I'm not asking for any fanboy wars. I just want your honest opinion on the matter.
I, personally think that Minecraft has gotten better AND worse over the years. Let's take for example: Minecraft Realm. I think that Realm is a good idea because it helps the inexperienced users with making a server. (For us veterans, it's a piece of cake. ;D)
"But it's a money scam! It's $10 a month!" This is what some of you are probably thinking right now. Yes, I know you have to pay monthly for it. But what about the benefits? The server stays up 24/7 and you don't have to deal with port-forwarding (Heaven knows just how much we hate it).
Another example of Minecraft getting better is the update in animals. We have all been wishing for horses and bunnies, ect. Of course, if you're a PC user, these animal updates don't really matter since we have Dr. Zhark's Mo's Creatures. But what about the console users? They can't use mods. So, this update helps make the console user's experience more enjoyable.
Now I think that Mojang is making a big mistake with this whole, "Minecraft Turning RPG" scenario. This is the only problem I have. Minecraft isn't Terraria. Minecraft ISN'T RPG. Minecraft is a sandbox game.
Well, the previous paragraph was kinda self explanatory. What do you guys think? Do you think that Minecraft has improved for the better or for the worse?
EDIT: People seem to have a small misconception with my meaning of RPG. What I mean is not changing the genre from sandbox to RPG, but adding in RPG elements.
That's a debatable topic. Good thing we're on a forum dedicated to most of that!
I've only seen Minecraft grow and evolve over the past few years. And those few years have paid off providing more and more for the players. I honestly don't want to talk about the good or bad, because some people argue over what's good and what's bad. I enjoy Minecraft, therefore I enjoy the content given from it. If I don't, well, I'd just ignore it. But if it was to an extent that it bugs me enough and a large number of people, then I would have something to say. But Minecraft hasn't really been like that, Mojang is a small company, but they understand well what's good for the game and for the players. And since Notch is gone, there is a better future for Minecraft.
You may have not known about this, but Notch wasn't exactly quite the developer in his days in Mojang. As after he created Minecraft, Jeb took over the whole project. The idea of Torches being blown out were Notch's idea, and you can see how it wasn't implemented in the end. The EULA was also his idea as well (or I believe the company's?) and that caused a lot of commotion.
While I do miss some of the features of older versions, I think that it's gotten much better. The majority of features that I used to request have since been added, and mods take care of the rest. I personally don't have a problem with the new RPG-like elements, as all it really does is expand the game's horizons to a different variety of players. As long as I can still build castles and functioning computers in the game, I'm happy.
Now, whether or not the communityitself has gotten better or worse is a whole 'nother topic.
Rollback Post to RevisionRollBack
"I know there are people in the world that do not love their fellow human beings, and I hate people like that."-Tom Lehrer
Weird how they add more and more "role playing game" elements and the game ends up feeling more and more fake.
I always had things I didn't like in minecraft but the general feel was mostly "There are a couple of bad stuff but the good stuff is really good!", lately though the feeling has changed into "The good stuff is good but the bad stuff is really, really bad."
Minecraft has improved over the years quite a bit. We got most of what the fanbase wanted that wasn't rediculous and the content updates have mostly been for the better. Sure I miss large oceans, but I would trade them for the sea temple/slime blocks/command blocks/mapmaking tools any day. Sure I hate diorite and andesite. But....well, I still do....At least the enchanting system and PVP system are infinitely better. And the end and nether have become solid parts of the game adding more playtime. Minecraft has never had so much stuff to do as it has now. Plus, it is still a FREE and OPEN world, no update has ever ruined its formula. Content updates are rarely overwhelming and it is a privelage Mojang continues to update the game. And a wonderful one too. The hype these updates create brings (most) of the community together to celebrate the beauty of free updates.
And the principals Notch stood for in terms of a business gave it a very solid ground. Notch was a community person who hated how big businesses operated at times, and wanted a small local team to develop a wonderful game while listening for the community. Even after Notch fell for the temptation of Microsoft (which he clearly regrets) Minecraft is still pay once and play forever and the community hasn't been restricted or changed. That's Minecraft's appeal! Plus, Microsoft isn't exactly EA. They are a fairly good company. I mean, free update to windows 10 for 7/8 users? They clearly are concerned about their fans. Name one thing bad that has come from Microsoft. One thing. (cough coug) Windows phone (cough cough). Well, other than that, they make good stuff. Hololens for interactive gameplay and MC Windows 10 editions so people can play MC with their friends who don't have computer edition. Yeah, I feel relatively safe in the hands of this particular giant. At least for now.
