Mhm, I've been playing in my survival world that I made when 1.8 came out at least every other day and I still have not found a jungle. But guess what? I found two Ocean Monuments
Jungles aren't all that rare, although they are distinctly less common than they were in 1.6. But, jungle biomes are now clumped together in large groups and so you may have to travel a long way to find one. I've seen seeds where you'd have to travel 7,000 blocks to the nearest jungle, and if you have to look for it, you'd be needing to search for over 100,000 blocks. Even worse, there are almost no clues for finding them - they can be next to any terrain besides snowy, and either on coasts or away from them.
This is all random, and you can get lucky. My first 1.7 spawn was less than 500 blocks from the nearest jungle.
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Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
You may also want to use AmidstExporter to find a seed with a close to spawn jungle, then spawn that world. You can then play the world any way you choose.
i have an idea, why don't you just create a world in an older version of minecraft (1.6.x), find a jungle, and then login to that world in 1.8.x (if you want a jungle that bad). or just use one of those seeds
i have an idea, why don't you just create a world in an older version of minecraft (1.6.x), find a jungle, and then login to that world in 1.8.x (if you want a jungle that bad). or just use one of those seeds
You'll get nasty chunk walls if you ever explore new terrain. For 1.7, my Climate Control mod can prevent most of the chunk walls if you set it up correctly, but there isn't a 1.8 version at present.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
What I'm getting from all this is that jungles almost might as well not exist any longer because they take far too long to find on average in a survival game.
I'd say that the map generator needs another "tweak" to distribute jungles more evenly and give players a decent chance of finding one, particularly in single player mode.
What I'm getting from all this is that jungles almost might as well not exist any longer because they take far too long to find on average in a survival game.
I'd say that the map generator needs another "tweak" to distribute jungles more evenly and give players a decent chance of finding one, particularly in single player mode.
That's something of an exaggeration. I'm going to assume a typical player will explore their maxed-out 2Kx2K spawn map completely and large sections of the adjacent maps. (This is a guess; would love to hear more about what people actually play). With that, I'd guesstimate about 1 in four will find a jungle. I wouldn't call that "might as well not exist" but it's definitely "you can't expect to find one".
Now your chance of finding *all* of Ice Plains, Desert, Mesa, Jungle and Mega Taiga in that kind of area is basically zero. So a normal player simply is not going to see all the "normal" biomes in one world (never mind the special M biomes). 1.7 and later is designed so you have to play with the biomes you find and not the biomes you want. If you want to play "Pokemon style" (gotta catch them all) you are REALLY going to have to work at it. I think that was deliberate on Mojang's part but I don't really know.
You are right that moderate tweaks can change that; if you look at the first journal world I did with Climate Control installed, it *does* have Ice Plains, Desert, Mesa, and Jungle within 2K of my spawn. I'd probably have had Mega Taiga too, but I made a typo in the configs which made it super-rare. Climate Control at the time was basically just using the vanilla biome generation with configurable parameters.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
I've never had to search for more than 5 or 10 minutes to find a spawn point in or very near a jungle. I usually don't even note the seed unless spawn is quite close to a Jungle Temple.
If you want some 1.8 jungle seeds just ask here. I post a list.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
Granted I'm probably exaggerating by saying that jungles might as well not exist, but not by a huge amount.
One reason I may be a bit snarky over the rarity of jungles is that it's impossible to find cocoa beans otherwise (so no brown dye or cookies) and melon seeds seem to be so incredibly rare in dungeons (which seem to also be rare now) that it's become possible to play an entire Survival game to The End without finding any melons or seeds.
This situation could be relieved if villagers still sold melon slices, but they don't.
I can live without brown dye, but I need my cookies! (Oh, Cookie, Cookie, Cookie starts with C)
I have only found one or two jungles and I have noticed this, although, you can just go to customized world and change the whole world to a jungle biome. Maybe that's why they cut down the jungles?
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A man walks into a bar...ouch
If you say "Pls" because it's shorter than "please", I will say "no" because it's shorter than "yes"
They are more rare then they used to be since they added more biomes a long time ago but they aren't extremely rare. And for 1.8 you will most likely find them near other hot biomes (deserts or savannahs).
They are more rare then they used to be since they added more biomes a long time ago but they aren't extremely rare. And for 1.8 you will most likely find them near other hot biomes (deserts or savannahs).
That is incorrect; jungles are considered to be a "warm" biome, so they generate next to plains, forests, extreme hills, roofed forests, and swamps.
Also, the Wiki's classification of many biomes isn't correct, according to the actual code - some biomes, like plains, generate in hot, warm AND cool climate zones, same for extreme hills and forests (warm and cool), and as a result it isn't guaranteed that you'll find a jungle next to one of the aforementioned biomes.
