I think something in the stone causes it to slowly turn into dirt, gravel, or the other stone variants.
You can make the stone variants out of nether quartz and cobblestone. Maybe the Nether is made of similar materials that have undergone different kinds of pressures? And slowly, over time, the stone has all turned to netherrack. Same concept with the End. I believe End stone, netherrack, and stone to be all basically the same material that have endured different environmental pressures to become distinct materials. I also think that due to the unique oddities of the overworld, the stone there is partially turning into different materials. Perhaps diorite, andesite, and granite are slowly becoming something like quartz ore. Come to think of it, granite is kind of similar to netherrack... and looking at their textures, the color and texture (including cracks in the rock) are rather similar...
I decided, rather than put a theory or criticise one, that this time I will only put the results of the "Cow-Mooshroom Experiment", and then we can interpret the results in anyway, whether they may help criticise or support a theory, or give us insight into how mobs work:
I decided, rather than put a theory or criticise one, that this time I will only put the results of the "Cow-Mooshroom Experiment", and then we can interpret the results in anyway, whether they may help criticise or support a theory, or give us insight into how mobs work:
What am I looking at here? Something to do with breeding?
I think something in the stone causes it to slowly turn into dirt, gravel, or the other stone variants.
You can make the stone variants out of nether quartz and cobblestone. Maybe the Nether is made of similar materials that have undergone different kinds of pressures? And slowly, over time, the stone has all turned to netherrack. Same concept with the End. I believe End stone, netherrack, and stone to be all basically the same material that have endured different environmental pressures to become distinct materials. I also think that due to the unique oddities of the overworld, the stone there is partially turning into different materials. Perhaps diorite, andesite, and granite are slowly becoming something like quartz ore. Come to think of it, granite is kind of similar to netherrack... and looking at their textures, the color and texture (including cracks in the rock) are rather similar...
Huh, I didn't even think about how nether quartz fits into this. But this still doesn't really answer the question. I'm honestly at a loss here. Pressure isn't really a thing as far as we know, so what makes these materials form? Another observation: The nether has a great abundance of red and yellow (which is a mix of red and green) in it. Nether rack, lava, nether brick, fire, blazes, pigmen, magma cubes, glowstone, I could go on. I think this further supports the Tritron theory as there seem to be a LOT of red tritrons there, some green and very little blue (essentially none). As for why that is, Idk.
What am I looking at here? Something to do with breeding?
The experiment was to see if two different diffusing masses (such as a group of mobs) would eventually become one uniform mass. It is one of the bases of a hypothesis I have been working on (my theory of Evasitism came from this similar experiment). However, the experiment is macroscopic. An interesting thing to try to do is to somehow generalise the results to microscopic processes (if they exist). I won't share the hypothesis now, because I feel that Evasitism and Sufflamism need to be worked on a bit more before I can fully develop the hypothesis. I am also working on the values of Pondity that objects have (I know for a fact that these values exist in the forbidden tome know as The Wiki). The reason I put the experiment results here now, was because of recent discussion involving terrain generation. The reason for that link is because I originally created the experiment (as a thought experiment) to help with my hypothesis, and the current explanation for dirt and gravel patches formed the basis for it.
I'm going to work soon on trying to figure out the amounts of Tritrons in different blocks, but I need your guys' help. Let me know of any interesting interactions between blocks you can think of, like the water/lava interactions, or crafting granite (seriously though, how does adding white and white make pink?).
Despite being one of the DNA's tasks (in real life ) to ' look ' into the species' evolution through the ages,that's not in Minecraft,my explanation gonna make me like a weird bee,but let's consider that you have 2 cows,you left them in a mushroom island that is next to,let's say,18 blocks of grass.Players interfere and breed the pair.Through the generations,and the thousands of years,not a single grass block has ' survived ',there is no ' true ' sunlight in our experiment,our cows' grandsons bred (players interfered as usual) , the closest mob ti the cow in the game that can survive in such conditions is mooshrooms,right?Now,not a single gene has changed in our cow colony . Same would happen with a group of slimes that was transported to the Nether,you won't wake up one day and see them in the shape of Magma Cubes.
The theory is a good proof for :
Mobs not going on an evolution cycle,when conditions don't allow them to stay what they are,like in the example.