I heavily disagree with the seemingly common notion that Minecraft is becoming an RPG. Nothing an update has added has restricted gameplay or caused linearity. The strength bar isn't even a cooldown bar because attacks still work. It just balances PVP. Which, I may add, fans have complained about for years now. Also, potions/enchanting/magic were always a part of the game. To hate magic is to hate the nether. To hate monsters. To hate variety. So yeah, I think Minecraft properly balances magic and tech. Looting dungeons is not an RPG thing, it's an adventure thing. So Mojang has indeed done a wonderful job adding the thrill of adventure to mix in with the challenge of survival.
Ultimately, I love Minecraft's direction. It has many good things in store for players in the future and will always be perhaps the the best community oriented game in existence.
Minecraft has improved over the years quite a bit. We got most of what the fanbase wanted that wasn't rediculous and the content updates have mostly been for the better. Sure I miss large oceans, but I would trade them for the sea temple/slime blocks/command blocks/mapmaking tools any day. Sure I hate diorite and andesite. But....well, I still do....At least the enchanting system and PVP system are infinitely better. And the end and nether have become solid parts of the game adding more playtime. Minecraft has never had so much stuff to do as it has now. Plus, it is still a FREE and OPEN world, no update has ever ruined its formula. Content updates are rarely overwhelming and it is a privelage Mojang continues to update the game. And a wonderful one too. The hype these updates create brings (most) of the community together to celebrate the beauty of free updates.
And the principals Notch stood for in terms of a business gave it a very solid ground. Notch was a community person who hated how big businesses operated at times, and wanted a small local team to develop a wonderful game while listening for the community. Even after Notch fell for the temptation of Microsoft (which he clearly regrets) Minecraft is still pay once and play forever and the community hasn't been restricted or changed. That's Minecraft's appeal! Plus, Microsoft isn't exactly EA. They are a fairly good company. I mean, free update to windows 10 for 7/8 users? They clearly are concerned about their fans. Name one thing bad that has come from Microsoft. One thing. (cough coug) Windows phone (cough cough). Well, other than that, they make good stuff. Hololens for interactive gameplay and MC Windows 10 editions so people can play MC with their friends who don't have computer edition. Yeah, I feel relatively safe in the hands of this particular giant. At least for now.
I heavily disagree with the seemingly common notion that Minecraft is becoming an RPG. Nothing an update has added has restricted gameplay or caused linearity. The strength bar isn't even a cooldown bar because attacks still work. It just balances PVP. Which, I may add, fans have complained about for years now. Also, potions/enchanting/magic were always a part of the game. To hate magic is to hate the nether. To hate monsters. To hate variety. So yeah, I think Minecraft properly balances magic and tech. Looting dungeons is not an RPG thing, it's an adventure thing. So Mojang has indeed done a wonderful job adding the thrill of adventure to mix in with the challenge of survival.
Ultimately, I love Minecraft's direction. It has many good things in store for players in the future and will always be perhaps the the best community oriented game in existence.
This, my sir, is a very mature reply you posted. Even though we all have our own opinions, I'm not gonna give up Minecraft just because of the few changes. If people don't like the new update, they could just choose a different version of the game within the MC Launcher.
I've never agreed with, or understood, the problem people have with adding RPG elements to the game. Though a few systems changes have been made over the years, the gameplay of Minecraft has remained relatively unchanged since the beginning. The RPG elements are almost exclusively optional - you can play the game without ever using enchanting, potions, and so on and still succeed. Granted, things such as the Ocean Monument and the Enderdragon aren't going to be a pushover without those resources. I'd also argue that those are "RPG" content, and thus optional.
The biggest design flaw with this game is power-creep. For those unfamiliar, here's the wikipedia definition
Power creep is the gradual unbalancing of a game due to successive releases of new content. The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place.
The RPG combat content have been wonderful additions to the game, and are optional for those who do not like it. However, for those that do enjoy it (or feel compelled to min-max regardless of their opinions on the feature), your power scales exponentially versus the world around you. There have been so few changes and additional monsters/hazards over the years that even the most dangerous threat is easily countered. We'll get sources of new power, and maybe one semi-threatening monster in the same update.
