While on the minecraft forums, I recently stumbled on a poll about the terracotta blocks and I was surprised. 3/4 of the people LIKED the terracotta blocks and only around 9% hate them. Then I thought "If far fewer people hate the terracotta blocks, then maybe there aren't so many people saying "MineCRaft IS dIEIIIng!""
Tell us why you do or don't hate that version so we can know the truth..
Minecraft NEVER went bad in my opinion. As much as 1.12 brought the new advancements and the easy crafting system (which I don't like), I can't say it made Minecraft go bad.
"When Minecraft became bad" is totally subjective and varies from person to person. Just because a lot of people don't like one version doesn't mean it's bad. One easy example would be 1.9, just cause a lot of people hated how combat was changed doesn't mean it's a "bad version". In fact, I personally liked the 1.9 combat changes.
I think Minecraft went bad in 1.3 when they started adding things that just made the game lag more and more. There were custom servers that ate up framerate, custom maps, world generation, etc.
I think Minecraft went bad in 1.3 when they started adding things that just made the game lag more and more. There were custom servers that ate up framerate, custom maps, world generation, etc.
And how does any of that affect you in singleplayer, never mind that the last time they made any significant changes to world generation prior to 1.7 was in 1.2, and aside from adding jungles that actually improved performance (Anvil file format, which partially implemented Cubic Chunks so the game only has to load/render 16x16x16 cubes that have anything in them instead of entire 16x16x(128 or 256) chunks; the increased height limit had no effect on normal worlds, not until 1.7 enabled terrain to exceed 128, and mostly only in Amplified).
As for the new features in 1.12, even if I played it I wouldn't use most of them but not because I don't like them; I am not a builder and they are not of any use when caving, just like many other features which are present in the version I play in, or even added by my mods (for example, I added the 1.8 stone types but made the unpolished variants require Silk Touch so they do not get in my way; I've only used them a handful of times). Also, there's absolutely no reason to complain about something that you'll never even see (at least in singleplayer) unless you craft them, while some other features can be worked around; for example, there was a big outcry when roses were replaced with poppies - why not just make a texture pack to change it back?
Of course, I have never even upgraded past 1.6.4 for my own reasons, some related to changes in the game (why play on a later version when you'd have to mod it to enjoy it? No, I'm not referring to 1.9 combat or any of the other popular complaints).
I don't think the game went bad. A decline? Maybe, probably something up for discussion. If I had to guess when people started to think the game was going bad, I'd probably guess around b1.8.1/1.0. b1.8.1 changed quite a lot for a single update. The world looked different, we got a hunger system, we could sprint, an experience system was added (which at that time was useless), and even Endermen appeared (which griefed even more than they do now). It was a lot of changes to take in at once, and I think that turned people away. Throw in potions, a "final boss", a new dimension, and another terrain change, and I think it just got worse in their minds. Every update there are people who keep saying "Minecraft is dying". It's mostly people who do not like change, and that's fine. Everyone has their preferences. Myself, I like the craziness of the old terrain generator.
Never. People only just grow out of it, if they even do that. Minecraft's userbase is stagnating, but it's not at all dying. The users that joined the surge all those years ago are getting older and their tastes in games are similarly adapting. It was just inevitable that some may grow tired of the game and leave, but the game has never gotten bad.
For example, I actually distaste vanilla Minecraft. To me, it's boring, but when I first joined I couldn't stop playing it at all. Eventually, it grew out of me. This isn't to say it went bad, it's just it grew out of me. Still though, the base game is a great foundation to build upon and to this day I still play heavily modded Minecraft via FTB.
Like with most things it's the vocal minority that drive conversation. Adding the terracotta block doesn't alter gameplay so the risk of losing player base over such a change would be minimal. Changes that affect gameplay, however, are definitely worth discussion.
Minecraft itself didn't go bad. It was when the game became so available and saturated that utter garbage community content was spat out in return. The community went bad, the game just feels bad because of nostalgia.
EDIT: I'm making a video explaining this exact thing- stay tuned!
As with most things, the people with the most extreme (and often unfounded) opinions tend to be the loudest people online. People who are content and happy tend to make less noise. This is also the reason why you have to take online product and service reviews with a huge grain of salt. Minecraft never went bad, and the community isn't somehow worse because it is bigger now than it used to be. It is just different, and some people cannot accept that.
I think Minecraft went bad in 1.3 when they started adding things that just made the game lag more and more. There were custom servers that ate up framerate, custom maps, world generation, etc.
