I'd have to agree with you there. I'm just waiting for them to show up. This topic is going to get locked soon (for the obvious reason).
Hopefully they'll let this simmer and cook, much like they let many other… "debates" rest.
After re-re-re-reading the replies thus far, I've come to realize that Jeb hasn't been to scared of some things. The roses to poppies, for example. SOOOOO many people complained about the change, but Jeb held fast his ground. Another was swamps. People wanted swamped to get torn out of the game. They pecked at him for months and months and vulture at a kill, and he said no. He did tweak the swamps slightly in color, which I'm certain relieved and angered others.
And to that on guy who's only arguing over my "homicidal attacks towards children"… I'm going to say that that is a reason why discussions get locked to to derailing.
I'm just going to say this. I know that whatever the devs of a game do to change the game is always for the better. I personally like every update that comes out, even if it adds a few out-of-place biomes or rocks, or changes flower names, or adds something really cool to the game. It keeps the game fresh, and the changes are for the better. For example, whenever a new update comes out, you notice that a lot of people start building with the new random blocks and using other features, which proves everything is of some use. Some people may have not liked the recent updates, but thinking back, I don't know what I'd do without them.
Yes, this is the community definition nowadays, even if it is due to a small percentage of the community. Personally, the only bad change EVER was the temperature system for biomes (I won't rant this time, don't worry) IMO. But you're right.
*Mojang changes name and texture of roses*
"OMG MOJANG U SUX SO HARD Y U DO DIS CHAYNJ IT BACK NAOOOOOOOO OR I LEEV 4EVAR!!!!1!1!111!!!!!111!!"
*Mojang nerfs iron farms*
"OMG MOJANG U SUX FOR NOT LETING US EXPLOYT GAYM MECHANIX FOR OP RESORSES!!!!!! CHANGE IT NAAAAAOOOOO U NOT PROMOTING CREEYATIVITE IN COMUNITEE!!!!!!!1!1!!!!"
I mean, what is wrong with just having to punch mobs? Use a mob softener and punch them.
"BUT PUREDARKNESS U HAZ NO IDEA WE 2 LAYZEE 2 PUNCH THINGS!!!!! U SUX!!"
First off, *runs off to Dinnerbone's twitter to get a hug*.
Second of all, no one complains about having to kill spiders manually to get spider eyes (granted, they are useless, but nonetheless).
Now then, with that out of the way, continue with the agreeing/disagreeing with the OP.
I'm just going to assume you didn't spend 5+ hours building an iron golem farm in 1.7.4 only to have it be nerfed.
I'm just going to say this. I know that whatever the devs of a game do to change the game is always for the better. I personally like every update that comes out, even if it adds a few out-of-place biomes or rocks, or changes flower names, or adds something really cool to the game. It keeps the game fresh, and the changes are for the better. For example, whenever a new update comes out, you notice that a lot of people start building with the new random blocks and using other features, which proves everything is of some use. Some people may have not liked the recent updates, but thinking back, I don't know what I'd do without them.
Untrue, it isn't always for the best. They're humans, they make mistakes.
honestly i see your point i've been on the forums since beta 1.2 i believe and was gone from them for a few months but in that short time i seen the forums go from managable debates to so many threads getting shut down due to flame wars that 1 person comes on and complains about something an op said and everyone attacks him for it weather it be a thread about roses and someone saying they are dumb or something as simple as the way redstone works.
Some people (luckily not me anymore) do not have the computer resources to leave MC running with 250 golems sitting in front of them.
And some people do not have the computer resources to have xp farms with hundreds of mobs in it, so an easy solution is those people do not build xp farms.
Rollback Post to RevisionRollBack
The problem with the truth, is that it never lies.
Humanity's morals as a whole seem to be decreasing, respect for the fellow man is being lost and intelligence (and the desire to gain it) is dangerously low. But every era has had their issues. The current era we live in has so far been the era in which chivalry committed suicide because it didn't get the new pair of shoes it wanted. Materialism causes both progression and greed, which I'm sure was the catalyst for the outspoken Minecraft community changing into Mojang-haters. Sadly it will be many, many years before things change on that front.
I know that whatever the devs of a game do to change the game is always for the better.