Hunger is also affected by power creep. The first few days are brutal while you desperately try to make a few loaves of bread, and then once you are established you have fully automatic chicken cooking farms, baked potato farms, and so on. There's nothing wrong with that per se, but it trivializes hunger as a mechanic and turns it into a pointless system that you occasionally glance at before eating 1 item out of your stack of 64 and forgetting about it for 10 minutes.
...Then there's the Nether. The Nether is by design safer than the overworld. Why is the Minecraft version of hell so severely lacking in both content and danger? We need a Nether update, something that does more than add quartz and fortresses. I should feel both compelled and scared to enter the Nether - right now it has so few draws and even fewer threats that the only reason I avoid it is because ghast noises are annoying.
In short, the problems I have with the game is that the world is not dangerous enough. The creative sandbox elements are completely available for people who enjoy that, especially via Peaceful-Creative mode. The Survival game is where the problem lies. Instead of rebalancing and retuning our combat and equipment systems, we need new monsters and tweaks to existing ones. Choices for how to approach specific monsters or structures is never a bad thing, but it is currently just dumping resources into a pit and hoping you get "best-in-slot" enchants then steamrolling everything in the game.
I'm not asking for any fanboy wars. I just want your honest opinion on the matter.
I, personally think that Minecraft has gotten better AND worse over the years. Let's take for example: Minecraft Realm. I think that Realm is a good idea because it helps the inexperienced users with making a server. (For us veterans, it's a piece of cake. ;D)
True
"But it's a money scam! It's $10 a month!" This is what some of you are probably thinking right now. Yes, I know you have to pay monthly for it. But what about the benefits? The server stays up 24/7 and you don't have to deal with port-forwarding (Heaven knows just how much we hate it).
True
Another example of Minecraft getting better is the update in animals. We have all been wishing for horses and bunnies, I agree ect. Of course, if you're a PC user, these animal updates don't really matter since we have Dr. Zhark's Mo's Creatures. I disagree about this, there migt be some people who simply want to stay vanilla, or don't like a tiny portion of that mod But what about the console users? They can't use mods. So, this update helps make the console user's experience more enjoyable. I thought bunny's weren't in console yet??
Now I think that Mojang is making a big mistake with this whole, "Minecraft Turning RPG" scenario. This is the only problem I have. Minecraft isn't Terraria. Minecraft ISN'T RPG. Minecraft is a sandbox game.
I realize you said RPG elements, however, I don't see any of these. Could you give some examples?
Well, the previous paragraph was kinda self explanatory. What do you guys think? Do you think that Minecraft has improved for the better or for the worse?
EDIT: People seem to have a small misconception with my meaning of RPG. What I mean is not changing the genre from sandbox to RPG, but adding in RPG elements.
Replies in bold
Rollback Post to RevisionRollBack
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
Weird how they add more and more "role playing game" elements and the game ends up feeling more and more fake.
I always had things I didn't like in minecraft but the general feel was mostly "There are a couple of bad stuff but the good stuff is really good!", lately though the feeling has changed into "The good stuff is good but the bad stuff is really, really bad."
This is pretty much my opinion, 'cept 1.9 at the very least made one very very bad thing (combat) into a mediocre thing. (It's a good start but it hasn't fixed the worst problems with the system, and PvE feels even easier.)
My thoughts are also basically the same as Nork. The game has gotten so easy (too many player buffs, next to no monster buffs) that survival as a gamemode might as well be Peaceful. It's so easy that the game only has value in the creative aspects. Obviously it's not a bad thing that the creative aspects are good, but it makes me question why we even have a survival mode if I barely have to lift a finger to not die.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
For servers the new stuff is a big bonus. The only thing I could ask of minecraft at the moment is optimization. It still takes a rather good PC to push 60 fps and can get pretty choppy sometimes.
I honestly don't think MC has gotten worse, it's just sorta lost it's affect. When it first came around it was truly a new experience, all the YouTubers were playing it, it was huge. Now it's old news. I'm honestly hoping for a Minecraft sequel. I know it can be constantly updated but I don't think a fresh start would hurt. From a average consumers perspective, 2 means new. It would attract more interest, offer a new and more optimized engine and certainly bring more players. Just my opinion.