Theory interferes(maybe,I don't know) with :
The MDNA,or the DNA theory back there in the first page,as it's one of the DNA's tasks to make the creatures adapt well with their natural surroundings,unless if it's not one of the Minecraft DNA tasks.
I'm honestly at a loss here. Pressure isn't really a thing as far as we know, so what makes these materials form?
I'm not referring to actual pressure. I'm referring to the pressures of the environment, or just something in each environment has changed it to be the way that it is. Perhaps the lava in the Nether and the Void in the End?
As for mobs, I've noticed that a lot of mobs seem to be pretty much immortal until injured. And yet, if the player is any judge, all mobs have to eat something. Unless for some reason the player is different. Which is confusing if nothing else. (Why on earth would the player be different?)
Despite being one of the DNA's tasks (in real life ) to ' look ' into the species' evolution through the ages,that's not in Minecraft,my explanation gonna make me like a weird bee,but let's consider that you have 2 cows,you left them in a mushroom island that is next to,let's say,18 blocks of grass.Players interfere and breed the pair.Through the generations,and the thousands of years,not a single grass block has ' survived ',there is no ' true ' sunlight in our experiment,our cows' grandsons bred (players interfered as usual) , the closest mob ti the cow in the game that can survive in such conditions is mooshrooms,right?Now,not a single gene has changed in our cow colony . Same would happen with a group of slimes that was transported to the Nether,you won't wake up one day and see them in the shape of Magma Cubes.
The theory is a good proof for :
Mobs not going on an evolution cycle,when conditions don't allow them to stay what they are,like in the example.
Theory interferes(maybe,I don't know) with :
The MDNA,or the DNA theory back there in the first page,as it's one of the DNA's tasks to make the creatures adapt well with their natural surroundings,unless if it's not one of the Minecraft DNA tasks.
True, mobs won't change, even over time due to their environment. Or, at least, they used to not. In 1.9, there is a feature that rabbits will take on the color of the biome they are born in about 5% of the time, which is sort of like evolution, although it doesn't really increase their "fitness". I don't think evolution exists, no.
I'm not referring to actual pressure. I'm referring to the pressures of the environment, or just something in each environment has changed it to be the way that it is. Perhaps the lava in the Nether and the Void in the End?
As for mobs, I've noticed that a lot of mobs seem to be pretty much immortal until injured. And yet, if the player is any judge, all mobs have to eat something. Unless for some reason the player is different. Which is confusing if nothing else. (Why on earth would the player be different?)
That definition of pressure would make much more sense. Still vague though.
I see a couple of problems/generalizations you made with the immortality thing. Some mobs can despawn, which is sort of like dying in a way. However, as far as farm animals go, you are correct, they cannot die unless injured somehow. Interestingly, sheep and horses both eat grass occasionally, but it doesn't seem to be a need. Like, you can lock a sheep in a cave for ages without grass and it won't die. Same thing for rabbits and crops. And come to think of it, wolves and the mobs they hunt. So why would they do that? Why would they eat if they don't have to.
Everything in Minecraft seems to revolve about the player. Whether that is because the god of Minecraftia willed it that way or something, I'm not sure. That's not really the realm of science, but it does seem to be true. Anyway, so here's my idea about the eating thing, although not perfect. Mobs were created to serve the player, or at least passive mobs are (again, forgive me if I'm venturing to far into mythology here). So, sheep have instincts to provide the player with wool, and the only way they can do that is by eating grass. Wolves are natural hunters for the player, so even untamed ones feel the urge to hunt as a way to provide resources for their nonexistant master. The theory breaks down when you get to horses and especially rabbits though. Maybe I'm totally wrong.
I would like to get right down to it and say the end is more then it seems. Due to its looks of surrounding area I think the end is actually the void. If we take what we know and add a little bit of theory I think this will make some sense. So first off when you want to enter the end you have to go through the end portal. When activated you see the black "void" appear though the gate, which by the way leads to my next theory. I think that the end is the center of minecraftia sepperated by what seems to be endless void. If you try to look at minecraftia as a cube shaped world picture that beyond the bedrock toward the core is this land, untouched by real life, giving the ender men their weird disfigurement. The end has its own cube that is safe from the void and uses it as a barrier. This barrier is toxic to breath and is made up of an unknown element. That can possibly be studied when looking at a ender pearl of an ender men. If I'm going off track then my bad but what do you think so far. Possibly true or not?
