The Meaning of Life, the Universe, and Everything.
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ravines... ah yes deep caverns that tunnel in the ground, wither exposed to the surface with a rock bottom or underground hidden with a magma floor but ravines just don't make sense ravines are rivers that tunnel into the ground created a river shaped hole but unlike real life and minecraft, minecraft ravines don't have water at the bottom making them more like some cavern with a high roof or sealing (which ever word you prefer) imagine this? theres a ravine biome (they are just river biomes) but eventually they will actully break the block below it and the water sinks as it breaks away the blocks keeping the water at the same high and it keeps doing this until it reaches layer 30 or layer 20 if that was added it might look a little something like this:
Ravines would seem to be linear sinkholes. A limestone cave was formed when the water table was higher; eventually the water table dropped (some time in the pre-history of Minecraft) and left the cave gallery dry. Eventually the roof collapsed, leaving the ravine that we see.
But don't try to make sense of the geology of Minecraft. It's like trying to figure out how a block of stone can float in mid-air, or how you can put two thousand chests into another chest of the exact same size. If you think about it too long, you'll sprain your brain. It is what it is.
You're exploring a Plains biome, or even worse, a Forest biome and suddenly there's a ravine in front of you. I think it's one of the few unnatural things about biome generation. In my opinion, ravines should only generate in the less grassy biomes (Deserts, Mesa) and they should be much, much longer.
The End doesn't have ravines; anything that looks like one is just random terrain noise (similarly, anything that seems to be a "cave" or "ravine" with customized settings isn't - there is no way to customize real caves/ravines.
Also, "ravines" probably shouldn't actually be called ravines; I just see them as a variant of cave, and some of my modded ravines certainly make no sense at all; ravines shouldn't loop around on themselves (I even once found a circular "ravine")! Actually, even caves don't make sense since in real life they tend to follow cracks and fault lines in sparse, mostly linear formations, not all wrapped up in big dense clusters (compare this real-life cave map (about 640, 000 Minecraft blocks long) to this map of Minecraft caves; that same 640,000 blocks would be in like 1% of the area, if that), but that makes them much more interesting to explore. Of course many things in Minecraft (see Akynth's post) don't make sense; for example, why is there lava at the bottom of caves (and why doesn't it cool down), and how does a water or lava source block emit an endless stream of said liquid (which also only spreads out to a limited degree without accumulating)?)
No all ravines have water in real life. They are created at one time or another by earth quakes and tremors.
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... how does a water or lava source block emit an endless stream of said liquid (which also only spreads out to a limited degree without accumulating)?)
I've wondered that. You can take two buckets of water and fill up a pool from which you can then remove three, or three hundred, or three million, buckets of water. If you put a drain in one side of that pool, to make a fountain or waterfall, you can collect infinite water from the top of it, but not the bottom.
Going back to the ravines, you can pour your bucket of water on the side of a ravine, then jump into the water splashing from the resulting waterfall at the bottom of the ravine, falling 20 or 30 meters into water half a meter deep, and take no damage.
Compared to that, the bizarre topography of Minecraft ravines is almost normal.
I've wondered that. You can take two buckets of water and fill up a pool from which you can then remove three, or three hundred, or three million, buckets of water. If you put a drain in one side of that pool, to make a fountain or waterfall, you can collect infinite water from the top of it, but not the bottom.
Going back to the ravines, you can pour your bucket of water on the side of a ravine, then jump into the water splashing from the resulting waterfall at the bottom of the ravine, falling 20 or 30 meters into water half a meter deep, and take no damage.
Compared to that, the bizarre topography of Minecraft ravines is almost normal.
In the Minecraft universe there is no Law of Conservation of Mass and Energy, it's more like the Suggestion of Conservation of Mass and Energy
The End doesn't have ravines; anything that looks like one is just random terrain noise (similarly, anything that seems to be a "cave" or "ravine" with customized settings isn't - there is no way to customize real caves/ravines.