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Server IP // play.novumcraft.net //Quest/Adventure Map Makers Needed! [click here]
the thing i would have to say that i think really changed was the fan base, back in beta where there was no pre-versions of the update, (and alpha) there was this surprise element to every update hidden features here and there it was cool to explore the updates for the hidden features, also it seems people where more happy at the time, every thing was simple, but now every thing added seems almost pointless, do we need armor stands, no not really. do we need gliders, no not really. also look at the back lash for the updates (1.8 and 1.9)
but back in days updates felt like real content to the game instead of mod features being added (besides from hunger that was an awful addition), wolves? the first companions in the game. it was the first time we could have something with us on the world because back then the game felt empty just you in this world and no one else. tall grass for seeds the world just felt that had more depth to it. mine shafts, strong holds, neither. just all features that felt good and natural to the game not like what we have today.
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
This is pretty much my opinion, 'cept 1.9 at the very least made one very very bad thing (combat) into a mediocre thing. (It's a good start but it hasn't fixed the worst problems with the system, and PvE feels even easier.)
My thoughts are also basically the same as Nork. The game has gotten so easy (too many player buffs, next to no monster buffs) that survival as a gamemode might as well be Peaceful. It's so easy that the game only has value in the creative aspects. Obviously it's not a bad thing that the creative aspects are good, but it makes me question why we even have a survival mode if I barely have to lift a finger to not die.
Pretty much. Monsters suck while players just keep getting buffed over an over again. They're only solution to this this far is nerfing players, like the severe nerf to armor in 1.9.
Going over the hostile mobs in the overworld, it's not THAT bad.. A lot of the issues with them are just a result of sloppiness in design decisions.
Skeletons are better now that they ditched the distance scaled firing speed in favor of their strafing ability in 1.9.
Zombies... Well, they're Zombies. They can attack in groups and probably overwhelm you. I'd say they're fine in that regard, but the issue is they become annoying. Especially in a world with a high regional difficulty where pretty much every other Zombie calls reinforcements.
Creepers don't need to be changed further as long as the armor nerf in 1.9 exists. They're capable of 1-shotting a player in full Protection IV diamond armor now.
Enderman are challenging when provoked, but because they're neutral they don't serve as an obstacle. On top of this, they're still completely broken after about a year due to a bunch of bugs so they barely function.
Spiders are probably the weakest of most of the standard hostile mobs. Little damage and their nature of climbing walls makes them get stuck on everything.
Pretty much. Monsters suck while players just keep getting buffed over an over again. They're only solution to this this far is nerfing players, like the severe nerf to armor in 1.9.
Going over the hostile mobs in the overworld, it's not THAT bad.. A lot of the issues with them are just a result of sloppiness in design decisions.
Skeletons are better now that they ditched the distance scaled firing speed in favor of their strafing ability in 1.9.
Zombies... Well, they're Zombies. They can attack in groups and probably overwhelm you. I'd say they're fine in that regard, but the issue is they become annoying. Especially in a world with a high regional difficulty where pretty much every other Zombie calls reinforcements.
Creepers don't need to be changed further as long as the armor nerf in 1.9 exists. They're capable of 1-shotting a player in full Protection IV diamond armor now.
Enderman are challenging when provoked, but because they're neutral they don't serve as an obstacle. On top of this, they're still completely broken after about a year due to a bunch of bugs so they barely function.
Spiders are probably the weakest of most of the standard hostile mobs. Little damage and their nature of climbing walls makes them get stuck on everything.
My personal opinion on the new difficulty is: shields and the saturation/regeneration change make the few mobs that were capable of harming the player (skeletons and any mob with a DoT) pretty much worthless. Meanwhile, the other mobs were slightly buffed, but this means little in the end as they're still pathetic.
It's more skill-based at least (well, not the saturation/regeneration change) but the lack of progression-based balancing is still showing through like crazy.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Minecraft has changed a lot for the better over the years of it's life. I started playing in Beta 1.2_01. The way of survival was different, the way of living the Minecraft life was different! Prior to having beds, I used to just sit in my house watching the moon go away xD. In short, yes things have changed to the point where the Minecraft lifestyle changes. It feels nice to have all these cool additions to spice up Minecraft living.
I don't get the people who say Minecraft turning into an RPG just because engaging elements to Survival are implemented. Minecraft does not always need to be simple. It gets old being that way after a while. Minecraft will always make forward progress, towards a better game.
I've never agreed with, or understood, the problem people have with adding RPG elements to the game.
Some people (like me) bought Minecraft for it's simplistic, sandboxy gameplay. (sandboxy? is that a word?) I'm not a huge fan of the new combat system because it is slowly gnawing away at Minecraft's simplicity, which is something I love in video games. I use Minecraft as an arcade (Minigames servers) a challenge (Survival) and a tool to create. (Creative) The beauty of Minecraft is it's simplicity, the ability to paint on a blank canvas.
