I like to kill animals. Mostly cows and pigs because they have good saturation and if you kill cows, you have the extra leather to either make armor or bookcases for decoration or for an enchanting table.
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Well what ever is in the bonus chest... if there is any. Then I just proceed to farm wheat and other farming items. I always go on search for pumkins as that is a nice beginning light to have growing in your garden. Usually finding materials, saplings, seeds, and anything that I find that I would need to build with or want later. I guess I kill a few critters, but leave most alone in order to start a farm.
Mainly I look for a location to build, and that is where I will plop a hole for temporary storage, at least until I get some form of house and setup of some kind.
I am a builder primarily so... I try to get the food concern out of the way soon as I can, so I can build in peace during the day most the time and go hunting during the night or mine at that time.
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My First World, always getting back to is a pleasure I enjoy with each new update that brings in more things to add in.
Well you only need 15 book cases, so that's 45 books add in 1 for the table and that's 46 leather to have a max power enchantment table.
After that books are useful to enchant of course to apply enchantments to sheers and the like, and reset the options when trying to get the perfect enchant on your gear. One reason I wound up going back to bread, after a certain point I didn't need the leather
You can go through quite a bit of leather if you use books for most enchanting, as I do (impractical in 1.8 due to anvil costs but very effective in older versions); to get basic enchantments like Efficiency, Protection, Power, and Sharpness I enchant books for 1 level, then combine to get the maximum level enchantments, without ever wasting any diamonds and likely saving XP as well unless you got very lucky; to get a level 5 enchantment you need to combine 16 books (for pickaxes and bows I directly enchant them since at this point I am still mining and bows are cheap so undesired enchantments aren't an issue; I still want Efficiency V on my pickaxes though (Efficiency V, Unbreaking III for general mining and Efficiency V, Unbreaking III, Silk Touch for Ender chests) and Power V on my Infinity bow so that is 8 more books each to upgrade them, more if they only got Efficiency/Power III).
Also, as I'm still playing on the good old 1.6.4, where it wasn't so easy to put Unbreaking on weapons and armor (no direct enchantments) and books have only a 5% chance of Unbreaking III (half of that in 1.7+), I have to enchant a LOT of books to get Unbreaking III on my items; actually, I don't really do the combining level 1 books that much because I get plenty of those enchantments at higher levels while getting Unbreaking (I end up throwing books into lava (I enchant in the Nether by mining quartz) because I get too many "bad" ones) and only do it if I need to max out any remaining enchantments.
Looking at my statistics, I made 275 books and cooked 652 steaks, representing some 300 cows killed (some steaks also came from trading, which the game counts as crafting; this was also in a world made back when fighting the Ender dragon wasn't high on my list of things to do so I never raided a stronghold for its books). That sounds like a lot of food but I go through half a stack of baked potatoes in one play session while caving, which is equivalent to around 20 steaks, so I consumed it in around a month of playing, about a tenth of the time I've spent on the world.
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darktalon101
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i kill mobs, make mob farms when i make my other farms, and i'm done, i generally use cows since i can use the whole cow and not toss anything like a sheep when i don't need wool
Mushroom Stew. Why you ask? Cause I set up Mooshroom refill stations all around my base and just keep a bowl on me.
When adventuring? Lasso up one and bring him with me. Infinite food forever.
Lasso a mushroom cow and bring it with you everywhere for infinite food...
I never thought of that!
My personal Master Chef achievement means that I have done every recipe for food, except the Notch Apple; that's the Overpowered achievement. I rely mainly on fish, in this case salmon. Fishing provides some pretty useful stuff, and a steady amount of experience. Salmon itself is a pretty effective food. Perhaps not nearly as much as porkchops (the most efficient food source available), but for the amount of work you put in, I think it's satisfactory. You need to kill 1 spider minimum.
Fishing, time consuming while very useful at times. I often fish for food, and rely on it a lot starting out.
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A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
Carrots and Potatoes are far superior foods to anything else in the game.
Both give just the right amount of shanks to remain at regenerating hearts level (anything giving much more more than 2 1/2 shanks gets wastefull), they're easily farmed in mass (fortune works on them, doesnt even take durability) and their saturation levels are okay (carrots) and good (potatoes).
