Recently, Mojang has been adding lots of stuff that you don't really actually need, and that make the game fun for just after the update has been released, and then it becomes just 'part of the game.' Normal Minecraft has gotten a bit boring for me, since the developers haven't really been adding anything actually good to the game. I have decided to seek out the Minecraft version when the majority of the good and important things in the game have been released. (Eg. Crafting, Mobs, etc.) I have been playing Minecraft for a while, but not long enough to have played the Minecraft version where it has been at it's peak. I want the Minecraft version where all of the necessities to the game have been added, but not the unneeded extras.
What I require:
- The update must be available in the new Minecraft launcher (2.0.832)
- The update must not have crash bugs that can harm my computer.
- Alpha and Beta versions are fine.
- I must be able to play creative and survival. (On different worlds.)
Examples of what I view as necessities:
- Crafting
- Ores and Trees must be generated
- Torches
- And other things that we must have to play Survival
Examples of what I view as unneeded extras:
- Multiplayer
- Commands
- Temples (Jungle, Desert, Ocean, etc.)
- Strange Biomes (Mushroom Island, Jungle, Roofed Forest, etc.)
Be sure to comment below of what you think the ideal Minecraft version is!
You could always just ignore the "unneeded extras". You could also make a custom world type when making a new world and tell it not to generate the pre-generated structures you don't like. If you wanted to use custom worlds to stop a specific biome from generating, however, you would need to limit yourself to a specific biome.
Honestly, I've never had a problem with a Minecraft release. A few things (such as maxEntityCraming) didn't sit well with me, but I've never chosen not to download a new Minecraft version.
Don't you miss some crucial bug fixes by not updating certain versions? I too stick with the most recent releases. More content means more stuff to retexture!
Well, Minecraft 1.6.4 is probably the best version of Minecraft for all the unneeded extras. Has command blocks and commands and creative, but is missing the newer biomes and combat changes. If you don't mind the old days of ID conflicts when installing too many mods, then 1.6.4 is the best version for everything. Many mods still support or have an older release for Minecraft 1.6.4, and 1.6.4's stability was mentioned even by Mojang when they released 1.7 - https://mcupdate.tumblr.com/page/4
However, if you're looking at installing a lot of mods, and they don't support 1.6.4 (or you don't want to deal with ID conflicts...) then 1.7.10 is the way to go. The version of Minecraft before Mojang was sold to Microsoft...anyways, yes. 1.7.10 is the best version for the "up to date" mods, and most of the essentials are there and minimal extras.
Honorable mentions:
-Minecraft 1.5.2:
Redesigned the creative menu to be more user friendly
Added modern redstone components
-Minecraft 1.8:
Last version of Minecraft released by "Mojang" as an individual company
Last version of Minecraft released by "Mojang" as an individual company
Has Microsoft done anything bad with the game? 1.11 was small, but shulker boxes and elytra boosting are two of the most amazing things to be added to the game IMO. As an aspiring map maker, loot tables and the new Advancements system are amazingly powerful and give me a lot of fun.
Has Microsoft done anything bad with the game? 1.11 was small, but shulker boxes and elytra boosting are two of the most amazing things to be added to the game IMO. As an aspiring map maker, loot tables and the new Advancements system are amazingly powerful and give me a lot of fun.
"Has Microsoft done anything bad with the game?"
...
Yes, yes they have. While I can only speculate about what Microsoft directly impacted for some things, for others I can concretely say it was Microsoft.
1. Minecraft Windows 10 Edition - What's the point of yet another Minecraft edition? Basically Minecraft P.E. except for exclusively Windows 10. Windows Mobile isn't even relevant enough to be worthy, and I don't see any other reasons.
2. Minecraft Store for PE and Windows 10 - announced a couple days ago, more options for purchases in Minecraft. What ever happened to the old Minecraft, where when you bought the game you bought THE GAME? While I'm not against downloadable resource packs for PE and Windows 10 E, and not against map makers and resource pack makers getting money, I am against an actual store to buy things that were traditionally available for free. Yes, these changes do not affect PC Edition or Console Editions, but those are not far off anymore.
