I am wondering how long most people stick with a new world that is turning out to be less than satisfactory. I'm a relative beginner, but I've discovered there are certain biomes that I don't like to start out in, so if I spawn in the middle of a desert, for example, I will leave the game immediately and create a new world in the hopes of something easier for me to start out in.
The decision to give up on a game is harder if I have already invested a lot of time and effort in it. I started a new game because my old beloved game had been mistakenly started with an option turned off that I now want. The new world looked promising at first, but even though I've explored far and wide, I've found only one place I want to build in, and it is far inferior to my old world so far. Now I'm considering going back to my original game.
How do other people deal with this? Do you keep creating new worlds and look around before starting to build? Or do you stick with the world you created regardless of whether it is ideal or not because it is more challenging?
EDIT: I forgot to mention that the question is directed at people who play Single Player games :-)
I like adapting to the world I spawn in but I also dislike desserts and jungles. I usually walk around until I find a nice place.
If you want to turn on cheats in a world you can open a LAN game and turn on cheats.
Minecraft worlds are infinite so there should always be a place you like, I really don't care about the challenge in minecraft I set my game to peaceful for the first few days because I don't want to bother with mobs when I am still looking for a place to settle.
One final tip, you can use the seed of your original world and recreate that world as it was when you first got there in a new safe.
Aside from my first world (a randomly generated world, I didn't even know that there were tools like AMIDST back then) I've nearly always used AMIDST to find a suitable seed, which includes a good-sized landmass (playing in 1.6 here) and a plains biome at spawn, though the latter is more difficult to ensure with my modded worlds since they cause AMIDST to crash unless used with a simplified version that doesn't show actual biomes (I once made a last-minute change to the mod to place a plains biome at spawn in the seed I chose).
Also, I've reused the seed for my first world for several other worlds for the same reasons, with mods altering the way they generate so they were not identical (two of them only changed the underground, another one added new biomes). In one of those worlds I also copied+pasted my main base from my first world, as I also did for a few "experimental" worlds where I did not want to go through the entire early game progression (my general progression in a world is to save caving for the very end-game).
My most recent world was an exception; I just used the name of the mod as a seed without knowing what I'd get, which turned out pretty well (my main base is just to the right of the desert in the upper-left), and I wouldn't have really minded spawning in a non-plains biome (in this case, a small plains sub-biome within another biome; the closest full-size plains biome that I found was over 1000 blocks away, with several other small pockets of plains nearby) as long as it wasn't a biome that would be difficult to build in (huge trees or mountains, which is also the case for my secondary bases, though those are much smaller).
I use AMIDST as well because it is much faster than my old method of:
*New World*
"Ugh, a snow biome"
*Delete*
*New World*
"Extreme Hills? Ew"
*Delete*
Etc.
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The only times I'll immediately quit and delete a new world is if I spawn in an annoying biome, like a jungle or an ice plains (especially ice plains, since those tend to be huge and take a while to escape from). If it's something typical like a plains, forest or savanna, I'll just explore for a bit before I find a site that looks good to settle in.
When it comes to single player and finding good seeds I more or less go into creative mode and either type in random seeds or just let the world randomly generate and hope for the best. I don't really like looking for seeds on the internet because I like to not know exactly what I'm going to get. For your case and using updated minecraft versions I'd go with what ShelLuser said and use AMIDST.
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I only stop when I stop playing minecraft, or I change my pc. And I only have 3 main worlds. A testing world, Creative World and A survival world. Both started when my laptop is fresh from the store. And when I start a world. I do flatland on testing world, and Im not picky on my creative and survival world. I adapt to the terrain given to me. And Im really happy when I get deserts near a grassy terrain. Desert biomes are really cool since it challenges me to make a town/village which would fit nicely in it. However when I get plains biome or Extreme Hills, I tend to go underground and start my colony in there. And for me, using seeds ruins the fun. Cuz you've already planned out even before creating the world. And yes, I build and plan at the same time. And I just follow the flow of my building skills.