Rollback Post to RevisionRollBack
It really doesn't matter how many times you look at something, it's only how you remember it...
Quick thing before I start: its spelled Tritron, not Triton. Triton is one of Saturn's moons. Anyway:
Big thing I'm confused on here: where did tritrons come to mean light? Unless I missed something, they are completely different concepts.
Lets talk Geology for a second, since our discussion of Astronomy isn't seeming to go anywhere. Why do ores and dirt pockets, and the different types of stone exist? I mean, I know relation theory gives an explanation, but it doesn't really make sense. According to Relation, the pockets of material underground are caused when relation makes materials near each other similar, but wouldn't that just mean that the entire world should be filled with stone, since that is near almost everything? Why would relation affect these materials more than stone?
Using Tritron theory, these materials must have a different composition that simple stone. Diorite would have more white tritrons, diamond would have more blue, etc. Why is this? Just random chance that they group together, or is there some mechanism that causes this?
Tritron Tritron... Sorry bout that xD
But anyways, When I read about the tritrons I simply assumed they were the light of minecraft. Blocks having tritonstritrons that have different colors and something... I simply merged photons with tritrons in my mind...
About the Relation matter, I am not its creator, and I have no idea what the OP was thinking, but I think I should simply take its responsability... Relation, Is a force that generates the world, that is pretty the only non vague thing the Original Poster said. So, from 0,0,0 the World generates in a big bang of Relation (see what I did there?) Relation doesn't work block by block, but in big 16x255x16 chunks. Yes, chunks. if you travel too fast, (depending on your computer) you can see relation generating the world. It takes more time creating than loading, apparently... I the deeper, the rarer the ores. I think that Relation and its chunks each have properties. For example, the biome. If one chunk is a plains biome, nearby chunks tend to follow the same pattern, generating simmilarly to the first, but as Relation is this unstable energy, The plain biome eventually finishes, and another biome is produced, for example a forest biome. You can even see some chunks that are half one biome, half another one. If the chunk is "plains" it generates one way, if the biome is "extreme hills" it generates another way. all the way to 30,000,000 The chunks just stop generating. Easy as that. And the thing is, it is simply restricted to how the world is configured. You simply can't make a sense out of that, or a science. If I remove the 30,000,000 limit, the world can generate infinitly. We can explain stuff inside a minecraft world, a normal default minecraft world. Superflat doesn't exist, larger biomes doesn't either. I just get bugged about that.
So yeah. Imma leave Relation to chunks. Scarp everything else I might have said about Relation. Just think in chunks. If chunks "mutate" like some kind of cell, stone can also "mutate" into andesite, diorite, or granite. If grass exists, it might as well mutate into mycelium. But only in the creation of the world, where Relation is at its strongest point.
Ah... We should really just focus in one thing at a time... I think we should just finish some things before moving into new things. Lets just work out the easy stuff, or stuff that can actually be backed up. We can say pondity exists, but how do we prove it? I mean it makes sense, but how does it work? We've created evatism, sufflaism, just to work out why items bounce off blocks or something... Why don't we stop ourselves, write down what we are saying, and actually make it matter?
Man discovered fire before electricity, When we discovered fire we didn't wonder how the heck did it work. We just said to ourselves "Hitting stones makes fire" We worked out how fire worked, then we moved on into harder things. I really feel that Blockology, should just settle one path and follow it, before taking a curve into another one. I just wanted to say this. I can't keep it in anymore. There is simply too much stuff in our heads to work everything out. For example, Imagine this: I said that Relation works with chunks, someone doesn't get it, and uses this unfinished matter to back up one of his inventions, saying something like "Pondity doesn't work with Relation because chunks aren't inside the grid" I have never stated that chunks didn't follow Relation (Right? imagine I didn't) So then someone would get confused, build on that, and then when I come back and say "that is wrong" Everything falls down. I feel a someone will get confused and cause a disaster. I really don't even know what I am saying anymore.