3. Frequent updates - I can't tell if this is the Mojang development team, or Microsoft, but either way once Notch left updates have been spilling out of Mojang. I'm not against updates, but if it comes to the point where I can't remember what was added in 1.10 from 1.9, then the update has so little meaning it defeats the purpose.
Windows 10 is being developed by a separate team. I don't think it's demanding any time that could be spent on the Java edition.
Also, I actually think this is a good move. Notch did a pretty bang up job coding the original version of Minecraft. Since Jeb took over the team has spent a pretty significant amount of time just fixing his code. Huge chunks of the game have been rewritten.
Windows 10 edition is a complete re-write of the game, which to be honest, it needs desperately. It's also done in C, which is a coding language that's quite a bit more efficient than Java. Expect massive performance improvements.
Aside from a product existing that you don't want to use, why does having another edition cause problems?
2. Minecraft Store for PE and Windows 10 - announced a couple days ago, more options for purchases in Minecraft. What ever happened to the old Minecraft, where when you bought the game you bought THE GAME? While I'm not against downloadable resource packs for PE and Windows 10 E, and not against map makers and resource pack makers getting money, I am against an actual store to buy things that were traditionally available for free. Yes, these changes do not affect PC Edition or Console Editions, but those are not far off anymore.
We don't know a whole lot about this yet, so we probably shouldn't be speculating. Let's wait for the facts to come in.
One thing we do know is that you will need to have a registered business to sell your maps on the store. That probably means that it will be very difficult to sell someone else's maps, since there will be a lot of red tape involved in proving your identity.
3. Frequent updates - I can't tell if this is the Mojang development team, or Microsoft, but either way once Notch left updates have been spilling out of Mojang. I'm not against updates, but if it comes to the point where I can't remember what was added in 1.10 from 1.9, then the update has so little meaning it defeats the purpose.
The amount of content per year has stayed relatively the same. It took two years to go from 1.7 to 1.11. In that time we've had what, three updates?
Windows 10 is being developed by a separate team. I don't think it's demanding any time that could be spent on the Java edition.
Also, I actually think this is a good move. Notch did a pretty bang up job coding the original version of Minecraft. Since Jeb took over the team has spent a pretty significant amount of time just fixing his code. Huge chunks of the game have been rewritten.
Windows 10 edition is a complete re-write of the game, which to be honest, it needs desperately. It's also done in C, which is a coding language that's quite a bit more efficient than Java. Expect massive performance improvements.
Aside from a product existing that you don't want to use, why does having another edition cause problems?
We don't know a whole lot about this yet, so we probably shouldn't be speculating. Let's wait for the facts to come in.
One thing we do know is that you will need to have a registered business to sell your maps on the store. That probably means that it will be very difficult to sell someone else's maps, since there will be a lot of red tape involved in proving your identity.
The amount of content per year has stayed relatively the same. It took two years to go from 1.7 to 1.11. In that time we've had what, three updates?
Well okay, so you don't mind the Windows 10 Edition, and you say to wait on the Minecraft store. Fair enough. But the frequent updates are indeed a problem - The modding community has become fractured between 1.7.10 and 1.11, with most large mods staying on 1.7.10. At this point, someone will come up and say "What does it matter to you then? Just stay on Minecraft 1.7.10!". It's not as easy as that. Some mods stay and keep updating 1.7.10 but others continue updating - this means that if I want MC Helicopters and Securitycraft, I would have to use an old version of Securitycraft. If there was just one universal version of Minecraft for mods, that would solve everything, but of course that doesn't exist.