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I only stop when I stop playing minecraft, or I change my pc. And I only have 3 main worlds. A testing world, Creative World and A survival world. Both started when my laptop is fresh from the store. And when I start a world. I do flatland on testing world, and Im not picky on my creative and survival world. I adapt to the terrain given to me. And Im really happy when I get deserts near a grassy terrain. Desert biomes are really cool since it challenges me to make a town/village which would fit nicely in it. However when I get plains biome or Extreme Hills, I tend to go underground and start my colony in there. And for me, using seeds ruins the fun. Cuz you've already planned out even before creating the world. And yes, I build and plan at the same time. And I just follow the flow of my building skills.
Thank you for sharing your playing style - it gives me something to think about. It never occurred to me to create a desert village, and I think it would be fun. I have one house in the desert that is actually a long covered bridge over a stream. I may now build up a little village of adobe huts around this.
My favorite homes are the ones I built into the face of a high hill in a fertile valley. That is why I really like the Hills biomes. I usually make several storeys and they are all lit up so they can be seen from great distances.
Aside from my first world (a randomly generated world, I didn't even know that there were tools like AMIDST back then) I've nearly always used AMIDST to find a suitable seed, which includes a good-sized landmass (playing in 1.6 here) and a plains biome at spawn, though the latter is more difficult to ensure with my modded worlds since they cause AMIDST to crash unless used with a simplified version that doesn't show actual biomes (I once made a last-minute change to the mod to place a plains biome at spawn in the seed I chose).
Also, I've reused the seed for my first world for several other worlds for the same reasons, with mods altering the way they generate so they were not identical (two of them only changed the underground, another one added new biomes). In one of those worlds I also copied+pasted my main base from my first world, as I also did for a few "experimental" worlds where I did not want to go through the entire early game progression (my general progression in a world is to save caving for the very end-game).
My most recent world was an exception; I just used the name of the mod as a seed without knowing what I'd get, which turned out pretty well (my main base is just to the right of the desert in the upper-left), and I wouldn't have really minded spawning in a non-plains biome (in this case, a small plains sub-biome within another biome; the closest full-size plains biome that I found was over 1000 blocks away, with several other small pockets of plains nearby) as long as it wasn't a biome that would be difficult to build in (huge trees or mountains, which is also the case for my secondary bases, though those are much smaller).
Thank you for these interesting comments. I am curious to know why a plains biome is so desirable. As a newbie to Minecraft experimenting with different spawns before really starting to play, I found a plains biome a difficult place to spawn in - no trees or exposed cobblestone. Before I discovered Peaceful mode, I frantically ran around looking for a hill to dig a quick shelter to spend the first night in :-)
Thank you for these interesting comments. I am curious to know why a plains biome is so desirable. As a newbie to Minecraft experimenting with different spawns before really starting to play, I found a plains biome a difficult place to spawn in - no trees or exposed cobblestone. Before I discovered Peaceful mode, I frantically ran around looking for a hill to dig a quick shelter to spend the first night in :-)
The main reason is because of the flat open space that is easy to terraform; some of my main bases have been very large (100 blocks across) and even just leveling the ground can be quite a bit of work (my mod increases height variation in most biomes, with even ordinary hills occasionally exceeding y=128):
My first world, from a randomly generated seed; the village you see was naturally generated:
Another world, which used the same seed as my first world but world generation was changed:
This was in my most recent world; the clearing is a small plains biome that generated as a sub-biome of a forested biome; in this case I made my base in two layers, halving the amount of space required:
However, I've built secondary bases in pretty much every biome; they are much smaller (more like places to temporarily store mined resources and restock on food and wood) so terrain isn't as much of an issue:
A base built on the side of a mountain:
Some of my secondary bases are based in villages, which I've used for trading in my first world:
This is the most complex secondary base that I've built, containing farms so I can trade them for emeralds, which I use to buy diamond gear (all items as this is before 1.8); I built it with quartz so it would fit in with the environment better, similar to how I use sandstone when walling in desert villages and cobblestone for plains villages:
Why did I build this base in the middle of water instead of on land? I chose the location beforehand without knowing what would be there, a trend I started relatively recently (previously I'd build bases at the edge of my underground exploration front):
These are the two secondary bases that I built in my most recent world (the others are all from my first world, which has a total of 15 secondary bases):
Also, another reason that I've used AMIDST or a known seed is that oceans can be very, very large in versions prior to 1.7 and while the game often does generate a landmass around 0,0 sometimes it fails; here are two different seeds that I found using AMIDST (the actual worlds had different biomes):
This is actually pretty small as far as landmasses go; the one above is more typical:
The latest version of my mod also adds a lot of landmasses to oceans, making them less extensive, but still pretty large and empty (few islands) by 1.7+ standards; I'd still rather spawn on a large landmass and I've generally treated oceans as barriers to exploration (though caves continue on underground):
This is the seed that I used for my most recent world (I did not use AMIDST to look at it beforehand); yes, that's an ocean more than 20,000 blocks across at the top:
The same seed in my mod; only climate zones (desert = hot, ice plains = cold) and landmasses are shown since AMIDST otherwise crashes if I try to use it with the full mod:
(in terms of the area that I explore in my worlds these are all very large; I only planned to explore +/- 1536 blocks away from the origin in any direction in my most recent world, and actually explored less than one level 4 map, up to 1536 blocks to the south and east, so I never saw any ocean in this world; in the world I had before that I actually explored a good sized area under the ocean)
I am wondering how long most people stick with a new world that is turning out to be less than satisfactory. I'm a relative beginner, but I've discovered there are certain biomes that I don't like to start out in, so if I spawn in the middle of a desert, for example, I will leave the game immediately and create a new world in the hopes of something easier for me to start out in.