Also, "ravines" probably shouldn't actually be called ravines; I just see them as a variant of cave, and some of my modded ravines certainly make no sense at all; ravines shouldn't loop around on themselves (I even once found a circular "ravine")! Actually, even caves don't make sense since in real life they tend to follow cracks and fault lines in sparse, mostly linear formations, not all wrapped up in big dense clusters (compare this real-life cave map (about 640, 000 Minecraft blocks long) to this map of Minecraft caves; that same 640,000 blocks would be in like 1% of the area, if that), but that makes them much more interesting to explore. Of course many things in Minecraft (see Akynth's post) don't make sense; for example, why is there lava at the bottom of caves (and why doesn't it cool down), and how does a water or lava source block emit an endless stream of said liquid (which also only spreads out to a limited degree without accumulating)?)
I've wondered that. You can take two buckets of water and fill up a pool from which you can then remove three, or three hundred, or three million, buckets of water. If you put a drain in one side of that pool, to make a fountain or waterfall, you can collect infinite water from the top of it, but not the bottom.
Going back to the ravines, you can pour your bucket of water on the side of a ravine, then jump into the water splashing from the resulting waterfall at the bottom of the ravine, falling 20 or 30 meters into water half a meter deep, and take no damage.
Compared to that, the bizarre topography of Minecraft ravines is almost normal.
True, its Minecraft and its not supposed to make sense. You mine then you craft and then you craft some more. Besides, if every block fell like sand it'd rough on servers (not to mention some things could be no longer possible such as floating islands or my cloud fortress of wool).
In a more extreme situation if bedrock fell like sand too there would be no more world
ravines... ah yes deep caverns that tunnel in the ground, wither exposed to the surface with a rock bottom or underground hidden with a magma floor but ravines just don't make sense ravines are rivers that tunnel into the ground created a river shaped hole but unlike real life and minecraft, minecraft ravines don't have water at the bottom making them more like some cavern with a high roof or sealing (which ever word you prefer) imagine this? theres a ravine biome (they are just river biomes) but eventually they will actully break the block below it and the water sinks as it breaks away the blocks keeping the water at the same high and it keeps doing this until it reaches layer 30 or layer 20 if that was added it might look a little something like this:
Ravines can also be caused by tectonic activity as well as erosion. The ravines in minecraft appear to be the result of tectonic fissures.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Posts:
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I think the "ravines" in this game are perfectly normal. In the same vein that blocks floating in midair, Stevie? being able to carry more stuff than we ever could, mining stone with a wooden pickaxe and being able to craft diamond armor that makes you invincible (but is very bad armor to wear in real life) are normal in the Minecraft world.
People trying to find logic in a game we can kill a people with a feather... But i do think they should only generate at less grassy biomes.
I am confused where geology has to obey the rules of biology. It is actually the other way around. The earth obeys its own rules. Ravines and chasms can appear anywhere, including under oceans and deserts.
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In the real world, you stick your head in the dirt to hide from problems.
In Minecraft, you stick your head in the dirt to find problems.
Who ever said that Minecraft was based off real life? Maybe Minecraft is its own universe and it obeys its own laws of physics. Even so it's a game and doesn't have to make sense, ravines in Minecraft exist to add just teensy bit of realism to Minecraft.
I don't think, they should be removed, but they should generate less frequently. All caves should generate less frequently.
Caves already do generate less frequently, since 1.7 - way too less frequently if you ask me; basically, I will NEVER play "vanilla" ever again with 1.6.4 being the last version of the game for me that can be played as such.
Really, the difference is unmistakable; on the left is the lame 1.7+ cave generation and on the right is the way I think it should be (and in the world shown are cave cave systems vastly larger than what is shown, just the area around spawn; if you want to see what I mean, use the seed -123775873255737467 in 1.6.4 and go to -800, -1050 and be amazed):
And of course the devs were too lazy to ever think about adding in a slider to change cave density/size (despite multiple suggestions), instead adding silly stuff like the ability to make the ground mostly diamonds, or indecipherable sliders for "noise scale whatever". To get an idea of how easy it is to change cave generation:
9/2/14 - Updated cave and ravine and "no mineshaft" mods to 1.8...
Yep, the very day 1.8 came out I already had mods to fix them (including mods to remove them if you wanted, redundant in 1.8 but necessary for older non-customized worlds). Only took a few minutes to do as well - editing the raw bytecode (and I don't even know most of what it does, just went off of recognizable numbers and method calls to Random).
Even more ironic, Superflat already let you change the size/frequency/etc of other structures - yet they didn't bother add in customization of those either.