Also, you mention that the Windows 10 Edition is made by another team - what's even the point of it? Performance you say?...I doubt that C would bring that much more performance, but even if it did you would be losing so much of what the PC edition has that it wouldn't be worth it. I see it as a waste of time developing the Windows 10 Edition when the PC Edition is lacking innovation. It also seems that Microsoft is trying to get some more corporate profit from Minecraft in this way, releasing a Windows 10 Edition. Why Windows 10 over all other versions of Windows?
@TheDarkNinja10:
What new mobs? You mean the zombie and skeleton? Yeah...no. Mods have provided more mobs and creativity made by developers for free, in their spare time, and here goes Mojang adding insignificant mobs.
New biomes? I haven't heard of any new biomes since 1.7.10.
New mechanics? Is that when they ruined combat? Well then.
"I think it's stupid to be complaining about the updates because they don't listen" Well, they may have control of the development, but they can't control if we play the game or not. Besides, it's not stupid to complain about a company not listening to its customers. A good company listens to its customers, but when a company like Mojang doesn't do that then that's when it starts losing players.
Personally my 'ideal' minecraft would have stuff that encourages exploration
- so I'd prefer MORE temples/building/dungeons etc (although I DON'T like the Mansion idea.. I'd prefer if it was underground & more 'dungeon-esque)..
...MORE (mini) bosses...
More Mobs (hostile & peaceful/tamable)
& more Crafting oppotunities
I'd also like more creativity blocks... for example having blocks that had all variations of stairs/slabs etc.. not like Granite having just the one block style
And I'd also like to have cross platform playability.. meaning those on android can join PC servers, which can join Xbox etc etc.. basically anyone on any system can joins together & play with each other no matter where they are
Based on your criteria you'd want a version before official release, when Mushroom Islands were added, although they are rare enough that it is unlikely you'll come across one unless you do a lot of exploration, particularly ocean-based (due to the size of oceans prior to 1.7 they were actually fairly common as a percentage of landmass, but very scattered). After that you'd want to go no later than 1.1 if you don't want jungles, which IMO have been around long enough to be considered a "classic" biome; all the other "new" biomes were not added for 5 more versions (and Beta did have "rainforest" and "savanna" biomes, just not with the trees we have now).
Also, if you don't mind using mods you can use a mod like Terrain Control or Climate Control to choose which biomes you want and the sizes of landmasses and oceans, or even replicate the terrain generation of an older version while still having features from the current version (depending on just what features you'd rather not have). At least some, like the new stone types, can be disabled so the only way you'll get them is by intentionally crafting them; likewise, no mesa biomes means no stained clay unless, again, you craft it. Structures can likewise be turned off when creating a new world in pretty much every version that has had them (only all or none prior to 1.8. Dungeons still generate since they are generated separately, though they are basically a "classic" feature as they were added in InfDev). Some features can also be altered without using mods by using resource packs, loot tables, command blocks, and more in 1.12.
But the frequent updates are indeed a problem - The modding community has become fractured between 1.7.10 and 1.11, with most large mods staying on 1.7.10.
You're right here. That said, Mojang causing problems for the modded Community is nothing new.
Mojang obfuscates their game code. Basically, they replace all of the human readable function names with numbers so humans can't easily figure out what the code is doing. Functions like onBlockBreak() become 18644868(). That means the modded Community needs to reverse-engineer the code before Forge can even think about updating. Forge currently has a fairly sizable team that goes over the game code every new update to release to modders. If Mojang simply released their unobfuscated code, it would make the lives of the Forge team a lot easier.
Mojang also has a history of adding things that make is more difficult for modders to mod the game. Every major release before 1.10 has had something that took hundreds of hours for big mods to get over.
1.3 split the server-side code and the client-side code. This means every mod had to overhaul their mod and split it into two pieces.
1.4 changed something major, I forget what.
1.5 switched from texture sheets to individual textures. This meant re-writing the rendering engine of most mods.
1.6 added the resource pack system, which required yet another overhaul of how mods handles textures, as well as sounds and language files.
