Okay, I am not like most minecrafters. I dont cave dive, I dig out 9x9 tunnels, I surround my house and village with huge walls made blocks and iron bars. My doors to the walls are iron with stone buttons so zombies cant knock them down, and its fully lite up. In the center of tone is a mining shaft hand build, I have a ton of farms, iron golem guards in the city, fishing spot, inwall boat port with movable walls, and everything you can need.
However I have one tiny issue, my town's area is 90% desert, and 10% frost. Because of this, hoards of zombie husks are outside of my walls. There ragged clothes protect them from burning up in the sunlight like normal zombies. I do everything within my walls, the problem keeps getting worse so I take time out of my way, go out and kill husks but they keep returning.
Without me to kill them, I have no way for them to die or despawn. I cant think of any mod traps, so I built guard towers amount my wall to snipe them with bow and arrow, however even that is taking far too long. I am not good with making potions to help kill them off, and I only know basic redstone for traps. What do I do guys?
So, how do I deal with the Zombie Husk problem? It seems theres too many to deal with, I dont explore, I got everything I need within my city walls, but I want to explore more of my desert and set up outposts, but the hoards of zombies make that diffcult for me without cheating. What to I do?
Pics of my wall's around my town to give you an idea of how I set up my walls.
If you just want some room to operate and don't necessarily feel a need to kill them all the time, set up an outer perimeter with a lava moat. You can either install a basic well-lit tunnel that goes underneath (so that there are no possible ways to traverse above the moat), or you can install a simple trapdoor bridge with a 2-lever system (flip the lever on one side to form the bridge so you can cross, then flip the lever on the other side to unform it). If you elect to attempt the latter, you'll probably want to build a relatively small entryway that makes it impossible for the undesireables to climb up on the structure to access the bridge infrastructure.
If lava isn't your thing, you can flood a large enough area surrounding your base that mobs cannot spawn around you or can only spawn in a very limited fashion. Mobs will start spawning 24 blocks away from you and will continue spawning all the way out to 128 blocks from you.
If water isn't your thing either, you will have to cover every single block in a similar area as you would flooding with blocks mobs cannot spawn on--bottom slabs, upright stairs, leaves, glass (keep in mind that mobs can still spawn on the spawnable blocks the glass is placed on so their feet are buried in glass), and so on.
If you're 100% happy with your build in the area and don't want to change a single thing, reduce your render distance somewhere below 10. Mobs will start spawning less the further below 10 you go. This will, of course, impact mob grinders that use natural spawning to generate mobs.
I dont want lava as I lure wild pigs to my town and rather them not fall in lava.
> flood a large enough area surrounding your base
Flooding a DESERT isnt gonna work for me. I dont wanna ruin that with sand, glass, or water/lava
I was thinking about having a gap in my wall and some mod trap they could walk into wanting to get in, any ideas for that?
EDIT: Side note: My mining shafts already have railway systems that lead MILES out to a water outpost near a huge forest. I could do shorter routes, but I want a way to kill these Husks and not simply avoid them,
dig out a moat pit around the outside of your walls. It cannot be any wider than 12 blocks, but you might want to elect for a lower width (between 6 and 9 or so). Dig it deep enough to kill or seriously soften the zombies, depending on if you want just outright kills or rare drops/xp orbs. Cover over the pit with a layer of soul sand (it represents, aesthetically, the debris and body parts littering the battlefield).
Next, install the machinery for a shifting-floor piston pusher (functionally, last I heard soul sand still works for this contraption). You may need to rework your walls to fit that side of the pusher's machinery. These pushers also have a little bit of height to them, you could probably cover them up with more soul sand and blend the rise into the natural topography of the terrain around your base so you never actually see the redstone/machinery stuff. This may mean you need to lower the shifting floor and thus the killing pit (so the machinery doesn't stick out too high), forming a bit of a "dry moat". If you don't minde a few stragglers/survivors to play with, you could form little hillocks and mounds on top of the shifting floor that would not get moved when the pistons do their work. This would lower the effectiveness of the trap but would probably add some character to the build.
Finally, to bait the trap and thus attract the zombie horde, you could keep a garrison of "archers" on the walls. These could be fletcher villagers you separate out from your villager breeder rejects, or you could just use any old villagers as a representation of the general citizenry pitching in to save their homes. Villagers don't show as holding anything, though, so you'd have to pretend pretty hard for this. Just remember to lock them into place with gates or some other door-type they won't open, otherwise they could potentially escape and disarm the trap.
Alternatives to the archer idea would include despotic displays of caged criminals/prisoners, which you might be able to pull off with freestanding "light pole" cages (one fence pole going up 2 blocks for the villager to stand on, with fences completely surrounding him.) If you're not averse to using commands, you could probably do some villager crucifixes using noai and nogravity stuff but you probably wouldn't really be able to pull this off legit in survival. On the friendlier side of things, you could embed "mini builds" into the killing field area--unfortunate civilians trapped by the horde with no way out, valiant heroes on a hillock desperately trying to fight their way to the gates (or just to hold out until a rescue sallies forth), etc.