I just want everything to be explained to me. Bonding, didn't completely understand it, Evatism, I understood it but it got changed, Sufflamism, I don't even remember, But it worked with evatism or something.
Last of all, I want to state that you didn't even respond to my hypotheses... So no idea.
Imma back out of the thread until the post gets updated and I have a clear image of what is going on.
In real life, you make a microscope to see if animals have cells.
In Minecraft, you simply assume they have cells.
Minecraft tools will never be enough to confirm any of our theories.
In real life, we create electron microscopes to confirm the existance of subatomic particles.
In Minecraft, we look at a block and say: "It's divided in blocky things, must be some kind of particle"
We can't know if Blockules are 3D. We slice a block with a saw to see its insides. Instead, magic cracks appear and the block turns into a pebble.
We can spend our entire lives on this, but unless Mojang lets us have electron microscopes in Minecraft, or if They actually ADD all of our Hypotheses, we can't prove them.
In real life, you make a microscope to see if animals have cells.
In Minecraft, you simply assume they have cells.
Minecraft tools will never be enough to confirm any of our theories.
In real life, we create electron microscopes to confirm the existance of subatomic particles.
In Minecraft, we look at a block and say: "It's divided in blocky things, must be some kind of particle"
We can't know if Blockules are 3D. We slice a block with a saw to see its insides. Instead, magic cracks appear and the block turns into a pebble.
We can spend our entire lives on this, but unless Mojang lets us have electron microscopes in Minecraft, or if They actually ADD all of our Hypotheses, we can't prove them.
I don't fully agree with this, only partially. I agree that evidence is limited in Minecraft, but that doesn't mean we can't come up with well founded theories. Again, I want to go back to Quantum Theory in real life. We have no direct evidence of anything quantum theory predicts. None. No one has ever seen an electron in a microscope, in fact, the concept of "seeing" totally breaks down at that level because now the fact that you have to use photons to "see" means you really can't see things that are the size of photons (which btw are another "unproven" thing). The reason we use quantum theory though is because it explains what we see around us so well. Heck, we're building computers using physics that, again, has zero direct proof.
So just because we can't "prove" a theory doesn't make it less valid, so long as it explains the world and the phenomena we see.
Weird idea on the generation of ores. During the big bang of relation (the name now seems unfitting. I don't have a better suggestion atm, but "relation" doesn't really describe what's happening), there are small pockets of something created. Small anomalies that cause changes in how the world is created. Some of these anomalies are affected more by pondity than others, and hence, some move closer to the bottom of the world. During the relation epoch, these anomalies are able to mutate the tritrons, causing them to change color. Some anomalies cause the tritrons relatively mixed stone to turn red and white creating andesite (or alternatively, they could simply destroy the blue and green tritrons). Some would cause tiny pockets (this is more on the subblock scale) to turn almost entirely blue, creating diamond, but these anomalies have high pondity, so are only found near the bottom of the map. Probably not a good theory, but I figured I'd throw it out.
I'm considering totally reworking the OP. I will do away with the "law, hypothesis, theory" thing. The new one will have some basic information, a section on mostly accepted theories (pondity, tritrons, some parts of relation), and a section on the newer and less accepted ideas (how the sun works, MDNA, etc.). Let me know what you think. I will also get rid of the "description, evidence, predictions, problems" format.
I have a question: what do we assume about command blocks, creative mode, and all those other things? Are they just not a thing when we're thinking about how everything works?
In my view, things like that are essential to providing a Minecraftian Theory of Everything, however we have no explanation of creative mode or even chat, and there probably won't be one until a long while.
In my view, things like that are essential to providing a Minecraftian Theory of Everything, however we have no explanation of creative mode or even chat, and there probably won't be one until a long while.
So we use them as tools to understand the world as portrayed in Survival, but they're not actually a part of said world to theorize about? I guess they're our microscope, then.
I think something in the stone causes it to slowly turn into dirt, gravel, or the other stone variants.
