Okay, lets begin. Blockology is the study of Minecraftia. In this thread, we are seeking to discover the underlying principles of how Minecraft works.
Guideline on how to help Blockology:
The first step in creating a scientific theory is to create a law. A law is simply a mathematical observation about how things work. Example: All entities, along with Sand, Gravel, Anvils, and the Dragon Egg, accelerate downwards.
The next step would be to create a hypothesis. A hypothesis is a possible explanation for the phenomenon described in the law. Example: There is a force in Minecraftia called "ponditism" that only effects certain objects that have a large amount of a property called "pondity".
Finally, that hypothesis must be able to stand to criticism and testing and still prove valid to become a Theory. If there is a flaw in the hypothesis, try to go back and modify the hypothesis to make it fit the new observation, do not try to defend the same flawed idea.
One thing we have to avoid at all costs: assuming Minecraftia works like our world. It doesn't. It can't. In order for blockology to work, we must start with simple laws and work up from there instead of relying on theories from real life.
Also, no wiki, only experiments :D.
Laws:
The Sun and Moon seem to always be on opposite sides of Minecraftia.
Minecraftia is a plane (based on geometric proof).
Minecraftia cannot be rotating fast enough to explain the "orbit" of the two bodies without creating a huge centrifugal force that would rip the plane of Minecraftia apart.
Some objects, such as entities, sand, gravel, anvils, and dragon eggs, accelerate toward bedrock.
Blocks seem to be fixed to a well defined grid of exactly one meter per unit.
Lava and water can create cobblestone, stone, and obsidian when they come into contact.
Redstone can transmit a signal up to 15 blocks away, and cause effects on the world around it.
The Elytra. 'Nuff said.
Objects disappear entirely when they enter the void.
Mobs and players (even players with different video settings) "see" in totally different ways.
Objects tend to move in a straight line, while slowing down over time.
Hypotheses:
Tritron Color Theory:
Everything in Minecraftia is made up of subatomic particles known as "tritrons" (tri- meaning "three", a reference to the three dimensional nature of cubes" and -tron as a suffix for particles). There are four type of tritrons: Red, Green, Blue, and White. These particles combine in different ways to create all the phenomena in Minecrafia.
Predictions:
Lava has an excess of Red and Green tritrons, while water has an excess of blue. When they touch, they exchange tritrons, creating more neutral blocks in the middle, such as cobblestone, stone and obsidian.
Air is the absence of tritrons
Dark colors are created by combining the RGB tritrons with an absence of white.
Evidence:
All color can be explained this way
Elegantly explains water/lava interaction
Problems:
How does redstone work?
Can something so tiny exist?
Why do things disappear when they enter the void?
Relation Hypothesis:
This stems from the original posters theory on how thing work in Minecraftia. The claim was that the primary governing Minecraftia was one called "Relation". It is designed to work with the Blockule Hypothesis.
Predictions:
Relation tends to cause things to become similar
One property of Blockules is their Cubular Temperature Energy (CTE). CTE tries to spread itself evenly among all blockules using Relation. This causes the water lava reaction. (In the combined Blockule-Tritron Hypothesis, the Tritron explanation of water+lava is used). This is essentially because of diffusion.
Areas of the world that are similar (ores, dirt veins, biomes, etc.) are caused by relation as the world is being created. This is due to the fact that relation causes nearby objects to become "similar" to each other.
Redstone power is carried by Relation over a small distance [why a small distance? Can someone explain?]
"Power" is another property used primarily when dealing with redstone.
The force of Relation is much stronger in the Void, essentially destroying whatever enters it. The tiny particles seen in the void are blockules responding to the raw power of Relation. Relation tears apart anything that enters it when it is this powerful. The player is able to resist this force for about 64 meters below bedrock before even they succumb. [why do players last longer?]