Sure, for older PCs this may be an issue but if you play any other more advanced games you need these better PCs anyway. It's not making it 'bad' it's just adding features. It's not like they intentionally made it lag. They're just adding new stuff to keep us entertained
Like I said, I don't think minecraft went bad. Sure, I was a little miffed when 1.9 was rolling out, but not for the reasons you think. I was bummed out when Dinnerbone shelved the quiver and when the recipe for the notch apple was removed, but those changes didn't really matter and there was tons of other stuff to play with.
I'm not going to say MC was ever particularly ruined, but 1.8's "optimizations" hurt everyone that doesn't have a shiny new computer, and 1.7's biome generation changes killed exploration value and the former good look of the terrain. (MasterCaver for this very reason has not updated beyond 1.6.)
I'm not going to say MC was ever particularly ruined, but 1.8's "optimizations" hurt everyone that doesn't have a shiny new computer, and 1.7's biome generation changes killed exploration value and the former good look of the terrain. (MasterCaver for this very reason has not updated beyond 1.6.)
Actually, it was certain other changes they made in 1.7, ones which I mentioned before but the moderators always delete my posts when I mention it, even when it fits the thread topic, as well as other reasons which I am apparently also not allowed to mention (even when the OP themselves asked me to explain). Those "optimizations" you mentioned also played a big role; I do have a better computer now but it is rather too late given how far I've gone off with my own "version", and in the case of my first world I would not want chunk walls between new and old terrain.
I don't really mind the 1.7 biome generation; you can find seeds that spawn you near many different biomes, and smaller oceans are a good thing (I see them as a barrier to exploration, not that the landmasses before 1.7 were lacking in size, and seeds that spawn you in the ocean are pretty uncommon since the game actually forces a continent to generate around 0,0).
Another issue is the lack of customization in 1.8; if I have to mod the game with each update to do what it can't I'd always be behind anyway and there is always the risk of something breaking. For a while it was also because 1.8 removed the ability to repair items indefinitely by renaming them, but that was fixed in 1.9 with Mending (I have no issues with Infinity being incompatible with it since I don't even need either given how often I use a bow).
I don't think it ever went bad. I say that Beta is probably my favorite chunk of updates, just because of the feeling it gives off. It completely depends on the time and way you were playing the game. If you like me and you played Classic up until you figured out how to actually use the dig dang internet you probably have more fond memories over the time where you weren't aware of each change or updates to the game.
I definetly didn't like Hunger when it came out, I liked and got used to if you got hurt you eat and you're healed. But you know when games add sprinting it's guaranteed to have something to limit it (like how in LoZ: Skyward Sword you now have the stamina meter).
I'm not going to say MC was ever particularly ruined, but 1.8's "optimizations" hurt everyone that doesn't have a shiny new computer, and 1.7's biome generation changes killed exploration value and the former good look of the terrain.
taking a big ol' assumption here and say you're talking about Release 1.8. My computer is from like 2004 or whenever Windows XP (which it still runs on) was relevant. I'm playing on the current snapshot and getting a smoooth 40 FPS without like the cool options. So I can get behind that, if you want to play fancy but if you don't it should work fine.
If 1.7 is the update that made it so if you were next to a desert you would most likely find other dry biomes around it, then I hate it too. I dunno I liked wandering around until I found a neat biome but now I can predict what's next.
I'd say the step of point for me would be like 1.2 release. That's definetly the point where I stopped playing the game for a while, then 1.3 came out and that added something I think, then the pretty spooky update wasn't as spooky as I thought it would be. Also the updates are like years apart. I'd like 1.10 type updates where they come out every few months with new things to play with for the next couple months until the new one came out.
The game got pretty stale after a while, but I'm having a blast in single player right now so the game never went bad, it's just like if you play the game too long at once.
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#BAUM4EXILE2014 :^) HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Overall, Minecraft is better to me today than it was when I first started playing in 1.2.5, although certain things weren't all good (1.7 making biomes generate depending on what they are next to is probably one of the primary negative ones to me, and it makes me glad the primary core of the world I pretty much only play is 1.6.4 and prior generated terrain, even if I miss some new features in that part of the world).
I think Minecraft went bad in 1.3 when they started adding things that just made the game lag more and more. There were custom servers that ate up framerate, custom maps, world generation, etc.
1.3 is when single-player was changed to actually run a server within it, which is why it had lag and bugs compared to before.
1.3 is when single-player was changed to actually run a server within it, which is why it had lag and bugs compared to before.
Yeah, Basically Singleplayer was made to run locally on your PC on the server code so that the devs only had one version of the game to improve and update. Prior to that Singleplayer and server were two entirely different games code wise.
