Does nobody here but Conker realize that piracy isn't the same as theft? It's actually quite scary, considering the fact that we're pretty much in the digital age as it is. A better comparison would be something like what hotlinking was a few years back, without providing credit. You'd take an image somebody worked hard on to create and upload onto their site and post it on to yours without credit or consent/knowledge to the original creator. That's pretty much what cracked Minecraft is. Except in this case Mojang staff have mentioned that they're fine with cracked users, just that they do not attempt to make money using cracked clients or accounts, and to buy the full version when they get the money (which, in all honesty, makes Mojang one of the coolest companies ever).
If you really must argue about cracked users at least get your facts straight. It's not stealing, it's piracy, and piracy is completely different. Yes, we know it's against the EULA, but Mojang have said they're fine with cracked users. If you ask me, if it doesn't hurt me or the ones I care about, it's OK. But if it's such a huge issue with the community then Mojang should at least give their point of view on the case.
I'm sincerely hoping that it's not just the vocal minority hanging in this topic...
Well given a good percentage of users on this site may be younger kids around the 9-14 range, they wouldnt know much about the law other then what the tv told them. Due to the fact television has put out a lot of flase pretenses on the subject, thats understandable that most kids dont know what they are talking about when it comes to the subject. However its nice to see that not everyone on this site is like this. Ive been on this site for awhile now, and ive seen the piracy thread pop up a lot on the forums, ive seen the same arguments, and the same ignorant comments, some people who know what piracy really is and what they are talking about. Really its a old subject, that just seems to carry a lot of mis information due to the public tv information, bad sources on the web about the subject, ect. I expected this a bit, but I am just glad that others know what they are talking about, and maybe some of theses post clear up most of this misinformation and teach someone something true about the subject. Hopefully the future generation wont be as ignorant and misinformed when it comes to the subject.
using a cracked copy is too much work as you don't get access to some of the new material.
Thats incorrect, if you pirate a certain launcher for the game, you can skip the log in process and get updates to the current game, instal mods, texture packs just like everyone else. There are some copies which are just of that current version, but not all of them are like that. Just thought I clear up this small misconception that people seem to think pirated always = an outdated game, when it does not. I pirated the game back when it was in 1.3 beta, and got every update when I was playing it. So really I had the same game as everyone else. But I dont want to go too off topic, I just wanted to correct that bit of false info you had.
I don't care about cracked users, and honestly, as long as Mojang continues to make millions off of Minecraft, it shouldn't be a concern.
That's basically my stance on digital piracy. If it doesn't prevent your company from raking in profits, then let people pirate your stuff (digitally of course).
I agree on the benchmarking. I've tried Can I Run It? before and tested a couple of results, first starting with Left 4 Dead 2 (which I can run like a dream with max settings) and then trying Guild Wars 2 (which I can only run at medium settings). It said Left 4 Dead 2 would lag heavily on my system, especially in the GPU and CPU. But when I ran the game (even with a ton of mods installed and used) it still ran perfectly, a solid 60 FPS capped at all times, even in extremely large hordes.
On the other hand, it said I could run Guild Wars 2 with flying colors on all maxed settings. Lo and behold I hopped in game to try it, and it was all completely wrong. The only thing I could set to max was the Subsample, and that didn't help my FPS at all.
Mind you I tested this with their downloaded client and in-browser client, and both were exactly the same. So yes, it's (most likely) not a randomized thing. It seems that they really do pull from your specs and base it on the sys. requirements for the game, but sometimes they're so wrong it's funny.
I have mixed feelings about cracked players. On one hand, I feel bad because some people truly just don't have the money to buy Minecraft for $27, but on the other hand, some people really do have the money, but they'd rather take the easy alternative than pay for MC.
I think Mojang should add a cracked exclusive 'bonus' for cracked Minecraft users, which makes all tools and armor significantly weaker for you (And stronger on hostile mobs), hostile mobs stronger (And they pop up more often and don't burn in the daylight, so they can spawn in the daylight), Creative Mode only gives you dirt & grass blocks, Villages (And Villagers) and temple are completely absent, and fewer XP to be dropped by anything that gives you XP, sort of like when you bootleg Earthbound. Oh, and fighting the Ender Dragon or Wither would automatically delete all of your worlds.