You can make the stone variants out of nether quartz and cobblestone. Maybe the Nether is made of similar materials that have undergone different kinds of pressures? And slowly, over time, the stone has all turned to netherrack. Same concept with the End. I believe End stone, netherrack, and stone to be all basically the same material that have endured different environmental pressures to become distinct materials. I also think that due to the unique oddities of the overworld, the stone there is partially turning into different materials. Perhaps diorite, andesite, and granite are slowly becoming something like quartz ore. Come to think of it, granite is kind of similar to netherrack... and looking at their textures, the color and texture (including cracks in the rock) are rather similar...
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
I decided, rather than put a theory or criticise one, that this time I will only put the results of the "Cow-Mooshroom Experiment", and then we can interpret the results in anyway, whether they may help criticise or support a theory, or give us insight into how mobs work:
What am I looking at here? Something to do with breeding?
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
Huh, I didn't even think about how nether quartz fits into this. But this still doesn't really answer the question. I'm honestly at a loss here. Pressure isn't really a thing as far as we know, so what makes these materials form? Another observation: The nether has a great abundance of red and yellow (which is a mix of red and green) in it. Nether rack, lava, nether brick, fire, blazes, pigmen, magma cubes, glowstone, I could go on. I think this further supports the Tritron theory as there seem to be a LOT of red tritrons there, some green and very little blue (essentially none). As for why that is, Idk.
Same. Is this supposed to be something on entropy? Like the mooshrooms and cows mix over time?
Another thought: What causes Biomes?
The experiment was to see if two different diffusing masses (such as a group of mobs) would eventually become one uniform mass. It is one of the bases of a hypothesis I have been working on (my theory of Evasitism came from this similar experiment). However, the experiment is macroscopic. An interesting thing to try to do is to somehow generalise the results to microscopic processes (if they exist). I won't share the hypothesis now, because I feel that Evasitism and Sufflamism need to be worked on a bit more before I can fully develop the hypothesis. I am also working on the values of Pondity that objects have (I know for a fact that these values exist in the forbidden tome know as The Wiki). The reason I put the experiment results here now, was because of recent discussion involving terrain generation. The reason for that link is because I originally created the experiment (as a thought experiment) to help with my hypothesis, and the current explanation for dirt and gravel patches formed the basis for it.
I'm going to work soon on trying to figure out the amounts of Tritrons in different blocks, but I need your guys' help. Let me know of any interesting interactions between blocks you can think of, like the water/lava interactions, or crafting granite (seriously though, how does adding white and white make pink?).
Well,just found a law in vanilla Minecraft :
Evolution doesn't exist .
Hypothesis :
Despite being one of the DNA's tasks (in real life ) to ' look ' into the species' evolution through the ages,that's not in Minecraft,my explanation gonna make me like a weird bee,but let's consider that you have 2 cows,you left them in a mushroom island that is next to,let's say,18 blocks of grass.Players interfere and breed the pair.Through the generations,and the thousands of years,not a single grass block has ' survived ',there is no ' true ' sunlight in our experiment,our cows' grandsons bred (players interfered as usual) , the closest mob ti the cow in the game that can survive in such conditions is mooshrooms,right?Now,not a single gene has changed in our cow colony . Same would happen with a group of slimes that was transported to the Nether,you won't wake up one day and see them in the shape of Magma Cubes.
The theory is a good proof for :
Mobs not going on an evolution cycle,when conditions don't allow them to stay what they are,like in the example.
Theory interferes(maybe,I don't know) with :
The MDNA,or the DNA theory back there in the first page,as it's one of the DNA's tasks to make the creatures adapt well with their natural surroundings,unless if it's not one of the Minecraft DNA tasks.
''Yeah:Oooh Ahhh,that's how it all starts.
But then there's running and,screaming...''
-Ian Malcolm,The Lost World:Jurassic Park
I'm not referring to actual pressure. I'm referring to the pressures of the environment, or just something in each environment has changed it to be the way that it is. Perhaps the lava in the Nether and the Void in the End?
As for mobs, I've noticed that a lot of mobs seem to be pretty much immortal until injured. And yet, if the player is any judge, all mobs have to eat something. Unless for some reason the player is different. Which is confusing if nothing else. (Why on earth would the player be different?)
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.
True, mobs won't change, even over time due to their environment. Or, at least, they used to not. In 1.9, there is a feature that rabbits will take on the color of the biome they are born in about 5% of the time, which is sort of like evolution, although it doesn't really increase their "fitness". I don't think evolution exists, no.
