I’ve been reading these forums for a little while now and even though I’m still a noob I love this game so much and I’ve learnt a lot of awesome stuff from the cool people on this forum.
To give you a bit of background, I’m in college studying English literature and I’m working my way to becoming a children’s writer (hopefully the next J.K Rowling?? hehe).
Having said that I’d love to start off by writing my own series of Minecraft short stories (about a 100 pages long) and I like to open this topic to all of you here - as it’s really important to me to get it right with my audience.
So here’s a few questions I’d hope you can help me answer (and please be as detailed and creative as possible):
What is your age. Male or female?
Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?
What type of Minecraft story would interest you the most?
Who would play the main character in these stories (a single hero or a group of heroes)?
As a special reward for the best answer, I’ll be including your name as a character in the story of my first book release
Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them? none i havn't found anything good yet xD
What type of Minecraft story would interest you the most? an adventure story.
Who would play the main character in these stories (a single hero or a group of heroes)? Steve who stumbles upon alex somewhere in the story and falls in love (hey if your against love harry potter falls in love with Ginny so love is okay in a childrens story)
The Meaning of Life, the Universe, and Everything.
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Join Date:
3/30/2013
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Member Details
1.What is your age. Male or female?
I am 19. Male.
2. Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?
Currently, I have not found any story/comic that interests me that is related to Minecraft.
3. What type of Minecraft story would interest you the most?
Have you ever played any of the Pokemon Mystery Dungeon games? The main character enters some kind of storm and gets knocked out. After waking up, the main character finds him/herself on a beach in another 'universe' (in this case, the Minecraft universe). The main character could be by themselves for the beginning of the story and eventually run into some other "players" and survive alongside the main character.
This has probably been done before, but it is a story I would like to see/read.
4. Who would play the main character in these stories (a single hero or a group of heroes)?
Perhaps the story can start off with one character, but then a group is formed. Perhaps one of them will turn into a villain? Who knows, it's your story!
2. Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?[/b]
Its hard to find GOOD Minecraft stories, so i haven't really got any...
3. What type of Minecraft story would interest you the most?[/b]
One where there is a mission. But to complete the mission or objective, the main character (s) need to recruit a team, or something like that. Something long and with a lot of adventure
4. Who would play the main character in these stories (a single hero or a group of heroes)?[/b]
I think that as stories go, Minecraft is both one of the best and worst for creating something. On one hand, one of the main points of Minecraft is that it has no sorry. This makes it possible for the dev to add in many different things, and not be constrained by a single theme.
This is good and bad for storytellers like yourself because While this lets you create your own idea of the Minecraft Story, it also allows everyone else to do the same. This makes it tricky because if your idea doesn't match up to theirs, it can change their perception of your story. On the other hand, animations and parodies tell their own stories inside Minecraft. The ones that come to mind are Element Animation's "Egg's Guide to Minecraft" videos and Captainsparklez's parody series with "Take Back the Night."
One other thing I'd suggest is that Minecraft has quite a few hints toward a story. Strongholds, with their huge libraries and Desert Temples/Villages, are some examples. I'd be very intrigued by a story that blends these things into a complex narrative. One thing to shy away from, I would suggest, is using game mechanics as mystery. i.e.: *walks up to an end portal* "Where could this portal go?" *spends 20 pages researching the portal*. Because most players would be able to identify an End Portal, this could get annoying.
On the whole, I suppose what I'm suggesting is to create an interesting mesh of your own story that explains the game's mechanics. By this, I mean that you could tell a story that could explain the history of things such as Mineshafts, Villages, Temples, Strongholds, The Nether... If someone really took the time to lovingly create a fantastic Minecraft story that wasn't overly infantile and explained some of the game's little quirks, i think it could be a big hit, and something I would thoroughly enjoy reading.
Of course, these are all only my opinions, but I hope that you got something from them.
2 - I never read one but I tried to write, it was hard, I never knew how far I was going from Minecraft or how much it was acceptable, so instead I'm writing my own story.
3 - Something different from the usual, like Herobrine as the villain, he is over used, take my story as an example, Herobrine was just going to be a dark deity, did he existed? We would never know, he wasn't a part of the story, but his figure as a mysterious an strange god was there, and he was part of the world. Returning to the main question, I love adventure stories, but it doesn't need to be a quest for an artifact or to defeat a villain, take my story as example again, it was about a group of settlers coming from a distant continent (not from another world) and how they dealt with this new land.