SWG:NGE
For those who don't get the reference, it means Star Wars Galaxies: New Game Enhancements. SOE completely revamped SWG to make it "better", resulting in something like a 90% loss of subscriptions from people who liked the game they had bought, not some other game that SOE wanted to make it into. It bumped along for a few years and then died in ignominy, with only a few thousand of the original million-plus players remaining.
I didn't play SWG. I did, however, play Shadowbane. Now, Shadowbane had some serious issues, which would take a huge post to enumerate. We can argue about the game design, but there's no subjectivity in the login servers not logging players in, nor the game servers crashing at random times, then see above regarding login servers; "play to crush" became "pay to crash." This particular issue, however, involved a devs' decision. Originally, they thought that it would take a year or more for some guild to rule one of the servers; human beings being what we are, it took about two months, and on all the servers except the RP server where the players had agreed in advance not to let this happen. Well, on my server we very quickly learned that there was something worse than being on the losing side of such a takeover: being on the winning side. The nation I was a part of ruled 90% of the world, and we were bored. So, the leaders decided on a civil war, the guilds which constituted the nation split up into factions carefully divided for good balance, and we launched into an all-out war, and started having fun again. Things were going good for a couple of weeks of this ... then the devs, in their infinite wisdom, decided that they should give one faction in this previously well-balanced conflict an invulnerable, indestructible demon city. Needless to say, this threw the balance off badly. So much so that within 24 hours the faction that had been given the city by the devs was tearing up their opponents, and within 48 hours had completely eradicated them as an organized force. Most of the players who got rolled over like that quit shortly after; what's the point of playing when the devs can just say "okay, you lose" no matter what you do. And a fair number of the "winners" quit shortly afterward; they were back to the boring situation we'd started with, pre-civil-war, except nobody wanted to divide up again because it's no fun fighting a war against other players when the devs, not your own efforts, would decide the winner. The game died because of a devs' decision. A stupid one. Well, a lot of them.
No, whatever devs do to change a game is not always for the better. They're people too. They can screw up too. Ask the creature handlers in SWG ... even though I wasn't personally involved, the stories of the players the night before the patch taking their beasts out to play one last time before NGE eradicated them forever were heart-rending. Devs can screw up just as bad as you or I can, and if they are working in a vacuum -- not able or willing to hear the concerns of their customers -- they're far more likely to screw up.
So people are willing to spend 5+ hours building a machine, but are suddenly too lazy to spend the 5 minutes it took to fix it for the manual drops?
Do you even understand what you're talking about here?
I own an iron farm (megavillage type). It generates a few stacks of iron a day. It took me over a week to build, due to its location and other conditions, then several more days to catch and revert a couple of zombie villagers. 5 minutes would not get it back in operation. 5 hours would not get it back in operation. The whole point of the "improvement" was to break that iron farm, so that I would have no alternative for obtaining iron than to click on blocks, hour after hour, day after day. That has nothing to do with laziness. It has everything to do with making players do something they don't enjoy (clicking on blocks or clicking on iron golems, as the case may be) instead of doing something they do enjoy (building railroads).
Now, as to the community's behavior:
First of all, there is no "Minecraft Community" with one opinion on any topic, or one voice. There's you, and me, and that guy over there, and a whole bunch of other people. If we were the monolithic group you're trying to paint us as, you too would be part of the chorus, instead of disagreeing. "Everybody but me is a bad guy" doesn't work either. There are Minecraft players, but the only thing the "community" -- Minecraft players collectively -- have in common is that we all play Minecraft.
Some things are completely unacceptable all of the time. Death threats pretty much top this list, but there are others, too, and we've seen them.
But some things, like a thousand-post thread saying "We don't like you taking away something we enjoyed having, even something as trivial as a flower" are a perfectly legitimate expression of opinion. Just because 999 other people think the same way does not mean that any person must remain silent.
And it's never a good idea to be in the business of selling something to people but not listening to those people or caring about what they want. From such corporate arrogance was Windows Vista born.
I guess you guys are right. Updates aren't always better, but I don't really care. I still like the game and I just deal with it.
Also people may complain that things in Minecraft look out of place, but after a month or so people accept that the new features have become a part of the game, almost like they were there from the beginning, and then it's not so bad any more.
Tell me if I'm wrong, people may still be raging about the new biomes.
Do you even understand what you're talking about here?