Relation allows portals to be created. Within an obsidian frame, relation created by fire (perhaps fire is simply a manifestation of relation? That would explain why it causes blocks to disintegrate, similar to the void) is able to open a two way portal to the nether, with similar particles to the void particles being displayed. Because the moon/End is farther away, you need a much more sophisticated portal to contain the relation to travel there, but the portal is basically one sided (bedrock is used on the other side to create the way back, which is much stronger than obsidian).
The void around the Nether and End create even more relation that that around Minecraftia. This massive amount of relation creates a huge, one way portal around each of them, allowing them to be seen as the sun and moon from Minecraftia, but not the other way around.
The world would fail to generate without relation.
Evidence:
Provides a fairly elegant solution to a wide variety of problems, such as the dirt patches.
Yeah, that's basically it, but it's pretty good evidence.
Problems:
Uses many logical leaps that seem a bit like assumptions to me.
Blockule Hypothesis:
This hypothesis attempts to explain what makes up the Minecraft world by defining tiny particles known as "blocktoms"
which make up "blockules". The pixels we see on blocks are actually blockules. One possible explanation is that "blocktoms" are actually tritrons (i.e. tritrons make up blockules. See Tritron Color Theory), demonstrating a possible cause for color. The hypothesis originally was meant to work with Relation.
Predictions:
Blockules can be altered by relation to become more similar to each other.
Each block may contain 16x16x16 blockules, although some would have less. This point has been contested seeing as it has not been proven that blocks are not hollow.
Attempts to explain that blockules "fail to interact" very far (30,000,000 blocks) from spawn. It does not explain sufficiently why this occurs.
Blockules have a property called "Cubular Temperature Energy" CTE. CTE diffuses from hot to cold, explaining the cobblestone creation process. In the combined Blockule/Tritron theory, the tritron explanation is preferred.
In contradiction with Tritron hypothesis, this hypothesis claims that there are different elements that blocktoms can be, and these combine to make compounds. (Iron is mentioned as an element)
Evidence:
Yeah, I got nothing.
Problems:
Very vague explanation of the far lands
Blocks may be hollow
Anything I missed?
Nether Sun:
Perhaps the "sun" is actually the Nether, and the "moon" is actually the End. As an extension, the stars might possibly be the outer islands of the End. Alternatively to the star hypothesis, the dark spots on the moon may be void between the islands.
Predictions:
The moon must be much farther away than the sun (exact number pending)
Evidence:
You cannot travel directly from the Nether to the End or vice versa (Minecraftia is directly between the two).
The Nether is flooded with lava, so it should glow.
The moon has spots on it that look similar to the obsidian pillars.
Problems:
Doesn't well explain the outer end islands
Why can't you see Minecraftia from the End? (You can't see it from the Nether because the nether is enclosed)
Celestial Bedrock Sphere:
Explains how the sun and moon can orbit Minecraftia opposite of each other. Based on old Geocentric models of the universe where the sun moon and planets were thought to be embedded in crystalline spheres that were rotating.
Predictions
The Sun and Moon are embedded in a massive bedrock sphere surrounding Minecraftia. The sphere is rotating creating the motion we see.
The stars may be holes in the sphere, giving us a glimpse of something beyond.
Evidence:
The Sun and Moon are always precisely opposite of each other.
They rotate around Minecraftia at a constant rate.
Suffocation Based on Pressure:
There is no positive evidence that air exists, so we need another explanation for why players suffocate.
Predictions:
When a block enters the head space of a living entity, it squeezes that entity with enough force to cause damage.
Water also exerts a pressure on the player, but less so, so you can last longer in it.
A certain type of helmet can help negate that pressure
Evidence:
Living entities take damage faster when in blocks than when in water.
Respiration helmets can help you last longer.
Problems:
Water breathing potions.
Block Energy Level:
Similar to how electrons in real life must exist at whole number energy levels, so to must blocks exist as whole number distances from 0,0,0
Evidence:
Blocks exist at exact multiple of one meter from 0,0,0
Problems:
Slabs and smaller blocks still prove a problem
Why are entities not affected by this? Maybe for the same reason other subatomic particles don't follow this rule IRL?