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I agree on the benchmarking. I've tried Can I Run It? before and tested a couple of results, first starting with Left 4 Dead 2 (which I can run like a dream with max settings) and then trying Guild Wars 2 (which I can only run at medium settings). It said Left 4 Dead 2 would lag heavily on my system, especially in the GPU and CPU. But when I ran the game (even with a ton of mods installed and used) it still ran perfectly, a solid 60 FPS capped at all times, even in extremely large hordes.
On the other hand, it said I could run Guild Wars 2 with flying colors on all maxed settings. Lo and behold I hopped in game to try it, and it was all completely wrong. The only thing I could set to max was the Subsample, and that didn't help my FPS at all.
Mind you I tested this with their downloaded client and in-browser client, and both were exactly the same. So yes, it's (most likely) not a randomized thing. It seems that they really do pull from your specs and base it on the sys. requirements for the game, but sometimes they're so wrong it's funny.
Any game running on the Source Engine is generally going to run very well. Valve's games are some of the best optimized out there.
I think Mojang should add a cracked exclusive 'bonus' for cracked Minecraft users, which makes all tools and armor significantly weaker for you (And stronger on hostile mobs), hostile mobs stronger (And they pop up more often and don't burn in the daylight, so they can spawn in the daylight), Creative Mode only gives you dirt & grass blocks, Villages (And Villagers) and temple are completely absent, and fewer XP to be dropped by anything that gives you XP, sort of like when you bootleg Earthbound. Oh, and fighting the Ender Dragon or Wither would automatically delete all of your worlds.
Not only will should it delete your worlds, it should corrupt and your harddrive, and delete all of your files.
They should also make it to where you cannot play in current versions. Only alpha.
I think Mojang should add a cracked exclusive 'bonus' for cracked Minecraft users, which makes all tools and armor significantly weaker for you (And stronger on hostile mobs), hostile mobs stronger (And they pop up more often and don't burn in the daylight, so they can spawn in the daylight), Creative Mode only gives you dirt & grass blocks, Villages (And Villagers) and temple are completely absent, and fewer XP to be dropped by anything that gives you XP, sort of like when you bootleg Earthbound. Oh, and fighting the Ender Dragon or Wither would automatically delete all of your worlds.
Thats not how piracy or cracked games work. My pirated copy of the game is the same version as yours. People who crack games like this make sure of that. So adding bad stuff in a game wont do anything, as there is no way for the game to tell if someone bought it with money, or is using a copied version of it. Yes it worked for certainer old games in the 80's which needed special lines of code to match up or it triggers something, however with current tech pirates can make the game exactly as yours. So none of what you said would work, and I think you should research what piracy is and pirate a game and compare the two for a learning experience. As you will find out pirated games (if pirated correctly) are the same thing you get when you pay money for the game. Same version, same everything.
In my opinion, they should start importing something like this into games as well.
[fbi warning in vhs tapes and dvds pic]
So we can bring these slimy pirates to justice.
Not only will should it delete your worlds, it should corrupt and your harddrive, and delete all of your files.
They should also make it to where you cannot play in current versions. Only alpha.
Adding a picture to games wont stop piracy or bring anyone anywhere. There is no way they can tell the difference between a paid for game and a copy of a pirated game. So again none of what you said makes sense. Pirated copies are the same game that you are playing that you paid for, heck when devs tried to make games like "The sims" online only, removed access from users saving there save files making it upload to a cloud instead of their own computer, and put a lot of DRM into the games in an attempt to stop pirates but it that imitated the game. So, Pirates pirated the game even more, removed the online online setting so users with bad net could play the game, gave back the feature so you can access your own save files so they where not on the cloud, and removed all the DRM, making the pirated version of the game better than the paid for one. Most users who bought the game pirated it after to get rid of all the failed anti piracy crap that made the game worse.
