I see what you mean, however I have no idea how I could run a server now without donations and break even.
The thing is, they aren't supposed to be something to "break even". It's a server for a game, not a piece of software intended to earn someone a profit! Running a server is an investment of time and money (that's something too many people don't seem to understand), and some have turned it into a way to earn money while ruining the multiplayer landscape. Good riddance, I say. If one doesn't have the time or money, then they don't do it. Why should one be entitled to segregating the game, making you have to buy features, vanilla or not, in order to turn a profit off of the server software Mojang released with intentions other than that, I'm sure? Donations are one thing, but that's not what they are anymore.
I see what you mean but servers have done that since the days of counter strike. While it is an investment of time and money many people use donations to lessen the money part and staff to lessen the time part. Donations enable people that aren't millionaires to run large servers, renting server space for a good server can cost upwards of a couple thousand and people like me just can't pay that much. I don't see anything wrong with someone helping pay the cost of the server and getting perks in return. That's like if I gave people rides and they helped pay the gas money and doing so they also get a cup holder or something, bad analogy but really. If people are dumb enough to buy stupid overcharged perks disguised as donations that is their fault and they need to find a better server which doesn't practice such things so that those types of servers don't survive.
Donations went from about 1 a month to 5 after I offered perks. I would love to be able to run a server where people regularly donated and earned perks by means of playtime or completion but just not enough people do that :\ I'm sure some middle ground will be reached soon though.
Very good question. Minecraft did not die, but its primordial intent did.
Be clear that I'm writing generically. Of course there are exceptions.
More and more things are being added to Minecraft: the new players (kids - no offence too) don't want to or can't make effort to use their imagination. Temples, biomes, villages, strongholds, mine shafts... They need new things or they soon get bored. This is why mods have become so popular. Give them cobblestone, wood and glass and they won't know what to do. They will need coloured wool and sandstone and whatever else.
Servers: Down the hill they go. They're not based on cooperation or surviving, but on ambition and selfishness. Full of mods and mini-games, few care about surviving and making their house and making their mine: they want everything ready.
Where is patience? Will you gather your resources or use the cheats? What is worse, the developers themselves officially introduced them to the game!
End? Since when Minecraft should have an end? Minecraft is not a game for closed-minded people. If you think you will only play for killing the bosses, you'd better know in one week you will have finished the game.
I am sorry Minecraft has taken this way. Up to Alpha, the game was one. After Beta, the game is another. I don't think, however, the developers are wrong. They are just doing what the majority like. But the majority are people like I have already commented.
Thank God we can still go back to Alpha and play the real Minecraft!
Rollback Post to RevisionRollBack
You shall not pass! I'm not a fluent English speaker.
Of course we should not be a strict purist, otherwise Minecraft would be a game of stone and dirt. But it's going out of control. Don't you see how many things are being added randomly? Worse, with the smallest details?
Take enchanting as an example. Cool, you may now enchant your weapons and tools. Uh, but you need XP. You should know levels will make a difference. Furthermore, now you can enchant books, with you will need to use with an anvil. Remember that anvil will need your XP too. And of course, there is a big table of enchantments, which are full of exceptions and minuteness.
Slimes will spawn when we have full moon, but only in swamplands, or in underground areas in specific chunks that should have a >7 level of light.
From 1.7 update:
Cave Generation was tweaked, making caves less dense and interconnected. (Why?)
Hitting a mob with a sword while it is flashing red and inflicting no damage as a result does not decrease the durability of the sword.
Sugar canes color/shade is now affected by the biome color.
Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
Cauldrons with water in them will now put out burning entities, taking away one water level each time.
Witches:
Can drop a Potion of Water Breathing upon death as a rare drop.
Now drink a Potion of Water Breathing when they are trapped underwater.
You don't want me to keep going on, do you?
Well, could someone that disagrees with those hundreds of changes/improvements be called a strict purist?