Void Core (Disproven):
At the core of a spherical Minecraftia is an area known as the void that is analogous to the core of Earth.
Evidence:
There is an extremely hard material surrounding the core (similar to the core of iron on Earth)
There is lava right outside the core (again, similar to Earth)
Problems:
Directly contradicts the flat Minecraftia proof
Relies on a concept of pressure that hasn't yet been explained.
Notch Length (disproven):
By definition, the Notch Length is the smallest possible length in Minecraft. The initial idea was that the Notch Length was one meter, but that doesn't seem to be right.
Predictions:
Objects can only more in 1M increments.
Evidence:
Blocks fall into a one meter grid.
Problems:
Things can exist in lengths smaller than one meter, such as slabs, mobs, etc.
Theories:
Ponditism:
Pondity (from Latin pondus, meaning weight), is a basic property of everything in Minecraft. It helps explain why some objects fall and others don't and also why blocks are fixed to a grid.
Predictions:
"Entities" have a high pondity, "falling blocks" have a medium pondity, and other "blocks" have no pondity.
Things with pondity are pulled downward
Pondity also causes something analogous to inertia, but in reverse. Objects with a low pondity are locked to a grid and require a much greater force to escape that grid. Objects with a high pondity are able to escape the grid much more easily.
Evidence:
Objects that fall are not locked to a grid, objects that do not fall are locked to a grid.
Hello, I'm just posting a cleaned up version of the original post. Not only is this easier to understand, this will sate the people who are too lazy to go to the other thread.
BLOCKOLOGY
INTRODUCTION TO BLOCKOLOGY The world of Minecraft and its blocks are all created by the fact that Blocks are components of tiny voxels, also known as the "Blockcules". Blockcules consist of "Blocktoms", at a max value of 6.
That should be "Blocks are composed of tiny voxels" (otherwise it's saying that Blockules are made of Blocks.)
What does "at a max value of 6." mean?
And where does this number come from?
"A Blockcule is what we know as the tiny pixels on the block, but in a 3D
aspect. To begin, how many Blockcules are contained and make of a
block? We can solve this by first finding how many Blockcule make up the
width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096"
We don't actually know that blockules are 3D or that blocks are filled with blockules.
Leaf blocks are definately hollow, as seen, even from the outside, when using fancy graphics.
And there is evidence, X-ray glitches, that not only individual blocks but the whole world is hollow and the blockules only skin deep.
Certainly the blockules that make up many plants, flowers, leaf blocks, grass, sugar cane, etc as well as rails, fire, the flames on redstone torches, the book on a enchanting table etc are paper thin, if not completely 2D.
Minecraftia cannot be rotating fast enough to explain the "orbit"
of the two bodies without creating a huge centrifugal force that would
rip the plane of Minecraftia apart.
What evidence do you have for this so called centrifical force?
What evidence do you have for this so called centrifical force?
Excellent point. This is the kind of thing we need more of.
Anyway, so I guess its based off of some abstract concept of inertia. Things in Minecraft tend to keep moving in a straight line, even if they slow down over time, which means if something was spinning, there would be an outward "fictitious force", to borrow a term from real life.
Even in real life, centrifugal "force" isn't a real thing, just a result of inertia acting on a spinning object. Did I mess up somewhere in here? Let me know.
Hello, I'm just posting a cleaned up version of the original post. Not only is this easier to understand, this will sate the people who are too lazy to go to the other thread.
BLOCKOLOGY
INTRODUCTION TO BLOCKOLOGY The world of Minecraft and its blocks are all created by the fact that Blocks are components of tiny voxels, also known as the "Blockcules". Blockcules consist of "Blocktoms", at a max value of 6. A Blockcule is what we know as the tiny pixels on the block, but in a 3D aspect. To begin, how many Blockcules are contained and make of a block? We can solve this by first finding how many Blockcule make up the width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096 Blockcules. How many Blocktoms? 4,096 x 6 is 24,576 Blocktoms. However, this is but a visualization of a normal, solid block, such as Cobblestone. Anvils, for example, have less of these Blocktoms because they have a smaller surface area, which is what we use to calculate the total amount of Blocktoms.