So in short, you really need to research the subject, as no amount of DRM will help, pirates will always find a way. The best approach devs have is to make a good game, worth paying for, and not teach their customers like criminals for buying a game only to discover there is a huge amount of DRM, that they cant access their own save files, and need online 247 to play the game that they paid for.
I wont allow for this misinformation to be spread anymore. Let my posts show how their posts make no sense, and let their own posts speak for themselves on how ignorant they are.
It totally depends, if your like almost all of my friends who play Minecraft, they have it cracked and don't plan on buying the game, that's bad. If you crack it to try it out (Yes I know there's a demo.) then that's fine. But Notch even said that he doesn't care if you pirate the game, remember don't forget to feel bad! https://twitter.com/notch/status/157261795139125248
I like how the poll says "Should people be allowed to crack?"
As if any developer has or even could stop piracy. Never, ever in the history of gaming has there been a game that could not be cracked no matter how much DRM was shoved into the games ****..
As far as Minecraft goes. Anyone who uses a cracked version of Minecraft loses out on the ability to play on Legit servers and cannot receive any kind of tech support for issues with Minecraft. Right there are 2 reasons why I bought and other people should buy Minecraft rather than pirate it.
Also as far "stealing" or "theft". I don't consider pirating software qualifies as either of those terms and anyone that does choose to pirate software personally does not bother me in the least.
Instead of spending time and money of adding DRM to a game, any developer should instead concentrate more energy on making the game the best it can be.
I like how the poll says "Should people be allowed to crack?"
As if any developer has or even could stop piracy. Never, ever in the history of gaming has there been a game that could not be cracked no matter how much DRM was shoved into the games ****..
As far as Minecraft goes. Anyone who uses a cracked version of Minecraft loses out on the ability to play on Legit servers and cannot receive any kind of tech support for issues with Minecraft. Right there are 2 reasons why I bought and other people should buy Minecraft rather than pirate it.
Also as far "stealing" or "theft". I don't consider pirating software qualifies as either of those terms and anyone that does choose to pirate software personally does not bother me in the least.
Instead of spending time and money of adding DRM to a game, any developer should instead concentrate more energy on making the game the best it can be.
I agree. Some devs like the sims did put a lot of DRM into their game, DRM quickly ripped out by pirates. Meanwhile everyone who paid for their game is treated like criminals. It just is a system that doesn't work. They should focus more on the game its self, and use that DRM money and put it into the game. It would be much better use of that money, and the results would pay out even higher.Heck I go out of my way to buy games I have pirated in the past, if the games are good games, there is no drm original in the game, and to see more of that game and any after in the future from the devs.
Just a note about servers, some official servers ran by players do allow cracked players to join under nay name. Fun fact, when using a cracked launcher that skips the account process you can pick any name, even names of real accounts. Heres the fun bit, you get to use the online skin of that player. Like if you type in Notch, you appear to look like notch, I did it a few times with common names and found skins of Banjo Kazooie, Link, dwarfs, etc. Its actually pretty fun to see what people have as their skins, and this works in single player too if you just want to see for yourself without bothering anyone online. I dont do it much, as I think it kicks them offline or something. I did it a few tiems as Notch, and got a message and kicked offline saying Notch just logged in. So I stopped as I dont wish to interfere with their accounts, so thats why I stick to single player where names and skins dont matter, but online is always an option with a non used account name.
I agree. Some devs like the sims did put a lot of DRM into their game, DRM quickly ripped out by pirates. Meanwhile everyone who paid for their game is treated like criminals. It just is a system that doesn't work. They should focus more on the game its self, and use that DRM money and put it into the game. It would be much better use of that money, and the results would pay out even higher.Heck I go out of my way to buy games I have pirated in the past, if the games are good games, there is no drm original in the game, and to see more of that game and any after in the future from the devs.
Just a note about servers, some official servers ran by players do allow cracked players to join under nay name. Fun fact, when using a cracked launcher that skips the account process you can pick any name, even names of real accounts. Heres the fun bit, you get to use the online skin of that player. Like if you type in Notch, you appear to look like notch, I did it a few times with common names and found skins of Banjo Kazooie, Link, dwarfs, etc. Its actually pretty fun to see what people have as their skins, and this works in single player too if you just want to see for yourself without bothering anyone online. I dont do it much, as I think it kicks them offline or something. I did it a few tiems as Notch, and got a message and kicked offline saying Notch just logged in. So I stopped as I dont wish to interfere with their accounts, so thats why I stick to single player where names and skins dont matter, but online is always an option with a non used account name.
