Unfortunately, Mojang will probably use complex legal terms, forcing the servers to hire their own lawyers to find the loopholes (or try to fight Mojang and fail)
Unfortunately, Mojang will probably use complex legal terms, forcing the servers to hire their own lawyers to find the loopholes (or try to fight Mojang and fail)
No server is hiring their own lawyers. Do you have any idea how much they even cost?!
There's a 99% chance that Mojang is not going to change the EULA to allow for purchasing gameplay elements. The thing that most of you are forgetting is that: THE EULA POLICY ALREADY SAID THAT YOU COULDN'T SELL ANY PART OF THE GAME BEFORE ALL THIS DEBATE STARTED. Mojang is simply starting to enforce this policy. So for all of you complaining that this isn't fair - you should have complained when it had just been added to the EULA, not now. Now that the policy has been in place for a while, the fact that almost all server owners completely disregard it is forcing Mojang to start really enforcing it.
Now, I'm not saying that I agree with the prohibition of purchasing gameplay elements. In fact, like many posters here, I DO think that it's somewhat unfair to the servers who haven't completely adopted a "Pay-2-Win" mindset. All I'm pointing out is the fact that the EULA already stated this a while before all this debate started. They are just now enforcing it.
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All big servers are about to drop like hotcakes.
They will not get any donates off of purely ascetic features.
No one donates so that they are pretty. They donate for fun extra or helpful stuff.
I can assure at least 75% of servers will be down by end of 2014Why should awesome developers make awesome stuff if they can't get some money out of it?
All they can get some money to make people more pretty.
Either that or all servers will turn into Pay-2-Join and it will be absolutely terrible...
If you spent a lot of money on ranks, you should have known that you were making a DONATION to the server. By definition, a donation means that you are giving away money or a contribution toward a cause. The ranks/perks/whatever were technically a token of appreciation from the server you donated to.
I might get some flame for this, but I say it is actually your fault that you made such a risky investment.
In the end, this is Mojang's game, and no matter what you did on the servers, you and the server owners are subject to their EULA/Terms of Service, which is subject to change at any time. Again, you should have been conscience of all of this when making your purchase! When you clicked "I agree," that meant you agreed to be legally bound by these rules!
Technically, anyone under 17 can't be legally upheld for signing anything, in the US, at least. So that's 95% of Minecraft's population.
Okay look, I'm sorry for making it un-clear which side I'm on so I made this to prove my point Ok so first: I DESPISE this new system. I'll continue running my server as I always have. I work my hardest not to make 'pay-to-win' systems in my donation perks. I've always hated that style of gameplay, and have avoided certain servers like the plague in order to make sure I'm not affected by it. Yet, as somebody who has fought against that aspect of minecraft's community for 3 years now, I find that I'm breaking Mojang's new EULA.
1. I refuse to charge players to access my server. You want to stop pay-to-win? Well, pay-to-win becomes an absolute when you completely cut out the ability to compete without money. Just because a server feels like they're pushed into a corner with your new EULA terms, thousands of players will now be unable to access the servers they love, due to the fact that they've changed to this new system.
2. A purely donation based server won't last long. Even when ran well, it's hard to meet monthly payments and population demands when there's no incentive for donation. On top of this, there's absolutely no way to track and determine whether we provide perks after the "donation" has taken place. An anonymous chest of goodies appearing outside of somebody's house can't really be traced. This 'rule' is just silly. It's like the standard "No Running In the Hall" rule. It's only there to attempt to push people into walking based on the fear of the very, very, very minor amount of people who actually get caught doing so.
3. I'll just skip this bit about in-game advertisement. I don't think I have to go over why I don't plan to include this in my roleplay environment.
4. Can't sell in-game currencies? Well, I sell creditpoints which can be used for cosmetics. Now, I'm well aware that it doesn't go against their "As long as it doesn't affect gameplay" tidbit, but just the fact that I can be 'reported' to Mojang for something like this is absolutely childish.
I think that last bit pretty much wraps up how I feel about all this. Childish.
I feel like Mojang is attempting to play schoolteacher with all its subjugates right now, and I don't appreciate it in the slightest. Whether I'm in violation or not, this sort of Big Brother behavior is completely and utterly unnecessary, and makes me want to avoid running a server.
Technically, anyone under 17 can't be legally upheld for signing anything, in the US, at least. So that's 95% of Minecraft's population.
Legally it would fall onto who is paying for the server. Since a 17 year old can not apply or own a credit card without an adult. The adult on the card or paypal would be the one liable.
From what I've heard Hypixel is being allowed to still operate their store by Mojang under pretty much the same conditions.