4 - A group of heroes, with very distinctive traits, and they don't need to be a group of friends4forever, they should have different opinions, and they should make a real impact in the story.
Wise words. Wait a sec... Is that you, Akynth?
Those long words and huge comments seem familiar...
But yes, i agree. I was only entering because i needed another post up. Shh
No, this is me.
And there's something the OP probably isn't considering when it comes to writing a Minecraft book. That something is Microsoft.
Microsoft, you'll remember, paid $2.5 billion for what amounts to the Minecraft intellectual property rights. It wasn't about the code, or anything else Mojang has ever done -- it was for the IP. And Microsoft is not known for being generous with other people trying to make money from their IP. Especially not IP they just paid $2.5 billion-with-a-B for.
I had some ideas of my own for some Minecraft-related things that would make both me and Mojang some money. But I've done licensing deals before, so I have some inkling of what's involved, and when the Microsoft buyout went through, I knew it would go from "yeah, that sounds cool, send us a royalty check every quarter" to a five-page form letter that boils down to "No. Just no." They have companies they work with on licensing, and those companies tend to have names like Mattel and Hasbro. If you're not such a company, ready and able to show how your proposal will bring Microsoft a revenue stream of six figures or above, you're not worth their time. So my ideas have been pushed so far onto the back burner that they've fallen off the stove, and there they will, sadly, stay.
Yes, there are unofficial Minecraft fiction books out there. Mostly ebooks. Mostly because nobody cared when they were written, and they've been kind of grandfathered since then, because they really make no money whatsoever. (as I understand it, the dead-trees books are paying royalties for the IP). But the things Mojang didn't care about, the odds are that Microsoft is going to care about. It's like Halo: you don't see unofficial Halo books because Microsoft owns the IP and controls it pretty tightly. They're not going to look kindly on someone trying to piggyback on the IP they own, that they just paid more money than you and I can really wrap our minds around to buy.*
Also, if you want to become the next J.K. Rowling, consider this: She did not try to piggyback on something else that was popular. She didn't write, say, Star Wars novels (speaking of stringent contracts....). She created her own world -- her own IP, as it were -- and it took off. If your writing can't stand on its own, it won't stand any better if you try to prop it up on someone else's IP. Also remember that, while on the surface her books were "just" kids' stories, one of the reasons they've been insanely popular with all ages is the subtle stuff, like the send-up of various aspects of British politics, that goes right over the kids' heads. There's something in there for everyone.
As far as your market research: You're doing it wrong.
For example, why does it matter to you how old I am? Or whether I'm male or female? Neither one of those determines whether I'd want to buy a Minecraft book. You already know the basic category and premise of the book -- Minecraft. You want to write a story set in the Minecraft world. If you were to actually sell it to a publisher, it would be shelved in the game books section of the bookstore, and/or in Fantasy/SF along with the media spinoffs. That's where Minecraft books go, and unless you wrote something that was really extreme, like the Minecraft Picture Book for Beginning Readers (A is for Arrow ... B is for Bat ... C is for Creeper ... ) that's where yours will go too. So write the book you want to write, since no matter what, it's not going to get shelved anywhere else anyway, because bookstores.
No, I don't read Minecraft fiction, because, frankly, it's all pretty lame. I've never seen any that was actually a good, solid, engaging story that just happened to be set in the world of Minecraft. If it wouldn't be a good story without the Minecraft connection, then it won't be a good story with that Minecraft connection, and with as many books as I have on hand to read (just on my desk here, the pile is a foot high) I don't have time to waste reading junk.
I have no clue what type of Minecraft story would interest me the most. You're the author, it's your job to interest me in the story. Write your story, don't ask your audience to tell you what to write like a crowdsourced creative writing professor. When I pick up a book, it's not because I want to read that story specifically -- it's because I trust that author is going to tell me a good story, and I'll happily go along for the ride. You have to convince your readers that they can trust you to tell them a good story, because if you can't, it doesn't matter how anyone answers this question; they're not going to read your book.
The last question is really a matter of personal preference. I like single characters in general, not ensembles, and given that the theme of Minecraft is essentially "Steve? vs. The World" it would seem to be more fitting. But, again, why ask me? You're the writer. Tell me a story I want to read. That's your job.
