I have Talk set to Enter and, it's a bit weird, but I have Inventory set to I. When I first played, I had a bit of difficulty remembering what key it was, so I changed it to something I'd remember. I could change it back, but frankly it's habit now.
All the others are set to default as they don't bother me at all the way they are. Even Q. (It's not hard to avoid hitting it, people!)
The Q on my home keyboard auto-presses in some programs. I've noticed it a lot more in GTA, where the radio suddenly comes on for no definable reason, but it's also happened in Minecraft so I remapped it elsewhere.
Very. But in my defense, I didn't come up with those movement keys, I've just been using them forever... (of course, that goes way back to the days (back in the mists of time) when we're just talking about keyboard controls, not keyboard/mouse combos )
But aside from being non-standard (in my world), WASD just seems really awkward - unless you use the "wrong" fingers on the keys, which would just make everything else weird...? Like, FDGS (or FRDG) seems like it would be a more comfortable arrangement for the right-handed folks...
(as far as other settings go, I only play single-player, so no opinions on the best chat key; I have accidentally hit "Q" on occaision (generally in an unexpected combat situation, when i'm going for the "1" (sword) and miss), never catastrophically but after this thread I think I may just change it to something out-of-the-way like "Z" to be safe. )
Ring finger on A, middle on W, pointer on D. You don't need to press forward and backward at the same time, so to go back just move your middle finger back in line with your other fingers, and its much more intuitive than having forward and backward be left and right of each other.
Also, pinky on shift and thumb on space. E is great for inventory because you can just reach up with your pointer instead of across the keyboard.
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The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
Despite playing a lot of other PC games for far longer than Minecraft has been around, I strangely haven't reconfigured Minecraft to be similar to common configurations used by most other first/third person games. Meaning, I haven't changed sprinting to shift nor moved crouch from shift to control.
While I mostly use the default controls, there are two necessary changes I find necessary.
The first is that I rebind sprint to R. Shift is already used for sneaking and crouching, and unlike in other games, I use (and remain holding) it a lot more in this game than in others, so having it on a larger and closer key to movement is nicer than rebinding it to control. This is one reason I would have very high difficulty going back to versions that don't offer a dedicated key bind for sprinting. It's a major lack of a quality of life feature for me.
The second thing I do is unbind Q because I almost never (if never) have a reason to want to drop whatever I'm holding, and as someone else said, having it so close to the movement keys is a bad idea for me. Likewise, going back to versions old enough don't even allow for unbinding this, but this one I can at least rebind to some key out of the way (usually P or something).
For the most part, I use default controls with those two changes. There's some other rebinds I sometimes do, but they usually relate to mods, such as unbinding OptiFine's zoom from control in worlds where I don't want that feature, or unbinding Iris' shader reload feature from R. Even if I didn't use R for sprinting, I'd find it to be a terrible default for the same reason I find the drop item being on Q bad; why is a feature you likely aren't using regularly during play so close to commonly used keys? That's a very strange default key bind on the part of Iris, especially since the other key binds it adds are a ways away. It always catches me when I add it and go to run the first time and my chunks just re-render as though I pressed F3 + A. And if you ever remove Iris and later add it again, the configuration doesn't get saved apparently (why not?) because it resets the default key binds for you when you add it again.
guys it it normal that i right click to attack and left click to place blocks and i use shift to sprint and f to crouch?
Whether it's normal or not is irrelevant. Does it work for you?
The norm is probably the defaults, or just a minor alteration of them, and I would say yours is. Your mouse buttons are inverted, shift to sprint is normal in other games, and crouch being moved from control (in other games) to some other key closer to the WASD movement keys is also somewhat typical. So I would at least say that it's not wildly abnormal.
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"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
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Same here!
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The Q on my home keyboard auto-presses in some programs. I've noticed it a lot more in GTA, where the radio suddenly comes on for no definable reason, but it's also happened in Minecraft so I remapped it elsewhere.
I support this, this, and this. And this now. Also this.
Very.
But aside from being non-standard (in my world), WASD just seems really awkward - unless you use the "wrong" fingers on the keys, which would just make everything else weird...? Like, FDGS (or FRDG) seems like it would be a more comfortable arrangement for the right-handed folks...
(as far as other settings go, I only play single-player, so no opinions on the best chat key; I have accidentally hit "Q" on occaision (generally in an unexpected combat situation, when i'm going for the "1" (sword) and miss), never catastrophically but after this thread I think I may just change it to something out-of-the-way like "Z" to be safe.
Ring finger on A, middle on W, pointer on D. You don't need to press forward and backward at the same time, so to go back just move your middle finger back in line with your other fingers, and its much more intuitive than having forward and backward be left and right of each other.
Also, pinky on shift and thumb on space. E is great for inventory because you can just reach up with your pointer instead of across the keyboard.
The Lockheed SR-71 Blackbird would be able to cross the entire Minecraft world in just shy of 17 hours.
I dunno, I feel I'm weird, but this has worked for me:
Change Perspective - R (I dunno, is changing to 3rd person cheating?)
Sprint - X
Chat - TAB
View Players - NUM+
Otherwise, the keys are default.
guys it it normal that i right click to attack and left click to place blocks and i use shift to sprint and f to crouch?
Despite playing a lot of other PC games for far longer than Minecraft has been around, I strangely haven't reconfigured Minecraft to be similar to common configurations used by most other first/third person games. Meaning, I haven't changed sprinting to shift nor moved crouch from shift to control.
While I mostly use the default controls, there are two necessary changes I find necessary.
The first is that I rebind sprint to R. Shift is already used for sneaking and crouching, and unlike in other games, I use (and remain holding) it a lot more in this game than in others, so having it on a larger and closer key to movement is nicer than rebinding it to control. This is one reason I would have very high difficulty going back to versions that don't offer a dedicated key bind for sprinting. It's a major lack of a quality of life feature for me.
The second thing I do is unbind Q because I almost never (if never) have a reason to want to drop whatever I'm holding, and as someone else said, having it so close to the movement keys is a bad idea for me. Likewise, going back to versions old enough don't even allow for unbinding this, but this one I can at least rebind to some key out of the way (usually P or something).
For the most part, I use default controls with those two changes. There's some other rebinds I sometimes do, but they usually relate to mods, such as unbinding OptiFine's zoom from control in worlds where I don't want that feature, or unbinding Iris' shader reload feature from R. Even if I didn't use R for sprinting, I'd find it to be a terrible default for the same reason I find the drop item being on Q bad; why is a feature you likely aren't using regularly during play so close to commonly used keys? That's a very strange default key bind on the part of Iris, especially since the other key binds it adds are a ways away. It always catches me when I add it and go to run the first time and my chunks just re-render as though I pressed F3 + A. And if you ever remove Iris and later add it again, the configuration doesn't get saved apparently (why not?) because it resets the default key binds for you when you add it again.
Whether it's normal or not is irrelevant. Does it work for you?
The norm is probably the defaults, or just a minor alteration of them, and I would say yours is. Your mouse buttons are inverted, shift to sprint is normal in other games, and crouch being moved from control (in other games) to some other key closer to the WASD movement keys is also somewhat typical. So I would at least say that it's not wildly abnormal.
"'Tis foolishness! If all were so easy, why, none would suffer in this world!"
If you're having performance concerns with Minecraft, I hope this may prove useful.
A retrospective of the most important game to me (or, a try to stay awake while I never stop talking about something challenge).
I bind my sneak key to a side button on my mouse and bind shift for sprinting. I know it sounds weird but its how I play.
typical wasd for movement / capslock for sprint / tab for sneak / q + e swapped
-the south galaxy has been shattered, by a super saiyan