I see the community, but, if we grouped people, we would see how many really cares about the real Minecraft. Want to see what I'm talking about? Type Minecraft in YouTube search. Try to find one video without mods or alterations... Give a percentage to the number of people who really play Minecraft (I hope you understand what I mean with "really play Minecraft"). I'd give 10%. And of that 10%, 7% may be new players that are still defamiliarized with mods and such things.
Rollback Post to RevisionRollBack
You shall not pass! I'm not a fluent English speaker.
Those small details and exceptions are mostly there to keep the gameplay more balanced and challenging, or just to make the game more pretty or complex. I don't really see a problem with that.
I mean, redstone is also very complex and has a lot of things you have to remember when you are using it. But it is loved by a lot of players and the most advanced mechanisms are build with it.
Every update has a theme since 1.4 and that theme decides what is going to be added. But there are always some desired features which are too small to get their own update, so they are just implemented side by side with the thematic features of the update. It gives the update also some small surprises that no one expected.
Most of those small features were also desired by the community.
I don't know how many Minecrafters play Minecraft completely vanilla. YouTube alone however is not representative enough for research on that, because that community is too small and too specific.
This forum is also not representative, because it attracks only players who wish to talk or read about Minecraft and mostly also the more critical players.
But I think that vanilla Minecraft is still the average way of playing and that the modding community is big, but not that big. Because installing and updating mods is quite difficult to do and it is also quite hard to find really good mods that fits with your gameplay and are not too complex or just too boring.
For myself I don't believe there is just only one "real Minecraft" and that is the game we all are playing, each on their own way. Creative, hardcore, cheats, complex mechanisms, updates, it all belongs to the real Minecraft.
And mods and resource packs are also always attached to the real Minecraft.
If you don't like those complex and different features, then it is your choice to play an older version. But it is still the real Minecraft, challenging you to be creative with what the game provides you.
Let me say it this way: Minecraft has still not toned down my creativity with those new features. In fact, many new features made me even more thinking creative, because they have also always their restrictions.
I see your point, but I still think the way I said. In fact, I have published my server dozens of times, but only few players (1 or 2 play it seriously) join it and take it seriously, because it's vanilla. However, the others, with thousands of plugins, mods, with bukkit, whatever more, are full. It's inconceivable that vanilla players are still the majority: they are less, and much less in number. This experience of my own seems enough to prove that to me.
I don't really think YouTube is a bad tool for research: if the most popular videos are the ones with mods, it must be because people who like such things are (the big) majority.
Yes, I know "real Minecraft" is subjective, but I use that expression because, deep inside (xD), everyone knows the "real Minecraft", after all, everyone started playing vanilla and knows the "real feeling" of the game.
I wonder how one could have become more creative: if new things are added, there are more possibilities for you to build something, then you won't need much creativity to make a wizard hut, for you already have cauldrons, brewing stands, potions etc.. But if you say it, who am I to question it. Maybe I thought in a different way.
I've enjoyed the game ever since I bought it in Feburary 2010 . I've played vanilla, with mods, minigames, adventure maps, and factions and I've enjoyed every single one of them. The game gets better every update in my eyes. Also, like most other people I disliked the hunger mechanic when it was introduced, but I've grown to like it much more than the old healing mechanics .
Minecraft is probably too unique of its own game to die, at least very easily. The only way for Minecraft to die is if another game just like it except better comes out, which wil probably not happen. Minecraft still has a lot of stuff to update, mostly concerning terrain.
For example, if GTA V never got updated again and there were no more GTAs, it would obviously die in several years, as there are tons of games just like GTA.
Minecraft, just like any other game, has its high points and low points in activity. As far as I can tell, however, it seems that interest in the game recently has gone up, even more streamers and YouTubers posting even more Minecraft-related videos to promote the trend. How long it'll last, who knows?