That definition of pressure would make much more sense. Still vague though.
I see a couple of problems/generalizations you made with the immortality thing. Some mobs can despawn, which is sort of like dying in a way. However, as far as farm animals go, you are correct, they cannot die unless injured somehow. Interestingly, sheep and horses both eat grass occasionally, but it doesn't seem to be a need. Like, you can lock a sheep in a cave for ages without grass and it won't die. Same thing for rabbits and crops. And come to think of it, wolves and the mobs they hunt. So why would they do that? Why would they eat if they don't have to.
Everything in Minecraft seems to revolve about the player. Whether that is because the god of Minecraftia willed it that way or something, I'm not sure. That's not really the realm of science, but it does seem to be true. Anyway, so here's my idea about the eating thing, although not perfect. Mobs were created to serve the player, or at least passive mobs are (again, forgive me if I'm venturing to far into mythology here). So, sheep have instincts to provide the player with wool, and the only way they can do that is by eating grass. Wolves are natural hunters for the player, so even untamed ones feel the urge to hunt as a way to provide resources for their nonexistant master. The theory breaks down when you get to horses and especially rabbits though. Maybe I'm totally wrong.
I would like to get right down to it and say the end is more then it seems. Due to its looks of surrounding area I think the end is actually the void. If we take what we know and add a little bit of theory I think this will make some sense. So first off when you want to enter the end you have to go through the end portal. When activated you see the black "void" appear though the gate, which by the way leads to my next theory. I think that the end is the center of minecraftia sepperated by what seems to be endless void. If you try to look at minecraftia as a cube shaped world picture that beyond the bedrock toward the core is this land, untouched by real life, giving the ender men their weird disfigurement. The end has its own cube that is safe from the void and uses it as a barrier. This barrier is toxic to breath and is made up of an unknown element. That can possibly be studied when looking at a ender pearl of an ender men. If I'm going off track then my bad but what do you think so far. Possibly true or not?
It really doesn't matter how many times you look at something, it's only how you remember it...
Tritron Tritron... Sorry bout that xD
But anyways, When I read about the tritrons I simply assumed they were the light of minecraft. Blocks having
tritonstritrons that have different colors and something... I simply merged photons with tritrons in my mind...About the Relation matter, I am not its creator, and I have no idea what the OP was thinking, but I think I should simply take its responsability... Relation, Is a force that generates the world, that is pretty the only non vague thing the Original Poster said. So, from 0,0,0 the World generates in a big bang of Relation (see what I did there?) Relation doesn't work block by block, but in big 16x255x16 chunks. Yes, chunks. if you travel too fast, (depending on your computer) you can see relation generating the world. It takes more time creating than loading, apparently... I the deeper, the rarer the ores. I think that Relation and its chunks each have properties. For example, the biome. If one chunk is a plains biome, nearby chunks tend to follow the same pattern, generating simmilarly to the first, but as Relation is this unstable energy, The plain biome eventually finishes, and another biome is produced, for example a forest biome. You can even see some chunks that are half one biome, half another one. If the chunk is "plains" it generates one way, if the biome is "extreme hills" it generates another way. all the way to 30,000,000 The chunks just stop generating. Easy as that. And the thing is, it is simply restricted to how the world is configured. You simply can't make a sense out of that, or a science. If I remove the 30,000,000 limit, the world can generate infinitly. We can explain stuff inside a minecraft world, a normal default minecraft world. Superflat doesn't exist, larger biomes doesn't either. I just get bugged about that.
So yeah. Imma leave Relation to chunks. Scarp everything else I might have said about Relation. Just think in chunks. If chunks "mutate" like some kind of cell, stone can also "mutate" into andesite, diorite, or granite. If grass exists, it might as well mutate into mycelium. But only in the creation of the world, where Relation is at its strongest point.
Ah... We should really just focus in one thing at a time... I think we should just finish some things before moving into new things. Lets just work out the easy stuff, or stuff that can actually be backed up. We can say pondity exists, but how do we prove it? I mean it makes sense, but how does it work? We've created evatism, sufflaism, just to work out why items bounce off blocks or something... Why don't we stop ourselves, write down what we are saying, and actually make it matter?
