So, links to archives of the actual website and original threads AND files all posted within the correct time frame aren't enough for you..? It exists. It is a tangible thing that you can download and inspect, and both its make and features have been verified by so many who were there to witness it. The only thing left to question is why all of this went completely unwritten and undocumented until now, an arbitrary time nearly exactly five years in the future.
That's something for you to puzzle out, because quite frankly it doesn't really matter to me whether or not the things you said are true. I still play the game as I do, and no knowledge of the game's history is going to change it. As I said, I can appreciate the skill of any mod creator or server script writer, but the information is lost on me no matter how hard I search. I apologize if I offended you, but it's just the way things are for me at the moment.
EDIT: I'm sorry if my original post confused you, but what I meant when I said it was all lost on me was that it didn't really convince me.
Wow, Jte I'm shocked you made this post! I'm surprised you even stilled played....It's amazing to see these screenshots I've never seen these particular ones. I also never knew you were the one who came up with the red name for Admins haha. I think it's a big thing to have one of the if not the first 'modder' to have an opinion on this touchy issue of Eula. Also It's nice to know the person who helped kickstart the community of Blocktopia is still there. Is there plans for a summer meet up with all theones founders? as I've heard.
The reason why screenshots were so uncommon is because there was no screenshot button back then. It was Print Screen and MSPaint all the way.
A real man (or woman) with significant accomplishments is not self-congratulatory because significant accomplishments are selfless in nature. Moreover, these kind of people don't even have time to brag because they're constantly working to improve things non-stop.
I actually have to disagree with this sentiment in afterthought (many hours of programming and development later with it sitting in the back of my mind...), because it actually doesn't apply to indie game devs at all. We are actually some of the most selfish people as developers, because we generally make the game that we want to play, not what the community expects or wants. A self-rewarding labor of love is most assuredly not in itself selfless by nature.
In fact, why did Notch make Minecraft in the first place? Because he wanted to be known as an indie dev of reasonable quality. (Not even expecting it to explode into something too big for him to handle, just something modest to get started with, you know?) His dream was to sit down, make something simple that he personally found fun, and then go make something else that was fun. By his own standards, for himself.
The community of Minecraft at the time did not want to hear from anyone other than Notch. In I waltzed, out of nowhere, with a feature-rich alternative server, and what was the response? "Don't post it or I'll ban you for stealing money from Notch." But I kept working on it for a bit anyway. A significant accomplishment, and entirely selfish, because I personally wanted a server that could provide basic services, administrative and otherwise.
We are selfish people.
(And programmers in particular tend to be quite eccentric little puzzle-solvers.)
Time to brag is a different issue entirely. Notch certainly had time to make a miniature rollercoaster out of minecart tracks and show it off before releasing it. Was that strictly "improving things"? No, it was adding things, and then 'bragging' about it to build hype. On his blog, where he had time to write out every thought he had, every feature he was working on, and get plenty of general reactions. On what strict schedule are we that we don't have time to brag? Even Nintendo's Smash Bros. games are built entirely on Sakurai's teases and bragging about every little thing his team does (and every character he licenses) nowadays, and the hypemachine it makes is glorious. Raising public awareness that you exist and are amazing is half the business here.
The only way to be 'too busy' working is to completely turn a blind eye to everything that is said about you in return. So yeah, when I drop off the face of the planet for months/years at a time, it's because I stopped sitting around talking about how great I am and how great everything I'm doing is, and started actually doing it. Everyone works at their own pace, and not every little idea comes to full fruition.
We are selfish people.
(And programmers in particular tend to be quite eccentric little puzzle-solvers.)
Yes, yes we are.
My boss has even agreed--notably only verbally over alcohol during lunch he was paying for--that the next time we get business cards (essentially never, I still have 499 of my 500) mine get to say "Wizard" for a job title.
My code isn't neccessarily clean, maintainable, or reusable, but when given neigh impossible deadlines of changing feature sets I make it work. My Skype status...two years ago now? around then...was "I accomplished two impossible things today, what did you do?"
And by "impossible" I mean that over the course of 24 hours I did two things that according to Google at the time, could not be done:
1) Single-implementation drag-and-drop anagram scramble puzzle that worked on both Internet Explorer 6 and Mobile Safari.
2) Single-implementation video cue-points controlling javascript (same two browsers).
We told the client that it couldn't be done, and that even if it could, the result was going to be an ugly hack. But we did it and they told us, "Yeah, it looks like . OK you can just do it in Flash." I swear to god there was one section of code that had a setTimeout that passed in a string of code containing not one, but TWO calls to eval (the code was produced by Articulate, so it's not really my fault, but that's the kind of stuff I was having to deal with to implement the above two features).