I'm not sure what to do with this. The original post just seems too flawed to me to put into the new OP. If someone can pull out some good bits from this, that would be nice, but I just don't think it makes sense.
Okay, so I like these, but they have some problems, mainly that they are relying on numbers from real life (The density of diamond, price, etc.). It does have some good info though, especially about the size of the swords. If someone can somehow find out the weight, and therefor the density of the materials of Minecraftia, using only information from in the game, we would be better off.
Also, what was that source that gave the price for the gold items?
Excellent point. This is the kind of thing we need more of.
Anyway, so I guess its based off of some abstract concept of inertia. Things in Minecraft tend to keep moving in a straight line, even if they slow down over time, which means if something was spinning, there would be an outward "fictitious force", to borrow a term from real life.
Even in real life, centrifugal "force" isn't a real thing, just a result of inertia acting on a spinning object. Did I mess up somewhere in here? Let me know.
Adding a section on inertia to Laws.
I'm not sure you can assume inertia works the same here as IRL, minecarts, boats, falling entities have inertia but there are oddities.
Players and some mobs landing on solid surfaces generally take damage but I believe that is a direct function of fall height not necessarily speed per se. Falling into deep water leads to one sinking into the water to a height/speed dependant depth, yet landing in shallow water stops one imediately with no damage. Mine carts landing on rails appearantly neither take damage nor pass it on to their occupants. Minecarts running on straight unpowered rails act as if they have inertia, slowing and gradually stopping but riding or watching a minecart going around a corner gives no indication that inertia is trying to make it/you continue in a straight line. A minecart running into a block or player just stops unless it's on a powered rail in which case it stops and starts of in the opposite direction, in neither case is there any sign of bouncing or collision, in fact when it reverses direction it does so up to a block away from the hindrance
If someone can somehow find out the weight, and therefor the density of the materials of Minecraftia, using only information from in the game, we would be better off.
I doubt there's any way to do that, as I understand it pressure plates count entities rather than weighing them.
I don't think anything other than boats, mobs and swimming players float in water and I doubt that boats give any visual clues to how loaded down they are. And I'm sure that items in your inventory don't affect your movement in any way.
We might have to scratch "weight" of the list of observable properties and settle for speed and acceleration without using weight to explain them.
I'm not sure you can assume inertia works the same here as IRL, minecarts, boats, falling entities have inertia but there are oddities.
Players and some mobs landing on solid surfaces generally take damage but I believe that is a direct function of fall height not necessarily speed per se. Falling into deep water leads to one sinking into the water to a height/speed dependant depth, yet landing in shallow water stops one imediately with no damage. Mine carts landing on rails appearantly neither take damage nor pass it on to their occupants. Minecarts running on straight unpowered rails act as if they have inertia, slowing and gradually stopping but riding or watching a minecart going around a corner gives no indication that inertia is trying to make it/you continue in a straight line. A minecart running into a block or player just stops unless it's on a powered rail in which case it stops and starts of in the opposite direction, in neither case is there any sign of bouncing or collision, in fact when it reverses direction it does so up to a block away from the hindrance
Unfortunately, the Elytra proves a flaw with the "function of the fall height thing". With the Elytra, you actually do take damage based on the speed you hit a block. As for how water can stop a fall so easily, I have no idea. I don't think we can simply assume it should make sense that Minecarts (or anything else for that matter) takes damage based on rapid deceleration (i.e. hitting the ground). If a mob quickly smacks into a wall (except when wearing elytra), they do not take damage. As for going around the corners, the rails provide the force that changes the direction. The problem only comes if we decide that inertia is a thing, then we would get some serious centrifugal forces acting on that cart as it rounds the bend, so I'm neutral there. Basically though, everything you said can be explained by strong enough forces and not assuming damage should be taken based off of rapid deceleration.