Before 1.3 Singleplayer ran beautifully, but muliplayer was a buggy mess that was missing features that singleplayer had. While the change did hurt singleplayer gameplay, in the long run it helped the server gameplay improve substantially which I think is what a majority of players use, so it was a good move on Mojangs part.
Not to mention it made universal mods possible. Before that they had to be coded for either singleplayer or multiplayer due to the entirely different game code structures.
While on the minecraft forums, I recently stumbled on a poll about the terracotta blocks and I was surprised. 3/4 of the people LIKED the terracotta blocks and only around 9% hate them. Then I thought "If far fewer people hate the terracotta blocks, then maybe there aren't so many people saying "MineCRaft IS dIEIIIng!""
Tell us why you do or don't hate that version so we can know the truth..
Minecraft NEVER went bad in my opinion. As much as 1.12 brought the new advancements and the easy crafting system (which I don't like), I can't say it made Minecraft go bad.
YouTube https://www.youtube.com/channel/UC21Z2rupws5IulGQMxB1Plg
"When Minecraft became bad" is totally subjective and varies from person to person. Just because a lot of people don't like one version doesn't mean it's bad. One easy example would be 1.9, just cause a lot of people hated how combat was changed doesn't mean it's a "bad version". In fact, I personally liked the 1.9 combat changes.
I think Minecraft went bad in 1.3 when they started adding things that just made the game lag more and more. There were custom servers that ate up framerate, custom maps, world generation, etc.
And how does any of that affect you in singleplayer, never mind that the last time they made any significant changes to world generation prior to 1.7 was in 1.2, and aside from adding jungles that actually improved performance (Anvil file format, which partially implemented Cubic Chunks so the game only has to load/render 16x16x16 cubes that have anything in them instead of entire 16x16x(128 or 256) chunks; the increased height limit had no effect on normal worlds, not until 1.7 enabled terrain to exceed 128, and mostly only in Amplified).
As for the new features in 1.12, even if I played it I wouldn't use most of them but not because I don't like them; I am not a builder and they are not of any use when caving, just like many other features which are present in the version I play in, or even added by my mods (for example, I added the 1.8 stone types but made the unpolished variants require Silk Touch so they do not get in my way; I've only used them a handful of times). Also, there's absolutely no reason to complain about something that you'll never even see (at least in singleplayer) unless you craft them, while some other features can be worked around; for example, there was a big outcry when roses were replaced with poppies - why not just make a texture pack to change it back?
Of course, I have never even upgraded past 1.6.4 for my own reasons, some related to changes in the game (why play on a later version when you'd have to mod it to enjoy it? No, I'm not referring to 1.9 combat or any of the other popular complaints).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I don't think the game went bad. A decline? Maybe, probably something up for discussion. If I had to guess when people started to think the game was going bad, I'd probably guess around b1.8.1/1.0. b1.8.1 changed quite a lot for a single update. The world looked different, we got a hunger system, we could sprint, an experience system was added (which at that time was useless), and even Endermen appeared (which griefed even more than they do now). It was a lot of changes to take in at once, and I think that turned people away. Throw in potions, a "final boss", a new dimension, and another terrain change, and I think it just got worse in their minds. Every update there are people who keep saying "Minecraft is dying". It's mostly people who do not like change, and that's fine. Everyone has their preferences. Myself, I like the craziness of the old terrain generator.
Never. People only just grow out of it, if they even do that. Minecraft's userbase is stagnating, but it's not at all dying. The users that joined the surge all those years ago are getting older and their tastes in games are similarly adapting. It was just inevitable that some may grow tired of the game and leave, but the game has never gotten bad.
For example, I actually distaste vanilla Minecraft. To me, it's boring, but when I first joined I couldn't stop playing it at all. Eventually, it grew out of me. This isn't to say it went bad, it's just it grew out of me. Still though, the base game is a great foundation to build upon and to this day I still play heavily modded Minecraft via FTB.
minecraft is still and will be a great game for me , but they ruined it by introducing the timed attack
Like with most things it's the vocal minority that drive conversation. Adding the terracotta block doesn't alter gameplay so the risk of losing player base over such a change would be minimal. Changes that affect gameplay, however, are definitely worth discussion.
Minecraft itself didn't go bad. It was when the game became so available and saturated that utter garbage community content was spat out in return. The community went bad, the game just feels bad because of nostalgia.
EDIT: I'm making a video explaining this exact thing- stay tuned!
What are you looking at?