Is there any way for server owners to tell whether or not the account is cracked? I'd hate to get on a server at some point and learn that somebody has taken my username and used it to grief and steal. And I also agree on the point that Marsupilami made about devs putting more work into a game's content. If you ask me the more people that enjoy your game, the better, and if the content is good enough and the players enjoy it enough then they'll want to support the game by buying it.
Is there any way for server owners to tell whether or not the account is cracked?
Technically, it wouldn't be possible to detect it. As far as I know, cracked servers doesn't touch on authorization servers to check if the account certificate is correct or incorrect.
I could be wrong on this; correct me if I'm wrong.
I personally think the existance of cracked cilents is inevitable. There are guys who can't afford to buy a Minecraft account. There also are unlucky kids whose parents won't buy the game for them, leaving kids no choice but to pirate the game.
I do believe that when people like the game and think they will play on, or just want to support the developer, they should invest in the game or any software in question.
Is there any way for server owners to tell whether or not the account is cracked? I'd hate to get on a server at some point and learn that somebody has taken my username and used it to grief and steal. And I also agree on the point that Marsupilami made about devs putting more work into a game's content. If you ask me the more people that enjoy your game, the better, and if the content is good enough and the players enjoy it enough then they'll want to support the game by buying it.
No really, the crack acts like the normal name and account. If I use a username like fakeminecraft6667 i wont have a skin and it wont be linked to any account. But If I use one like Notch or Honeydew, I show up as the skin they current put on that account, and can get kicked offline by them when they log in, can even rekick them back offline. Hence why I dont do that anymore. As far as servers go, I dont think they can tell because if you use a legit name it comes up as an account, if not then they search it up on a minecraft true or false username website to see if the account name is a real account or not, but if its a real account name there isnt a way to tell really if its a pirate just using the name, or the actual person.
Technically, it wouldn't be possible to detect it. As far as I know, cracked servers doesn't touch on authorization servers to check if the account certificate is correct or incorrect.
I could be wrong on this; correct me if I'm wrong.
Well from what ive seen, they cant tell the difference for the most part. As if you use a real account name, there is no way to check since its a real username. The crack I had just passed the login process allowing any name to be entered. To test this I've spent an entire day as Notch (with the skin from what was already uploaded) in a server just looking around, building a cave hidden home, and pouring a bucket of lava on someone who went down a long staircase that was a dead end. I felt a bit sadness s I watched them burn, but it was all good fun in the end. However due to the game thinking it was really the account owner, I stopped doing this and use real fake names so it does not kick anyone offline.
However heres a fun note, I met a lot of pirates on this game before on their own online server. It was kinda like fight club as they didnt talk about it, and only told trusted people, the owner would collect each user's Ip, and they would use a account name with a special tag, so if anyone else logs in with that same account name with the same tag but the ips dont match, it kicks auto kicks them. They used super long unguessable names like minecraftdigger8738L [tag 86hy] just so other pirates could not disconnect them by accident by using common usernames, or disconnecting real accounts.
The tag was just in their username when they bypassed the login process so it was even more random and safer for everyone to have their own username for the server without anyone taking it from them and causing trouble. If anyone did steal a name, they tracked the proper ips, and had the user change the tag behind his name, so the name remained the same, and the user screwing around was Ip banned. Since everyone was a friend there they could play in peace and know "whos who" due to the whole ip thing. Its the only time ive seen pirates work together to keep their own peaceful minecraft server, yet still know who everyone was due to the agreed names, with tags at the end, and due to the IP search in the server, it kept accounts from being stolen on that server so to speak. Its the only accounted time ive seen a server go so far, to know whos really on that account so there is no trouble.
It was one of a kind, and an amazing build/survival server as well. It just goes to show, that pirates are not bad people, just depends on who you know, everyone is different.