They are actually a disadvantage if you frequently eat to keep your hunger full enough to regenerate health since you need to eat very often (which is a bit annoying; indeed, having to eat often is the main reason many people dislike the hunger system); by contrast, I often don't eat until I get down to near starvation or unable to sprint levels, which means that when I do eat I restore a lot of saturation (2-3 will restore 12-18 hunger and 14.4-20 saturation points, using pre-1.8 values); when you take as little damage as I usually do, barring poisoning and close creeper encounters, there is no need to keep regenerating, plus regeneration doesn't really help much in the midst of a short battle (half a heart every 4 seconds).
Also, I can lose 7 hearts and still have the equivalent health (after armor) of an unarmored player in full health (of course, I never let myself get down that far, usually 1-2 hearts lost), and my armor isn't even as good as full unenchanted diamond (where two hearts is equivalent to full unarmored health) or maxed out Protection IV armor (where one heart is equivalent to 12.5 hearts of unarmored health; not even charged creepers can kill you on Hard difficulty, dealing about 6 hearts point-blank); I do play on Normal difficulty but Hard basically just makes mobs up to 50% stronger (some are less, zombies go from 3 to 4 damage, a 33% increase; an iron sword (+6 damage) zombie goes from 9 to 10 damage, an 11% increase) and more annoying in a bad way, e.g. zombies and doors; easily offset by slapping Protection IV on my boots or wearing a helmet.
I'm also surprised that somebody replied with melons as a regular food source although I suppose if you don't go running around all over the place and fight mobs all the time it doesn't matter (also a good early food source if you spawn in a jungle). The same is also true of Mooshrooms (more so since I've never found a Mushroom Island in Survival yet); good for your base but bad for adventuring, especially in caves, though a Mushroom Island spawn can be a really good start provided you have wood nearby; no worries about mobs at night either.
I agree that it is time consuming. However, it isn't nearly as time consuming as waiting for crops to grow (sans bonemeal). I personally like fishing since it is also an effective time waster, while being able to multitask. Looking for food and EXP? Go fishing! Lost at sea? Go fishing! Hiding in a cave? Make a fishing tower, and go fishing! You will be surrounded by fish after a while. Heck, I had to make a Nether portal to a jungle, to get cats to eat my fish! I had more fish than I needed. If I could give my fish away, I would!
Well, I have to agree, crops are time consuming, usually people farm animals.
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A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
It is not much of a disadvantage, if you eat Pork as example and get hurt often you'll have to eat just as often to keep your health up, but you are extremely wastefull in doing so. Neither do you have to eat all the time if you dont get hurt, theres nothing wrong with letting your hunger drop to 4 shanks if you dont get hurt and then eat 2 potatoes or 3 carrots to get full shanks and full saturation at basically 100% efficency. It is much more efficent and versatile than pork, having to stand and wait 2-3 seconds once in a while as opposed to 1 second once a while is hardly offsetting that advantage. Also consider that you can use certain moments such as climbing ladders or swimming up water to eat without loosing any momentum.
Of course, in battle its not very helpfull but keeping regeneration up easily is very helpfull if you have many fights after each other, as it may happen in some swiss cheese cavesystems or on the surface at night.
That's the point I was trying to make; this is a more or less typical play session for me and I've even doubled that number of mobs before (note that I still had 13 potatoes left after using up nearly an entire stack of logs for torches (59 logs makes 1,888 torches to give you an idea of the magnitude of my caving), returning because I ran out of inventory space, despite packing resources into blocks and using an Ender chest as a backpack, which typically lasts two play sessions):
And the cave systems in 1.7+ are nothing compared to the absolute Swiss cheese that I regularly explore, that's for sure! (they nerfed cave generation in 1.7, making cave systems only about a third as big, likely (no official reason ever given) because of widespread complaints about too many/never ending caves; mineshafts were also made 40% as common); in fact, I consider "Swiss cheese caves" to no longer exist in 1.7 and later versions (the sort the Wiki even calls "monster nests").
