I have been trying to get this concept up and running for the past 2 years and I need to know from the community whether or not this is a good idea and would you play on it? I plan to have it running in creative mode where everyone can battle each other in planes. Im tired right now so im sorry if my writing is weird but i just need to know if anyone likes the concept.
Well, it's a great concept and I'd like to see it in action, but there are a few problems.
First of all, you may want to consider the expansion packs for MC Heli, since the expansion system for MC Heli is unique in the way of actually modifying mod folders.
Second, I have found that if a client has a different config setting for the amount of damage a vehicle deals than a server, MC Heli uses the client's config. This means that if a Hind configuration file on a server had a default damage output of 500 (not accurate) and the client configuration had a setting of 189000, the Hind from that client would deal that much damage. The mod creator has not addressed this though, and hasn't been active since last year.
Otherwise, I'm all for it! To fix the issues above, the best solution would probably be a modpack launcher that downloads the expansion packs and configuration files every time the client launches.
I have been trying to get this concept up and running for the past 2 years and I need to know from the community whether or not this is a good idea and would you play on it? I plan to have it running in creative mode where everyone can battle each other in planes. Im tired right now so im sorry if my writing is weird but i just need to know if anyone likes the concept.
Well, it's a great concept and I'd like to see it in action, but there are a few problems.
First of all, you may want to consider the expansion packs for MC Heli, since the expansion system for MC Heli is unique in the way of actually modifying mod folders.
Second, I have found that if a client has a different config setting for the amount of damage a vehicle deals than a server, MC Heli uses the client's config. This means that if a Hind configuration file on a server had a default damage output of 500 (not accurate) and the client configuration had a setting of 189000, the Hind from that client would deal that much damage. The mod creator has not addressed this though, and hasn't been active since last year.
Otherwise, I'm all for it! To fix the issues above, the best solution would probably be a modpack launcher that downloads the expansion packs and configuration files every time the client launches.
Thank you for the idea! I appreciate the suggestions