Thats not how piracy or cracked games work. My pirated copy of the game is the same version as yours. People who crack games like this make sure of that. So adding bad stuff in a game wont do anything, as there is no way for the game to tell if someone bought it with money, or is using a copied version of it. Yes it worked for certainer old games in the 80's which needed special lines of code to match up or it triggers something, however with current tech pirates can make the game exactly as yours. So none of what you said would work, and I think you should research what piracy is and pirate a game and compare the two for a learning experience. As you will find out pirated games (if pirated correctly) are the same thing you get when you pay money for the game. Same version, same everything.
Sorry, I didn't know, and if PC games were handled in the same way as the SNES Copy Protection thingy, it would certainly make bootlegging this game a bit tougher.
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Well, it is, but I don't believe some random person would go "Let's steal this SPECIFIC account and use it to grief and steal!"
It'd be more in their favour to use either a fake account for something that'd get them server banned anyway, or use an inactive one. That way they don't risk the miniscule chance the account they stole is a player, admin or something like that.
They would also have to know the accounts password on that specific server, as most cracked servers have it so that when you log in, you have to input a password for that server.
Just to clarify. When setting up a Minecraft server. By default, cracked clients are not allowed to connect due to this option in the server properties file.
#Whether or not to verify logins. Better security if left to 'true'
online-mode=true
Only if this option is set to false can a cracked client connect to it. If you do some research, some cracked servers and even legit servers use a separate authentication service which requires a login/password. This login/password is usually setup when the client first connects or via a website. A legit non cracked account can connect to any server no matter what this option is set to as long as the server allows the connection from that users IP address.
I believe the way server authentication works is that when you login to a legit copy of Minecraft you send your login info to Mojang's authentication servers and if your account is legit it will give you an authentication key that contains no login data but a temporary key that is stored on the authentication servers. Now when you connect to a server, you pass along this authentication key to the server then if the option mentioned above is set to true the server will contact Mojang's auth server and ask if your key is valid. If the key is valid, the auth server will reply that you have a valid/legit Minecraft account and you are allowed to connect.
This type of authentication prevents pirate servers from stealing your password as the Minecraft client does not send passwords to the server. At best a pirate server can get your temporary key which is valid for approximately 24 hours.
Something that is very important is if a server ask for login/password when you connect to it, DO NOT give it your actual login/password as they will most likely use that to try to steal your account. As mentioned above, the process is setup in a way that servers do not need your actual Minecraft login/password to know if you are using a legit client or not. If you choose to play on a server that has it's own authentication process where you manually enter login information that you have to setup before playing, choose a login/password combo that is nothing related to your Minecraft account.
It totally depends, if your like almost all of my friends who play Minecraft, they have it cracked and don't plan on buying the game, that's bad. If you crack it to try it out (Yes I know there's a demo.) then that's fine. But Notch even said that he doesn't care if you pirate the game, remember don't forget to feel bad! https://twitter.com/notch/status/157261795139125248
That tweet was 2 1/2 years ago, things have changed
It's easy to close the book and shout "He has cracked, off with his head!" case closed but if you just glace, there clearly is a gray area. What if you cannot buy it? One thing some seem to forget is there are LOT of kids who's parents will not let them purchase the game, there are countries where it's difficult to get it. Are they still pirates? Yes. Are they these immoral people who's computers should be confiscated and smashed with a hammer? In my opinion, no.
I could argue getting rid of the pirates hurts the game more than it helps anyone. I know of plenty of other games as well where piracy has helped the game grow immensely! Some aren't going to spend money blindly just based on a limited demo, these are potential buyers as much as anyone, pirate or non-pirate. A lot of pirates have; as you've seen here, bought the game later. Whether you want to agree or not, pirating has made Minecraft and a ton of other games a lot of money.
You'd be surprised how many people "try before you buy." Some people who pirate keep it and never pay. This one small group of people who's game aren't payed for irrelevant when you look at number copies that are.