So yeah, we're eccentric, self-indulgent, puzzle-solving, egotistic, selfish motherfukin wizards. And without us, the rest of you would devolve into chaos and anarchy without your hourly doses of Facebook and Youtube.
Rollback Post to RevisionRollBack
Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable. If you think this is the case, JUST REPORT ME. Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.
Wow, you have invented something every player adores-custom plugins (kinda), colored names, golden apples, and notch dropping apples! You are something very important in minecraft's development!
Hmm, this is something nice to read when im doing nothing xD
I'll be sure to read it soon.
Rollback Post to RevisionRollBack
Hello! I am a growing Youtuber who aims to upload a lot of entertaining videos. Got something that i could feature on my Channel? A Map or something? PM me and i'll look into it!
Sorry i bumped this, but this is a shocking read, i can't believe YOU, are the core of Minecraft's success.
I vouch you for this, and many diamonds for you! :Diamond::Diamond::Diamond::Diamond::Diamond:
Wow. I'm truly amazed at your story. I realize this was made a while back, but reading the entire thing made me want to create an account on here just to leave a reply. I've always been fascinated by how Minecraft has evolved (other than the current updates, what has minecraft become?), and I remember the first time I joined. I had created an account on Minecraft.net (yet I didn't buy Minecraft yet, I didn't have the money, unless I had, I can't remember) and I saw the free classic version available on the website. I remember playing that all the time, going on the Capture The Flag servers just to mess around.
I first officially joined Minecraft during the final few months of 1.5.2, before 1.6 was first released. I had downloaded it, but for some odd reason, it wasn't allowing me to update to 1.6, and only allowed me to play offline. I knew I didn't have the demo, so I was extremely confused.
By the time I had finally fixed that issue, 1.6.4 was rolling out, and I was just excited to see every new feature that had first been introduced. I remember being so amazed, yet confused, on what to do and how to play. I was such a noob, if you must. My knowledge of Crafting Recipes and certain blocks was little, for I had only ever played Classic and the Demo version. But hey, I got used to it.
So after a while, I continued playing. I had made a YouTube channel, and I was just in awe of all the possiblilities there were when it came to servers and mini-games. I wasn't very good at building, or even really "pvping" much, because of my horrible framerate, but other than my framerate finally increasing, and my battling skills getting better, I'm still a horrible builder.
By 1.7, my cousin had introduced me to Factions, which I disliked. A lot. I wasn't good at all, and I became confused on the shops and kits there were, and why people spent so much money just to be better. After a while, I did some server searching myself, and found a server that I still play on to this day.
It's a very small server, and not many people come online anymore, but it's still 1.8.
Around 1.8, I had started getting way better at the game, and I even returned to the website to see if Classic was still a thing. (By the time I was doing this, it was like 1.8.7 or so) and I was sad to see that they had removed it. I searched and searched, for a way to play it once more.
This is when I found a program called ClassiCube, which allowed players to run the original Classic version of Minecraft, and play with all the players who still used it.
To this day, I'm pretty ashamed of where Minecraft is heading. I've enjoyed the game so much, and it makes me sad to see the weird features they're introducing nowadays. But I will always be a true Minecraft Player, for it is the best agme I have ever played.
That's something for you to puzzle out, because quite frankly it doesn't really matter to me whether or not the things you said are true. I still play the game as I do, and no knowledge of the game's history is going to change it. As I said, I can appreciate the skill of any mod creator or server script writer, but the information is lost on me no matter how hard I search. I apologize if I offended you, but it's just the way things are for me at the moment.
EDIT: I'm sorry if my original post confused you, but what I meant when I said it was all lost on me was that it didn't really convince me.
Ebola
I actually have to disagree with this sentiment in afterthought (many hours of programming and development later with it sitting in the back of my mind...), because it actually doesn't apply to indie game devs at all. We are actually some of the most selfish people as developers, because we generally make the game that we want to play, not what the community expects or wants.
In fact, why did Notch make Minecraft in the first place? Because he wanted to be known as an indie dev of reasonable quality. (Not even expecting it to explode into something too big for him to handle, just something modest to get started with, you know?) His dream was to sit down, make something simple that he personally found fun, and then go make something else that was fun. By his own standards, for himself.
The community of Minecraft at the time did not want to hear from anyone other than Notch. In I waltzed, out of nowhere, with a feature-rich alternative server, and what was the response? "Don't post it or I'll ban you for stealing money from Notch." But I kept working on it for a bit anyway. A significant accomplishment, and entirely selfish, because I personally wanted a server that could provide basic services, administrative and otherwise.
We are selfish people.
(And programmers in particular tend to be quite eccentric little puzzle-solvers.)