I own an iron farm (megavillage type). It generates a few stacks of iron a day. It took me over a week to build, due to its location and other conditions, then several more days to catch and revert a couple of zombie villagers. 5 minutes would not get it back in operation. 5 hours would not get it back in operation. The whole point of the "improvement" was to break that iron farm, so that I would have no alternative for obtaining iron than to click on blocks, hour after hour, day after day. That has nothing to do with laziness. It has everything to do with making players do something they don't enjoy (clicking on blocks or clicking on iron golems, as the case may be) instead of doing something they do enjoy (building railroads).
Except all the change had done was make it so you have to cause the death of the golems yourself, meaning all you would have had to change was the killing area. Which would only take 5 minutes at the least.
Rollback Post to RevisionRollBack
The problem with the truth, is that it never lies.
Except all the change had done was make it so you have to cause the death of the golems yourself, meaning all you would have had to change was the killing area. Which would only take 5 minutes at the least.
It would take considerably longer than 5 minutes, but that's not the issue. It's the production over time that matters. Right now, I get about 6 stacks of iron a day when I'm logged in. So 16 iron per hour. It's not a huge amount, but if I leave it logged in when I'm AFK and all, I can get enough to make a decent number of units of track. Now, what I like to do is building railroads. I don't like clicking on blocks (or mobs); I like building railroads. I think it's fun to inch my way out and build a railroad bridge between two mountains, and I don't think it's fun to just click stuff over and over and over again. It takes me at most 5 minutes to lay the 42 pieces of track an hour's worth of golem drops produce. So what you're saying is that for every 5 minutes I spend doing something that's fun (building railroads), I should be required to spend 60 minutes doing something that's not fun. (clicking on golems) Moreover, if I have 2 hours a day to spend playing Minecraft, I should only be able to spend 10 minutes of that time doing fun things, and the rest of my playing time I should have to spend going click, click, click, click until I want to scream ... or play something else.
And that's where it becomes a problem overall: the "play something else" part. When you have a game that people are enjoying, and you take away what some of those people are enjoying and tell them if they want to play the game, they have to mostly do things they don't enjoy, those people are going to stop playing. They're not going to spend their leisure time doing something that isn't fun. Since people, by and large, don't like giving up something they enjoy doing, they're going to object, and vocally object, to the changes that are taking away what they enjoy. In other words, they complain. Loudly.
It would take considerably longer than 5 minutes, but that's not the issue. It's the production over time that matters. Right now, I get about 6 stacks of iron a day when I'm logged in. So 16 iron per hour. It's not a huge amount, but if I leave it logged in when I'm AFK and all, I can get enough to make a decent number of units of track. Now, what I like to do is building railroads. I don't like clicking on blocks (or mobs); I like building railroads. I think it's fun to inch my way out and build a railroad bridge between two mountains, and I don't think it's fun to just click stuff over and over and over again. It takes me at most 5 minutes to lay the 42 pieces of track an hour's worth of golem drops produce. So what you're saying is that for every 5 minutes I spend doing something that's fun (building railroads), I should be required to spend 60 minutes doing something that's not fun. (clicking on golems) Moreover, if I have 2 hours a day to spend playing Minecraft, I should only be able to spend 10 minutes of that time doing fun things, and the rest of my playing time I should have to spend going click, click, click, click until I want to scream ... or play something else.
And that's where it becomes a problem overall: the "play something else" part. When you have a game that people are enjoying, and you take away what some of those people are enjoying and tell them if they want to play the game, they have to mostly do things they don't enjoy, those people are going to stop playing. They're not going to spend their leisure time doing something that isn't fun. Since people, by and large, don't like giving up something they enjoy doing, they're going to object, and vocally object, to the changes that are taking away what they enjoy. In other words, they complain. Loudly.
Yes, because God forbid you do some mining in a game called MINEcraft. How dare Mojang force you to do an action the game is based around?! They should add a mode where you don't have to gather materials to build stuff... Oh, wait...
the minecraft community has actually gotten a little worse since the time ive been here (1.6 horse update) and arguments about simple changes like poppy and rose or the zombies spawning other zombies popped up and the people contunued to complain.
Yes, because God forbid you do some mining in a game called MINEcraft. How dare Mojang force you to do an action the game is based around?! They should add a mode where you don't have to gather materials to build stuff... Oh, wait...