The minecraft universe is the void, the dimensions beings spheres in the void. The land is flat and the sun and moon are only in the overworld dimension. The Stars show the glimpse of void. Each dimension is a snowglobe with the constituents of each dimension. This allows minecraft to be flat inside the snowglobe structure.
Rollback Post to RevisionRollBack
Checkout my mod about Craftable End Portal frames!
This is not in order and this is a rough draft, please make a suggestion
I put blocks on the list if they followed these three things
1. If you combine blocks, and it makes a different block, that block is not a element
2: It must spawn naturally in the world
3: It cannot be organic or come from organics or have organics on it
4:A item like stone bricks can not be a element because it is made of stone
Periodic Table of Minecraft
1: Air
2: Dirt
3: Stone
4: Sand
5: Gravel
6: Adminium(Bedrock)
7: Lapis
8: Redstone
9: Gold
10: Coal
11: Diamond
12: Emerald
13: Iron
14: Endstone
15: Netherrack
16: Soul Sand
17: Glowstone
18: Water
19: Lava
20: End Portal Frame
21: Clay
22: Purpur
23: Quartz
If you think I forgot one, please recommend it. I am working on the order currently
Purpur shouldn't be in there because it can be crafted from popped chorus fruit and is therefore organic.
Stone also isn't an element because it is cooled lava (like obsidian) meaning that it is another solid form of lava. (Lava cooled by water forms cobblestone, stone, or obsidian depending)
Also, monster spawners should be in because they generate naturally, like end portal frames, and are not craftable.
Finally, red sand. It has the exact same properties as sand, but with a different color. I'm going to leave it out, but this is up for debate.
Rearranged the list to group similar blocks:
Since the void is an all-consuming matter we must presume it is surrounding us entirely.However the work of gravity and pressure function the same in the void as in the world.In other words Minecraftia's Gravity is equally spread everywhere which should add to the question:How is that possible since air will spread equally resulting in smaller portions of air.This may explain the large amounts of trees and flora,very high needs of fotosyntesis.Also take notice that squids live in water but there are no underwater flora species?This means that my theory may be busted.😓
Dirt (coarse dirt) can be made from dirt and gravel, effectively turning gravel into dirt. (Since the coarse dirt can be tilled to make ordinary dirt.)
I doubt there's any way to do that, as I understand it pressure plates count entities rather than weighing them.
I don't think anything other than boats, mobs and swimming players float in water and I doubt that boats give any visual clues to how loaded down they are. And I'm sure that items in your inventory don't affect your movement in any way.
We might have to scratch "weight" of the list of observable properties and settle for speed and acceleration without using weight to explain them.
K, get ready for a post storm: So I think I figured out the weight thing (maybe). First of all, we have to define "weight". In real life, weight is simply the force of gravity on an object caused by its mass, so maybe it would be a better question to ask about the "mass" of an object instead of its weight, which is simply the amount of "stuff" in the object. Assuming all blocks have the same relative density of blockules (which make be a stretch, but this is the only way this would work), we just need to find out how many tritrons are in the blockules for block. This may take some time to do the math, but I'll get back to you. If anyone wants to help me out, just post different interactions the blocks have (i.e., water and lava combine to make stone, cobble, and obsidian.)
What are mobs physically made of? Code, cells, (obviously blocktoms or the sort), what?
That, I have no idea. So far we've been talking about pretty basic laws and theories, but if anyone can put together a coherent theory of mobs, that would be awesome. I don't think it would be code (that would kind of defeat the purpose of this thread), but maybe there is something similar to cells? I'm not sure to be honest.
This thread is a continuation of another started a while ago, but the OP went inactive, so we needed a new thread. You can find the original here:
http://www.minecraftforum.net/forums/minecraft-discussion/discussion/194680-blockology-the-study-of-real-physics-to-minecraft
Okay, lets begin. Blockology is the study of Minecraftia. In this thread, we are seeking to discover the underlying principles of how Minecraft works.