I don't get the people who say Minecraft turning into an RPG just because engaging elements to Survival are implemented. Minecraft does not always need to be simple. It gets old being that way after a while. Minecraft will always make forward progress, towards a better game.
not all progress is good, many times too many features hurt a game or new features have no need. but people seem to forget what the core of minecraft was and that was pure survival/building. RPG elements are good with some things but for survival games do we need RPG features?
Rollback Post to RevisionRollBack
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
I'm not asking for any fanboy wars. I just want your honest opinion on the matter.
I, personally think that Minecraft has gotten better AND worse over the years. Let's take for example: Minecraft Realm. I think that Realm is a good idea because it helps the inexperienced users with making a server. (For us veterans, it's a piece of cake. ;D)
"But it's a money scam! It's $10 a month!" This is what some of you are probably thinking right now. Yes, I know you have to pay monthly for it. But what about the benefits? The server stays up 24/7 and you don't have to deal with port-forwarding (Heaven knows just how much we hate it).
Another example of Minecraft getting better is the update in animals. We have all been wishing for horses and bunnies, ect. Of course, if you're a PC user, these animal updates don't really matter since we have Dr. Zhark's Mo's Creatures. But what about the console users? They can't use mods. So, this update helps make the console user's experience more enjoyable.
Now I think that Mojang is making a big mistake with this whole, "Minecraft Turning RPG" scenario. This is the only problem I have. Minecraft isn't Terraria. Minecraft ISN'T RPG. Minecraft is a sandbox game.
Well, the previous paragraph was kinda self explanatory. What do you guys think? Do you think that Minecraft has improved for the better or for the worse?
EDIT: People seem to have a small misconception with my meaning of RPG. What I mean is not changing the genre from sandbox to RPG, but adding in RPG elements.
That's a debatable topic. Good thing we're on a forum dedicated to most of that!
I've only seen Minecraft grow and evolve over the past few years. And those few years have paid off providing more and more for the players. I honestly don't want to talk about the good or bad, because some people argue over what's good and what's bad. I enjoy Minecraft, therefore I enjoy the content given from it. If I don't, well, I'd just ignore it. But if it was to an extent that it bugs me enough and a large number of people, then I would have something to say. But Minecraft hasn't really been like that, Mojang is a small company, but they understand well what's good for the game and for the players. And since Notch is gone, there is a better future for Minecraft.
You may have not known about this, but Notch wasn't exactly quite the developer in his days in Mojang. As after he created Minecraft, Jeb took over the whole project. The idea of Torches being blown out were Notch's idea, and you can see how it wasn't implemented in the end. The EULA was also his idea as well (or I believe the company's?) and that caused a lot of commotion.
While I do miss some of the features of older versions, I think that it's gotten much better. The majority of features that I used to request have since been added, and mods take care of the rest. I personally don't have a problem with the new RPG-like elements, as all it really does is expand the game's horizons to a different variety of players. As long as I can still build castles and functioning computers in the game, I'm happy.
Now, whether or not the community itself has gotten better or worse is a whole 'nother topic.
"I know there are people in the world that do not love their fellow human beings, and I hate people like that." -Tom Lehrer
Would it even be called a Sandbox game if it had that official theme?
Weird how they add more and more "role playing game" elements and the game ends up feeling more and more fake.
I always had things I didn't like in minecraft but the general feel was mostly "There are a couple of bad stuff but the good stuff is really good!", lately though the feeling has changed into "The good stuff is good but the bad stuff is really, really bad."
Minecraft has improved over the years quite a bit. We got most of what the fanbase wanted that wasn't rediculous and the content updates have mostly been for the better. Sure I miss large oceans, but I would trade them for the sea temple/slime blocks/command blocks/mapmaking tools any day. Sure I hate diorite and andesite. But....well, I still do....At least the enchanting system and PVP system are infinitely better. And the end and nether have become solid parts of the game adding more playtime. Minecraft has never had so much stuff to do as it has now. Plus, it is still a FREE and OPEN world, no update has ever ruined its formula. Content updates are rarely overwhelming and it is a privelage Mojang continues to update the game. And a wonderful one too. The hype these updates create brings (most) of the community together to celebrate the beauty of free updates.