Theft is taking a physical piece of merchandise and calling it your own. You benefit and hurts everyone else. Piracy is making a copy of a piece of merchandise for their use, pirates do this to get a better look at what their buying or they cannot obtain the product by other means. However there are a lot of cases where the pirate later purchases, the pirate and sometimes even company benefits. Theft and piracy are taking something and not paying for it, but they are not the same thing.
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Well given a good percentage of users on this site may be younger kids around the 9-14 range, they wouldnt know much about the law other then what the tv told them. Due to the fact television has put out a lot of flase pretenses on the subject, thats understandable that most kids dont know what they are talking about when it comes to the subject. However its nice to see that not everyone on this site is like this. Ive been on this site for awhile now, and ive seen the piracy thread pop up a lot on the forums, ive seen the same arguments, and the same ignorant comments, some people who know what piracy really is and what they are talking about. Really its a old subject, that just seems to carry a lot of mis information due to the public tv information, bad sources on the web about the subject, ect. I expected this a bit, but I am just glad that others know what they are talking about, and maybe some of theses post clear up most of this misinformation and teach someone something true about the subject. Hopefully the future generation wont be as ignorant and misinformed when it comes to the subject.
Thats incorrect, if you pirate a certain launcher for the game, you can skip the log in process and get updates to the current game, instal mods, texture packs just like everyone else. There are some copies which are just of that current version, but not all of them are like that. Just thought I clear up this small misconception that people seem to think pirated always = an outdated game, when it does not. I pirated the game back when it was in 1.3 beta, and got every update when I was playing it. So really I had the same game as everyone else. But I dont want to go too off topic, I just wanted to correct that bit of false info you had.
That's basically my stance on digital piracy. If it doesn't prevent your company from raking in profits, then let people pirate your stuff (digitally of course).
I agree on the benchmarking. I've tried Can I Run It? before and tested a couple of results, first starting with Left 4 Dead 2 (which I can run like a dream with max settings) and then trying Guild Wars 2 (which I can only run at medium settings). It said Left 4 Dead 2 would lag heavily on my system, especially in the GPU and CPU. But when I ran the game (even with a ton of mods installed and used) it still ran perfectly, a solid 60 FPS capped at all times, even in extremely large hordes.
On the other hand, it said I could run Guild Wars 2 with flying colors on all maxed settings. Lo and behold I hopped in game to try it, and it was all completely wrong. The only thing I could set to max was the Subsample, and that didn't help my FPS at all.
Mind you I tested this with their downloaded client and in-browser client, and both were exactly the same. So yes, it's (most likely) not a randomized thing. It seems that they really do pull from your specs and base it on the sys. requirements for the game, but sometimes they're so wrong it's funny.
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Any game running on the Source Engine is generally going to run very well. Valve's games are some of the best optimized out there.
So we can bring these slimy pirates to justice.
Not only will should it delete your worlds, it should corrupt and your harddrive, and delete all of your files.
They should also make it to where you cannot play in current versions. Only alpha.
Thats not how piracy or cracked games work. My pirated copy of the game is the same version as yours. People who crack games like this make sure of that. So adding bad stuff in a game wont do anything, as there is no way for the game to tell if someone bought it with money, or is using a copied version of it. Yes it worked for certainer old games in the 80's which needed special lines of code to match up or it triggers something, however with current tech pirates can make the game exactly as yours. So none of what you said would work, and I think you should research what piracy is and pirate a game and compare the two for a learning experience. As you will find out pirated games (if pirated correctly) are the same thing you get when you pay money for the game. Same version, same everything.
Adding a picture to games wont stop piracy or bring anyone anywhere. There is no way they can tell the difference between a paid for game and a copy of a pirated game. So again none of what you said makes sense. Pirated copies are the same game that you are playing that you paid for, heck when devs tried to make games like "The sims" online only, removed access from users saving there save files making it upload to a cloud instead of their own computer, and put a lot of DRM into the games in an attempt to stop pirates but it that imitated the game. So, Pirates pirated the game even more, removed the online online setting so users with bad net could play the game, gave back the feature so you can access your own save files so they where not on the cloud, and removed all the DRM, making the pirated version of the game better than the paid for one. Most users who bought the game pirated it after to get rid of all the failed anti piracy crap that made the game worse.