The decision to give up on a game is harder if I have already invested a lot of time and effort in it. I started a new game because my old beloved game had been mistakenly started with an option turned off that I now want. The new world looked promising at first, but even though I've explored far and wide, I've found only one place I want to build in, and it is far inferior to my old world so far. Now I'm considering going back to my original game.
How do other people deal with this? Do you keep creating new worlds and look around before starting to build? Or do you stick with the world you created regardless of whether it is ideal or not because it is more challenging?
EDIT: I forgot to mention that the question is directed at people who play Single Player games :-)
I like adapting to the world I spawn in but I also dislike desserts and jungles. I usually walk around until I find a nice place.
If you want to turn on cheats in a world you can open a LAN game and turn on cheats.
Minecraft worlds are infinite so there should always be a place you like, I really don't care about the challenge in minecraft I set my game to peaceful for the first few days because I don't want to bother with mobs when I am still looking for a place to settle.
One final tip, you can use the seed of your original world and recreate that world as it was when you first got there in a new safe.
I'm not too picky, so I usually just stick with what the world gives me
"There's some good left in this world Mr. Frodo, and it's worth fighting for." - Gandalf
I just delete it if I don't like it lol
Thank you so much for this tip! AMIDST is an amazing tool!
Aside from my first world (a randomly generated world, I didn't even know that there were tools like AMIDST back then) I've nearly always used AMIDST to find a suitable seed, which includes a good-sized landmass (playing in 1.6 here) and a plains biome at spawn, though the latter is more difficult to ensure with my modded worlds since they cause AMIDST to crash unless used with a simplified version that doesn't show actual biomes (I once made a last-minute change to the mod to place a plains biome at spawn in the seed I chose).
Also, I've reused the seed for my first world for several other worlds for the same reasons, with mods altering the way they generate so they were not identical (two of them only changed the underground, another one added new biomes). In one of those worlds I also copied+pasted my main base from my first world, as I also did for a few "experimental" worlds where I did not want to go through the entire early game progression (my general progression in a world is to save caving for the very end-game).
My most recent world was an exception; I just used the name of the mod as a seed without knowing what I'd get, which turned out pretty well (my main base is just to the right of the desert in the upper-left), and I wouldn't have really minded spawning in a non-plains biome (in this case, a small plains sub-biome within another biome; the closest full-size plains biome that I found was over 1000 blocks away, with several other small pockets of plains nearby) as long as it wasn't a biome that would be difficult to build in (huge trees or mountains, which is also the case for my secondary bases, though those are much smaller).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I use AMIDST as well because it is much faster than my old method of:
*New World*
"Ugh, a snow biome"
*Delete*
*New World*
"Extreme Hills? Ew"
*Delete*
Etc.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Prior to 1.7, I more often used what I was given, but after 1.7, I often found myself wandering through repetitive terrain and deleting worlds.
The only times I'll immediately quit and delete a new world is if I spawn in an annoying biome, like a jungle or an ice plains (especially ice plains, since those tend to be huge and take a while to escape from). If it's something typical like a plains, forest or savanna, I'll just explore for a bit before I find a site that looks good to settle in.