As I said, I often only need to eat, even after multiple "battles" (is bashing zombies, a majority of the mobs I kill, really a "battle"? Skeletons likely cause the most damage overall but their arrows are pretty weak (taking several hits to lose half a heart), plus a large group will just shoot each other and forget about me as they kill themselves and I pick them off with a bow), because my hunger gets very low; only poisoning (I still play 1.6.4 but I modded witches to spawn naturally at the same frequency as 1.7, plus cave spiders are actually cave spiders, similarly as common) and close creeper explosions cause me to lose enough health to eat early, and even there I often avoid wasting food since I'm down more than 1-2 shanks. I haven't died in over 4 months either, since I started playing the world again (prior to that I had 12 deaths but the last time I played it was back in August 2013 when I started playing around with modding the game; deaths were also only accurately tracked since 1.6 so I died far more than that; experience is the main reason, which is also why many people complain the game has become too easy, not that I'm complaining).
Well, I have to agree, crops are time consuming, usually people farm animals.
How are crops time-consuming? I only take a minute to manually (necessary if you want to use Fortune, not that I've ever made an automated anything) harvest and replant and another to load/unload furnaces, doing other stuff (unloading and smelting resources, cutting more wood for torches, etc) at the same time, and they will regrow by the next harvest; each harvest yields a week's worth of food so I don't even need to harvest again until well after they have grown up; a "week's worth of food" is about a real-time day of gameplay based on average playtime so a couple minutes out of 24 hours is sure time consuming! It is only time-consuming to get the first full crop when you have no other sources of food.
Also, isn't farming animals more time consuming than just growing crops? They need crops to breed, right? And take 20 minutes to grow up?
I tend to just make an automatic chicken cooking farm to keep me afloat, although I have been known to not eat food at all and just tank the half health (or half heart on hard) for a long period of time.
http://www.youtube.com/user/JaidenVGames
Mainly I look for a location to build, and that is where I will plop a hole for temporary storage, at least until I get some form of house and setup of some kind.
I am a builder primarily so... I try to get the food concern out of the way soon as I can, so I can build in peace during the day most the time and go hunting during the night or mine at that time.
You can go through quite a bit of leather if you use books for most enchanting, as I do (impractical in 1.8 due to anvil costs but very effective in older versions); to get basic enchantments like Efficiency, Protection, Power, and Sharpness I enchant books for 1 level, then combine to get the maximum level enchantments, without ever wasting any diamonds and likely saving XP as well unless you got very lucky; to get a level 5 enchantment you need to combine 16 books (for pickaxes and bows I directly enchant them since at this point I am still mining and bows are cheap so undesired enchantments aren't an issue; I still want Efficiency V on my pickaxes though (Efficiency V, Unbreaking III for general mining and Efficiency V, Unbreaking III, Silk Touch for Ender chests) and Power V on my Infinity bow so that is 8 more books each to upgrade them, more if they only got Efficiency/Power III).
Also, as I'm still playing on the good old 1.6.4, where it wasn't so easy to put Unbreaking on weapons and armor (no direct enchantments) and books have only a 5% chance of Unbreaking III (half of that in 1.7+), I have to enchant a LOT of books to get Unbreaking III on my items; actually, I don't really do the combining level 1 books that much because I get plenty of those enchantments at higher levels while getting Unbreaking (I end up throwing books into lava (I enchant in the Nether by mining quartz) because I get too many "bad" ones) and only do it if I need to max out any remaining enchantments.
Looking at my statistics, I made 275 books and cooked 652 steaks, representing some 300 cows killed (some steaks also came from trading, which the game counts as crafting; this was also in a world made back when fighting the Ender dragon wasn't high on my list of things to do so I never raided a stronghold for its books). That sounds like a lot of food but I go through half a stack of baked potatoes in one play session while caving, which is equivalent to around 20 steaks, so I consumed it in around a month of playing, about a tenth of the time I've spent on the world.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
but before that i fish like crazy... as in 5 hours
I made a puzzle map
http://www.mediafire.com/download/hwu8w3picklh9uf/LIVRES.zip
Lasso a mushroom cow and bring it with you everywhere for infinite food...
I never thought of that!
Fishing, time consuming while very useful at times. I often fish for food, and rely on it a lot starting out.
A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
They are actually a disadvantage if you frequently eat to keep your hunger full enough to regenerate health since you need to eat very often (which is a bit annoying; indeed, having to eat often is the main reason many people dislike the hunger system); by contrast, I often don't eat until I get down to near starvation or unable to sprint levels, which means that when I do eat I restore a lot of saturation (2-3 will restore 12-18 hunger and 14.4-20 saturation points, using pre-1.8 values); when you take as little damage as I usually do, barring poisoning and close creeper encounters, there is no need to keep regenerating, plus regeneration doesn't really help much in the midst of a short battle (half a heart every 4 seconds).