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Ravines would seem to be linear sinkholes. A limestone cave was formed when the water table was higher; eventually the water table dropped (some time in the pre-history of Minecraft) and left the cave gallery dry. Eventually the roof collapsed, leaving the ravine that we see.
But don't try to make sense of the geology of Minecraft. It's like trying to figure out how a block of stone can float in mid-air, or how you can put two thousand chests into another chest of the exact same size. If you think about it too long, you'll sprain your brain. It is what it is.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
or even worse... a jungle....
or even worse- or wierder the end
The End doesn't have ravines; anything that looks like one is just random terrain noise (similarly, anything that seems to be a "cave" or "ravine" with customized settings isn't - there is no way to customize real caves/ravines.
Also, "ravines" probably shouldn't actually be called ravines; I just see them as a variant of cave, and some of my modded ravines certainly make no sense at all; ravines shouldn't loop around on themselves (I even once found a circular "ravine")! Actually, even caves don't make sense since in real life they tend to follow cracks and fault lines in sparse, mostly linear formations, not all wrapped up in big dense clusters (compare this real-life cave map (about 640, 000 Minecraft blocks long) to this map of Minecraft caves; that same 640,000 blocks would be in like 1% of the area, if that), but that makes them much more interesting to explore. Of course many things in Minecraft (see Akynth's post) don't make sense; for example, why is there lava at the bottom of caves (and why doesn't it cool down), and how does a water or lava source block emit an endless stream of said liquid (which also only spreads out to a limited degree without accumulating)?)
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
I've wondered that. You can take two buckets of water and fill up a pool from which you can then remove three, or three hundred, or three million, buckets of water. If you put a drain in one side of that pool, to make a fountain or waterfall, you can collect infinite water from the top of it, but not the bottom.
Going back to the ravines, you can pour your bucket of water on the side of a ravine, then jump into the water splashing from the resulting waterfall at the bottom of the ravine, falling 20 or 30 meters into water half a meter deep, and take no damage.
Compared to that, the bizarre topography of Minecraft ravines is almost normal.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
In the Minecraft universe there is no Law of Conservation of Mass and Energy, it's more like the Suggestion of Conservation of Mass and Energy
He scream
i never said they actully did i was joking
True, its Minecraft and its not supposed to make sense. You mine then you craft and then you craft some more. Besides, if every block fell like sand it'd rough on servers (not to mention some things could be no longer possible such as floating islands or my cloud fortress of wool).
In a more extreme situation if bedrock fell like sand too there would be no more world
Ravines can also be caused by tectonic activity as well as erosion. The ravines in minecraft appear to be the result of tectonic fissures.
Lonnehart's Youtube Channel
Y'know? I bought Minecraft because I thought it was a war game where you had to create tactically placed proximity explosive devices...

then lets have microsoft add earthqaukes
I am confused where geology has to obey the rules of biology. It is actually the other way around. The earth obeys its own rules. Ravines and chasms can appear anywhere, including under oceans and deserts.
In Minecraft, you stick your head in the dirt to find problems.
Caves already do generate less frequently, since 1.7 - way too less frequently if you ask me; basically, I will NEVER play "vanilla" ever again with 1.6.4 being the last version of the game for me that can be played as such.
Really, the difference is unmistakable; on the left is the lame 1.7+ cave generation and on the right is the way I think it should be (and in the world shown are cave cave systems vastly larger than what is shown, just the area around spawn; if you want to see what I mean, use the seed -123775873255737467 in 1.6.4 and go to -800, -1050 and be amazed):
And of course the devs were too lazy to ever think about adding in a slider to change cave density/size (despite multiple suggestions), instead adding silly stuff like the ability to make the ground mostly diamonds, or indecipherable sliders for "noise scale whatever". To get an idea of how easy it is to change cave generation:
Yep, the very day 1.8 came out I already had mods to fix them (including mods to remove them if you wanted, redundant in 1.8 but necessary for older non-customized worlds). Only took a few minutes to do as well - editing the raw bytecode (and I don't even know most of what it does, just went off of recognizable numbers and method calls to Random).
Even more ironic, Superflat already let you change the size/frequency/etc of other structures - yet they didn't bother add in customization of those either.
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?