1.7 overhauled the networking code and changed how entities were processed
1.8 required all blocks to use a long JSON file that defined it's model, hardness and other properties. The old way Forge did it was quite a bit simpler.
1.9 overhauled a good chunk of game code, including a lot of the rendering engine.
In other words, Mojang not being nice to the modded community is nothing new. Microsoft didn't really start the trend.
You're right here. That said, Mojang causing problems for the modded Community is nothing new.
Mojang obfuscates their game code. Basically, they replace all of the human readable function names with numbers so humans can't easily figure out what the code is doing. Functions like onBlockBreak() become 18644868(). That means the modded Community needs to reverse-engineer the code before Forge can even think about updating. Forge currently has a fairly sizable team that goes over the game code every new update to release to modders. If Mojang simply released their unobfuscated code, it would make the lives of the Forge team a lot easier.
Mojang also has a history of adding things that make is more difficult for modders to mod the game. Every major release before 1.10 has had something that took hundreds of hours for big mods to get over.
1.3 split the server-side code and the client-side code. This means every mod had to overhaul their mod and split it into two pieces.
1.4 changed something major, I forget what.
1.5 switched from texture sheets to individual textures. This meant re-writing the rendering engine of most mods.
1.6 added the resource pack system, which required yet another overhaul of how mods handles textures, as well as sounds and language files.
1.7 overhauled the networking code and changed how entities were processed
1.8 required all blocks to use a long JSON file that defined it's model, hardness and other properties. The old way Forge did it was quite a bit simpler.
1.9 overhauled a good chunk of game code, including a lot of the rendering engine.
In other words, Mojang not being nice to the modded community is nothing new. Microsoft didn't really start the trend.
That's not what I'm saying though. Yes, I know it's not new, but what is new is that Minecraft gets updated from 1.8 to 1.9 to 1.10 so quickly.
As you can see, modders were really spoiled by the VERY long delays between 1.7-1.8 and 1.8-1.9; 2015 is the only year since Minecraft was released that did not have any major updates (there were multiple patch updates (1.8.2-1.8.9), which also break mods but do not put as much pressure on updating them because they are mainly bug fixes, which can also be incorporated into mods or Forge itself). 2016 had three major updates, the same as 2013 and actually one less than 2012, which went just 1 1/2 months between 1.1 and 1.2 (which changed the save format and the way chunks are handled).
Also, I disagree that 1.3 made things more difficult with the client-server changes - it actually combined the client and server into one; while I've made all of my mods on the client I have successfully added them to the server jar with no modifications (a few features in one mod would not work properly only because I never designed it for multiplayer support since I primarily mod for myself, which means singleplayer. It works perfectly fine though when I use Minecraft Land Generator to generate a large amount of terrain).
While I did not mention it before my personal "ideal version" would be 1.6, the most recent version that I play on, although when you mod the game enough the version becomes irrelevant and the only difference with updating it current versions would be the additional vanilla features that I did not add in some form, and as far as my gameplay goes I would not use most of them. That aside, until proper customization is added changes to world generation (underground) in 1.7 are the main reason for playing this version in vanilla over any later version, although vanilla 1.6.x does have a quite big flaw - lag from zombie pathfinding, which requires using mods to fix (just installing Forge by itself with no mods will mostly fix it since they patched it).
Note that 1.6.2 and 1.6.4 are essentially the same and 1.6.4 is only more popular with mods because it was the last update released for that version; the only change or bug fix in 1.6.4 was the saving of structure data for when you upgrade to later versions so they remember where things like strongholds were in the old world generator (which is why Mojang recommended running it, not because it was more stable or anything). 1.5 is very similar (the only feature from 1.6 that I really use is the block of coal; I started playing in 1.5.1) and the lack of regional difficulty means that you always get the full experience regardless of how long you have been in an area.
