All good things must come to an end at some point.
And the million dollar question is, is 1.9 that end? I don't think Minecraft will ever really wind up as a "bad" game, but I'm certain if the devs screw up enough, it will wind up as mediocre. I'm more or less content with mediocrity in video games, but I'll always be playing 1.9 knowing it could have been better. (I'm my opinion of course. )
Minecraft is my favorite game of all time, and it gets better with every update. That being said, I have noticed several glaring flaws in the game.
1. Tool Progression; You can get iron gear in just minutes and diamond gear in under an hour. Wood and stone tools are just needed to reach the next tiers, but are thrown away immediately afterwards and never used again. After you get diamonds, you are set for life, since no mob short of a wither can inflict serious harm to you. You can essentially reach the end-game materials in a few hours.
2. Mob Balancing; The surface at night has too many monsters. You shouldn't have to build a shelter every time you get caught outside past sunset. Sure, you should get killed if you try to pick a fight with just a stone sword, but you shouldn't have to worry about travelling at night with full iron. The caves, on the other hand have enough mobs, but they aren't strong enough. Mobs should become more dangerous the deeper down you travel. The nether should be even more dangerous, but it really isn't. Ghasts and magma cubes are too rare and zombie pigmen don't fight you until you attack them. The nether needs to be more dangerous. The same goes with the outer end islands, which have no hostile mobs other than endermen, who are mostly content with ignoring you.
3. Generated Structures are Lackluster; Maybe I just play too many CTM maps, but I feel like Minecraft's structures are poorly designed;
-Dungeons; just one room with a spawner that is easily disabled
-Temples; the traps are easily avoidable
-Mineshafts; they're okay, but they need more mobs
-Nether Fortresses; The mobs are too rare and the spawners are easy to farm without risk
-Ocean Monuments; These are actually really good, but there should be more unique treasures in them
-Stronghold; Silverfish are pathetic, and this place is otherwise slightly less dangerous than a cave
-End City; basically a free elytra. The shulkers are the only hostile mob here, and they're less dangerous than the endermen. They just don't deal enough damage to inflict serious harm to you through iron/diamond armor. Sure, you can take fall damage, but this is easily avoidable with a; feather falling, b; an ender pearl, or c; a water bucket. In short, the shulkers alone aren't enough of a hazard; the end city needs another mob.
4. The Nether and the End are empty; They're both cool dimensions, but there isn't much to do in them. There aren't many resources to collect or structures to find (one per dimension) and most loot from the structures is obtainable in the overworld, too.
These are the things that stand out the most when I think about Minecraft's flaws. Minecraft is still a great game, but I just don't think it's been perfected yet.
I'm not asking for any fanboy wars. I just want your honest opinion on the matter.
I, personally think that Minecraft has gotten better AND worse over the years. Let's take for example: Minecraft Realm. I think that Realm is a good idea because it helps the inexperienced users with making a server. (For us veterans, it's a piece of cake. ;D)
"But it's a money scam! It's $10 a month!" This is what some of you are probably thinking right now. Yes, I know you have to pay monthly for it. But what about the benefits? The server stays up 24/7 and you don't have to deal with port-forwarding (Heaven knows just how much we hate it).
Another example of Minecraft getting better is the update in animals. We have all been wishing for horses and bunnies, ect. Of course, if you're a PC user, these animal updates don't really matter since we have Dr. Zhark's Mo's Creatures. But what about the console users? They can't use mods. So, this update helps make the console user's experience more enjoyable.
Now I think that Mojang is making a big mistake with this whole, "Minecraft Turning RPG" scenario. This is the only problem I have. Minecraft isn't Terraria. Minecraft ISN'T RPG. Minecraft is a sandbox game.
Well, the previous paragraph was kinda self explanatory. What do you guys think? Do you think that Minecraft has improved for the better or for the worse?
EDIT: People seem to have a small misconception with my meaning of RPG. What I mean is not changing the genre from sandbox to RPG, but adding in RPG elements.
Actually, I think it has done nothing but get better, and better! Every new feature I am happy with! And that RPG element, is sort of a whole other game, in it's self! If you are talking about Minecraft: Story Mode, then as I said before, its a whole other game, so you don't have to play it! Realms is a great idea, as you said it helps players out! And making servers on a mac is harder than PC, so Realms helps a lot, of player! Animals, and impressive new bosses have came out, that manage to put a smile on my face, and cry about how ADORABLE the bunnies are! Minecraft has not gotten worse, only better and better!
Minecraft has changed gaming for ever, with simple designs, yet it has a difficult concept!
Great topic!
Rollback Post to RevisionRollBack
JUST CARRY ON!
also check cookiehook crafting out!
It is certain you will be entertained or be inspired!
Minecraft is my favorite game of all time, and it gets better with every update. That being said, I have noticed several glaring flaws in the game.
1. Tool Progression; You can get iron gear in just minutes and diamond gear in under an hour. Wood and stone tools are just needed to reach the next tiers, but are thrown away immediately afterwards and never used again. After you get diamonds, you are set for life, since no mob short of a wither can inflict serious harm to you. You can essentially reach the end-game materials in a few hours.
2. Mob Balancing; The surface at night has too many monsters. You shouldn't have to build a shelter every time you get caught outside past sunset. Sure, you should get killed if you try to pick a fight with just a stone sword, but you shouldn't have to worry about travelling at night with full iron. The caves, on the other hand have enough mobs, but they aren't strong enough. Mobs should become more dangerous the deeper down you travel. The nether should be even more dangerous, but it really isn't. Ghasts and magma cubes are too rare and zombie pigmen don't fight you until you attack them. The nether needs to be more dangerous. The same goes with the outer end islands, which have no hostile mobs other than endermen, who are mostly content with ignoring you.