I'll leave you with one final thought: Many published writers -- and it happened to me in the context of software development, too -- are regularly approached by people who say "I have this great idea; how about I tell you the idea, and you write a book, and we split the profits?" Depending on their degree of snark, authors reply with something like "Even better: how about if you don't tell me the idea, write the book yourself, and keep all the money?" They never seem to like that. But ideas are a dime a dozen; they fall out of the sky. Ideas are easy; implementation of those ideas is what's hard. That's why there are so many more people who want to write than people who have written. To write, the first thing you need is to have a story that has to come out; if you're starting off by asking people kind of meaningless demographic questions, then asking what you should write, you don't have that story yet. You won't write a good book, or a readable one, or, most important, a marketable one.
*Want an idea how much money it is? If you gave that much money to a newborn baby, and he lived to the age of 70, he would have to spend $97,847 dollars a day -- that's almost a hundred thousand dollars every single day -- to spend it all by the time he dies. He could buy a Tesla Model S every single day and buy enough land to park them on, too, aand still have money left over.
P.S. If you decide to name a character after me, make Akynth a grumpy old hermit who lives in a cave under a mountain and fiddles with redstone a lot.
3. Perhaps something set in a multiplayer world which is torn apart by a war between two factions. Each chapter would tell the story of a player in this world, be it one of the front line soldiers who is escaping his enemies, an ordinary wheat farming civilian trying to support his faction or the political leaders of a faction thinking of his next move. I kind of like such stories.
4. Perhaps something like what I mentioned in 3. If you're writing a novel-type of story, maybe have a fixed number of main characters, be it good or bad ones. Don't need to focus on any particular, main character (like in drama shows). Describe the interactions between them. Show different scenes at different timings(one chapter writing on the plans of the antagonists, another chapter a protagonist meets the antagonists). Oh, and have plot twists from time to time, it will be interesting.
If you ever write a story, do tell me, I would like to read it.
Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?
Those by Mark Cheverton and Winter Morgan are pretty nice. Their books are always action packed which keeps me on the edge of my seat, wanting to read more. Nearly every end of a chapter is a cliffhanger, and I can never stop 'til the book is finished.
What type of Minecraft story would interest you the most?
Perhaps one that goes on an adventure or a quest to find a sacred item to eventually defeat a, persay, "final boss". Or the mastermind behind their many troubles. This could also turn the book into a sequel, leaving fans in suspense of the next release.
Who would play the main character in these stories (a single hero or a group of heroes)?
I think a group of heroes would always be better, because if a single hero were to fight against many monsters and demons, and end up in a sticky situation, there wouldn't be anybody to rescue them and would be hard to continue writing the story.
I look foward to the release of your first Minecraft book! Good luck.
2. I do not currently read any MC stories, but I do imagine them in my mind sometimes when I am just sitting around bored, might eventually draw them.
3. Adventure
4.
Well, the stories I think of sometimes are me (Fossil, I have a blaze skin with clothes I made and a whole story to how I became humanoid shaped) and a Wither Skeleton friend I knew since childhood that still lives in the Nether but visits sometimes. So, in short, a group of heroes is better, makes it more interesting, allows friendships, and more characters that you can grow attached to. Plus then if the main character would never get in danger since nobody would be there to save him.
Currently, he wins every thread. Someone call the police and contain this word maniac! Before he infects us all with long paragraphs and interesting words, just like Pneumonoultramicroscopicsilicovolcanoconiosis! Yes, that is a word! Oh no... the infection has already started.
Soon, we will all be doomed to forever be grumpy old hermits who live in a caves under mountains and fiddle with redstone a lot!
Someone blow me up with a creeper now.
Plus then if the main character would never get in danger since nobody would be there to save him.
But danger is what makes the story interesting. There needs to be some storyline! If its just all happy and everyone is fine at the start and end, what will we have to read?
But danger is what makes the story interesting. There needs to be some storyline! If its just all happy and everyone is fine at the start and end, what will we have to read?
That's my point why you need more than one main character. Then the player likely can't get in that much danger without actually dying unless he had a friend that eventually found him or was with him.
Hey guys
I’ve been reading these forums for a little while now and even though I’m still a noob I love this game so much and I’ve learnt a lot of awesome stuff from the cool people on this forum.
To give you a bit of background, I’m in college studying English literature and I’m working my way to becoming a children’s writer (hopefully the next J.K Rowling?? hehe).