3. Frequent updates - I can't tell if this is the Mojang development team, or Microsoft, but either way once Notch left updates have been spilling out of Mojang. I'm not against updates, but if it comes to the point where I can't remember what was added in 1.10 from 1.9, then the update has so little meaning it defeats the purpose.
I often see this as a complaint, but the thing to remember is that the longer release times of 1.7 and 1.8 were the exceptions, and not the shorter ones we have now. I started playing with 1.2.5, and I recall it being the current version for a few months after I started playing. 1.3 came next, and then it didn't seem like but a few months that a new major version was always coming out again. I can't comment on the pacing before 1.2.5 but I heard they used to be even faster.
Aside from a product existing that you don't want to use, why does having another edition cause problems?
It is probably the fear that the PC Java Minecraft will eventually be deprecated (totally or otherwise) because of it, and I honestly would share in that feeling.
I'm aware of some of the advantages of the Windows 10 Edition, but for me, Minecraft starts AND ends with the Java version I have now. Would I like to maybe one day see another Minecraft version? Maybe, but I'd want it to be more akin to a totally new version, ala, Minecraft 2, and not this psuedo side-equivalent that is actually the same game, albeit it performs better (not that I'm against better performance, but mostly irrelevant to me when even my 6 year old CPU [to be fair the video card isn't as old of course] runs the game maxed out render distance anyway...) but is really locked down and less customizable. I don't even really use mods that extensively but still. That totally goes against the nature of PC gaming to me, and while every game on the platform doesn't HAVE to allow everything Minecraft does, the fact that it has from the start, and then started closing up shop, means I won't be moving from the Java version to the Windows 10 version (let alone I'm not even on Windows 10 but rather Windows 7, but that's another matter). Part of it could also be because I've invested so much into my current world too though.
Hi Everybody,
Recently, Mojang has been adding lots of stuff that you don't really actually need, and that make the game fun for just after the update has been released, and then it becomes just 'part of the game.' Normal Minecraft has gotten a bit boring for me, since the developers haven't really been adding anything actually good to the game. I have decided to seek out the Minecraft version when the majority of the good and important things in the game have been released. (Eg. Crafting, Mobs, etc.) I have been playing Minecraft for a while, but not long enough to have played the Minecraft version where it has been at it's peak. I want the Minecraft version where all of the necessities to the game have been added, but not the unneeded extras.
What I require:
- The update must be available in the new Minecraft launcher (2.0.832)
- The update must not have crash bugs that can harm my computer.
- Alpha and Beta versions are fine.
- I must be able to play creative and survival. (On different worlds.)
Examples of what I view as necessities:
- Crafting
- Ores and Trees must be generated
- Torches
- And other things that we must have to play Survival
Examples of what I view as unneeded extras:
- Multiplayer
- Commands
- Temples (Jungle, Desert, Ocean, etc.)
- Strange Biomes (Mushroom Island, Jungle, Roofed Forest, etc.)
Be sure to comment below of what you think the ideal Minecraft version is!
Thanks,
FrankTC
You could always just ignore the "unneeded extras". You could also make a custom world type when making a new world and tell it not to generate the pre-generated structures you don't like. If you wanted to use custom worlds to stop a specific biome from generating, however, you would need to limit yourself to a specific biome.
Here is the wiki page for CustomIzed Worlds.
If this isn't what you're looking for, please refer to the version history or perhaps look into modding the game how you want it.
[Insert latest full release]
Honestly, I've never had a problem with a Minecraft release. A few things (such as maxEntityCraming) didn't sit well with me, but I've never chosen not to download a new Minecraft version.
Don't you miss some crucial bug fixes by not updating certain versions? I too stick with the most recent releases. More content means more stuff to retexture!
