While going back and playing early beta Minecraft for old
time's sake, I think I may have finally found that thing that
most of the old players believe Minecraft "lost" over time.
Some say it got too easy. Some just don't like the new terrain
generator. It is all of those things, but it's also something
more. I will tell you what Minecraft really lost; it sense of itself.
The first thing I noticed when starting up a beta 1.4 world
was the terrain. It looked so strange and empty. But that's
exactly how it should have been, and should have stayed. It
made me feel like I was stranded in a strange, faraway land.
And that's part of what made Minecraft great.
The randomness and chaos of it all just added to the
deep feeling of mystery which used to permeate the world
of Minecraft. You didn't need to have villages and
strongholds and rare biomes to seek out; you just explored
because the land was so compellingly random, grand and
unpredictable.
While playing beta Minecraft, I also felt sort of
lonely and afraid. Before crits, and sprinting, and
horses, and wolves, and potions, and iron golems, and
most of all quick health regeneration, every monster
felt like a genuine threat that could actually kill
you if you didn't keep pace and be careful. Nevermind
that spiders didn't used to actually look you in the eye
due to poor animation. Spiders used to be genuinely
terrifying killing machines! Now they're just pests, and
half of the time we're seeking out whole swarms of them
so we can level grind.
As for all of the environmental decorations like
tall grass, ferns, and dozens of different flowers, they
just clutter everything up and generally detract
from the somber attitude of what used to be a very
serious game.
Unfortunately, Mojang has gotten caught up in all of
the humor and light hearted-ness, and I'm afraid that
Minecraft will never again feel like the serious, even
kinda scary, game that it was.
I still get the feelings you speak of in the updated versions. The way I see it, if minecraft had stayed the same yeah people would play. But how long would it keep their interest? Just my thoughts. I play minecraft because of so many thing's in it that you can DO/BUILD/FIND/HAVE/SEE and on top of that I think the multiplayer rocks. I hope they keep adding content and new things for me to do! =)
But I do understand how you feel about it. Even though I bought the game right when villagers were added.
I still get the feelings you speak of in the updated versions. The way I see it, if minecraft had stayed the same yeah people would play. But how long would it keep their interest? Just my thoughts. I play minecraft because of so many thing's in it that you can DO/BUILD/FIND/HAVE/SEE and on top of that I think the multiplayer rocks. I hope they keep adding content and new things for me to do! =)
But I do understand how you feel about it. Even though I bought the game right when villagers were added.
If you bought the game just then and haven't played the old versions yet, I strongly suggest
you try them out (beta 1.4 is a good starting point). I swear, Minecraft beta practically feels like
a different game.
You're talking about the alpha release of the game as what it "should" be. The problem is, there's someone who disagrees with you. His name is Notch. (also Jeb, Dinnerbone, etc.) That's why they've continued developing the game. And honestly, if I have to decide whether koopachris or Notch knows what Minecraft really should be, I'm afraid I'm going to have to go with Notch.
I keep seeing this, in many different forms, in as many threads. "Minecraft should be like this" ... "Minecraft should be like that" ... whatever that particular player happens to enjoy. I've seen people saying that creative mode shouldn't exist, or that survival mode shouldn't exist. I've seen them saying that peaceful mode should be removed because it's too easy. There are people who argue that it should be impossible to automate any resource production because they happen to like mining, or it should be impossible to turn on PvP because they don't like fighting. They're missing the point. Minecraft is all about options.
The reason Minecraft is as wildly popular as it is -- I believe it's now the best-selling computer game ever -- is because there is no One True Way. Some people build huge, elaborate cities in creative mode. Some people build insane redstone contraptions, including Minecraft-in-Minecraft! Some try to automate everything. Some don't even build a base, they live a nomadic existence. Some play on hardcore, and some play on peaceful. Some live for PvP, and some hate it. And it's not one of their games -- it's all of their games.