Having said that I’d love to start off by writing my own series of Minecraft short stories (about a 100 pages long) and I like to open this topic to all of you here - as it’s really important to me to get it right with my audience.
So here’s a few questions I’d hope you can help me answer (and please be as detailed and creative as possible):
As a special reward for the best answer, I’ll be including your name as a character in the story of my first book release
Thanks everyone~!
1.What is your age. Male or female?
I am 19. Male.
2. Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?
Currently, I have not found any story/comic that interests me that is related to Minecraft.
3. What type of Minecraft story would interest you the most?
Have you ever played any of the Pokemon Mystery Dungeon games? The main character enters some kind of storm and gets knocked out. After waking up, the main character finds him/herself on a beach in another 'universe' (in this case, the Minecraft universe). The main character could be by themselves for the beginning of the story and eventually run into some other "players" and survive alongside the main character.
This has probably been done before, but it is a story I would like to see/read.
4. Who would play the main character in these stories (a single hero or a group of heroes)?
Perhaps the story can start off with one character, but then a group is formed. Perhaps one of them will turn into a villain? Who knows, it's your story!
1.What is your age. Male or female?[/b]
I'm 16, Male.
2. Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?[/b]
Its hard to find GOOD Minecraft stories, so i haven't really got any...
3. What type of Minecraft story would interest you the most?[/b]
One where there is a mission. But to complete the mission or objective, the main character (s) need to recruit a team, or something like that. Something long and with a lot of adventure
4. Who would play the main character in these stories (a single hero or a group of heroes)?[/b]
A group. Defiantly.
Gah! I've been Banned!Oh wait, no, it's all good now.
Great feedback guys! Keep em coming
I think it is dead.
Gah! I've been Banned!Oh wait, no, it's all good now.
I think that as stories go, Minecraft is both one of the best and worst for creating something. On one hand, one of the main points of Minecraft is that it has no sorry. This makes it possible for the dev to add in many different things, and not be constrained by a single theme.
This is good and bad for storytellers like yourself because While this lets you create your own idea of the Minecraft Story, it also allows everyone else to do the same. This makes it tricky because if your idea doesn't match up to theirs, it can change their perception of your story. On the other hand, animations and parodies tell their own stories inside Minecraft. The ones that come to mind are Element Animation's "Egg's Guide to Minecraft" videos and Captainsparklez's parody series with "Take Back the Night."
One other thing I'd suggest is that Minecraft has quite a few hints toward a story. Strongholds, with their huge libraries and Desert Temples/Villages, are some examples. I'd be very intrigued by a story that blends these things into a complex narrative. One thing to shy away from, I would suggest, is using game mechanics as mystery. i.e.: *walks up to an end portal* "Where could this portal go?" *spends 20 pages researching the portal*. Because most players would be able to identify an End Portal, this could get annoying.
On the whole, I suppose what I'm suggesting is to create an interesting mesh of your own story that explains the game's mechanics. By this, I mean that you could tell a story that could explain the history of things such as Mineshafts, Villages, Temples, Strongholds, The Nether... If someone really took the time to lovingly create a fantastic Minecraft story that wasn't overly infantile and explained some of the game's little quirks, i think it could be a big hit, and something I would thoroughly enjoy reading.
Of course, these are all only my opinions, but I hope that you got something from them.
-Venture
Wise words. Wait a sec... Is that you, Akynth?
Those long words and huge comments seem familiar...
But yes, i agree. I was only entering because i needed another post up. Shh
Gah! I've been Banned!Oh wait, no, it's all good now.
18 Male
i have the redstone and essential handbook and I luv them alot
maybe some adventure and fight mixed together would be awsome
a single guy who later finds a awsome group of fighters
MineCPESuperSk
Not Akynth... sorry... Not even sure who that is. I hope it's a favorable comparison though!
1 - Male, 20
2 - I never read one but I tried to write, it was hard, I never knew how far I was going from Minecraft or how much it was acceptable, so instead I'm writing my own story.
3 - Something different from the usual, like Herobrine as the villain, he is over used, take my story as an example, Herobrine was just going to be a dark deity, did he existed? We would never know, he wasn't a part of the story, but his figure as a mysterious an strange god was there, and he was part of the world. Returning to the main question, I love adventure stories, but it doesn't need to be a quest for an artifact or to defeat a villain, take my story as example again, it was about a group of settlers coming from a distant continent (not from another world) and how they dealt with this new land.