Guideline on how to help Blockology:
The first step in creating a scientific theory is to create a law. A law is simply a mathematical observation about how things work. Example: All entities, along with Sand, Gravel, Anvils, and the Dragon Egg, accelerate downwards.
The next step would be to create a hypothesis. A hypothesis is a possible explanation for the phenomenon described in the law. Example: There is a force in Minecraftia called "ponditism" that only effects certain objects that have a large amount of a property called "pondity".
Finally, that hypothesis must be able to stand to criticism and testing and still prove valid to become a Theory. If there is a flaw in the hypothesis, try to go back and modify the hypothesis to make it fit the new observation, do not try to defend the same flawed idea.
One thing we have to avoid at all costs: assuming Minecraftia works like our world. It doesn't. It can't. In order for blockology to work, we must start with simple laws and work up from there instead of relying on theories from real life.
Also, no wiki, only experiments :D.
Laws:
The Sun and Moon seem to always be on opposite sides of Minecraftia.
Minecraftia is a plane (based on geometric proof).
Minecraftia cannot be rotating fast enough to explain the "orbit" of the two bodies without creating a huge centrifugal force that would rip the plane of Minecraftia apart.
Some objects, such as entities, sand, gravel, anvils, and dragon eggs, accelerate toward bedrock.
Blocks seem to be fixed to a well defined grid of exactly one meter per unit.
Lava and water can create cobblestone, stone, and obsidian when they come into contact.
Redstone can transmit a signal up to 15 blocks away, and cause effects on the world around it.
The Elytra. 'Nuff said.
Objects disappear entirely when they enter the void.
Mobs and players (even players with different video settings) "see" in totally different ways.
Objects tend to move in a straight line, while slowing down over time.
Hypotheses:
Tritron Color Theory:
Everything in Minecraftia is made up of subatomic particles known as "tritrons" (tri- meaning "three", a reference to the three dimensional nature of cubes" and -tron as a suffix for particles). There are four type of tritrons: Red, Green, Blue, and White. These particles combine in different ways to create all the phenomena in Minecrafia.
Predictions:
Evidence:
Problems:
Relation Hypothesis:
This stems from the original posters theory on how thing work in Minecraftia. The claim was that the primary governing Minecraftia was one called "Relation". It is designed to work with the Blockule Hypothesis.
Predictions:
Evidence:
Problems:
This hypothesis attempts to explain what makes up the Minecraft world by defining tiny particles known as "blocktoms"
which make up "blockules". The pixels we see on blocks are actually blockules. One possible explanation is that "blocktoms" are actually tritrons (i.e. tritrons make up blockules. See Tritron Color Theory), demonstrating a possible cause for color. The hypothesis originally was meant to work with Relation.
Predictions:
Evidence:
Problems:
Anything I missed?
Nether Sun:
Perhaps the "sun" is actually the Nether, and the "moon" is actually the End. As an extension, the stars might possibly be the outer islands of the End. Alternatively to the star hypothesis, the dark spots on the moon may be void between the islands.
Predictions:
Evidence:
Problems:
Celestial Bedrock Sphere:
Explains how the sun and moon can orbit Minecraftia opposite of each other. Based on old Geocentric models of the universe where the sun moon and planets were thought to be embedded in crystalline spheres that were rotating.
Predictions
Evidence:
Suffocation Based on Pressure:
There is no positive evidence that air exists, so we need another explanation for why players suffocate.
Predictions:
Evidence:
Problems:
Block Energy Level:
Similar to how electrons in real life must exist at whole number energy levels, so to must blocks exist as whole number distances from 0,0,0
Evidence:
Problems:
Void Core (Disproven):
At the core of a spherical Minecraftia is an area known as the void that is analogous to the core of Earth.
Evidence:
Problems:
Notch Length (disproven):
By definition, the Notch Length is the smallest possible length in Minecraft. The initial idea was that the Notch Length was one meter, but that doesn't seem to be right.