The way I see it is the EULA is dumb because it's more than likely not going to help at all. There's loopholes around everything. People make deals that aren't documented/behind closed doors. Yea sure it's not possible to sit down and make 20gs a month with the new EULA I'd imagine. Guess what though, without the EULA and those servers still existing that are p2w basically. You can easily choose to not play them. I've not once participated in such a server and I have been playing Minecraft since the start. So if you're to complain about servers like that, it's your own damn fault for occupying them.
I agree, while I can "maybe" stop the p2w servers that actually make a ridiculous profit, it will do more damage to real servers just trying to break even.
If you think it's going down, then you think it's going down. If you don't feel the urge to play it anymore and that the spark is gone, then you don't play it anymore. You can't force yourself to have fun. And you certainly didn't have to make ANOTHER topic like this. If you don't like that game, don't complain about it.
I read the EULA statement from Mojang, and the only people that should have a problem with it are people who want to pay to win, and people who want to profit off of a minecraft server. Good riddance?
The thing is, they aren't supposed to be something to "break even". It's a server for a game, not a piece of software intended to earn someone a profit! Running a server is an investment of time and money (that's something too many people don't seem to understand), and some have turned it into a way to earn money while ruining the multiplayer landscape. Good riddance, I say. If one doesn't have the time or money, then they don't do it. Why should one be entitled to segregating the game, making you have to buy features, vanilla or not, in order to turn a profit off of the server software Mojang released with intentions other than that, I'm sure? Donations are one thing, but that's not what they are anymore.
Can we make a rule against these kind of threads? They are annoying and server no purpose.
Donations went from about 1 a month to 5 after I offered perks. I would love to be able to run a server where people regularly donated and earned perks by means of playtime or completion but just not enough people do that :\ I'm sure some middle ground will be reached soon though.
Be clear that I'm writing generically. Of course there are exceptions.
Thank God we can still go back to Alpha and play the real Minecraft!
I'm not a fluent English speaker.
Take enchanting as an example. Cool, you may now enchant your weapons and tools. Uh, but you need XP. You should know levels will make a difference. Furthermore, now you can enchant books, with you will need to use with an anvil. Remember that anvil will need your XP too. And of course, there is a big table of enchantments, which are full of exceptions and minuteness.
Slimes will spawn when we have full moon, but only in swamplands, or in underground areas in specific chunks that should have a >7 level of light.
From 1.7 update:
Can drop a Potion of Water Breathing upon death as a rare drop.
- Now drink a Potion of Water Breathing when they are trapped underwater.
I see the community, but, if we grouped people, we would see how many really cares about the real Minecraft. Want to see what I'm talking about? Type Minecraft in YouTube search. Try to find one video without mods or alterations... Give a percentage to the number of people who really play Minecraft (I hope you understand what I mean with "really play Minecraft"). I'd give 10%. And of that 10%, 7% may be new players that are still defamiliarized with mods and such things.
I'm not a fluent English speaker.
I see your point, but I still think the way I said. In fact, I have published my server dozens of times, but only few players (1 or 2 play it seriously) join it and take it seriously, because it's vanilla. However, the others, with thousands of plugins, mods, with bukkit, whatever more, are full. It's inconceivable that vanilla players are still the majority: they are less, and much less in number. This experience of my own seems enough to prove that to me.
I don't really think YouTube is a bad tool for research: if the most popular videos are the ones with mods, it must be because people who like such things are (the big) majority.
Yes, I know "real Minecraft" is subjective, but I use that expression because, deep inside (xD), everyone knows the "real Minecraft", after all, everyone started playing vanilla and knows the "real feeling" of the game.
I wonder how one could have become more creative: if new things are added, there are more possibilities for you to build something, then you won't need much creativity to make a wizard hut, for you already have cauldrons, brewing stands, potions etc.. But if you say it, who am I to question it. Maybe I thought in a different way.
I'm not a fluent English speaker.
For example, if GTA V never got updated again and there were no more GTAs, it would obviously die in several years, as there are tons of games just like GTA.
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You can just call me Canary.
How not to look like a total fool in the forum games
I do