Killing villagers makes the golems angry, but doesn't affect breeding. Letting villagers die, without actually killing them by your own hand (or bow or potion pr TNT), makes them stop breeding for three minutes. Subsequent deaths reset the timer, the penalty is not cumulative.
Killing villager will minus the popularity by -2, if a player has -15 popularity or less, iron golems of that village will become aggressive to that player.
It seems there is some difference of opinion here.
IronMagnus ...makes them stop breeding for three minutes...
After killing unwanted villagers, I still see hearts from some villagers. Is this still true?
mrbrianweldon: ...makes any nearby villagers angry and less likely to make trades or farm.
I've never had them completely refuse to trade. You can always buy something with emeralds to get other trades re-started.
skylord_wars: Killing villager will minus the popularity by -2, if a player has -15 popularity.
I've never seen any reference to player popularity. Do you have a link for this information. How does popularity affect breeding.
As for me, I've been feeding villagers 3 bread each to get after killing useless villagers to get breeding started again. IronMagnus your answer closest matches my question and I remember that change from MC 1.6, But I can not verify that it's still true. Can you?
Opinion: In case you wonder how I feel about the new villagers, (I knew you were:) Cartographers breed WAY too often. Librarians and Cartographers both breed 8.3% of the time. Librarians used to be more than 16%... Nitwits should breed less or be removed.
Rollback Post to RevisionRollBack
Please actually read posts before responding, so you don't end up looking stewped.
You know it occurs to me my efforts at re-feeding the villagers, may just be using up the 3 minutes it would take for breeding to re-start. Will have to experiment.
Rollback Post to RevisionRollBack
Please actually read posts before responding, so you don't end up looking stewped.
Thanks for the link. There is nothing in that post that ties popularity to breeding or willingness, whole village popularity refers to iron golem hostility.
As for killing a villager "If a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes."
This badly worded sentence seems to say.
If villager dies, within 16 blocks of a player by one of the following methods, village mating will stop for 3 minutes.
1. Non-Mob (Is this death by lava, fall damage etc. ?)
2. Non-Player source of death that is not the player. (Would this be a distant player with a bow or something?)
3. Monster (This part is clear.)
Part 2, non-player source, seems to imply that, I CAN axe a villager without affecting breeding, it just pisses of nearby iron golems.
My observations:
I tried lava on the floor and breeding stopped.
I axe villagers and I still see hearts coming from other villagers.
After trading and seeing stars, the villager is willing to breed again.
After a careful read, is that what you get out of that?
Rollback Post to RevisionRollBack
Please actually read posts before responding, so you don't end up looking stewped.
Killing villagers makes any nearby villagers angry and less likely to make trades or farm. Doesn't particularly affect breeding. Better to lava or sufficate them as other villagers won't anger.
Killing villagers doesn't make them "less like to trade"
It seems there is some difference of opinion here.
IronMagnus ...makes them stop breeding for three minutes...
After killing unwanted villagers, I still see hearts from some villagers. Is this still true?
You need to read more closely. I never said that. In fact, I said just the opposite: killing them makes the golems angry, but does not affect breeding. Letting villagers die, without actually killing them yourself, is what makes them stop breeding. There is a difference.
Thanks for the link. There is nothing in that post that ties popularity to breeding or willingness, whole village popularity refers to iron golem hostility.
That's because popularity doesn't affect breeding.
As for killing a villager "If a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes."
This badly worded sentence seems to say.
If villager dies, within 16 blocks of a player by one of the following methods, village mating will stop for 3 minutes.
1. Non-Mob (Is this death by lava, fall damage etc. ?)
2. Non-Player source of death that is not the player. (Would this be a distant player with a bow or something?)
3. Monster (This part is clear.)
Part 2, non-player source, seems to imply that, I CAN axe a villager without affecting breeding, it just pisses of nearby iron golems.
My observations:
I tried lava on the floor and breeding stopped.
I axe villagers and I still see hearts coming from other villagers.
After trading and seeing stars, the villager is willing to breed again.
After a careful read, is that what you get out of that?
It seems to say that if a mob kills a villager, breeding will shut down regardless of how near or far a player is. Otherwise, (like if it's due to fall damage or lava or whatnot) then breeding only stops if it happens while a player is nearby.
Does Killing villagers still have a negative impact on breeding?
I was under the impression they used to but seem to have no effect now.
Killing villagers makes the golems angry, but doesn't affect breeding. Letting villagers die, without actually killing them by your own hand (or bow or potion pr TNT), makes them stop breeding for three minutes. Subsequent deaths reset the timer, the penalty is not cumulative.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Killing villager will minus the popularity by -2, if a player has -15 popularity or less, iron golems of that village will become aggressive to that player.
It seems there is some difference of opinion here.
IronMagnus ...makes them stop breeding for three minutes...
After killing unwanted villagers, I still see hearts from some villagers. Is this still true?
mrbrianweldon: ...makes any nearby villagers angry and less likely to make trades or farm.
I've never had them completely refuse to trade. You can always buy something with emeralds to get other trades re-started.
skylord_wars: Killing villager will minus the popularity by -2, if a player has -15 popularity.
I've never seen any reference to player popularity. Do you have a link for this information. How does popularity affect breeding.
As for me, I've been feeding villagers 3 bread each to get after killing useless villagers to get breeding started again. IronMagnus your answer closest matches my question and I remember that change from MC 1.6, But I can not verify that it's still true. Can you?
Opinion: In case you wonder how I feel about the new villagers, (I knew you were:) Cartographers breed WAY too often. Librarians and Cartographers both breed 8.3% of the time. Librarians used to be more than 16%... Nitwits should breed less or be removed.
You know it occurs to me my efforts at re-feeding the villagers, may just be using up the 3 minutes it would take for breeding to re-start. Will have to experiment.
See this explanation for why villager deaths can effect your ability to trade and golems attacking you:
http://minecraft.gamepedia.com/Village#Popularity
That is only if you are killing them directly. If a villager dies indirectly the other villagers will get sad and won't breed for 3 minutes.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Thanks for the link. There is nothing in that post that ties popularity to breeding or willingness, whole village popularity refers to iron golem hostility.
As for killing a villager "If a villager dies to a non-mob, non-player source while a player is within 16 blocks, or if a monster kills a villager, then no villager in the village will mate for approximately 3 minutes."
This badly worded sentence seems to say.
If villager dies, within 16 blocks of a player by one of the following methods, village mating will stop for 3 minutes.
1. Non-Mob (Is this death by lava, fall damage etc. ?)
2. Non-Player source of death that is not the player. (Would this be a distant player with a bow or something?)
3. Monster (This part is clear.)
Part 2, non-player source, seems to imply that, I CAN axe a villager without affecting breeding, it just pisses of nearby iron golems.
My observations:
I tried lava on the floor and breeding stopped.
I axe villagers and I still see hearts coming from other villagers.
After trading and seeing stars, the villager is willing to breed again.
After a careful read, is that what you get out of that?
Killing villagers doesn't make them "less like to trade"
You need to read more closely. I never said that. In fact, I said just the opposite: killing them makes the golems angry, but does not affect breeding. Letting villagers die, without actually killing them yourself, is what makes them stop breeding. There is a difference.
Also, it's just "Magus" -- there is no "n".
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
That's because popularity doesn't affect breeding.
It seems to say that if a mob kills a villager, breeding will shut down regardless of how near or far a player is. Otherwise, (like if it's due to fall damage or lava or whatnot) then breeding only stops if it happens while a player is nearby.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.