect on the community at all, just on the few million players who bought the game before then, and only some of those players actually objected to the changes. I bet not even a tenth of the 122+ million players have played or even seen Beta 1.7.3 or earlier; I never saw it myself until long after I started playing in release 1.5.1 (which still makes me much older than a majority of the playerbase in terms of how long they have been playing; around half of all players have bought the game since 2015, when the current version was release 1.8).
Also, for somebody like me Beta 1.8 was the best update; I've seen the caves in older versions and they were all chopped up along chunk borders due to a bug (as mentioned before), and that is all there was underground - there still has not been an update since that added new underground structures (not counting minor things like new stone types or fossils), and in fact, release 1.7 reduced the underground variation, particularly of caves.
Of note, I found a comparison of the underground in Beta 1.7.3 and release 1.0 (which I think should soundly debunk claims that caves became much bigger in Beta 1.8; no, they just fixed the aforementioned bug which lead to nice continuous tunnels, which is hard to see unless you are in-game):
Anyone who joined after Beta 1.8 was still affected by the changes whether they knew about them or not. I'm sure a lot of the players have thought the terrain wasn't that interesting, but wouldn't complain because they didn't expect much from a randomly generated world of blocks. When I started playing in 1.4.2 I legitimately thought that all of the worlds were the same because I kept seeing the same stuff again and again. I feel that the dullness of the terrain has indirectly urged a large part of the community to steer away from survival mode and focus on mapmaking and pvp and minigames. Whether creative mode, generated structures, longer caves, etc. should have been added or not, none of those features required making the world generator dull and repetitive.
I don't know why, but somehow, the alpha and beta versions always feel a lot better to me and the feeling I get from them is completely gone whenever I go into Beta 1.8, but I didn't join Minecraft until 1.2.5. So, I find it weird, but I think it might be because of its simplicity back then or something like that. Does anybody else agree?
Well the thing is i never played Alpha or Beta (Came in at 1.7.10) But tbh, they look amazing. Newer versions are also Amazing, but i just love the old textures and sounds!
Yeah, the old textures and sounds give off a better feeling for some reason. Again, maybe it's because of their simplicity or whatnot.
I like them for their simplicity and textures. Even now in 1.12 I'm using the classic water, lava, and gravel textures.
Stay fluffy~
Most would just call us out for nostalgia reasons, but frankly the old sounds and textures fit the game's style more. Especially the sounds. The block sound changes in 1.4 were completely unnecessary, and to this day slime's sound bugs me. Old lava fit a bit better as well, IMO.
Though I think most of us here can agree on, thank goodness for resource packs.
Figured it was time for a change.
I started playing MC around BETA 1.6.4
I loved it so much, I would have no issue playing solo,
but now all I can play is multiplayer or else I get bored.
For me it's neither simplicity nor nostalgia. The old worlds objectively looked more organic and lush. The grass was greener, the landscape wasn't littered with tall grass, cliffs and overhangs generated in any biome, and the world was so watery.
These days I play on 1.7.10 with the old world gen mod which brings back the beta 1.7.3 terrain, along with a ton of other mods. It really makes a huge difference.
I started in Beta 1.6.6 a few days before beta 1.7 came out. If there's one thing I miss, it's when skeletons would shoot arrows from above their head and therefore be extremely easy to kill in 2 block high spaces. That, and the old bow and door sound effects.
I liked the older version because at the time it was new but if given the chance now I would not go back except for maybe on the microtransactions but other than that I'm good
Caving sure had to be pretty boring in Alpha/Beta (before 1.8) since aside from the occasional dungeon that is all there was - no mineshafts or ravines, which significantly expanded the underground; for example, I recently explored this area - note that aside from one large cave system, perhaps similar in size to the 404 cave (which was probably just a more or less average large cave system; the "size" of cave systems was not changed between InfDev and Release 1.6.4, with Beta 1.8 fixing a bug, the same one described here for the Nether), plus several smaller cave systems and scattered caves here and there - and massive complexes of mineshafts (there are 8 mineshafts all intersecting near the top, plus another complex of 3 near the bottom) and multiple ravines (9 in the 8 mineshaft complex):
(note that this is not representative of the underground in general in Beta 1.8-Release 1.6.4, which has quite a bit of regional variation despite what some say about everything being the same, though I do think that mineshafts could have been implemented better so they do not overlap themselves and large cave systems so often)As of now (I only started playing in Release 1.5.1) I would not consider playing any version prior to 1.6; mining coal was significantly eased by the addition of coal blocks, prior to which I only mined what I needed (coal is currently about 2/3 of ores I mine). 1.5 added redstone blocks (redstone can accumulate very quickly when exploring a deep cave or mineshaft) and 1.4.2 added anvils (enabling you to mine thousands of blocks per play session with enchanted tools and not have to keep making new ones or worse, mine with unenchanted tools, and redstone (at least) took ages to mine in Alpha/Beta. Also, before you say that enchantments are OP, a diamond sword used to deal 5 hearts of damage and there were no mobs with more than 10 hearts or armor back then, so they were easy two-hit kills; of course, you could also spam-click all you wanted and bows were machine guns).