My suggestion would be to make a new outer wall that is about 20-25 blocks farther out from your current wall. Once the zombies are more than 32 blocks from you they will despawn naturally. Also the zombies will likely be far enough away that they won't be attracted to your villagers. From your pics you look like a pretty creative person. I'm sure you'll find a way to light up and decorate the new space to your liking. Just don't let the villagers out into the new space.
My suggestion would be to make a new outer wall that is about 20-25 blocks farther out from your current wall. Once the zombies are more than 32 blocks from you they will despawn naturally. Also the zombies will likely be far enough away that they won't be attracted to your villagers. From your pics you look like a pretty creative person. I'm sure you'll find a way to light up and decorate the new space to your liking. Just don't let the villagers out into the new space.
I already have extended my space, I made a run for it from the end point off my wall and nerd poled lite it up, ran again, then quickly made walls before lighting it up. That area im making mod traps. I left a opening with a piston, so thye walk in, fall down 2 blocks and current its an arrow trap with hoppers under it. Since i can collect the arrows its useful, and the room under it has chests for the hoppers and storage for extra stuff/ Idk if i can do something better
I already have extended my space, I made a run for it from the end point off my wall and nerd poled lite it up, ran again, then quickly made walls before lighting it up. That area im making mod traps. I left a opening with a piston, so thye walk in, fall down 2 blocks and current its an arrow trap with hoppers under it. Since i can collect the arrows its useful, and the room under it has chests for the hoppers and storage for extra stuff/ Idk if i can do something better
Instead of the arrow trap I would just use a drowning trap, never runs out of ammo and kills everything.
Instead of the arrow trap I would just use a drowning trap, never runs out of ammo and kills everything.
Yeah but the arrow trap I can trigger myself, then again I guess I could set up water-blocks above pistons and trigger it....interesting idea. Still, arrow trap seems rather cool...I was thinking lava trap, aka them falling though 1 layer or lava thats kept up somehow though game glitches but I dont think that would work after the last few updates.
The extended part of myt town is all lite up, and i dont plan to have villagers in there yet, im building mod traps using parts of the wall. Those areas are then waled off inside the city walls with smaller walls, so if something goes wrong my city wont go to. Locked city sections is very useful
My only issue is, how can i get their attention so farits a 2 block drop after the shutting opening, and 1 missing block so they can see me. Bars dont seem to work nor does glass. I think i might set a piston to move one block and then put it back after they see me.
sidenote: Anyclue what I can use for nonpath ways area of ground? i had sand but i didnt like it too much, i used sandstone as paths but now its everywhere....any clues what would go goodwith my town?
sidenote: Anyclue what I can use for nonpath ways area of ground? i had sand but i didnt like it too much, i used sandstone as paths but now its everywhere....any clues what would go goodwith my town?
Wooden planks, known as "corduroy". I'd recommend spruce.
Okay, I am not like most minecrafters. I dont cave dive, I dig out 9x9 tunnels, I surround my house and village with huge walls made blocks and iron bars. My doors to the walls are iron with stone buttons so zombies cant knock them down, and its fully lite up. In the center of tone is a mining shaft hand build, I have a ton of farms, iron golem guards in the city, fishing spot, inwall boat port with movable walls, and everything you can need.
However I have one tiny issue, my town's area is 90% desert, and 10% frost. Because of this, hoards of zombie husks are outside of my walls. There ragged clothes protect them from burning up in the sunlight like normal zombies. I do everything within my walls, the problem keeps getting worse so I take time out of my way, go out and kill husks but they keep returning.
Without me to kill them, I have no way for them to die or despawn. I cant think of any mod traps, so I built guard towers amount my wall to snipe them with bow and arrow, however even that is taking far too long. I am not good with making potions to help kill them off, and I only know basic redstone for traps. What do I do guys?
So, how do I deal with the Zombie Husk problem? It seems theres too many to deal with, I dont explore, I got everything I need within my city walls, but I want to explore more of my desert and set up outposts, but the hoards of zombies make that diffcult for me without cheating. What to I do?
Pics of my wall's around my town to give you an idea of how I set up my walls.
If you just want some room to operate and don't necessarily feel a need to kill them all the time, set up an outer perimeter with a lava moat. You can either install a basic well-lit tunnel that goes underneath (so that there are no possible ways to traverse above the moat), or you can install a simple trapdoor bridge with a 2-lever system (flip the lever on one side to form the bridge so you can cross, then flip the lever on the other side to unform it). If you elect to attempt the latter, you'll probably want to build a relatively small entryway that makes it impossible for the undesireables to climb up on the structure to access the bridge infrastructure.
If lava isn't your thing, you can flood a large enough area surrounding your base that mobs cannot spawn around you or can only spawn in a very limited fashion. Mobs will start spawning 24 blocks away from you and will continue spawning all the way out to 128 blocks from you.