Servers Rules|Support Forum Rules|Show Your Creation Rules|Off Topic Rules
Well, Minecraft 1.6.4 is probably the best version of Minecraft for all the unneeded extras. Has command blocks and commands and creative, but is missing the newer biomes and combat changes. If you don't mind the old days of ID conflicts when installing too many mods, then 1.6.4 is the best version for everything. Many mods still support or have an older release for Minecraft 1.6.4, and 1.6.4's stability was mentioned even by Mojang when they released 1.7 - https://mcupdate.tumblr.com/page/4
However, if you're looking at installing a lot of mods, and they don't support 1.6.4 (or you don't want to deal with ID conflicts...) then 1.7.10 is the way to go. The version of Minecraft before Mojang was sold to Microsoft...anyways, yes. 1.7.10 is the best version for the "up to date" mods, and most of the essentials are there and minimal extras.
Honorable mentions:
-Minecraft 1.5.2:
Redesigned the creative menu to be more user friendly
Added modern redstone components
-Minecraft 1.8:
Last version of Minecraft released by "Mojang" as an individual company
Why don't you want multiplayer, strange biomes, temples, or commands?
Has Microsoft done anything bad with the game? 1.11 was small, but shulker boxes and elytra boosting are two of the most amazing things to be added to the game IMO. As an aspiring map maker, loot tables and the new Advancements system are amazingly powerful and give me a lot of fun.
"Has Microsoft done anything bad with the game?"
...
Yes, yes they have. While I can only speculate about what Microsoft directly impacted for some things, for others I can concretely say it was Microsoft.
1. Minecraft Windows 10 Edition - What's the point of yet another Minecraft edition? Basically Minecraft P.E. except for exclusively Windows 10. Windows Mobile isn't even relevant enough to be worthy, and I don't see any other reasons.
2. Minecraft Store for PE and Windows 10 - announced a couple days ago, more options for purchases in Minecraft. What ever happened to the old Minecraft, where when you bought the game you bought THE GAME? While I'm not against downloadable resource packs for PE and Windows 10 E, and not against map makers and resource pack makers getting money, I am against an actual store to buy things that were traditionally available for free. Yes, these changes do not affect PC Edition or Console Editions, but those are not far off anymore.
3. Frequent updates - I can't tell if this is the Mojang development team, or Microsoft, but either way once Notch left updates have been spilling out of Mojang. I'm not against updates, but if it comes to the point where I can't remember what was added in 1.10 from 1.9, then the update has so little meaning it defeats the purpose.
Windows 10 is being developed by a separate team. I don't think it's demanding any time that could be spent on the Java edition.
Also, I actually think this is a good move. Notch did a pretty bang up job coding the original version of Minecraft. Since Jeb took over the team has spent a pretty significant amount of time just fixing his code. Huge chunks of the game have been rewritten.
Windows 10 edition is a complete re-write of the game, which to be honest, it needs desperately. It's also done in C, which is a coding language that's quite a bit more efficient than Java. Expect massive performance improvements.
Aside from a product existing that you don't want to use, why does having another edition cause problems?
We don't know a whole lot about this yet, so we probably shouldn't be speculating. Let's wait for the facts to come in.
One thing we do know is that you will need to have a registered business to sell your maps on the store. That probably means that it will be very difficult to sell someone else's maps, since there will be a lot of red tape involved in proving your identity.
The amount of content per year has stayed relatively the same. It took two years to go from 1.7 to 1.11. In that time we've had what, three updates?
Well okay, so you don't mind the Windows 10 Edition, and you say to wait on the Minecraft store. Fair enough. But the frequent updates are indeed a problem - The modding community has become fractured between 1.7.10 and 1.11, with most large mods staying on 1.7.10. At this point, someone will come up and say "What does it matter to you then? Just stay on Minecraft 1.7.10!". It's not as easy as that. Some mods stay and keep updating 1.7.10 but others continue updating - this means that if I want MC Helicopters and Securitycraft, I would have to use an old version of Securitycraft. If there was just one universal version of Minecraft for mods, that would solve everything, but of course that doesn't exist.