And the principals Notch stood for in terms of a business gave it a very solid ground. Notch was a community person who hated how big businesses operated at times, and wanted a small local team to develop a wonderful game while listening for the community. Even after Notch fell for the temptation of Microsoft (which he clearly regrets) Minecraft is still pay once and play forever and the community hasn't been restricted or changed. That's Minecraft's appeal! Plus, Microsoft isn't exactly EA. They are a fairly good company. I mean, free update to windows 10 for 7/8 users? They clearly are concerned about their fans. Name one thing bad that has come from Microsoft. One thing. (cough coug) Windows phone (cough cough). Well, other than that, they make good stuff. Hololens for interactive gameplay and MC Windows 10 editions so people can play MC with their friends who don't have computer edition. Yeah, I feel relatively safe in the hands of this particular giant. At least for now.
I heavily disagree with the seemingly common notion that Minecraft is becoming an RPG. Nothing an update has added has restricted gameplay or caused linearity. The strength bar isn't even a cooldown bar because attacks still work. It just balances PVP. Which, I may add, fans have complained about for years now. Also, potions/enchanting/magic were always a part of the game. To hate magic is to hate the nether. To hate monsters. To hate variety. So yeah, I think Minecraft properly balances magic and tech. Looting dungeons is not an RPG thing, it's an adventure thing. So Mojang has indeed done a wonderful job adding the thrill of adventure to mix in with the challenge of survival.
Ultimately, I love Minecraft's direction. It has many good things in store for players in the future and will always be perhaps the the best community oriented game in existence.
This, my sir, is a very mature reply you posted. Even though we all have our own opinions, I'm not gonna give up Minecraft just because of the few changes. If people don't like the new update, they could just choose a different version of the game within the MC Launcher.
I've never agreed with, or understood, the problem people have with adding RPG elements to the game. Though a few systems changes have been made over the years, the gameplay of Minecraft has remained relatively unchanged since the beginning. The RPG elements are almost exclusively optional - you can play the game without ever using enchanting, potions, and so on and still succeed. Granted, things such as the Ocean Monument and the Enderdragon aren't going to be a pushover without those resources. I'd also argue that those are "RPG" content, and thus optional.
The biggest design flaw with this game is power-creep. For those unfamiliar, here's the wikipedia definition
The RPG combat content have been wonderful additions to the game, and are optional for those who do not like it. However, for those that do enjoy it (or feel compelled to min-max regardless of their opinions on the feature), your power scales exponentially versus the world around you. There have been so few changes and additional monsters/hazards over the years that even the most dangerous threat is easily countered. We'll get sources of new power, and maybe one semi-threatening monster in the same update.
Hunger is also affected by power creep. The first few days are brutal while you desperately try to make a few loaves of bread, and then once you are established you have fully automatic chicken cooking farms, baked potato farms, and so on. There's nothing wrong with that per se, but it trivializes hunger as a mechanic and turns it into a pointless system that you occasionally glance at before eating 1 item out of your stack of 64 and forgetting about it for 10 minutes.
...Then there's the Nether. The Nether is by design safer than the overworld. Why is the Minecraft version of hell so severely lacking in both content and danger? We need a Nether update, something that does more than add quartz and fortresses. I should feel both compelled and scared to enter the Nether - right now it has so few draws and even fewer threats that the only reason I avoid it is because ghast noises are annoying.
In short, the problems I have with the game is that the world is not dangerous enough. The creative sandbox elements are completely available for people who enjoy that, especially via Peaceful-Creative mode. The Survival game is where the problem lies. Instead of rebalancing and retuning our combat and equipment systems, we need new monsters and tweaks to existing ones. Choices for how to approach specific monsters or structures is never a bad thing, but it is currently just dumping resources into a pit and hoping you get "best-in-slot" enchants then steamrolling everything in the game.
Replies in bold
I'm almost completely inactive, in case you're trawling through really old threads and notice me somewhere.
This is pretty much my opinion, 'cept 1.9 at the very least made one very very bad thing (combat) into a mediocre thing. (It's a good start but it hasn't fixed the worst problems with the system, and PvE feels even easier.)
My thoughts are also basically the same as Nork. The game has gotten so easy (too many player buffs, next to no monster buffs) that survival as a gamemode might as well be Peaceful. It's so easy that the game only has value in the creative aspects. Obviously it's not a bad thing that the creative aspects are good, but it makes me question why we even have a survival mode if I barely have to lift a finger to not die.