4 - A group of heroes, with very distinctive traits, and they don't need to be a group of friends4forever, they should have different opinions, and they should make a real impact in the story.
No, this is me.
And there's something the OP probably isn't considering when it comes to writing a Minecraft book. That something is Microsoft.
Microsoft, you'll remember, paid $2.5 billion for what amounts to the Minecraft intellectual property rights. It wasn't about the code, or anything else Mojang has ever done -- it was for the IP. And Microsoft is not known for being generous with other people trying to make money from their IP. Especially not IP they just paid $2.5 billion-with-a-B for.
I had some ideas of my own for some Minecraft-related things that would make both me and Mojang some money. But I've done licensing deals before, so I have some inkling of what's involved, and when the Microsoft buyout went through, I knew it would go from "yeah, that sounds cool, send us a royalty check every quarter" to a five-page form letter that boils down to "No. Just no." They have companies they work with on licensing, and those companies tend to have names like Mattel and Hasbro. If you're not such a company, ready and able to show how your proposal will bring Microsoft a revenue stream of six figures or above, you're not worth their time. So my ideas have been pushed so far onto the back burner that they've fallen off the stove, and there they will, sadly, stay.
Yes, there are unofficial Minecraft fiction books out there. Mostly ebooks. Mostly because nobody cared when they were written, and they've been kind of grandfathered since then, because they really make no money whatsoever. (as I understand it, the dead-trees books are paying royalties for the IP). But the things Mojang didn't care about, the odds are that Microsoft is going to care about. It's like Halo: you don't see unofficial Halo books because Microsoft owns the IP and controls it pretty tightly. They're not going to look kindly on someone trying to piggyback on the IP they own, that they just paid more money than you and I can really wrap our minds around to buy.*
Also, if you want to become the next J.K. Rowling, consider this: She did not try to piggyback on something else that was popular. She didn't write, say, Star Wars novels (speaking of stringent contracts....). She created her own world -- her own IP, as it were -- and it took off. If your writing can't stand on its own, it won't stand any better if you try to prop it up on someone else's IP. Also remember that, while on the surface her books were "just" kids' stories, one of the reasons they've been insanely popular with all ages is the subtle stuff, like the send-up of various aspects of British politics, that goes right over the kids' heads. There's something in there for everyone.
As far as your market research: You're doing it wrong.
For example, why does it matter to you how old I am? Or whether I'm male or female? Neither one of those determines whether I'd want to buy a Minecraft book. You already know the basic category and premise of the book -- Minecraft. You want to write a story set in the Minecraft world. If you were to actually sell it to a publisher, it would be shelved in the game books section of the bookstore, and/or in Fantasy/SF along with the media spinoffs. That's where Minecraft books go, and unless you wrote something that was really extreme, like the Minecraft Picture Book for Beginning Readers (A is for Arrow ... B is for Bat ... C is for Creeper ... ) that's where yours will go too. So write the book you want to write, since no matter what, it's not going to get shelved anywhere else anyway, because bookstores.
No, I don't read Minecraft fiction, because, frankly, it's all pretty lame. I've never seen any that was actually a good, solid, engaging story that just happened to be set in the world of Minecraft. If it wouldn't be a good story without the Minecraft connection, then it won't be a good story with that Minecraft connection, and with as many books as I have on hand to read (just on my desk here, the pile is a foot high) I don't have time to waste reading junk.
I have no clue what type of Minecraft story would interest me the most. You're the author, it's your job to interest me in the story. Write your story, don't ask your audience to tell you what to write like a crowdsourced creative writing professor. When I pick up a book, it's not because I want to read that story specifically -- it's because I trust that author is going to tell me a good story, and I'll happily go along for the ride. You have to convince your readers that they can trust you to tell them a good story, because if you can't, it doesn't matter how anyone answers this question; they're not going to read your book.
The last question is really a matter of personal preference. I like single characters in general, not ensembles, and given that the theme of Minecraft is essentially "Steve? vs. The World" it would seem to be more fitting. But, again, why ask me? You're the writer. Tell me a story I want to read. That's your job.