So in short, you really need to research the subject, as no amount of DRM will help, pirates will always find a way. The best approach devs have is to make a good game, worth paying for, and not teach their customers like criminals for buying a game only to discover there is a huge amount of DRM, that they cant access their own save files, and need online 247 to play the game that they paid for.
I wont allow for this misinformation to be spread anymore. Let my posts show how their posts make no sense, and let their own posts speak for themselves on how ignorant they are.
As if any developer has or even could stop piracy. Never, ever in the history of gaming has there been a game that could not be cracked no matter how much DRM was shoved into the games ****..
As far as Minecraft goes. Anyone who uses a cracked version of Minecraft loses out on the ability to play on Legit servers and cannot receive any kind of tech support for issues with Minecraft. Right there are 2 reasons why I bought and other people should buy Minecraft rather than pirate it.
Also as far "stealing" or "theft". I don't consider pirating software qualifies as either of those terms and anyone that does choose to pirate software personally does not bother me in the least.
Instead of spending time and money of adding DRM to a game, any developer should instead concentrate more energy on making the game the best it can be.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
I agree. Some devs like the sims did put a lot of DRM into their game, DRM quickly ripped out by pirates. Meanwhile everyone who paid for their game is treated like criminals. It just is a system that doesn't work. They should focus more on the game its self, and use that DRM money and put it into the game. It would be much better use of that money, and the results would pay out even higher.Heck I go out of my way to buy games I have pirated in the past, if the games are good games, there is no drm original in the game, and to see more of that game and any after in the future from the devs.
Just a note about servers, some official servers ran by players do allow cracked players to join under nay name. Fun fact, when using a cracked launcher that skips the account process you can pick any name, even names of real accounts. Heres the fun bit, you get to use the online skin of that player. Like if you type in Notch, you appear to look like notch, I did it a few times with common names and found skins of Banjo Kazooie, Link, dwarfs, etc. Its actually pretty fun to see what people have as their skins, and this works in single player too if you just want to see for yourself without bothering anyone online. I dont do it much, as I think it kicks them offline or something. I did it a few tiems as Notch, and got a message and kicked offline saying Notch just logged in. So I stopped as I dont wish to interfere with their accounts, so thats why I stick to single player where names and skins dont matter, but online is always an option with a non used account name.
Is there any way for server owners to tell whether or not the account is cracked? I'd hate to get on a server at some point and learn that somebody has taken my username and used it to grief and steal. And I also agree on the point that Marsupilami made about devs putting more work into a game's content. If you ask me the more people that enjoy your game, the better, and if the content is good enough and the players enjoy it enough then they'll want to support the game by buying it.
Technically, it wouldn't be possible to detect it. As far as I know, cracked servers doesn't touch on authorization servers to check if the account certificate is correct or incorrect.
I could be wrong on this; correct me if I'm wrong.
I personally think the existance of cracked cilents is inevitable. There are guys who can't afford to buy a Minecraft account. There also are unlucky kids whose parents won't buy the game for them, leaving kids no choice but to pirate the game.
I do believe that when people like the game and think they will play on, or just want to support the developer, they should invest in the game or any software in question.
No really, the crack acts like the normal name and account. If I use a username like fakeminecraft6667 i wont have a skin and it wont be linked to any account. But If I use one like Notch or Honeydew, I show up as the skin they current put on that account, and can get kicked offline by them when they log in, can even rekick them back offline. Hence why I dont do that anymore. As far as servers go, I dont think they can tell because if you use a legit name it comes up as an account, if not then they search it up on a minecraft true or false username website to see if the account name is a real account or not, but if its a real account name there isnt a way to tell really if its a pirate just using the name, or the actual person.
Well from what ive seen, they cant tell the difference for the most part. As if you use a real account name, there is no way to check since its a real username. The crack I had just passed the login process allowing any name to be entered. To test this I've spent an entire day as Notch (with the skin from what was already uploaded) in a server just looking around, building a cave hidden home, and pouring a bucket of lava on someone who went down a long staircase that was a dead end. I felt a bit sadness s I watched them burn, but it was all good fun in the end. However due to the game thinking it was really the account owner, I stopped doing this and use real fake names so it does not kick anyone offline.