Man discovered fire before electricity, When we discovered fire we didn't wonder how the heck did it work. We just said to ourselves "Hitting stones makes fire" We worked out how fire worked, then we moved on into harder things. I really feel that Blockology, should just settle one path and follow it, before taking a curve into another one. I just wanted to say this. I can't keep it in anymore. There is simply too much stuff in our heads to work everything out. For example, Imagine this: I said that Relation works with chunks, someone doesn't get it, and uses this unfinished matter to back up one of his inventions, saying something like "Pondity doesn't work with Relation because chunks aren't inside the grid" I have never stated that chunks didn't follow Relation (Right? imagine I didn't) So then someone would get confused, build on that, and then when I come back and say "that is wrong" Everything falls down. I feel a someone will get confused and cause a disaster. I really don't even know what I am saying anymore.
I just want everything to be explained to me. Bonding, didn't completely understand it, Evatism, I understood it but it got changed, Sufflamism, I don't even remember, But it worked with evatism or something.
Last of all, I want to state that you didn't even respond to my hypotheses... So no idea.
Imma back out of the thread until the post gets updated and I have a clear image of what is going on.
My Scroll.
I want to state something in a clear short post:
Minecraft isn't real life.
In real life, you make a microscope to see if animals have cells.
In Minecraft, you simply assume they have cells.
Minecraft tools will never be enough to confirm any of our theories.
In real life, we create electron microscopes to confirm the existance of subatomic particles.
In Minecraft, we look at a block and say: "It's divided in blocky things, must be some kind of particle"
We can't know if Blockules are 3D. We slice a block with a saw to see its insides. Instead, magic cracks appear and the block turns into a pebble.
We can spend our entire lives on this, but unless Mojang lets us have electron microscopes in Minecraft, or if They actually ADD all of our Hypotheses, we can't prove them.
My Scroll.
I don't fully agree with this, only partially. I agree that evidence is limited in Minecraft, but that doesn't mean we can't come up with well founded theories. Again, I want to go back to Quantum Theory in real life. We have no direct evidence of anything quantum theory predicts. None. No one has ever seen an electron in a microscope, in fact, the concept of "seeing" totally breaks down at that level because now the fact that you have to use photons to "see" means you really can't see things that are the size of photons (which btw are another "unproven" thing). The reason we use quantum theory though is because it explains what we see around us so well. Heck, we're building computers using physics that, again, has zero direct proof.
So just because we can't "prove" a theory doesn't make it less valid, so long as it explains the world and the phenomena we see.
Weird idea on the generation of ores. During the big bang of relation (the name now seems unfitting. I don't have a better suggestion atm, but "relation" doesn't really describe what's happening), there are small pockets of something created. Small anomalies that cause changes in how the world is created. Some of these anomalies are affected more by pondity than others, and hence, some move closer to the bottom of the world. During the relation epoch, these anomalies are able to mutate the tritrons, causing them to change color. Some anomalies cause the tritrons relatively mixed stone to turn red and white creating andesite (or alternatively, they could simply destroy the blue and green tritrons). Some would cause tiny pockets (this is more on the subblock scale) to turn almost entirely blue, creating diamond, but these anomalies have high pondity, so are only found near the bottom of the map. Probably not a good theory, but I figured I'd throw it out.
I'm considering totally reworking the OP. I will do away with the "law, hypothesis, theory" thing. The new one will have some basic information, a section on mostly accepted theories (pondity, tritrons, some parts of relation), and a section on the newer and less accepted ideas (how the sun works, MDNA, etc.). Let me know what you think. I will also get rid of the "description, evidence, predictions, problems" format.
I have a question: what do we assume about command blocks, creative mode, and all those other things? Are they just not a thing when we're thinking about how everything works?
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In my view, things like that are essential to providing a Minecraftian Theory of Everything, however we have no explanation of creative mode or even chat, and there probably won't be one until a long while.
So we use them as tools to understand the world as portrayed in Survival, but they're not actually a part of said world to theorize about? I guess they're our microscope, then.
If you are planning to make a suggestion, please read this.
If you want to know more, you can read this.
For those who complain about post-Beta generation, you might want to see this.