Predictions:
Evidence:
Problems:
Theories:
Ponditism:
Pondity (from Latin pondus, meaning weight), is a basic property of everything in Minecraft. It helps explain why some objects fall and others don't and also why blocks are fixed to a grid.
Predictions:
Evidence:
To do:
MDNA
Bonding Energy
Evasitism
Sufflamism
Oo, it looks so nice especially the top part!
That should be "Blocks are composed of tiny voxels" (otherwise it's saying that Blockules are made of Blocks.)
What does "at a max value of 6." mean?
And where does this number come from?
"A Blockcule is what we know as the tiny pixels on the block, but in a 3D
aspect. To begin, how many Blockcules are contained and make of a
block? We can solve this by first finding how many Blockcule make up the
width, height and length, which is 16 Blockcules. 16 x 16 x 16 is 4,096"
We don't actually know that blockules are 3D or that blocks are filled with blockules.
Leaf blocks are definately hollow, as seen, even from the outside, when using fancy graphics.
And there is evidence, X-ray glitches, that not only individual blocks but the whole world is hollow and the blockules only skin deep.
Certainly the blockules that make up many plants, flowers, leaf blocks, grass, sugar cane, etc as well as rails, fire, the flames on redstone torches, the book on a enchanting table etc are paper thin, if not completely 2D.
Just testing.
What evidence do you have for this so called centrifical force?
Just testing.
Excellent point. This is the kind of thing we need more of.
Anyway, so I guess its based off of some abstract concept of inertia. Things in Minecraft tend to keep moving in a straight line, even if they slow down over time, which means if something was spinning, there would be an outward "fictitious force", to borrow a term from real life.
Even in real life, centrifugal "force" isn't a real thing, just a result of inertia acting on a spinning object. Did I mess up somewhere in here? Let me know.
Adding a section on inertia to Laws.
I'm not sure what to do with this. The original post just seems too flawed to me to put into the new OP. If someone can pull out some good bits from this, that would be nice, but I just don't think it makes sense.
Okay, so I like these, but they have some problems, mainly that they are relying on numbers from real life (The density of diamond, price, etc.). It does have some good info though, especially about the size of the swords. If someone can somehow find out the weight, and therefor the density of the materials of Minecraftia, using only information from in the game, we would be better off.
Also, what was that source that gave the price for the gold items?
I'm not sure you can assume inertia works the same here as IRL, minecarts, boats, falling entities have inertia but there are oddities.
Players and some mobs landing on solid surfaces generally take damage but I believe that is a direct function of fall height not necessarily speed per se. Falling into deep water leads to one sinking into the water to a height/speed dependant depth, yet landing in shallow water stops one imediately with no damage. Mine carts landing on rails appearantly neither take damage nor pass it on to their occupants. Minecarts running on straight unpowered rails act as if they have inertia, slowing and gradually stopping but riding or watching a minecart going around a corner gives no indication that inertia is trying to make it/you continue in a straight line. A minecart running into a block or player just stops unless it's on a powered rail in which case it stops and starts of in the opposite direction, in neither case is there any sign of bouncing or collision, in fact when it reverses direction it does so up to a block away from the hindrance
Just testing.
I doubt there's any way to do that, as I understand it pressure plates count entities rather than weighing them.
I don't think anything other than boats, mobs and swimming players float in water and I doubt that boats give any visual clues to how loaded down they are. And I'm sure that items in your inventory don't affect your movement in any way.
We might have to scratch "weight" of the list of observable properties and settle for speed and acceleration without using weight to explain them.
Just testing.
Unfortunately, the Elytra proves a flaw with the "function of the fall height thing". With the Elytra, you actually do take damage based on the speed you hit a block. As for how water can stop a fall so easily, I have no idea. I don't think we can simply assume it should make sense that Minecarts (or anything else for that matter) takes damage based on rapid deceleration (i.e. hitting the ground). If a mob quickly smacks into a wall (except when wearing elytra), they do not take damage. As for going around the corners, the rails provide the force that changes the direction. The problem only comes if we decide that inertia is a thing, then we would get some serious centrifugal forces acting on that cart as it rounds the bend, so I'm neutral there. Basically though, everything you said can be explained by strong enough forces and not assuming damage should be taken based off of rapid deceleration.