However heres a fun note, I met a lot of pirates on this game before on their own online server. It was kinda like fight club as they didnt talk about it, and only told trusted people, the owner would collect each user's Ip, and they would use a account name with a special tag, so if anyone else logs in with that same account name with the same tag but the ips dont match, it kicks auto kicks them. They used super long unguessable names like minecraftdigger8738L [tag 86hy] just so other pirates could not disconnect them by accident by using common usernames, or disconnecting real accounts.
The tag was just in their username when they bypassed the login process so it was even more random and safer for everyone to have their own username for the server without anyone taking it from them and causing trouble. If anyone did steal a name, they tracked the proper ips, and had the user change the tag behind his name, so the name remained the same, and the user screwing around was Ip banned. Since everyone was a friend there they could play in peace and know "whos who" due to the whole ip thing. Its the only time ive seen pirates work together to keep their own peaceful minecraft server, yet still know who everyone was due to the agreed names, with tags at the end, and due to the IP search in the server, it kept accounts from being stolen on that server so to speak. Its the only accounted time ive seen a server go so far, to know whos really on that account so there is no trouble.
It was one of a kind, and an amazing build/survival server as well. It just goes to show, that pirates are not bad people, just depends on who you know, everyone is different.
Sorry, I didn't know, and if PC games were handled in the same way as the SNES Copy Protection thingy, it would certainly make bootlegging this game a bit tougher.
Click on this spoiler to see mods and ideas that I support!
They would also have to know the accounts password on that specific server, as most cracked servers have it so that when you log in, you have to input a password for that server.
Only if this option is set to false can a cracked client connect to it. If you do some research, some cracked servers and even legit servers use a separate authentication service which requires a login/password. This login/password is usually setup when the client first connects or via a website. A legit non cracked account can connect to any server no matter what this option is set to as long as the server allows the connection from that users IP address.
I believe the way server authentication works is that when you login to a legit copy of Minecraft you send your login info to Mojang's authentication servers and if your account is legit it will give you an authentication key that contains no login data but a temporary key that is stored on the authentication servers. Now when you connect to a server, you pass along this authentication key to the server then if the option mentioned above is set to true the server will contact Mojang's auth server and ask if your key is valid. If the key is valid, the auth server will reply that you have a valid/legit Minecraft account and you are allowed to connect.
This type of authentication prevents pirate servers from stealing your password as the Minecraft client does not send passwords to the server. At best a pirate server can get your temporary key which is valid for approximately 24 hours.
Something that is very important is if a server ask for login/password when you connect to it, DO NOT give it your actual login/password as they will most likely use that to try to steal your account. As mentioned above, the process is setup in a way that servers do not need your actual Minecraft login/password to know if you are using a legit client or not. If you choose to play on a server that has it's own authentication process where you manually enter login information that you have to setup before playing, choose a login/password combo that is nothing related to your Minecraft account.
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/
That tweet was 2 1/2 years ago, things have changed
There's been a lot going on about the new EULA, they'd be overwhelmed with 2 things the community is complaining about
I could argue getting rid of the pirates hurts the game more than it helps anyone. I know of plenty of other games as well where piracy has helped the game grow immensely! Some aren't going to spend money blindly just based on a limited demo, these are potential buyers as much as anyone, pirate or non-pirate. A lot of pirates have; as you've seen here, bought the game later. Whether you want to agree or not, pirating has made Minecraft and a ton of other games a lot of money.
You'd be surprised how many people "try before you buy." Some people who pirate keep it and never pay. This one small group of people who's game aren't payed for irrelevant when you look at number copies that are.
Theft is taking a physical piece of merchandise and calling it your own. You benefit and hurts everyone else. Piracy is making a copy of a piece of merchandise for their use, pirates do this to get a better look at what their buying or they cannot obtain the product by other means. However there are a lot of cases where the pirate later purchases, the pirate and sometimes even company benefits. Theft and piracy are taking something and not paying for it, but they are not the same thing.