Also, I can lose 7 hearts and still have the equivalent health (after armor) of an unarmored player in full health (of course, I never let myself get down that far, usually 1-2 hearts lost), and my armor isn't even as good as full unenchanted diamond (where two hearts is equivalent to full unarmored health) or maxed out Protection IV armor (where one heart is equivalent to 12.5 hearts of unarmored health; not even charged creepers can kill you on Hard difficulty, dealing about 6 hearts point-blank); I do play on Normal difficulty but Hard basically just makes mobs up to 50% stronger (some are less, zombies go from 3 to 4 damage, a 33% increase; an iron sword (+6 damage) zombie goes from 9 to 10 damage, an 11% increase) and more annoying in a bad way, e.g. zombies and doors; easily offset by slapping Protection IV on my boots or wearing a helmet.
I'm also surprised that somebody replied with melons as a regular food source although I suppose if you don't go running around all over the place and fight mobs all the time it doesn't matter (also a good early food source if you spawn in a jungle). The same is also true of Mooshrooms (more so since I've never found a Mushroom Island in Survival yet); good for your base but bad for adventuring, especially in caves, though a Mushroom Island spawn can be a really good start provided you have wood nearby; no worries about mobs at night either.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
Well, I have to agree, crops are time consuming, usually people farm animals.
A God that holds you over the pit of Hell, much as one holds a spider or some loathsome insect over the fire, abhors you, and is dreadfully provoked. - Jonathan Edwards
"The only way to do great work is to love what you do" - Steve Jobs
2: Meat
3: Apples, carrots and potatoes.
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That's the point I was trying to make; this is a more or less typical play session for me and I've even doubled that number of mobs before (note that I still had 13 potatoes left after using up nearly an entire stack of logs for torches (59 logs makes 1,888 torches to give you an idea of the magnitude of my caving), returning because I ran out of inventory space, despite packing resources into blocks and using an Ender chest as a backpack, which typically lasts two play sessions):
And the cave systems in 1.7+ are nothing compared to the absolute Swiss cheese that I regularly explore, that's for sure! (they nerfed cave generation in 1.7, making cave systems only about a third as big, likely (no official reason ever given) because of widespread complaints about too many/never ending caves; mineshafts were also made 40% as common); in fact, I consider "Swiss cheese caves" to no longer exist in 1.7 and later versions (the sort the Wiki even calls "monster nests").
As I said, I often only need to eat, even after multiple "battles" (is bashing zombies, a majority of the mobs I kill, really a "battle"? Skeletons likely cause the most damage overall but their arrows are pretty weak (taking several hits to lose half a heart), plus a large group will just shoot each other and forget about me as they kill themselves and I pick them off with a bow), because my hunger gets very low; only poisoning (I still play 1.6.4 but I modded witches to spawn naturally at the same frequency as 1.7, plus cave spiders are actually cave spiders, similarly as common) and close creeper explosions cause me to lose enough health to eat early, and even there I often avoid wasting food since I'm down more than 1-2 shanks. I haven't died in over 4 months either, since I started playing the world again (prior to that I had 12 deaths but the last time I played it was back in August 2013 when I started playing around with modding the game; deaths were also only accurately tracked since 1.6 so I died far more than that; experience is the main reason, which is also why many people complain the game has become too easy, not that I'm complaining).
How are crops time-consuming? I only take a minute to manually (necessary if you want to use Fortune, not that I've ever made an automated anything) harvest and replant and another to load/unload furnaces, doing other stuff (unloading and smelting resources, cutting more wood for torches, etc) at the same time, and they will regrow by the next harvest; each harvest yields a week's worth of food so I don't even need to harvest again until well after they have grown up; a "week's worth of food" is about a real-time day of gameplay based on average playtime so a couple minutes out of 24 hours is sure time consuming! It is only time-consuming to get the first full crop when you have no other sources of food.
Also, isn't farming animals more time consuming than just growing crops? They need crops to breed, right? And take 20 minutes to grow up?
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
2.bread
3.rotten flesh
4.Cooked fish
5. cooked pork
Hit Counter(Included in all of my media sources a.k.a forum sigs and ect): Since 2nd of May 2015
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Farewell everyone o/