Im making a town around the base of my tower and the area is quiet small. My question is do building like the library and blacksmith HAVE to be the size they are? or do the villagers just need the specific items in them like the books and chairs in the library?
The villagers do not recognize buildings. All they recognize is that they are valid houses. To make a valid house, you must have a door and at least one block that blocks sunlight from reaching the ground below it. Even this is recognized as a house, since it meets the above requirements.
The villagers do not recognize buildings. All they recognize is that they are valid houses. To make a valid house, you must have a door and at least one block that blocks sunlight from reaching the ground below it. Even this is recognized as a house, since it meets the above requirements.
I know that. but for a villager to become a blacksmith, does the blacksmith building have to be the exact dimensions or does the villager just recognize the furnaces and lava and assume its a blacksmith?
I know that. but for a villager to become a blacksmith, does the blacksmith building have to be the exact dimensions or does the villager just recognize the furnaces and lava and assume its a blacksmith?
A villager doesn't "become" a blacksmith. Villagers don't change professions, they are born as what they are, and they stay that way. Villager children are born with a random profession, not necessarily the same as either parent, and certainly not dependent on any nearby blocks or items. The above style of "houses" are just as good at spawning blacksmith babies as they are at spawning farmers, or anything else.
The only time a villager's profession is in any way related to the style of buildings is when a naturally-generated village is first generated by the game. Certain buildings spawn with one or more villagers, of a specific type. A smithy, for example (or "blacksmith building," if you prefer), spawns with a blacksmith villager, and large house always spawns with two farmers. A library spawns with a librarian and a farmer, while huts and small houses may or may not spawn with one random villager. Churches and butcher shops each spawn with a priest or butcher, respectively, and each may or may not also have an additional farmer as a "customer."
But after the village is first generated, it's all down to random chance. Two blacksmith villagers might get together and "do what comes naturally" inside a blacksmith building, surrounded by a dozen other blacksmith buildings, and their baby has just as good a chance of being a blacksmith as it does of being a farmer or anything else. There's no way to force-breed a certain type of villager, besides slaughtering the ones you don't like and trying again.
I know that. but for a villager to become a blacksmith, does the blacksmith building have to be the exact dimensions or does the villager just recognize the furnaces and lava and assume its a blacksmith?
(And more of these blocks on one side of the door, than on the other.)
A villager doesn't "become" a blacksmith. Villagers don't change professions, they are born as what they are, and they stay that way. Villager children are born with a random profession, not necessarily the same as either parent, and certainly not dependent on any nearby blocks or items. The above style of "houses" are just as good at spawning blacksmith babies as they are at spawning farmers, or anything else.
The only time a villager's profession is in any way related to the style of buildings is when a naturally-generated village is first generated by the game. Certain buildings spawn with one or more villagers, of a specific type. A smithy, for example (or "blacksmith building," if you prefer), spawns with a blacksmith villager, and large house always spawns with two farmers. A library spawns with a librarian and a farmer, while huts and small houses may or may not spawn with one random villager. Churches and butcher shops each spawn with a priest or butcher, respectively, and each may or may not also have an additional farmer as a "customer."
But after the village is first generated, it's all down to random chance. Two blacksmith villagers might get together and "do what comes naturally" inside a blacksmith building, surrounded by a dozen other blacksmith buildings, and their baby has just as good a chance of being a blacksmith as it does of being a farmer or anything else. There's no way to force-breed a certain type of villager, besides slaughtering the ones you don't like and trying again.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
Since when? I've never heard of this, is it from the new snapshots?
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.