The minecraft universe is the void, the dimensions beings spheres in the void. The land is flat and the sun and moon are only in the overworld dimension. The Stars show the glimpse of void. Each dimension is a snowglobe with the constituents of each dimension. This allows minecraft to be flat inside the snowglobe structure.
Checkout my mod about Craftable End Portal frames!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2656035-craftable-end-portal-frames
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Nice job creating the new thread man
But Plyb you forgot one thing, Notch Length by definition is the smallest possible length, so we must find the smallest possible length
This is not in order and this is a rough draft, please make a suggestion
I put blocks on the list if they followed these three things
1. If you combine blocks, and it makes a different block, that block is not a element
2: It must spawn naturally in the world
3: It cannot be organic or come from organics or have organics on it
4:A item like stone bricks can not be a element because it is made of stone
Periodic Table of Minecraft
1: Air
2: Dirt
3: Stone
4: Sand
5: Gravel
6: Adminium(Bedrock)
7: Lapis
8: Redstone
9: Gold
10: Coal
11: Diamond
12: Emerald
13: Iron
14: Endstone
15: Netherrack
16: Soul Sand
17: Glowstone
18: Water
19: Lava
20: End Portal Frame
21: Clay
22: Purpur
23: Quartz
If you think I forgot one, please recommend it. I am working on the order currently
Purpur shouldn't be in there because it can be crafted from popped chorus fruit and is therefore organic.
Stone also isn't an element because it is cooled lava (like obsidian) meaning that it is another solid form of lava. (Lava cooled by water forms cobblestone, stone, or obsidian depending)
Also, monster spawners should be in because they generate naturally, like end portal frames, and are not craftable.
Finally, red sand. It has the exact same properties as sand, but with a different color. I'm going to leave it out, but this is up for debate.
Rearranged the list to group similar blocks:
1: Air
2: Water
3: Dirt
4: Clay
5: Sand
6: Gravel
7: Adminium(Bedrock)
8: Lava
9: Coal
10: Redstone
11: Lapis
12: Gold
13: Iron
14: Emerald
15: Diamond
16: Quartz
17: Netherrack
18: Soul Sand
19: Glowstone
20: Endstone
21: End Portal Frame
22: Monster Spawner
Since the void is an all-consuming matter we must presume it is surrounding us entirely.However the work of gravity and pressure function the same in the void as in the world.In other words Minecraftia's Gravity is equally spread everywhere which should add to the question:How is that possible since air will spread equally resulting in smaller portions of air.This may explain the large amounts of trees and flora,very high needs of fotosyntesis.Also take notice that squids live in water but there are no underwater flora species?This means that my theory may be busted.😓
Dirt (coarse dirt) can be made from dirt and gravel, effectively turning gravel into dirt. (Since the coarse dirt can be tilled to make ordinary dirt.)
Just testing.
K, get ready for a post storm: So I think I figured out the weight thing (maybe). First of all, we have to define "weight". In real life, weight is simply the force of gravity on an object caused by its mass, so maybe it would be a better question to ask about the "mass" of an object instead of its weight, which is simply the amount of "stuff" in the object. Assuming all blocks have the same relative density of blockules (which make be a stretch, but this is the only way this would work), we just need to find out how many tritrons are in the blockules for block. This may take some time to do the math, but I'll get back to you. If anyone wants to help me out, just post different interactions the blocks have (i.e., water and lava combine to make stone, cobble, and obsidian.)
That, I have no idea. So far we've been talking about pretty basic laws and theories, but if anyone can put together a coherent theory of mobs, that would be awesome. I don't think it would be code (that would kind of defeat the purpose of this thread), but maybe there is something similar to cells? I'm not sure to be honest.
Thanks, changing the OP.