If water isn't your thing either, you will have to cover every single block in a similar area as you would flooding with blocks mobs cannot spawn on--bottom slabs, upright stairs, leaves, glass (keep in mind that mobs can still spawn on the spawnable blocks the glass is placed on so their feet are buried in glass), and so on.
If you're 100% happy with your build in the area and don't want to change a single thing, reduce your render distance somewhere below 10. Mobs will start spawning less the further below 10 you go. This will, of course, impact mob grinders that use natural spawning to generate mobs.
> set up an outer perimeter with a lava moat.
I dont want lava as I lure wild pigs to my town and rather them not fall in lava.
> flood a large enough area surrounding your base
Flooding a DESERT isnt gonna work for me. I dont wanna ruin that with sand, glass, or water/lava
I was thinking about having a gap in my wall and some mod trap they could walk into wanting to get in, any ideas for that?
EDIT: Side note: My mining shafts already have railway systems that lead MILES out to a water outpost near a huge forest. I could do shorter routes, but I want a way to kill these Husks and not simply avoid them,
Well, here's an idea...
dig out a moat pit around the outside of your walls. It cannot be any wider than 12 blocks, but you might want to elect for a lower width (between 6 and 9 or so). Dig it deep enough to kill or seriously soften the zombies, depending on if you want just outright kills or rare drops/xp orbs. Cover over the pit with a layer of soul sand (it represents, aesthetically, the debris and body parts littering the battlefield).
Next, install the machinery for a shifting-floor piston pusher (functionally, last I heard soul sand still works for this contraption). You may need to rework your walls to fit that side of the pusher's machinery. These pushers also have a little bit of height to them, you could probably cover them up with more soul sand and blend the rise into the natural topography of the terrain around your base so you never actually see the redstone/machinery stuff. This may mean you need to lower the shifting floor and thus the killing pit (so the machinery doesn't stick out too high), forming a bit of a "dry moat". If you don't minde a few stragglers/survivors to play with, you could form little hillocks and mounds on top of the shifting floor that would not get moved when the pistons do their work. This would lower the effectiveness of the trap but would probably add some character to the build.
Finally, to bait the trap and thus attract the zombie horde, you could keep a garrison of "archers" on the walls. These could be fletcher villagers you separate out from your villager breeder rejects, or you could just use any old villagers as a representation of the general citizenry pitching in to save their homes. Villagers don't show as holding anything, though, so you'd have to pretend pretty hard for this. Just remember to lock them into place with gates or some other door-type they won't open, otherwise they could potentially escape and disarm the trap.
Alternatives to the archer idea would include despotic displays of caged criminals/prisoners, which you might be able to pull off with freestanding "light pole" cages (one fence pole going up 2 blocks for the villager to stand on, with fences completely surrounding him.) If you're not averse to using commands, you could probably do some villager crucifixes using noai and nogravity stuff but you probably wouldn't really be able to pull this off legit in survival. On the friendlier side of things, you could embed "mini builds" into the killing field area--unfortunate civilians trapped by the horde with no way out, valiant heroes on a hillock desperately trying to fight their way to the gates (or just to hold out until a rescue sallies forth), etc.
Here's my little demo of a lava moat. The lava really only needs to be below the trap door.
My suggestion would be to make a new outer wall that is about 20-25 blocks farther out from your current wall. Once the zombies are more than 32 blocks from you they will despawn naturally. Also the zombies will likely be far enough away that they won't be attracted to your villagers. From your pics you look like a pretty creative person. I'm sure you'll find a way to light up and decorate the new space to your liking. Just don't let the villagers out into the new space.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
I already have extended my space, I made a run for it from the end point off my wall and nerd poled lite it up, ran again, then quickly made walls before lighting it up. That area im making mod traps. I left a opening with a piston, so thye walk in, fall down 2 blocks and current its an arrow trap with hoppers under it. Since i can collect the arrows its useful, and the room under it has chests for the hoppers and storage for extra stuff/ Idk if i can do something better
Instead of the arrow trap I would just use a drowning trap, never runs out of ammo and kills everything.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
Yeah but the arrow trap I can trigger myself, then again I guess I could set up water-blocks above pistons and trigger it....interesting idea. Still, arrow trap seems rather cool...I was thinking lava trap, aka them falling though 1 layer or lava thats kept up somehow though game glitches but I dont think that would work after the last few updates.
The extended part of myt town is all lite up, and i dont plan to have villagers in there yet, im building mod traps using parts of the wall. Those areas are then waled off inside the city walls with smaller walls, so if something goes wrong my city wont go to. Locked city sections is very useful
My only issue is, how can i get their attention so farits a 2 block drop after the shutting opening, and 1 missing block so they can see me. Bars dont seem to work nor does glass. I think i might set a piston to move one block and then put it back after they see me.
sidenote: Anyclue what I can use for nonpath ways area of ground? i had sand but i didnt like it too much, i used sandstone as paths but now its everywhere....any clues what would go goodwith my town?
Wooden planks, known as "corduroy". I'd recommend spruce.
If you have found a mesa maybe try red sand, red sandstone, or hardened clay.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
using red sandstone for it....