For servers the new stuff is a big bonus. The only thing I could ask of minecraft at the moment is optimization. It still takes a rather good PC to push 60 fps and can get pretty choppy sometimes.
I honestly don't think MC has gotten worse, it's just sorta lost it's affect. When it first came around it was truly a new experience, all the YouTubers were playing it, it was huge. Now it's old news. I'm honestly hoping for a Minecraft sequel. I know it can be constantly updated but I don't think a fresh start would hurt. From a average consumers perspective, 2 means new. It would attract more interest, offer a new and more optimized engine and certainly bring more players. Just my opinion.
the thing i would have to say that i think really changed was the fan base, back in beta where there was no pre-versions of the update, (and alpha) there was this surprise element to every update hidden features here and there it was cool to explore the updates for the hidden features, also it seems people where more happy at the time, every thing was simple, but now every thing added seems almost pointless, do we need armor stands, no not really. do we need gliders, no not really. also look at the back lash for the updates (1.8 and 1.9)
but back in days updates felt like real content to the game instead of mod features being added (besides from hunger that was an awful addition), wolves? the first companions in the game. it was the first time we could have something with us on the world because back then the game felt empty just you in this world and no one else. tall grass for seeds the world just felt that had more depth to it. mine shafts, strong holds, neither. just all features that felt good and natural to the game not like what we have today.
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
Pretty much. Monsters suck while players just keep getting buffed over an over again. They're only solution to this this far is nerfing players, like the severe nerf to armor in 1.9.
Going over the hostile mobs in the overworld, it's not THAT bad.. A lot of the issues with them are just a result of sloppiness in design decisions.
Skeletons are better now that they ditched the distance scaled firing speed in favor of their strafing ability in 1.9.
Zombies... Well, they're Zombies. They can attack in groups and probably overwhelm you. I'd say they're fine in that regard, but the issue is they become annoying. Especially in a world with a high regional difficulty where pretty much every other Zombie calls reinforcements.
Creepers don't need to be changed further as long as the armor nerf in 1.9 exists. They're capable of 1-shotting a player in full Protection IV diamond armor now.
Enderman are challenging when provoked, but because they're neutral they don't serve as an obstacle. On top of this, they're still completely broken after about a year due to a bunch of bugs so they barely function.
Spiders are probably the weakest of most of the standard hostile mobs. Little damage and their nature of climbing walls makes them get stuck on everything.
My personal opinion on the new difficulty is: shields and the saturation/regeneration change make the few mobs that were capable of harming the player (skeletons and any mob with a DoT) pretty much worthless. Meanwhile, the other mobs were slightly buffed, but this means little in the end as they're still pathetic.
It's more skill-based at least (well, not the saturation/regeneration change) but the lack of progression-based balancing is still showing through like crazy.
Minecraft has changed a lot for the better over the years of it's life. I started playing in Beta 1.2_01. The way of survival was different, the way of living the Minecraft life was different! Prior to having beds, I used to just sit in my house watching the moon go away xD. In short, yes things have changed to the point where the Minecraft lifestyle changes. It feels nice to have all these cool additions to spice up Minecraft living.
I don't get the people who say Minecraft turning into an RPG just because engaging elements to Survival are implemented. Minecraft does not always need to be simple. It gets old being that way after a while. Minecraft will always make forward progress, towards a better game.
Figured it was time for a change.
Minecraft is a sandbox game do what ever you want or can with it! All kinds of mods out there to change the game experience.
Some people (like me) bought Minecraft for it's simplistic, sandboxy gameplay. (sandboxy? is that a word?) I'm not a huge fan of the new combat system because it is slowly gnawing away at Minecraft's simplicity, which is something I love in video games. I use Minecraft as an arcade (Minigames servers) a challenge (Survival) and a tool to create. (Creative) The beauty of Minecraft is it's simplicity, the ability to paint on a blank canvas.
not all progress is good, many times too many features hurt a game or new features have no need. but people seem to forget what the core of minecraft was and that was pure survival/building. RPG elements are good with some things but for survival games do we need RPG features?
"good night, good luck" -dying light
i think we should all use common sense and logic when we answer and ask a question but always stay open minded
just cause science fails to explain something does not mean its real (afterlife,big foot, ghosts etc..) does not mean its fake try to stay opened mined instead of closed
All good things must come to an end at some point. But I think Minecraft is getting better.
Indeed.