Yes, because God forbid you do some crafting in a game called mineCRAFT. How dare Mojang force you to do an action the game is based around?!
If you like clicking on blocks, endlessly, for the sheer joy of ... um, clicking on blocks? ... nobody is stopping you. If that's how you like to play, go for it. Frankly, I find it boring as all get out. Click. Click. Click. Put up a torch. Click. Click. Click. Hit the cross tunnel, move down to the next spot I marked and back to clicking. Click. Click. Click. If that's fun for you, great. Nobody is telling you not to click on blocks all day, every day, and enjoy every moment of it. Just because I don't think it's fun doesn't mean I can't acknowledge that you think it's fun.
You've been playing Minecraft for a while and having fun. So how would you feel if, over time, Jeb moved on and was replaced with a new guy at Mojang -- we'll call him Bej -- and that guy said "I think there's too much mining and not enough crafting. So from now on, after you mine 20 iron, all future iron ore will drop only cobblestone. If you want iron, you'll have to build an iron farm." That would suck, wouldn't it? Something you bought the game for, something you really enjoy doing -- clicking on blocks -- doesn't work anymore. And the reason it doesn't work isn't that it makes the game better for anybody, but that it makes the game worse for people like you, who aren't playing it "right" according to Bej. I dare say you'd complain. I don't hink you'd find being forced to so something you don't want to do as much fun as it is to see other people being forced to do things they don't want to do.
And, again, that's what people are objecting to: something that was a part of the game when they bought it being taken out, not to benefit anyone, but solely to harm those people for the benefit of no one. To make them play with their Legos in the One True Way. To make them build what's in the picture on the Lego box, not what's in their imagination.
The community has turned into a disgusting mass of bratty children.
How has the community changed since you first played MC?
When I first started in beta 1.5, there was next to no rage on the forums. People were much calmer, and most people had better grammar. However, recently, a large influx of 8-12 year olds have made the community seem much less mature. It doesn't really help that the xbox community has joined us, as, while there are plenty of gems in there, most of them are obnoxious children.
I don't really understand why people get so ticked off about minor changes. Roses weren't even removed from the game, we've got bushes of them now, which make about one hundred thousand times more sense than individual roses. But no, poppies just aren't good enough. We need stupid roses. Just revert them with a resource pack if you really care that much and shut up about the damn thing.
I think the outcry against iron and gold farms removal was stupid and childish. Farms that produced a stack of bars in 10 minutes were a clear and obvious oversight and should have never been allowed to exist. I think the outcry was very similar to the people complaining when sand farms were removed. Because how dare you have to actually go out and play the game instead of just sitting afk and collecting items. Are you satisfied with this change? No. It disgusts me how whiny and hot headed the community has become, that they think that they know what is best for the game, despite having not a single idea on how to play.
Do you agree with the piston analogy? Why or why not?
Yes. People got annoyed and even a few rage threads were made, but they never gained any traction, and people agreed that mojang knew what was best for their own freaking game.
If this thread made you change your thoughts on updates and the community, how so and why?
I didn't.
(Note- I do not hate 12 year olds. I just feel that a large number of the problematic people in this community are very young. If you are not one of the whiny, immature children who lack basic understanding of how to type a sentence, I'd like to apologize if I offended you.)
Yes, because God forbid you do some crafting in a game called mineCRAFT. How dare Mojang force you to do an action the game is based around?!
If you like clicking on blocks, endlessly, for the sheer joy of ... um, clicking on blocks? ... nobody is stopping you. If that's how you like to play, go for it. Frankly, I find it boring as all get out. Click. Click. Click. Put up a torch. Click. Click. Click. Hit the cross tunnel, move down to the next spot I marked and back to clicking. Click. Click. Click. If that's fun for you, great. Nobody is telling you not to click on blocks all day, every day, and enjoy every moment of it. Just because I don't think it's fun doesn't mean I can't acknowledge that you think it's fun.
You've been playing Minecraft for a while and having fun. So how would you feel if, over time, Jeb moved on and was replaced with a new guy at Mojang -- we'll call him Bej -- and that guy said "I think there's too much mining and not enough crafting. So from now on, after you mine 20 iron, all future iron ore will drop only cobblestone. If you want iron, you'll have to build an iron farm." That would suck, wouldn't it? Something you bought the game for, something you really enjoy doing -- clicking on blocks -- doesn't work anymore. And the reason it doesn't work isn't that it makes the game better for anybody, but that it makes the game worse for people like you, who aren't playing it "right" according to Bej. I dare say you'd complain. I don't hink you'd find being forced to so something you don't want to do as much fun as it is to see other people being forced to do things they don't want to do.
