Forests and many other biomes are oftenly just tiny. So tiny, that even in Large Biomes mode you can see through the longest path of the biome if you just stand at one end of it.
But Extreme Hills and Oceans are not only ludicrously large, so large that when one of them occurs somewhere they usually cover the entire space of a 4/4 Map, but they also have a dozen of pointless sub-biomes each that all look the same and there are almost never any interesting spots in the entire biome and thus the entire map, since they are so oversized.
I used to like finding a particularly high up spot and building my house there, but unfortunately Extreme Hills don't look like hills anymore at all, but only like uniform spikes and tiny floating clusters. It's just ugly...
I typically find that my worlds are absolutely overrun by forests. Endor has nothing on the minecraft worlds I generate...I finally got curious enough to fly creative through one of my old, abandoned 1.8 worlds and it had close to 400k blocks of Forest biome around spawn.
I've gotten to a point now where if I spawn in a forest I just delete the world and try again.
I typically find that my worlds are absolutely overrun by forests. Endor has nothing on the minecraft worlds I generate...I finally got curious enough to fly creative through one of my old, abandoned 1.8 worlds and it had close to 400k blocks of Forest biome around spawn.
I've gotten to a point now where if I spawn in a forest I just delete the world and try again.
Exact opposite for me.Forests, especially large ones are extremely rare.
I typically find that my worlds are absolutely overrun by forests. Endor has nothing on the minecraft worlds I generate...I finally got curious enough to fly creative through one of my old, abandoned 1.8 worlds and it had close to 400k blocks of Forest biome around spawn.
I've gotten to a point now where if I spawn in a forest I just delete the world and try again.
If you're interested in finding seeds for worlds that suit your needs quickly I suggest you read the thread linked in my signature and/or download AmidstExporter.jar, also linked in my signature.
It is not a mod but a Java program that uses the world generator code of the Minecraft.jar you designate to quickly produce a biome map with locations of surface structure, mines, strongholds, slime chunks, and nether fortresses predicted/displayed.
AmidstExporter, when you hit Ctrl-R, generates and displays the biome map for a random world in about 1 to 2 seconds. It doesn't take long to find a world that you like.
Rollback Post to RevisionRollBack
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Oceans are big? Heh, that's why I use AMIDST to find good seeds:
An extremely large, open biome made entirely of water, with underwater relief on the sea floor, such as small mountains and plains, usually including dirt, sand, and clay. There is no maximum limit to the size of oceans.[3] Oceans typically extend under 25,000 blocks in any direction, reaching out to 100,000 in rare circumstances.
That's from an archived Wiki page describing the size of oceans back in 1.6.4 and earlier versions; luckily, continents are similarly big. Back then there were also many complaints about the size of jungles, and how you always spawned in one; however, jungles were no more common or bigger than any other biome (except ice plains and ocean), nor were you more likely to spawn in one (aside from the fact the game tries to avoid spawning you in deserts and oceans).
Similarly, your observation of the size of Extreme Hills is biased; the only biomes which are sized differently are jungles, mesa, mega taiga, and ice plains, which are generated such that they fill entire climate zones; otherwise, any biome more than about 250 blocks across is two or more of the same biome (which is easy when there aren't many common biomes, as is the case for each climate zone). Also, plains biomes often have small forests in them, which are much smaller than full-sized forest biomes, which will be hundreds of blocks across on Large Biomes (these forests also make it impossible to get a plains-only world in Customized; however, such a world would have no trees, or only very rarely along rivers).
Oceans are big? Heh, that's why I use AMIDST to find good seeds:
That's from an archived Wiki page describing the size of oceans back in 1.6.4 and earlier versions; luckily, continents are similarly big. Back then there were also many complaints about the size of jungles, and how you always spawned in one; however, jungles were no more common or bigger than any other biome (except ice plains and ocean), nor were you more likely to spawn in one (aside from the fact the game tries to avoid spawning you in deserts and oceans).
Similarly, your observation of the size of Extreme Hills is biased; the only biomes which are sized differently are jungles, mesa, mega taiga, and ice plains, which are generated such that they fill entire climate zones; otherwise, any biome more than about 250 blocks across is two or more of the same biome (which is easy when there aren't many common biomes, as is the case for each climate zone). Also, plains biomes often have small forests in them, which are much smaller than full-sized forest biomes, which will be hundreds of blocks across on Large Biomes (these forests also make it impossible to get a plains-only world in Customized; however, such a world would have no trees, or only very rarely along rivers).
The Microforests were propably the plains' fault then... So you're saying these giant Extreme Hills biomes were only unfortunate cases of several of them linked together? What about the many sub biomes of extreme hills?
Forests and many other biomes are oftenly just tiny. So tiny, that even in Large Biomes mode you can see through the longest path of the biome if you just stand at one end of it.
But Extreme Hills and Oceans are not only ludicrously large, so large that when one of them occurs somewhere they usually cover the entire space of a 4/4 Map, but they also have a dozen of pointless sub-biomes each that all look the same and there are almost never any interesting spots in the entire biome and thus the entire map, since they are so oversized.
I used to like finding a particularly high up spot and building my house there, but unfortunately Extreme Hills don't look like hills anymore at all, but only like uniform spikes and tiny floating clusters. It's just ugly...
I made a D flip-flop!
Alternatively, if you are using Minecraft 1.8.x
You can use customized worlds to change up the terrain generation.
Here's a well-received preset that attempts to replicate beta terrain.
We also have an entire section dedicated to customized worlds.
Oh, and a website, too.(External website, not MinecraftForums)
I typically find that my worlds are absolutely overrun by forests. Endor has nothing on the minecraft worlds I generate...I finally got curious enough to fly creative through one of my old, abandoned 1.8 worlds and it had close to 400k blocks of Forest biome around spawn.
I've gotten to a point now where if I spawn in a forest I just delete the world and try again.
Exact opposite for me.Forests, especially large ones are extremely rare.
I made a D flip-flop!
If you're interested in finding seeds for worlds that suit your needs quickly I suggest you read the thread linked in my signature and/or download AmidstExporter.jar, also linked in my signature.
It is not a mod but a Java program that uses the world generator code of the Minecraft.jar you designate to quickly produce a biome map with locations of surface structure, mines, strongholds, slime chunks, and nether fortresses predicted/displayed.
AmidstExporter, when you hit Ctrl-R, generates and displays the biome map for a random world in about 1 to 2 seconds. It doesn't take long to find a world that you like.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
Oceans are big? Heh, that's why I use AMIDST to find good seeds:
That's from an archived Wiki page describing the size of oceans back in 1.6.4 and earlier versions; luckily, continents are similarly big. Back then there were also many complaints about the size of jungles, and how you always spawned in one; however, jungles were no more common or bigger than any other biome (except ice plains and ocean), nor were you more likely to spawn in one (aside from the fact the game tries to avoid spawning you in deserts and oceans).
Similarly, your observation of the size of Extreme Hills is biased; the only biomes which are sized differently are jungles, mesa, mega taiga, and ice plains, which are generated such that they fill entire climate zones; otherwise, any biome more than about 250 blocks across is two or more of the same biome (which is easy when there aren't many common biomes, as is the case for each climate zone). Also, plains biomes often have small forests in them, which are much smaller than full-sized forest biomes, which will be hundreds of blocks across on Large Biomes (these forests also make it impossible to get a plains-only world in Customized; however, such a world would have no trees, or only very rarely along rivers).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
The Microforests were propably the plains' fault then... So you're saying these giant Extreme Hills biomes were only unfortunate cases of several of them linked together? What about the many sub biomes of extreme hills?
I made a D flip-flop!