Here are the categories that the game actually uses; variants are not shown as they are added later, modifying these base biomes; the actual temperature of a biome has nothing to do with how they are actually categorized, and like in 1.6.4 they are generated randomly within climate zones (1.6.4 did have distinct snowy zones, which were created in a very similar manner to 1.7's climate zones):
this.field_151623_c = new BiomeGenBase[] {BiomeGenBase.desert, BiomeGenBase.desert, BiomeGenBase.desert, BiomeGenBase.savanna, BiomeGenBase.savanna, BiomeGenBase.plains};
this.field_151621_d = new BiomeGenBase[] {BiomeGenBase.forest, BiomeGenBase.roofedForest, BiomeGenBase.extremeHills, BiomeGenBase.plains, BiomeGenBase.birchForest, BiomeGenBase.swampland};
this.field_151622_e = new BiomeGenBase[] {BiomeGenBase.forest, BiomeGenBase.extremeHills, BiomeGenBase.taiga, BiomeGenBase.plains};
this.field_151620_f = new BiomeGenBase[] {BiomeGenBase.icePlains, BiomeGenBase.icePlains, BiomeGenBase.icePlains, BiomeGenBase.coldTaiga};
Jungles generate in "warm" climate zones in a way such that they occupy an entire climate zone (mind the very badly deobfuscated code, one reason why 1.6.4 is much better for modding):
Also, seeing how much lag jungles cause (but not in older versions) that is likely one reason why they made them rarer, largely for the same reason they removed big oak trees from forests, which was confirmed by Jeb himself to be because of "lag", which was actually caused by badly rewritten code (since I don't get lag in older versions; not just FPS lag but server lag, forcing me to play on 2 chunks in jungles, 4 otherwise).
I personally think that the biome system in 1.7 was a dumb idea; my own mod TMCW adds over 50 new biomes, including many 1.7 variants, to 1.6.4 and generates them completely at random so you have fun things like mesas next to ice plains - the game does not have to be realistic - and they should have added an option for "random biomes" in the customized world type (there is such a mod out for 1.7, which I first created myself). This also makes exploring more fun when you never know what you might find next, as there is no relationship between biomes (even the 1.6.4 snowy zones were largely replaced with other biomes, with ice plains also generating as normal biomes elsewhere).
I've searched far and wide in both Creative and Survival modes and I have still to find a single jungle, anywhere, in any of the 1.8.x versions.
Has something gone skew whiff with the latest map maker so that jungles are either non-existent or so terribly rare that they may as well not exist?
Is it just my bad luck, or is this something which someone else has noticed too?
They made jungles rare in 1.7, if I remember correctly.
Mhm, I've been playing in my survival world that I made when 1.8 came out at least every other day and I still have not found a jungle. But guess what? I found two Ocean Monuments
If you want use a web based biome finder you could try these.
http://mineatlas.com/ (1.8)
http://chunkbase.com/apps/biome-finder (supports multiple versions and Amplified)
I have been playing 1.8 and they are there; somewhat rarer; but there.
Try this seed: 4031384495743822299 (this is a good seed with nearly all biomes and stronghold within 2000 meters of spawn)
and these coords: 1343, 75, 308 (these are rough so should be in creative if tp)
Jungles aren't all that rare, although they are distinctly less common than they were in 1.6. But, jungle biomes are now clumped together in large groups and so you may have to travel a long way to find one. I've seen seeds where you'd have to travel 7,000 blocks to the nearest jungle, and if you have to look for it, you'd be needing to search for over 100,000 blocks. Even worse, there are almost no clues for finding them - they can be next to any terrain besides snowy, and either on coasts or away from them.
This is all random, and you can get lucky. My first 1.7 spawn was less than 500 blocks from the nearest jungle.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
This is true, actually, even for me.
But when I was just randomly seed browsing, there is this awesome seed for you including a jungle and al ot of nice living areas.
ineeddemmelons
You may also want to use AmidstExporter to find a seed with a close to spawn jungle, then spawn that world. You can then play the world any way you choose.
i have an idea, why don't you just create a world in an older version of minecraft (1.6.x), find a jungle, and then login to that world in 1.8.x (if you want a jungle that bad). or just use one of those seeds
You'll get nasty chunk walls if you ever explore new terrain. For 1.7, my Climate Control mod can prevent most of the chunk walls if you set it up correctly, but there isn't a 1.8 version at present.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Thanks to everyone for the replies and info.
What I'm getting from all this is that jungles almost might as well not exist any longer because they take far too long to find on average in a survival game.
I'd say that the map generator needs another "tweak" to distribute jungles more evenly and give players a decent chance of finding one, particularly in single player mode.
That's something of an exaggeration. I'm going to assume a typical player will explore their maxed-out 2Kx2K spawn map completely and large sections of the adjacent maps. (This is a guess; would love to hear more about what people actually play). With that, I'd guesstimate about 1 in four will find a jungle. I wouldn't call that "might as well not exist" but it's definitely "you can't expect to find one".
