I dunno, but all of the randomly generated worlds I've spawned into since 1.9 has had uncommon massive spruce forests. Is it just me and my lame terrain generation?
I think I've gotten more Birch Forests than that. I'll get quite a few, but more often I'll get that or extreme hills which annoy the everliving out of me.
Mojang has not made any changes to biome generation since 1.7; if they did you would have chunk walls in your pre-1.9 (or whatever version) worlds but that is not the case; if you use the same seed that you used in 1.7-1.8 in 1.9+ you'll get the same world (discounting non-terrain features like structures, Some features such as trees can even vary between instances of the same seed in the same version depending on the order chunks were generated in). Same for somebody finding a seed with big cave systems in a current version and thinking that they reverted cave generation back to the way it was before 1.7, but they also have not made any changes to it since then. Or that diamond (etc) ore has become more/less common, and so on.
Also, even adding a single new biome will completely change the biome map unless you add it in by replacing existing biomes after they are laid out (I did this in an early version of TMCW so I could add new biomes while I was playing on the world without getting chunk walls as long as they did not border existing chunks). For example, prior to 1.2 there were 6 "regular" biomes, then in 1.2 they added jungles for a total of 7 biomes. Here is what the RNG sequence looks like for the first 20 values, using the same initial seed:
As you can see, they are not even close to being the same; only the 6th and 18th values match (10% of values).
NB: Versions up to 1.6.4 have a hidden world type, default_1_1, that gives you 1.1 world generation by simply omitting jungles and was applied to older worlds; such backwards compatibility was not added in 1.7 because they made many other changes to world generation.
Not that it wasn't helpful, but I sort of saw that one coming.
The reason for this is probably because I don't generate worlds very often (I don't really play survival, give me a superflat and a stack of command blocks and I'll be happy). But when I do, I always spawn in a spruce forest.
It may not actually be happening, but it does kind of feel like it. I seem to find a lot more plains and normal forest biomes than I remember in the old 1.6.4 terrain. Sometimes it will take me days in-game to find a desert, for example.
It may not actually be happening, but it does kind of feel like it. I seem to find a lot more plains and normal forest biomes than I remember in the old 1.6.4 terrain. Sometimes it will take me days in-game to find a desert, for example.
This has to do with the way biomes are organized in climate zones:
private Biome[] warmBiomes = new Biome[] {Biomes.DESERT, Biomes.DESERT, Biomes.DESERT, Biomes.SAVANNA, Biomes.SAVANNA, Biomes.PLAINS};
private final Biome[] mediumBiomes = new Biome[] {Biomes.FOREST, Biomes.ROOFED_FOREST, Biomes.EXTREME_HILLS, Biomes.PLAINS, Biomes.BIRCH_FOREST, Biomes.SWAMPLAND};
private final Biome[] coldBiomes = new Biome[] {Biomes.FOREST, Biomes.EXTREME_HILLS, Biomes.TAIGA, Biomes.PLAINS};
private final Biome[] iceBiomes = new Biome[] {Biomes.ICE_PLAINS, Biomes.ICE_PLAINS, Biomes.ICE_PLAINS, Biomes.COLD_TAIGA};
These are only the "common" variations, with special variations created by altering these; for example, a fraction of Plains are converted to Sunflower Plains, and Jungle, Mega Taiga, and Mesa are added separately so they can be much larger (as large as an entire climate zone). The duplicate entries for some biomes makes them relatively more common; "snowy" areas are 3/4 Ice Plains and 1/4 Cold Taiga. Plains also generates in all but snowy climate zones, so it is likely the most common biome, and certainly the easiest to find (almost anywhere).