And, again, that's what people are objecting to: something that was a part of the game when they bought it being taken out, not to benefit anyone, but solely to harm those people for the benefit of no one. To make them play with their Legos in the One True Way. To make them build what's in the picture on the Lego box, not what's in their imagination.
Right, because spelunking, jumping over lava, fighting monsters, and experiencing the joy you get when you find a bunch of a rare ore is so lame compared to sitting afk collecting iron and gold for an hour. And seriously, what do you plan on doing with the 50 stacks of iron and gold blocks you've collected? Its not like you need the stuff to go mining, you've already collected more ingots than you'll ever need. You make a quick trip down every once in a while for a tiny bit of redstone, diamond, and lapis, and that's it. Heaven forbid you do some surviving in a survival game. If you want to play extreme sandbox mode, go start up a world in creative.
People are "monsters" because it works. All the people complaining about nerfing AFK iron farms would just /give themselves iron if they really wanted it (and needed that much; you can get a lot from at-keyboard farms). The business about quitting Minecraft, and any threats (if there were any; I didn't see any) was just an act. But it worked! People who built AFK iron farms get to pretend they've done some amazing accomplishment as opposed to use a simple build to exploit a flaw in the rules. And since it worked, expect more in the future.
Don't get too stressed about it; it's just an act.
Rollback Post to RevisionRollBack
Geographicraft (formerly Climate Control) - Control climate, ocean, and land sizes; stop chunk walls; put modded biomes into Default worlds, and more!
RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.
Hopefully they'll let this simmer and cook, much like they let many other… "debates" rest.
After re-re-re-reading the replies thus far, I've come to realize that Jeb hasn't been to scared of some things. The roses to poppies, for example. SOOOOO many people complained about the change, but Jeb held fast his ground. Another was swamps. People wanted swamped to get torn out of the game. They pecked at him for months and months and vulture at a kill, and he said no. He did tweak the swamps slightly in color, which I'm certain relieved and angered others.
And to that on guy who's only arguing over my "homicidal attacks towards children"… I'm going to say that that is a reason why discussions get locked to to derailing.
I'm just going to assume you didn't spend 5+ hours building an iron golem farm in 1.7.4 only to have it be nerfed.
Untrue, it isn't always for the best. They're humans, they make mistakes.
So people are willing to spend 5+ hours building a machine, but are suddenly too lazy to spend the 5 minutes it took to fix it for the manual drops?
Aaaaand bang, shots fired. Problem solved.
And some people do not have the computer resources to have xp farms with hundreds of mobs in it, so an easy solution is those people do not build xp farms.
Not that the nerf is still active anymore... Though they removed the trench form of an iron farm from working.
SWG:NGE
For those who don't get the reference, it means Star Wars Galaxies: New Game Enhancements. SOE completely revamped SWG to make it "better", resulting in something like a 90% loss of subscriptions from people who liked the game they had bought, not some other game that SOE wanted to make it into. It bumped along for a few years and then died in ignominy, with only a few thousand of the original million-plus players remaining.
I didn't play SWG. I did, however, play Shadowbane. Now, Shadowbane had some serious issues, which would take a huge post to enumerate. We can argue about the game design, but there's no subjectivity in the login servers not logging players in, nor the game servers crashing at random times, then see above regarding login servers; "play to crush" became "pay to crash." This particular issue, however, involved a devs' decision. Originally, they thought that it would take a year or more for some guild to rule one of the servers; human beings being what we are, it took about two months, and on all the servers except the RP server where the players had agreed in advance not to let this happen. Well, on my server we very quickly learned that there was something worse than being on the losing side of such a takeover: being on the winning side. The nation I was a part of ruled 90% of the world, and we were bored. So, the leaders decided on a civil war, the guilds which constituted the nation split up into factions carefully divided for good balance, and we launched into an all-out war, and started having fun again. Things were going good for a couple of weeks of this ... then the devs, in their infinite wisdom, decided that they should give one faction in this previously well-balanced conflict an invulnerable, indestructible demon city. Needless to say, this threw the balance off badly. So much so that within 24 hours the faction that had been given the city by the devs was tearing up their opponents, and within 48 hours had completely eradicated them as an organized force. Most of the players who got rolled over like that quit shortly after; what's the point of playing when the devs can just say "okay, you lose" no matter what you do. And a fair number of the "winners" quit shortly afterward; they were back to the boring situation we'd started with, pre-civil-war, except nobody wanted to divide up again because it's no fun fighting a war against other players when the devs, not your own efforts, would decide the winner. The game died because of a devs' decision. A stupid one. Well, a lot of them.