When it comes to single player and finding good seeds I more or less go into creative mode and either type in random seeds or just let the world randomly generate and hope for the best. I don't really like looking for seeds on the internet because I like to not know exactly what I'm going to get. For your case and using updated minecraft versions I'd go with what ShelLuser said and use AMIDST.
I only stop when I stop playing minecraft, or I change my pc. And I only have 3 main worlds. A testing world, Creative World and A survival world. Both started when my laptop is fresh from the store. And when I start a world. I do flatland on testing world, and Im not picky on my creative and survival world. I adapt to the terrain given to me. And Im really happy when I get deserts near a grassy terrain. Desert biomes are really cool since it challenges me to make a town/village which would fit nicely in it. However when I get plains biome or Extreme Hills, I tend to go underground and start my colony in there. And for me, using seeds ruins the fun. Cuz you've already planned out even before creating the world. And yes, I build and plan at the same time. And I just follow the flow of my building skills.
Thank you for sharing your playing style - it gives me something to think about. It never occurred to me to create a desert village, and I think it would be fun. I have one house in the desert that is actually a long covered bridge over a stream. I may now build up a little village of adobe huts around this.
My favorite homes are the ones I built into the face of a high hill in a fertile valley. That is why I really like the Hills biomes. I usually make several storeys and they are all lit up so they can be seen from great distances.
Thank you for these interesting comments. I am curious to know why a plains biome is so desirable. As a newbie to Minecraft experimenting with different spawns before really starting to play, I found a plains biome a difficult place to spawn in - no trees or exposed cobblestone. Before I discovered Peaceful mode, I frantically ran around looking for a hill to dig a quick shelter to spend the first night in :-)
I still play on my 1st world.
If i dont like something i dont build there.
I have a underground rail station connecting all my biomes and bases.
And if i spawn somewhere i dont like, i explore and find a good place, make a hut and put a bed in it.
Biomes with snow/cold always look bad so I just delete as soon as I spawn in one.
The main reason is because of the flat open space that is easy to terraform; some of my main bases have been very large (100 blocks across) and even just leveling the ground can be quite a bit of work (my mod increases height variation in most biomes, with even ordinary hills occasionally exceeding y=128):
Another world, which used the same seed as my first world but world generation was changed:
This was in my most recent world; the clearing is a small plains biome that generated as a sub-biome of a forested biome; in this case I made my base in two layers, halving the amount of space required:
However, I've built secondary bases in pretty much every biome; they are much smaller (more like places to temporarily store mined resources and restock on food and wood) so terrain isn't as much of an issue:
Some of my secondary bases are based in villages, which I've used for trading in my first world:
This is the most complex secondary base that I've built, containing farms so I can trade them for emeralds, which I use to buy diamond gear (all items as this is before 1.8); I built it with quartz so it would fit in with the environment better, similar to how I use sandstone when walling in desert villages and cobblestone for plains villages:
Why did I build this base in the middle of water instead of on land? I chose the location beforehand without knowing what would be there, a trend I started relatively recently (previously I'd build bases at the edge of my underground exploration front):
These are the two secondary bases that I built in my most recent world (the others are all from my first world, which has a total of 15 secondary bases):
Also, another reason that I've used AMIDST or a known seed is that oceans can be very, very large in versions prior to 1.7 and while the game often does generate a landmass around 0,0 sometimes it fails; here are two different seeds that I found using AMIDST (the actual worlds had different biomes):
This is actually pretty small as far as landmasses go; the one above is more typical:
The latest version of my mod also adds a lot of landmasses to oceans, making them less extensive, but still pretty large and empty (few islands) by 1.7+ standards; I'd still rather spawn on a large landmass and I've generally treated oceans as barriers to exploration (though caves continue on underground):
The same seed in my mod; only climate zones (desert = hot, ice plains = cold) and landmasses are shown since AMIDST otherwise crashes if I try to use it with the full mod:
(in terms of the area that I explore in my worlds these are all very large; I only planned to explore +/- 1536 blocks away from the origin in any direction in my most recent world, and actually explored less than one level 4 map, up to 1536 blocks to the south and east, so I never saw any ocean in this world; in the world I had before that I actually explored a good sized area under the ocean)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?