Of course, I also do not consider playing on any version since 1.6 for what may be called nostalgia reasons: http://www.minecraftforum.net/forums/minecraft-discussion/discussion/2835864-i-have-played-the-same-version-of-minecraft-for
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I think on sound/textures its a matter of opinion, about the old versions were more "fun" I think that's just nostalgia.
The worst part of the Beta 1.8 update was that it made the game look ugly. The color of the grass became dull. Tall grass started spawning way too much. The terrain became completely dependent on the biome type. Minecraft worlds were no longer as nice to look at or explore.
Even to this day Minecraft still has the same problems. Taigas, extreme hills and snow biomes have depressing blue and gray grass. Swamps and roofed forests have disgusting dark green grass. Plains have way too much tall grass and should be a bit more yellow like they used to. Savannas are way too yellow. Forests are slightly better but the grass is not quite as vibrant as it used to be. These dull grass colors are the result of Mojang choosing to use the ugly blue-ish colors on the right side of the colormap instead of the brighter colors on the left side of the colormap.
Exploration was interesting when you could get cliffs and overhangs in forests and taigas that could go up to y:128. Now those structures never appear outside of extreme hills or savanna plateau m. Even the "M" or "hills" variations of biomes never go much past y:90, despite that the height limit was increased to 256. Talk about wasted potential. The pocket edition followed the footsteps of PC and generates just as boring terrain.
It's kind of sad how much Minecraft degraded visually because of a single update. It is 0% nostalgia. Beta 1.8 objectively screwed up the exploration part of the game. I'm not whining that it ruined the game for me, I know how to downgrade my version or use mods or resource packs. I mean that the changes had lasting damage on the entire community by taking a valuable part away from vanilla. Who could blame the community for shifting focus to map making and pvp games when every world in vanilla had become ugly and repetitive? I'm sure that if it wasn't for Beta 1.8, survival and exploration (the areas which the game originated from) wouldn't have died among the community to the extent that it has.
Considering that well over 100 million people have bought the game since Beta 1.8 (22 million in just 9 months between June 2016 and February 2017) I doubt it had much effect on the community at all, just on the few million players who bought the game before then, and only some of those players actually objected to the changes. I bet not even a tenth of the 122+ million players have played or even seen Beta 1.7.3 or earlier; I never saw it myself until long after I started playing in release 1.5.1 (which still makes me much older than a majority of the playerbase in terms of how long they have been playing; around half of all players have bought the game since 2015, when the current version was release 1.8).
Also, for somebody like me Beta 1.8 was the best update; I've seen the caves in older versions and they were all chopped up along chunk borders due to a bug (as mentioned before), and that is all there was underground - there still has not been an update since that added new underground structures (not counting minor things like new stone types or fossils), and in fact, release 1.7 reduced the underground variation, particularly of caves.
Of note, I found a comparison of the underground in Beta 1.7.3 and release 1.0 (which I think should soundly debunk claims that caves became much bigger in Beta 1.8; no, they just fixed the aforementioned bug which lead to nice continuous tunnels, which is hard to see unless you are in-game):
http://www.minecraftforum.net/forums/minecraft-discussion/discussion/149376-1-8-terrain-generation?comment=22
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Anyone who joined after Beta 1.8 was still affected by the changes whether they knew about them or not. I'm sure a lot of the players have thought the terrain wasn't that interesting, but wouldn't complain because they didn't expect much from a randomly generated world of blocks. When I started playing in 1.4.2 I legitimately thought that all of the worlds were the same because I kept seeing the same stuff again and again. I feel that the dullness of the terrain has indirectly urged a large part of the community to steer away from survival mode and focus on mapmaking and pvp and minigames. Whether creative mode, generated structures, longer caves, etc. should have been added or not, none of those features required making the world generator dull and repetitive.