3. Generated Structures are Lackluster; Maybe I just play too many CTM maps, but I feel like Minecraft's structures are poorly designed;
-Dungeons; just one room with a spawner that is easily disabled
-Temples; the traps are easily avoidable
-Mineshafts; they're okay, but they need more mobs
-Nether Fortresses; The mobs are too rare and the spawners are easy to farm without risk
-Ocean Monuments; These are actually really good, but there should be more unique treasures in them
-Stronghold; Silverfish are pathetic, and this place is otherwise slightly less dangerous than a cave
-End City; basically a free elytra. The shulkers are the only hostile mob here, and they're less dangerous than the endermen. They just don't deal enough damage to inflict serious harm to you through iron/diamond armor. Sure, you can take fall damage, but this is easily avoidable with a; feather falling, b; an ender pearl, or c; a water bucket. In short, the shulkers alone aren't enough of a hazard; the end city needs another mob.
4. The Nether and the End are empty; They're both cool dimensions, but there isn't much to do in them. There aren't many resources to collect or structures to find (one per dimension) and most loot from the structures is obtainable in the overworld, too.
These are the things that stand out the most when I think about Minecraft's flaws. Minecraft is still a great game, but I just don't think it's been perfected yet.
Oh! You silly boy! You are saying minecraft ENDS once you kill the dragon. No, it doesn't. You finish your builds, keep creating projects, and get all the achievements! In 1.9 you have to kill the Ender Dragon, to get amazing new stuff. So for you 1st statement, you are wrong. Although I see were your getting at, and some stuff happens a little to quickly.
Rollback Post to RevisionRollBack
JUST CARRY ON!
also check cookiehook crafting out!
It is certain you will be entertained or be inspired!
And the million dollar question is, is 1.9 that end? I don't think Minecraft will ever really wind up as a "bad" game, but I'm certain if the devs screw up enough, it will wind up as mediocre. I'm more or less content with mediocrity in video games, but I'll always be playing 1.9 knowing it could have been better. (I'm my opinion of course.
Warning: long rant of (constructive?) criticism.
Minecraft is my favorite game of all time, and it gets better with every update. That being said, I have noticed several glaring flaws in the game.
1. Tool Progression; You can get iron gear in just minutes and diamond gear in under an hour. Wood and stone tools are just needed to reach the next tiers, but are thrown away immediately afterwards and never used again. After you get diamonds, you are set for life, since no mob short of a wither can inflict serious harm to you. You can essentially reach the end-game materials in a few hours.
2. Mob Balancing; The surface at night has too many monsters. You shouldn't have to build a shelter every time you get caught outside past sunset. Sure, you should get killed if you try to pick a fight with just a stone sword, but you shouldn't have to worry about travelling at night with full iron. The caves, on the other hand have enough mobs, but they aren't strong enough. Mobs should become more dangerous the deeper down you travel. The nether should be even more dangerous, but it really isn't. Ghasts and magma cubes are too rare and zombie pigmen don't fight you until you attack them. The nether needs to be more dangerous. The same goes with the outer end islands, which have no hostile mobs other than endermen, who are mostly content with ignoring you.
3. Generated Structures are Lackluster; Maybe I just play too many CTM maps, but I feel like Minecraft's structures are poorly designed;
-Dungeons; just one room with a spawner that is easily disabled
-Temples; the traps are easily avoidable
-Mineshafts; they're okay, but they need more mobs
-Nether Fortresses; The mobs are too rare and the spawners are easy to farm without risk
-Ocean Monuments; These are actually really good, but there should be more unique treasures in them
-Stronghold; Silverfish are pathetic, and this place is otherwise slightly less dangerous than a cave
-End City; basically a free elytra. The shulkers are the only hostile mob here, and they're less dangerous than the endermen. They just don't deal enough damage to inflict serious harm to you through iron/diamond armor. Sure, you can take fall damage, but this is easily avoidable with a; feather falling, b; an ender pearl, or c; a water bucket. In short, the shulkers alone aren't enough of a hazard; the end city needs another mob.
4. The Nether and the End are empty; They're both cool dimensions, but there isn't much to do in them. There aren't many resources to collect or structures to find (one per dimension) and most loot from the structures is obtainable in the overworld, too.
These are the things that stand out the most when I think about Minecraft's flaws. Minecraft is still a great game, but I just don't think it's been perfected yet.
Actually, I think it has done nothing but get better, and better! Every new feature I am happy with! And that RPG element, is sort of a whole other game, in it's self! If you are talking about Minecraft: Story Mode, then as I said before, its a whole other game, so you don't have to play it! Realms is a great idea, as you said it helps players out! And making servers on a mac is harder than PC, so Realms helps a lot, of player! Animals, and impressive new bosses have came out, that manage to put a smile on my face, and cry about how ADORABLE the bunnies are! Minecraft has not gotten worse, only better and better!
Minecraft has changed gaming for ever, with simple designs, yet it has a difficult concept!
Great topic!
JUST CARRY ON!
also check cookiehook crafting out!
It is certain you will be entertained or be inspired!
https://www.youtube.com/channel/UCBHYYwKT1Wx5ITpwnxLFA-w
Oh! You silly boy! You are saying minecraft ENDS once you kill the dragon. No, it doesn't. You finish your builds, keep creating projects, and get all the achievements! In 1.9 you have to kill the Ender Dragon, to get amazing new stuff. So for you 1st statement, you are wrong. Although I see were your getting at, and some stuff happens a little to quickly.
JUST CARRY ON!
also check cookiehook crafting out!
It is certain you will be entertained or be inspired!
https://www.youtube.com/channel/UCBHYYwKT1Wx5ITpwnxLFA-w