No, whatever devs do to change a game is not always for the better. They're people too. They can screw up too. Ask the creature handlers in SWG ... even though I wasn't personally involved, the stories of the players the night before the patch taking their beasts out to play one last time before NGE eradicated them forever were heart-rending. Devs can screw up just as bad as you or I can, and if they are working in a vacuum -- not able or willing to hear the concerns of their customers -- they're far more likely to screw up.
Do you even understand what you're talking about here?
I own an iron farm (megavillage type). It generates a few stacks of iron a day. It took me over a week to build, due to its location and other conditions, then several more days to catch and revert a couple of zombie villagers. 5 minutes would not get it back in operation. 5 hours would not get it back in operation. The whole point of the "improvement" was to break that iron farm, so that I would have no alternative for obtaining iron than to click on blocks, hour after hour, day after day. That has nothing to do with laziness. It has everything to do with making players do something they don't enjoy (clicking on blocks or clicking on iron golems, as the case may be) instead of doing something they do enjoy (building railroads).
Now, as to the community's behavior:
First of all, there is no "Minecraft Community" with one opinion on any topic, or one voice. There's you, and me, and that guy over there, and a whole bunch of other people. If we were the monolithic group you're trying to paint us as, you too would be part of the chorus, instead of disagreeing. "Everybody but me is a bad guy" doesn't work either. There are Minecraft players, but the only thing the "community" -- Minecraft players collectively -- have in common is that we all play Minecraft.
Some things are completely unacceptable all of the time. Death threats pretty much top this list, but there are others, too, and we've seen them.
But some things, like a thousand-post thread saying "We don't like you taking away something we enjoyed having, even something as trivial as a flower" are a perfectly legitimate expression of opinion. Just because 999 other people think the same way does not mean that any person must remain silent.
And it's never a good idea to be in the business of selling something to people but not listening to those people or caring about what they want. From such corporate arrogance was Windows Vista born.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Also people may complain that things in Minecraft look out of place, but after a month or so people accept that the new features have become a part of the game, almost like they were there from the beginning, and then it's not so bad any more.
Tell me if I'm wrong, people may still be raging about the new biomes.
Except all the change had done was make it so you have to cause the death of the golems yourself, meaning all you would have had to change was the killing area. Which would only take 5 minutes at the least.
It would take considerably longer than 5 minutes, but that's not the issue. It's the production over time that matters. Right now, I get about 6 stacks of iron a day when I'm logged in. So 16 iron per hour. It's not a huge amount, but if I leave it logged in when I'm AFK and all, I can get enough to make a decent number of units of track. Now, what I like to do is building railroads. I don't like clicking on blocks (or mobs); I like building railroads. I think it's fun to inch my way out and build a railroad bridge between two mountains, and I don't think it's fun to just click stuff over and over and over again. It takes me at most 5 minutes to lay the 42 pieces of track an hour's worth of golem drops produce. So what you're saying is that for every 5 minutes I spend doing something that's fun (building railroads), I should be required to spend 60 minutes doing something that's not fun. (clicking on golems) Moreover, if I have 2 hours a day to spend playing Minecraft, I should only be able to spend 10 minutes of that time doing fun things, and the rest of my playing time I should have to spend going click, click, click, click until I want to scream ... or play something else.
And that's where it becomes a problem overall: the "play something else" part. When you have a game that people are enjoying, and you take away what some of those people are enjoying and tell them if they want to play the game, they have to mostly do things they don't enjoy, those people are going to stop playing. They're not going to spend their leisure time doing something that isn't fun. Since people, by and large, don't like giving up something they enjoy doing, they're going to object, and vocally object, to the changes that are taking away what they enjoy. In other words, they complain. Loudly.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
Yes, because God forbid you do some mining in a game called MINEcraft. How dare Mojang force you to do an action the game is based around?! They should add a mode where you don't have to gather materials to build stuff... Oh, wait...
the minecraft community has actually gotten a little worse since the time ive been here (1.6 horse update) and arguments about simple changes like poppy and rose or the zombies spawning other zombies popped up and the people contunued to complain.