If this were true, then that would probably cause a massive outburst towards Hypixel, seeing how he gets extra perks because he is a famous YouTuber. Anyone else could've been in Hypixel's position, so what gives him the right to get better things than anyone else?
I agree with you Tazdar, I used to play on an FTB server which restricted certain features due to lag. If everyone had access to these items the server would grind to the halt. Donors are given access to these items. Also, minecraft is not necessarily competitive, I don't care if other people can build better things than me. I am not affected.
Legally it would fall onto who is paying for the server. Since a 17 year old can not apply or own a credit card without an adult. The adult on the card or paypal would be the one liable.
Yeah, my parents never understood the point of Minecraft servers, and now they think it's completely pointless
Hello minecraft forum this is how i think minecraft servers should adapt to the EULA being enforced.
First of all, I think servers should resort to actual donation with no benefit. In the past servers relied on OP packages to attract people. Now that servers abilities to sell in game items have been drastically reduced, servers can not rely on that, instead put people in the mind set that they should donate to you because they like the server. Second of all, about current donators. I believe those ranks shouldn't be finite, let donators pass on their ranks on to other people, and let those people pass it on. This will give more people a chance to experience these ranks, without donating, and encourage more social interaction on your server.
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Animate your minecraft builds with Animated Structures: Link Removed
To all of you who say this is a good thing, I'm a developer and I know exactly what it's like in this situation. Almost everyone here would've been fine if you didn't even realize this existed, or if this issue never arose at all. You most likely would've continued normally playing Minecraft. However, as a Developer achieveing proper pay was already a difficulty that we always had in the back of our minds. Good people are actually losing full time jobs due to this dispute.
Mojang's stance behind this is that they want Minecraft to be played as they think it should be. They are limiting innovation, creativity, and expansion within the Minecraft community because instead of creating new games we will be created cosmetic and vanity items. In the nicest way possible, Mojang is very disconnected from their community in this issue. Dinnerbone recently tweeted that there are only dozens of people out of hundreds angered about this situation. He's clearly unaware of the outstanding developer community that's screaming Mojang's name to fix the EULA dispute. Mojang has also invited popular servers to Minecon, where revenue generation was discussed regarding donation perks, etc. Mojang was fine with the situation and actually promoted it back then, and now they backlashed on their community when Minecraft was at it's peak.
All big servers are about to drop like hotcakes.They will not get any donates off of purely ascetic features.No one donates so that they are pretty. They donate for fun extra or helpful stuff.
Those are purchases, not donations. When people donate they shouldn't expect anything in return other than a personal feeling of goodwill, they are giving money to someone or something from the kindness of their heart. Donations are not the only allowed source of income, servers can also offer purchases of cosmetic stuff, and put up a pay-once or subscription based model.
This whole drama and doomsday outcries just seem like a storm in a glass bottle from my point of view. If anything this has exposed just how toxic the community of this game has become over the years while Mojang weren't enforcing any rules even though they have had them since the beginning. Maybe servers dying, players leaving and new life rising from the ashes of the fallen is the detox that the community needs. Certainly sounds harsh but that is the price Mojang may have to pay for allowing things to develop this way for so long.
Hello minecraft forum this is how i think minecraft servers should adapt to the EULA being enforced.
First of all, I think servers should resort to actual donation with no benefit. In the past servers relied on OP packages to attract people. Now that servers abilities to sell in game items have been drastically reduced, servers can not rely on that, instead put people in the mind set that they should donate to you because they like the server. Second of all, about current donators. I believe those ranks shouldn't be finite, let donators pass on their ranks on to other people, and let those people pass it on. This will give more people a chance to experience these ranks, without donating, and encourage more social interaction on your server.
But then what was the point of donating in the first place? And what about the players who don't get to "experience" the ranks? Would they be happy about that? It might encourage them to donate but also make them think that donating is pointless. It's a very wide-spread view on this "utter disaster".
Im just wondering why the heck this is a good idea it is gonna lower the mc players by about 70% and you know how many servers are gonna be dead? This is as well not mojangs or the servers fault for parents getting mad that their money got wasted they bought it and they should know what they are buying. My opinion Is mojang is just ruining mc. Mojang got ddos'd as well that makes me feel like people dontwant this :/
I agree with you Tazdar, I used to play on an FTB server which restricted certain features due to lag. If everyone had access to these items the server would grind to the halt. Donors are given access to these items. Also, minecraft is not necessarily competitive, I don't care if other people can build better things than me. I am not affected.
And that's exactly my point and ESPECIALLY on Pixelmon servers
No server is hiring their own lawyers. Do you have any idea how much they even cost?!