There aren't tens of millions of people who want to play exactly the same game -- if there were, some other, slicker game where everything is the same for everyone would have long ago surpassed Minecraft's sales. But there are millions of people who want to play different games that are nonetheless all Minecraft. So Minecraft is whatever a player wants it to be. I think, if anyone outside of Mojang can really articulate what they're trying to do, that would be it: build a game that everyone can play however they like.
And if you really like how it was in Alpha -- remembering that an alpha test is, by definition, an unfinished product -- then you can do that too, thanks to the launcher and the choice of versions. Because Mojang wants everyone to be able to play Minecraft however they want.
If you bought the game just then and haven't played the old versions yet, I strongly suggest
you try them out (beta 1.4 is a good starting point). I swear, Minecraft beta practically feels like
a different game.
Yes I have played the older version's, they were fun for awhile.
I do feel that minecraft has lost something but not that. I feel that it has lost the Survival aspect I say this because in beta there weren't that many minigame servers and now its almost impossible to find a vanilla survival server and thats what made minecraft fun(for me) was only survival chaos and the occasional minigame which is why I mainly play singleplayer.
OP, don't take this the wrong way, but to me, your post basically sounds like "the novelty I once felt for Minecraft is gone, and I feel nostalgic for my early days". These threads are a dime a dozen, and Minecraft seems to invoke this a lot in many different people, perhaps because the novelty is what draws a lot of us in.
I bought the game at version 1.2.5, and it's only gotten better for me. Some things have gotten worse, yes, but on the whole those generally don't detract as much, and it's overall greatly improved even from 1.2.5, which doesn't seem all that different or long ago (but wow, that was two years ago!). Don't tell me to go back to beta 1.4 though, because what made me get the game was getting hooked to the PC Gamer demo, which is of version beta 1.3, so I know what the beta was like. I spent a lot of time playing it. I've also gone back to the highly praised beta 1.7.3. Yet, I can't stand playing those versions these days. The lack of features just bores me when I'm used to a more feature rich version of that same game.
Some people say the game changed too much from then, and yet so many others say it hasn't changed enough.
One of the amazing features that has been added is the ability for those who like those old versions to go back and play them to their hearts content. I don't understand the need to come to the forums and tell everyone else that they should want to play that way as well. It makes no sense to me.
And he said it was better back then without the changes. Fine, you can now still do that if you like. Personally, I like all the updates and am looking forward to 1.8 when it comes out.
My point is that I don't dislike most of the new features; I just dislike the fact that
the general atmosphere was changed so drastically. I like all of the new items and
mobs added after the adventure update, for the most part; just not the changes
to the gameworld itself, such as the post-1.8 graphics, terrain and hunger system.
As for what you said, Akynth, I know that it was up to Notch. However, as we all
know, Notch quit not too terribly long after the Adventure Update, which I think may
have also contribute to the "issue". All I'm saying is: Minecraft had an interesting
theme and an interesting direction. It's a shame they ditched it for the general
goofiness which so many games these days embrace.
time's sake, I think I may have finally found that thing that
most of the old players believe Minecraft "lost" over time.
Some say it got too easy. Some just don't like the new terrain
generator. It is all of those things, but it's also something
more. I will tell you what Minecraft really lost; it sense of itself.
The first thing I noticed when starting up a beta 1.4 world
was the terrain. It looked so strange and empty. But that's
exactly how it should have been, and should have stayed. It
made me feel like I was stranded in a strange, faraway land.
And that's part of what made Minecraft great.
The randomness and chaos of it all just added to the
deep feeling of mystery which used to permeate the world
of Minecraft. You didn't need to have villages and
strongholds and rare biomes to seek out; you just explored
because the land was so compellingly random, grand and
unpredictable.
While playing beta Minecraft, I also felt sort of
lonely and afraid. Before crits, and sprinting, and
horses, and wolves, and potions, and iron golems, and
most of all quick health regeneration, every monster
felt like a genuine threat that could actually kill
you if you didn't keep pace and be careful. Nevermind
that spiders didn't used to actually look you in the eye
due to poor animation. Spiders used to be genuinely
terrifying killing machines! Now they're just pests, and
half of the time we're seeking out whole swarms of them
so we can level grind.