Also, you mention that the Windows 10 Edition is made by another team - what's even the point of it? Performance you say?...I doubt that C would bring that much more performance, but even if it did you would be losing so much of what the PC edition has that it wouldn't be worth it. I see it as a waste of time developing the Windows 10 Edition when the PC Edition is lacking innovation. It also seems that Microsoft is trying to get some more corporate profit from Minecraft in this way, releasing a Windows 10 Edition. Why Windows 10 over all other versions of Windows?
@TheDarkNinja10:
What new mobs? You mean the zombie and skeleton? Yeah...no. Mods have provided more mobs and creativity made by developers for free, in their spare time, and here goes Mojang adding insignificant mobs.
New biomes? I haven't heard of any new biomes since 1.7.10.
New mechanics? Is that when they ruined combat? Well then.
"I think it's stupid to be complaining about the updates because they don't listen" Well, they may have control of the development, but they can't control if we play the game or not. Besides, it's not stupid to complain about a company not listening to its customers. A good company listens to its customers, but when a company like Mojang doesn't do that then that's when it starts losing players.
Personally my 'ideal' minecraft would have stuff that encourages exploration
- so I'd prefer MORE temples/building/dungeons etc (although I DON'T like the Mansion idea.. I'd prefer if it was underground & more 'dungeon-esque)..
...MORE (mini) bosses...
More Mobs (hostile & peaceful/tamable)
& more Crafting oppotunities
I'd also like more creativity blocks... for example having blocks that had all variations of stairs/slabs etc.. not like Granite having just the one block style
And I'd also like to have cross platform playability.. meaning those on android can join PC servers, which can join Xbox etc etc.. basically anyone on any system can joins together & play with each other no matter where they are
Based on your criteria you'd want a version before official release, when Mushroom Islands were added, although they are rare enough that it is unlikely you'll come across one unless you do a lot of exploration, particularly ocean-based (due to the size of oceans prior to 1.7 they were actually fairly common as a percentage of landmass, but very scattered). After that you'd want to go no later than 1.1 if you don't want jungles, which IMO have been around long enough to be considered a "classic" biome; all the other "new" biomes were not added for 5 more versions (and Beta did have "rainforest" and "savanna" biomes, just not with the trees we have now).
Also, if you don't mind using mods you can use a mod like Terrain Control or Climate Control to choose which biomes you want and the sizes of landmasses and oceans, or even replicate the terrain generation of an older version while still having features from the current version (depending on just what features you'd rather not have). At least some, like the new stone types, can be disabled so the only way you'll get them is by intentionally crafting them; likewise, no mesa biomes means no stained clay unless, again, you craft it. Structures can likewise be turned off when creating a new world in pretty much every version that has had them (only all or none prior to 1.8. Dungeons still generate since they are generated separately, though they are basically a "classic" feature as they were added in InfDev). Some features can also be altered without using mods by using resource packs, loot tables, command blocks, and more in 1.12.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
You're right here. That said, Mojang causing problems for the modded Community is nothing new.
Mojang obfuscates their game code. Basically, they replace all of the human readable function names with numbers so humans can't easily figure out what the code is doing. Functions like onBlockBreak() become 18644868(). That means the modded Community needs to reverse-engineer the code before Forge can even think about updating. Forge currently has a fairly sizable team that goes over the game code every new update to release to modders. If Mojang simply released their unobfuscated code, it would make the lives of the Forge team a lot easier.
Mojang also has a history of adding things that make is more difficult for modders to mod the game. Every major release before 1.10 has had something that took hundreds of hours for big mods to get over.
1.3 split the server-side code and the client-side code. This means every mod had to overhaul their mod and split it into two pieces.
1.4 changed something major, I forget what.
1.5 switched from texture sheets to individual textures. This meant re-writing the rendering engine of most mods.
1.6 added the resource pack system, which required yet another overhaul of how mods handles textures, as well as sounds and language files.