There's a 99% chance that Mojang is not going to change the EULA to allow for purchasing gameplay elements. The thing that most of you are forgetting is that: THE EULA POLICY ALREADY SAID THAT YOU COULDN'T SELL ANY PART OF THE GAME BEFORE ALL THIS DEBATE STARTED. Mojang is simply starting to enforce this policy. So for all of you complaining that this isn't fair - you should have complained when it had just been added to the EULA, not now. Now that the policy has been in place for a while, the fact that almost all server owners completely disregard it is forcing Mojang to start really enforcing it.
Now, I'm not saying that I agree with the prohibition of purchasing gameplay elements. In fact, like many posters here, I DO think that it's somewhat unfair to the servers who haven't completely adopted a "Pay-2-Win" mindset. All I'm pointing out is the fact that the EULA already stated this a while before all this debate started. They are just now enforcing it.
They will not get any donates off of purely ascetic features.
No one donates so that they are pretty. They donate for fun extra or helpful stuff.
I can assure at least 75% of servers will be down by end of 2014Why should awesome developers make awesome stuff if they can't get some money out of it?
All they can get some money to make people more pretty.
Either that or all servers will turn into Pay-2-Join and it will be absolutely terrible...
Technically, anyone under 17 can't be legally upheld for signing anything, in the US, at least. So that's 95% of Minecraft's population.
Ok so first: I DESPISE this new system. I'll continue running my server as I always have. I work my hardest not to make 'pay-to-win' systems in my donation perks. I've always hated that style of gameplay, and have avoided certain servers like the plague in order to make sure I'm not affected by it. Yet, as somebody who has fought against that aspect of minecraft's community for 3 years now, I find that I'm breaking Mojang's new EULA.
1. I refuse to charge players to access my server. You want to stop pay-to-win? Well, pay-to-win becomes an absolute when you completely cut out the ability to compete without money. Just because a server feels like they're pushed into a corner with your new EULA terms, thousands of players will now be unable to access the servers they love, due to the fact that they've changed to this new system.
2. A purely donation based server won't last long. Even when ran well, it's hard to meet monthly payments and population demands when there's no incentive for donation. On top of this, there's absolutely no way to track and determine whether we provide perks after the "donation" has taken place. An anonymous chest of goodies appearing outside of somebody's house can't really be traced.
This 'rule' is just silly. It's like the standard "No Running In the Hall" rule. It's only there to attempt to push people into walking based on the fear of the very, very, very minor amount of people who actually get caught doing so.
3. I'll just skip this bit about in-game advertisement. I don't think I have to go over why I don't plan to include this in my roleplay environment.
4. Can't sell in-game currencies? Well, I sell creditpoints which can be used for cosmetics. Now, I'm well aware that it doesn't go against their "As long as it doesn't affect gameplay" tidbit, but just the fact that I can be 'reported' to Mojang for something like this is absolutely childish.
I think that last bit pretty much wraps up how I feel about all this. Childish.
I feel like Mojang is attempting to play schoolteacher with all its subjugates right now, and I don't appreciate it in the slightest. Whether I'm in violation or not, this sort of Big Brother behavior is completely and utterly unnecessary, and makes me want to avoid running a server.
Legally it would fall onto who is paying for the server. Since a 17 year old can not apply or own a credit card without an adult. The adult on the card or paypal would be the one liable.
First of all, I think servers should resort to actual donation with no benefit. In the past servers relied on OP packages to attract people. Now that servers abilities to sell in game items have been drastically reduced, servers can not rely on that, instead put people in the mind set that they should donate to you because they like the server. Second of all, about current donators. I believe those ranks shouldn't be finite, let donators pass on their ranks on to other people, and let those people pass it on. This will give more people a chance to experience these ranks, without donating, and encourage more social interaction on your server.
Animate your minecraft builds with Animated Structures: Link Removed
Mojang's stance behind this is that they want Minecraft to be played as they think it should be. They are limiting innovation, creativity, and expansion within the Minecraft community because instead of creating new games we will be created cosmetic and vanity items. In the nicest way possible, Mojang is very disconnected from their community in this issue. Dinnerbone recently tweeted that there are only dozens of people out of hundreds angered about this situation. He's clearly unaware of the outstanding developer community that's screaming Mojang's name to fix the EULA dispute. Mojang has also invited popular servers to Minecon, where revenue generation was discussed regarding donation perks, etc. Mojang was fine with the situation and actually promoted it back then, and now they backlashed on their community when Minecraft was at it's peak.
This whole drama and doomsday outcries just seem like a storm in a glass bottle from my point of view. If anything this has exposed just how toxic the community of this game has become over the years while Mojang weren't enforcing any rules even though they have had them since the beginning. Maybe servers dying, players leaving and new life rising from the ashes of the fallen is the detox that the community needs. Certainly sounds harsh but that is the price Mojang may have to pay for allowing things to develop this way for so long.