As with most things, the people with the most extreme (and often unfounded) opinions tend to be the loudest people online. People who are content and happy tend to make less noise. This is also the reason why you have to take online product and service reviews with a huge grain of salt. Minecraft never went bad, and the community isn't somehow worse because it is bigger now than it used to be. It is just different, and some people cannot accept that.
http://minecraftramblings.com
Sure, for older PCs this may be an issue but if you play any other more advanced games you need these better PCs anyway. It's not making it 'bad' it's just adding features. It's not like they intentionally made it lag. They're just adding new stuff to keep us entertained
thats why I mainly play on 1.8
Like I said, I don't think minecraft went bad. Sure, I was a little miffed when 1.9 was rolling out, but not for the reasons you think. I was bummed out when Dinnerbone shelved the quiver and when the recipe for the notch apple was removed, but those changes didn't really matter and there was tons of other stuff to play with.
I'm not going to say MC was ever particularly ruined, but 1.8's "optimizations" hurt everyone that doesn't have a shiny new computer, and 1.7's biome generation changes killed exploration value and the former good look of the terrain. (MasterCaver for this very reason has not updated beyond 1.6.)
Figured it was time for a change.
Actually, it was certain other changes they made in 1.7, ones which I mentioned before but the moderators always delete my posts when I mention it, even when it fits the thread topic, as well as other reasons which I am apparently also not allowed to mention (even when the OP themselves asked me to explain). Those "optimizations" you mentioned also played a big role; I do have a better computer now but it is rather too late given how far I've gone off with my own "version", and in the case of my first world I would not want chunk walls between new and old terrain.
I don't really mind the 1.7 biome generation; you can find seeds that spawn you near many different biomes, and smaller oceans are a good thing (I see them as a barrier to exploration, not that the landmasses before 1.7 were lacking in size, and seeds that spawn you in the ocean are pretty uncommon since the game actually forces a continent to generate around 0,0).
Another issue is the lack of customization in 1.8; if I have to mod the game with each update to do what it can't I'd always be behind anyway and there is always the risk of something breaking. For a while it was also because 1.8 removed the ability to repair items indefinitely by renaming them, but that was fixed in 1.9 with Mending (I have no issues with Infinity being incompatible with it since I don't even need either given how often I use a bow).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I don't think it ever went bad. I say that Beta is probably my favorite chunk of updates, just because of the feeling it gives off. It completely depends on the time and way you were playing the game. If you like me and you played Classic up until you figured out how to actually use the dig dang internet you probably have more fond memories over the time where you weren't aware of each change or updates to the game.
I definetly didn't like Hunger when it came out, I liked and got used to if you got hurt you eat and you're healed. But you know when games add sprinting it's guaranteed to have something to limit it (like how in LoZ: Skyward Sword you now have the stamina meter).
taking a big ol' assumption here and say you're talking about Release 1.8. My computer is from like 2004 or whenever Windows XP (which it still runs on) was relevant. I'm playing on the current snapshot and getting a smoooth 40 FPS without like the cool options. So I can get behind that, if you want to play fancy but if you don't it should work fine.
If 1.7 is the update that made it so if you were next to a desert you would most likely find other dry biomes around it, then I hate it too. I dunno I liked wandering around until I found a neat biome but now I can predict what's next.
I'd say the step of point for me would be like 1.2 release. That's definetly the point where I stopped playing the game for a while, then 1.3 came out and that added something I think, then the pretty spooky update wasn't as spooky as I thought it would be. Also the updates are like years apart. I'd like 1.10 type updates where they come out every few months with new things to play with for the next couple months until the new one came out.
The game got pretty stale after a while, but I'm having a blast in single player right now so the game never went bad, it's just like if you play the game too long at once.
#BAUM4EXILE2014
:^)
HELP CAPSLOCK KEY FELL OFF IT SWITCHES ON AND OFF, HELP PLS.
Overall, Minecraft is better to me today than it was when I first started playing in 1.2.5, although certain things weren't all good (1.7 making biomes generate depending on what they are next to is probably one of the primary negative ones to me, and it makes me glad the primary core of the world I pretty much only play is 1.6.4 and prior generated terrain, even if I miss some new features in that part of the world).
1.3 is when single-player was changed to actually run a server within it, which is why it had lag and bugs compared to before.
Yeah, Basically Singleplayer was made to run locally on your PC on the server code so that the devs only had one version of the game to improve and update. Prior to that Singleplayer and server were two entirely different games code wise.
Before 1.3 Singleplayer ran beautifully, but muliplayer was a buggy mess that was missing features that singleplayer had. While the change did hurt singleplayer gameplay, in the long run it helped the server gameplay improve substantially which I think is what a majority of players use, so it was a good move on Mojangs part.
Not to mention it made universal mods possible. Before that they had to be coded for either singleplayer or multiplayer due to the entirely different game code structures.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Minecraft is still super fun I love playing with my clan and we are loving every new update!