1.7 overhauled the networking code and changed how entities were processed
1.8 required all blocks to use a long JSON file that defined it's model, hardness and other properties. The old way Forge did it was quite a bit simpler.
1.9 overhauled a good chunk of game code, including a lot of the rendering engine.
In other words, Mojang not being nice to the modded community is nothing new. Microsoft didn't really start the trend.
That's not what I'm saying though. Yes, I know it's not new, but what is new is that Minecraft gets updated from 1.8 to 1.9 to 1.10 so quickly.
Not really:
As you can see, modders were really spoiled by the VERY long delays between 1.7-1.8 and 1.8-1.9; 2015 is the only year since Minecraft was released that did not have any major updates (there were multiple patch updates (1.8.2-1.8.9), which also break mods but do not put as much pressure on updating them because they are mainly bug fixes, which can also be incorporated into mods or Forge itself). 2016 had three major updates, the same as 2013 and actually one less than 2012, which went just 1 1/2 months between 1.1 and 1.2 (which changed the save format and the way chunks are handled).
Also, I disagree that 1.3 made things more difficult with the client-server changes - it actually combined the client and server into one; while I've made all of my mods on the client I have successfully added them to the server jar with no modifications (a few features in one mod would not work properly only because I never designed it for multiplayer support since I primarily mod for myself, which means singleplayer. It works perfectly fine though when I use Minecraft Land Generator to generate a large amount of terrain).
While I did not mention it before my personal "ideal version" would be 1.6, the most recent version that I play on, although when you mod the game enough the version becomes irrelevant and the only difference with updating it current versions would be the additional vanilla features that I did not add in some form, and as far as my gameplay goes I would not use most of them. That aside, until proper customization is added changes to world generation (underground) in 1.7 are the main reason for playing this version in vanilla over any later version, although vanilla 1.6.x does have a quite big flaw - lag from zombie pathfinding, which requires using mods to fix (just installing Forge by itself with no mods will mostly fix it since they patched it).
Note that 1.6.2 and 1.6.4 are essentially the same and 1.6.4 is only more popular with mods because it was the last update released for that version; the only change or bug fix in 1.6.4 was the saving of structure data for when you upgrade to later versions so they remember where things like strongholds were in the old world generator (which is why Mojang recommended running it, not because it was more stable or anything). 1.5 is very similar (the only feature from 1.6 that I really use is the block of coal; I started playing in 1.5.1) and the lack of regional difficulty means that you always get the full experience regardless of how long you have been in an area.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I stand corrected.
I often see this as a complaint, but the thing to remember is that the longer release times of 1.7 and 1.8 were the exceptions, and not the shorter ones we have now. I started playing with 1.2.5, and I recall it being the current version for a few months after I started playing. 1.3 came next, and then it didn't seem like but a few months that a new major version was always coming out again. I can't comment on the pacing before 1.2.5 but I heard they used to be even faster.
It is probably the fear that the PC Java Minecraft will eventually be deprecated (totally or otherwise) because of it, and I honestly would share in that feeling.
I'm aware of some of the advantages of the Windows 10 Edition, but for me, Minecraft starts AND ends with the Java version I have now. Would I like to maybe one day see another Minecraft version? Maybe, but I'd want it to be more akin to a totally new version, ala, Minecraft 2, and not this psuedo side-equivalent that is actually the same game, albeit it performs better (not that I'm against better performance, but mostly irrelevant to me when even my 6 year old CPU [to be fair the video card isn't as old of course] runs the game maxed out render distance anyway...) but is really locked down and less customizable. I don't even really use mods that extensively but still. That totally goes against the nature of PC gaming to me, and while every game on the platform doesn't HAVE to allow everything Minecraft does, the fact that it has from the start, and then started closing up shop, means I won't be moving from the Java version to the Windows 10 version (let alone I'm not even on Windows 10 but rather Windows 7, but that's another matter). Part of it could also be because I've invested so much into my current world too though.