As for all of the environmental decorations like
tall grass, ferns, and dozens of different flowers, they
just clutter everything up and generally detract
from the somber attitude of what used to be a very
serious game.
Unfortunately, Mojang has gotten caught up in all of
the humor and light hearted-ness, and I'm afraid that
Minecraft will never again feel like the serious, even
kinda scary, game that it was.
But I do understand how you feel about it. Even though I bought the game right when villagers were added.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
If you bought the game just then and haven't played the old versions yet, I strongly suggest
you try them out (beta 1.4 is a good starting point). I swear, Minecraft beta practically feels like
a different game.
I keep seeing this, in many different forms, in as many threads. "Minecraft should be like this" ... "Minecraft should be like that" ... whatever that particular player happens to enjoy. I've seen people saying that creative mode shouldn't exist, or that survival mode shouldn't exist. I've seen them saying that peaceful mode should be removed because it's too easy. There are people who argue that it should be impossible to automate any resource production because they happen to like mining, or it should be impossible to turn on PvP because they don't like fighting. They're missing the point. Minecraft is all about options.
The reason Minecraft is as wildly popular as it is -- I believe it's now the best-selling computer game ever -- is because there is no One True Way. Some people build huge, elaborate cities in creative mode. Some people build insane redstone contraptions, including Minecraft-in-Minecraft! Some try to automate everything. Some don't even build a base, they live a nomadic existence. Some play on hardcore, and some play on peaceful. Some live for PvP, and some hate it. And it's not one of their games -- it's all of their games.
There aren't tens of millions of people who want to play exactly the same game -- if there were, some other, slicker game where everything is the same for everyone would have long ago surpassed Minecraft's sales. But there are millions of people who want to play different games that are nonetheless all Minecraft. So Minecraft is whatever a player wants it to be. I think, if anyone outside of Mojang can really articulate what they're trying to do, that would be it: build a game that everyone can play however they like.
And if you really like how it was in Alpha -- remembering that an alpha test is, by definition, an unfinished product -- then you can do that too, thanks to the launcher and the choice of versions. Because Mojang wants everyone to be able to play Minecraft however they want.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Yes I have played the older version's, they were fun for awhile.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.
I bought the game at version 1.2.5, and it's only gotten better for me. Some things have gotten worse, yes, but on the whole those generally don't detract as much, and it's overall greatly improved even from 1.2.5, which doesn't seem all that different or long ago (but wow, that was two years ago!). Don't tell me to go back to beta 1.4 though, because what made me get the game was getting hooked to the PC Gamer demo, which is of version beta 1.3, so I know what the beta was like. I spent a lot of time playing it. I've also gone back to the highly praised beta 1.7.3. Yet, I can't stand playing those versions these days. The lack of features just bores me when I'm used to a more feature rich version of that same game.
Some people say the game changed too much from then, and yet so many others say it hasn't changed enough.
And he said it was better back then without the changes. Fine, you can now still do that if you like. Personally, I like all the updates and am looking forward to 1.8 when it comes out.
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the general atmosphere was changed so drastically. I like all of the new items and
mobs added after the adventure update, for the most part; just not the changes
to the gameworld itself, such as the post-1.8 graphics, terrain and hunger system.
As for what you said, Akynth, I know that it was up to Notch. However, as we all
know, Notch quit not too terribly long after the Adventure Update, which I think may
have also contribute to the "issue". All I'm saying is: Minecraft had an interesting
theme and an interesting direction. It's a shame they ditched it for the general
goofiness which so many games these days embrace.
My DerpChannel-I MEAN YouTube channel! --> https://www.youtube.com/channel/UCMJmGoqgWEh96OmoRFKO60w
Yep.