Now your chance of finding *all* of Ice Plains, Desert, Mesa, Jungle and Mega Taiga in that kind of area is basically zero. So a normal player simply is not going to see all the "normal" biomes in one world (never mind the special M biomes). 1.7 and later is designed so you have to play with the biomes you find and not the biomes you want. If you want to play "Pokemon style" (gotta catch them all) you are REALLY going to have to work at it. I think that was deliberate on Mojang's part but I don't really know.
You are right that moderate tweaks can change that; if you look at the first journal world I did with Climate Control installed, it *does* have Ice Plains, Desert, Mesa, and Jungle within 2K of my spawn. I'd probably have had Mega Taiga too, but I made a typo in the configs which made it super-rare. Climate Control at the time was basically just using the vanilla biome generation with configurable parameters.
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
For me, I get 'em all the time! ;-;
As was suggested before, download and run AmidstExporter.jar from here: https://github.com/Treer/AMIDST/releases
When you start it you will be given a list of profiles on your machine.
Pick a v1.8.x unmodded profile. (Amidst based programs DO NOT like modded Minecraft.jar files)
Any 1.8 profile will work. That way you will see the Ocean Monuments. Biomes haven't changed since 1.7.2)
If you want to know how to set up seed logging and map color control plus how to create a .bat file to start the the .jar see:
http://www.minecraftforum.net/forums/minecraft-discussion/seeds/2361919-using-amidst-type-programs-to-map-and-research
I've never had to search for more than 5 or 10 minutes to find a spawn point in or very near a jungle. I usually don't even note the seed unless spawn is quite close to a Jungle Temple.
If you want some 1.8 jungle seeds just ask here. I post a list.
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
they are rare.. until i spawned right in the middle of the jungle in some seed.. don't remember what was it
I'm just a very boring person.
Granted I'm probably exaggerating by saying that jungles might as well not exist, but not by a huge amount.
One reason I may be a bit snarky over the rarity of jungles is that it's impossible to find cocoa beans otherwise (so no brown dye or cookies) and melon seeds seem to be so incredibly rare in dungeons (which seem to also be rare now) that it's become possible to play an entire Survival game to The End without finding any melons or seeds.
This situation could be relieved if villagers still sold melon slices, but they don't.
I can live without brown dye, but I need my cookies! (Oh, Cookie, Cookie, Cookie starts with C)
I have only found one or two jungles and I have noticed this, although, you can just go to customized world and change the whole world to a jungle biome. Maybe that's why they cut down the jungles?
A man walks into a bar...ouch
If you say "Pls" because it's shorter than "please", I will say "no" because it's shorter than "yes"
They are more rare then they used to be since they added more biomes a long time ago but they aren't extremely rare. And for 1.8 you will most likely find them near other hot biomes (deserts or savannahs).
That is incorrect; jungles are considered to be a "warm" biome, so they generate next to plains, forests, extreme hills, roofed forests, and swamps.
Also, the Wiki's classification of many biomes isn't correct, according to the actual code - some biomes, like plains, generate in hot, warm AND cool climate zones, same for extreme hills and forests (warm and cool), and as a result it isn't guaranteed that you'll find a jungle next to one of the aforementioned biomes.
Here are the categories that the game actually uses; variants are not shown as they are added later, modifying these base biomes; the actual temperature of a biome has nothing to do with how they are actually categorized, and like in 1.6.4 they are generated randomly within climate zones (1.6.4 did have distinct snowy zones, which were created in a very similar manner to 1.7's climate zones):
Jungles generate in "warm" climate zones in a way such that they occupy an entire climate zone (mind the very badly deobfuscated code, one reason why 1.6.4 is much better for modding):
Also, seeing how much lag jungles cause (but not in older versions) that is likely one reason why they made them rarer, largely for the same reason they removed big oak trees from forests, which was confirmed by Jeb himself to be because of "lag", which was actually caused by badly rewritten code (since I don't get lag in older versions; not just FPS lag but server lag, forcing me to play on 2 chunks in jungles, 4 otherwise).
I personally think that the biome system in 1.7 was a dumb idea; my own mod TMCW adds over 50 new biomes, including many 1.7 variants, to 1.6.4 and generates them completely at random so you have fun things like mesas next to ice plains - the game does not have to be realistic - and they should have added an option for "random biomes" in the customized world type (there is such a mod out for 1.7, which I first created myself). This also makes exploring more fun when you never know what you might find next, as there is no relationship between biomes (even the 1.6.4 snowy zones were largely replaced with other biomes, with ice plains also generating as normal biomes elsewhere).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
but in my ps3 i have 3 jungles
Lucky?
Minecraft is Love!
Heart Of A Chief Soul Of A Dragon!
I don't think their gone, you must just be having bad luck. Just keep on looking, and you will find one.
"The only way to do great work is to love what you do" - Steve Jobs