Yes, because God forbid you do some crafting in a game called mineCRAFT. How dare Mojang force you to do an action the game is based around?!
If you like clicking on blocks, endlessly, for the sheer joy of ... um, clicking on blocks? ... nobody is stopping you. If that's how you like to play, go for it. Frankly, I find it boring as all get out. Click. Click. Click. Put up a torch. Click. Click. Click. Hit the cross tunnel, move down to the next spot I marked and back to clicking. Click. Click. Click. If that's fun for you, great. Nobody is telling you not to click on blocks all day, every day, and enjoy every moment of it. Just because I don't think it's fun doesn't mean I can't acknowledge that you think it's fun.
You've been playing Minecraft for a while and having fun. So how would you feel if, over time, Jeb moved on and was replaced with a new guy at Mojang -- we'll call him Bej -- and that guy said "I think there's too much mining and not enough crafting. So from now on, after you mine 20 iron, all future iron ore will drop only cobblestone. If you want iron, you'll have to build an iron farm." That would suck, wouldn't it? Something you bought the game for, something you really enjoy doing -- clicking on blocks -- doesn't work anymore. And the reason it doesn't work isn't that it makes the game better for anybody, but that it makes the game worse for people like you, who aren't playing it "right" according to Bej. I dare say you'd complain. I don't hink you'd find being forced to so something you don't want to do as much fun as it is to see other people being forced to do things they don't want to do.
And, again, that's what people are objecting to: something that was a part of the game when they bought it being taken out, not to benefit anyone, but solely to harm those people for the benefit of no one. To make them play with their Legos in the One True Way. To make them build what's in the picture on the Lego box, not what's in their imagination.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
How has the community changed since you first played MC?
When I first started in beta 1.5, there was next to no rage on the forums. People were much calmer, and most people had better grammar. However, recently, a large influx of 8-12 year olds have made the community seem much less mature. It doesn't really help that the xbox community has joined us, as, while there are plenty of gems in there, most of them are obnoxious children.
I don't really understand why people get so ticked off about minor changes. Roses weren't even removed from the game, we've got bushes of them now, which make about one hundred thousand times more sense than individual roses. But no, poppies just aren't good enough. We need stupid roses. Just revert them with a resource pack if you really care that much and shut up about the damn thing.
I think the outcry against iron and gold farms removal was stupid and childish. Farms that produced a stack of bars in 10 minutes were a clear and obvious oversight and should have never been allowed to exist. I think the outcry was very similar to the people complaining when sand farms were removed. Because how dare you have to actually go out and play the game instead of just sitting afk and collecting items.
Are you satisfied with this change?
No. It disgusts me how whiny and hot headed the community has become, that they think that they know what is best for the game, despite having not a single idea on how to play.
Do you agree with the piston analogy? Why or why not?
Yes. People got annoyed and even a few rage threads were made, but they never gained any traction, and people agreed that mojang knew what was best for their own freaking game.
If this thread made you change your thoughts on updates and the community, how so and why?
I didn't.
(Note- I do not hate 12 year olds. I just feel that a large number of the problematic people in this community are very young. If you are not one of the whiny, immature children who lack basic understanding of how to type a sentence, I'd like to apologize if I offended you.)
Right, because spelunking, jumping over lava, fighting monsters, and experiencing the joy you get when you find a bunch of a rare ore is so lame compared to sitting afk collecting iron and gold for an hour. And seriously, what do you plan on doing with the 50 stacks of iron and gold blocks you've collected? Its not like you need the stuff to go mining, you've already collected more ingots than you'll ever need. You make a quick trip down every once in a while for a tiny bit of redstone, diamond, and lapis, and that's it. Heaven forbid you do some surviving in a survival game. If you want to play extreme sandbox mode, go start up a world in creative.
Don't get too stressed about it; it's just an act.
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RTG plus - All the beautiful terrain of RTG, plus varied and beautiful trees and forests.