Time to brag is a different issue entirely. Notch certainly had time to make a miniature rollercoaster out of minecart tracks and show it off before releasing it. Was that strictly "improving things"? No, it was adding things, and then 'bragging' about it to build hype. On his blog, where he had time to write out every thought he had, every feature he was working on, and get plenty of general reactions. On what strict schedule are we that we don't have time to brag? Even Nintendo's Smash Bros. games are built entirely on Sakurai's teases and bragging about every little thing his team does (and every character he licenses) nowadays, and the hypemachine it makes is glorious. Raising public awareness that you exist and are amazing is half the business here.
The only way to be 'too busy' working is to completely turn a blind eye to everything that is said about you in return. So yeah, when I drop off the face of the planet for months/years at a time, it's because I stopped sitting around talking about how great I am and how great everything I'm doing is, and started actually doing it.
Yes, yes we are.
My boss has even agreed--notably only verbally over alcohol during lunch he was paying for--that the next time we get business cards (essentially never, I still have 499 of my 500) mine get to say "Wizard" for a job title.
My code isn't neccessarily clean, maintainable, or reusable, but when given neigh impossible deadlines of changing feature sets I make it work. My Skype status...two years ago now? around then...was "I accomplished two impossible things today, what did you do?"
And by "impossible" I mean that over the course of 24 hours I did two things that according to Google at the time, could not be done:
1) Single-implementation drag-and-drop anagram scramble puzzle that worked on both Internet Explorer 6 and Mobile Safari.
2) Single-implementation video cue-points controlling javascript (same two browsers).
We told the client that it couldn't be done, and that even if it could, the result was going to be an ugly hack. But we did it and they told us, "Yeah, it looks like . OK you can just do it in Flash." I swear to god there was one section of code that had a setTimeout that passed in a string of code containing not one, but TWO calls to eval (the code was produced by Articulate, so it's not really my fault, but that's the kind of stuff I was having to deal with to implement the above two features).
So yeah, we're eccentric, self-indulgent, puzzle-solving, egotistic, selfish motherfukin wizards. And without us, the rest of you would devolve into chaos and anarchy without your hourly doses of Facebook and Youtube.
I have no signature...
I'll be sure to read it soon.
I vouch you for this, and many diamonds for you! :Diamond::Diamond::Diamond::Diamond::Diamond:
Boy is this a throwback. I remember posting on Notch's TIGSource thread with Minecraft from May of 09.
Wow. I'm truly amazed at your story. I realize this was made a while back, but reading the entire thing made me want to create an account on here just to leave a reply. I've always been fascinated by how Minecraft has evolved (other than the current updates, what has minecraft become?), and I remember the first time I joined. I had created an account on Minecraft.net (yet I didn't buy Minecraft yet, I didn't have the money, unless I had, I can't remember) and I saw the free classic version available on the website. I remember playing that all the time, going on the Capture The Flag servers just to mess around.
I first officially joined Minecraft during the final few months of 1.5.2, before 1.6 was first released. I had downloaded it, but for some odd reason, it wasn't allowing me to update to 1.6, and only allowed me to play offline. I knew I didn't have the demo, so I was extremely confused.
By the time I had finally fixed that issue, 1.6.4 was rolling out, and I was just excited to see every new feature that had first been introduced. I remember being so amazed, yet confused, on what to do and how to play. I was such a noob, if you must. My knowledge of Crafting Recipes and certain blocks was little, for I had only ever played Classic and the Demo version. But hey, I got used to it.
So after a while, I continued playing. I had made a YouTube channel, and I was just in awe of all the possiblilities there were when it came to servers and mini-games. I wasn't very good at building, or even really "pvping" much, because of my horrible framerate, but other than my framerate finally increasing, and my battling skills getting better, I'm still a horrible builder.
By 1.7, my cousin had introduced me to Factions, which I disliked. A lot. I wasn't good at all, and I became confused on the shops and kits there were, and why people spent so much money just to be better. After a while, I did some server searching myself, and found a server that I still play on to this day.
It's a very small server, and not many people come online anymore, but it's still 1.8.
Around 1.8, I had started getting way better at the game, and I even returned to the website to see if Classic was still a thing. (By the time I was doing this, it was like 1.8.7 or so) and I was sad to see that they had removed it. I searched and searched, for a way to play it once more.
This is when I found a program called ClassiCube, which allowed players to run the original Classic version of Minecraft, and play with all the players who still used it.
To this day, I'm pretty ashamed of where Minecraft is heading. I've enjoyed the game so much, and it makes me sad to see the weird features they're introducing nowadays. But I will always be a true Minecraft Player, for it is the best agme I have ever played.