The majority of a world is made up of "medium" and "cold", which collectively have only 7 common biomes, the same number that existed back in 1.6.4:
While there are the same number of unique common biomes they are more varied, including deserts and snowy biomes (as Taiga were back then; I still wonder why they decided to make it snow-free and add a snowy variant, since this meant that older worlds would have rain instead in the old taigas); 1.6.4 also had "snowy" climate zones in the form of Ice Plains, with only Taiga allowed to generate within them (6/7 Ice Plains, 1/7 Taiga), which were added with a 1/5 chance (the relative proportions for 1.7's climate zones are harder to calculate due to multiple adjustments; the game doesn't even add all of them right away but creates them by blending in extremes. Because of this, you are more likely to find hot and snowy near coastlines).
Also, here is a comparison between the same seed in 1.6.4 and 1.11.2:
I dunno, but all of the randomly generated worlds I've spawned into since 1.9 has had uncommon massive spruce forests. Is it just me and my lame terrain generation?
I know how you feel. except for me it started in 1.10. I think mojang decided to make them more common.
That's what I thought. I didn't see anything in the changelog, but, hey!
I think I've gotten more Birch Forests than that. I'll get quite a few, but more often I'll get that or extreme hills which annoy the everliving out of me.
Mojang has not made any changes to biome generation since 1.7; if they did you would have chunk walls in your pre-1.9 (or whatever version) worlds but that is not the case; if you use the same seed that you used in 1.7-1.8 in 1.9+ you'll get the same world (discounting non-terrain features like structures, Some features such as trees can even vary between instances of the same seed in the same version depending on the order chunks were generated in). Same for somebody finding a seed with big cave systems in a current version and thinking that they reverted cave generation back to the way it was before 1.7, but they also have not made any changes to it since then. Or that diamond (etc) ore has become more/less common, and so on.
Also, even adding a single new biome will completely change the biome map unless you add it in by replacing existing biomes after they are laid out (I did this in an early version of TMCW so I could add new biomes while I was playing on the world without getting chunk walls as long as they did not border existing chunks). For example, prior to 1.2 there were 6 "regular" biomes, then in 1.2 they added jungles for a total of 7 biomes. Here is what the RNG sequence looks like for the first 20 values, using the same initial seed:
As you can see, they are not even close to being the same; only the 6th and 18th values match (10% of values).
NB: Versions up to 1.6.4 have a hidden world type, default_1_1, that gives you 1.1 world generation by simply omitting jungles and was applied to older worlds; such backwards compatibility was not added in 1.7 because they made many other changes to world generation.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Not that it wasn't helpful, but I sort of saw that one coming.
The reason for this is probably because I don't generate worlds very often (I don't really play survival, give me a superflat and a stack of command blocks and I'll be happy). But when I do, I always spawn in a spruce forest.
It may not actually be happening, but it does kind of feel like it. I seem to find a lot more plains and normal forest biomes than I remember in the old 1.6.4 terrain. Sometimes it will take me days in-game to find a desert, for example.
This has to do with the way biomes are organized in climate zones:
These are only the "common" variations, with special variations created by altering these; for example, a fraction of Plains are converted to Sunflower Plains, and Jungle, Mega Taiga, and Mesa are added separately so they can be much larger (as large as an entire climate zone). The duplicate entries for some biomes makes them relatively more common; "snowy" areas are 3/4 Ice Plains and 1/4 Cold Taiga. Plains also generates in all but snowy climate zones, so it is likely the most common biome, and certainly the easiest to find (almost anywhere).
The majority of a world is made up of "medium" and "cold", which collectively have only 7 common biomes, the same number that existed back in 1.6.4:
While there are the same number of unique common biomes they are more varied, including deserts and snowy biomes (as Taiga were back then; I still wonder why they decided to make it snow-free and add a snowy variant, since this meant that older worlds would have rain instead in the old taigas); 1.6.4 also had "snowy" climate zones in the form of Ice Plains, with only Taiga allowed to generate within them (6/7 Ice Plains, 1/7 Taiga), which were added with a 1/5 chance (the relative proportions for 1.7's climate zones are harder to calculate due to multiple adjustments; the game doesn't even add all of them right away but creates them by blending in extremes. Because of this, you are more likely to find hot and snowy near coastlines).
Also, here is a comparison between the same seed in 1.6.4 and 1.11.2:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?