I'll leave you with one final thought: Many published writers -- and it happened to me in the context of software development, too -- are regularly approached by people who say "I have this great idea; how about I tell you the idea, and you write a book, and we split the profits?" Depending on their degree of snark, authors reply with something like "Even better: how about if you don't tell me the idea, write the book yourself, and keep all the money?" They never seem to like that. But ideas are a dime a dozen; they fall out of the sky. Ideas are easy; implementation of those ideas is what's hard. That's why there are so many more people who want to write than people who have written. To write, the first thing you need is to have a story that has to come out; if you're starting off by asking people kind of meaningless demographic questions, then asking what you should write, you don't have that story yet. You won't write a good book, or a readable one, or, most important, a marketable one.
*Want an idea how much money it is? If you gave that much money to a newborn baby, and he lived to the age of 70, he would have to spend $97,847 dollars a day -- that's almost a hundred thousand dollars every single day -- to spend it all by the time he dies. He could buy a Tesla Model S every single day and buy enough land to park them on, too, aand still have money left over.
P.S. If you decide to name a character after me, make Akynth a grumpy old hermit who lives in a cave under a mountain and fiddles with redstone a lot.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Wow... I wanna see your fingers after writing these.
Haha... No seriously, i might add that to my Village im working on.
Gah! I've been Banned!Oh wait, no, it's all good now.
1. Male
2.Nope i never imagined those existed.
3. Perhaps something set in a multiplayer world which is torn apart by a war between two factions. Each chapter would tell the story of a player in this world, be it one of the front line soldiers who is escaping his enemies, an ordinary wheat farming civilian trying to support his faction or the political leaders of a faction thinking of his next move. I kind of like such stories.
4. Perhaps something like what I mentioned in 3. If you're writing a novel-type of story, maybe have a fixed number of main characters, be it good or bad ones. Don't need to focus on any particular, main character (like in drama shows). Describe the interactions between them. Show different scenes at different timings(one chapter writing on the plans of the antagonists, another chapter a protagonist meets the antagonists). Oh, and have plot twists from time to time, it will be interesting.
If you ever write a story, do tell me, I would like to read it.
I am a male.
Do you currently read any Minecraft stories/comics? If so which ones do you like the most and why do you like them?
Those by Mark Cheverton and Winter Morgan are pretty nice. Their books are always action packed which keeps me on the edge of my seat, wanting to read more. Nearly every end of a chapter is a cliffhanger, and I can never stop 'til the book is finished.
What type of Minecraft story would interest you the most?
Perhaps one that goes on an adventure or a quest to find a sacred item to eventually defeat a, persay, "final boss". Or the mastermind behind their many troubles. This could also turn the book into a sequel, leaving fans in suspense of the next release.
Who would play the main character in these stories (a single hero or a group of heroes)?
I think a group of heroes would always be better, because if a single hero were to fight against many monsters and demons, and end up in a sticky situation, there wouldn't be anybody to rescue them and would be hard to continue writing the story.
I look foward to the release of your first Minecraft book! Good luck.
No signature is required.
I think Akynth wins this thread.
1. I am 14, Male
2. I do not currently read any MC stories, but I do imagine them in my mind sometimes when I am just sitting around bored, might eventually draw them.
3. Adventure
4.
Well, the stories I think of sometimes are me (Fossil, I have a blaze skin with clothes I made and a whole story to how I became humanoid shaped) and a Wither Skeleton friend I knew since childhood that still lives in the Nether but visits sometimes. So, in short, a group of heroes is better, makes it more interesting, allows friendships, and more characters that you can grow attached to. Plus then if the main character would never get in danger since nobody would be there to save him.
Join my Fossil Fighters Forums! http://tyrannosaurtalk.jcink.net/index.php?act=idx
Currently, he wins every thread. Someone call the police and contain this word maniac! Before he infects us all with long paragraphs and interesting words, just like Pneumonoultramicroscopicsilicovolcanoconiosis! Yes, that is a word! Oh no... the infection has already started.
Soon, we will all be doomed to forever be grumpy old hermits who live in a caves under mountains and fiddle with redstone a lot!
Someone blow me up with a creeper now.
Gah! I've been Banned!Oh wait, no, it's all good now.
But danger is what makes the story interesting. There needs to be some storyline! If its just all happy and everyone is fine at the start and end, what will we have to read?
Gah! I've been Banned!Oh wait, no, it's all good now.
That's my point why you need more than one main character. Then the player likely can't get in that much danger without actually dying unless he had a friend that eventually found him or was with him.
Join my Fossil Fighters Forums! http://tyrannosaurtalk.jcink.net/index.php?act=idx