Yeah sure, Ill get into that once I finish the stuff Ive outlined already!
I just took a look at one of the pictures, and the dimensions of the room baffle me. It seems to have 9x9 outer walls in the pics before, but 11x11 walls in this pic:
Nvm, I looked at the pyramid roof pic, and it confirmed my suspicions: your room design was 9x11. I adjusted and now it looks perfect.
I did mine with a few modded blocks(i.e. replacing the bookshelves with Bibliocraft oak bookcases, using a carpenter's bed with a custom cover, etc.) The style I used was your example cottage and two extensions. It looked badass after I was done.
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I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
My house looks like a hole i nthe ground after seeing this... :c
My house is a hole in the ground. Or at least in the side of a mountain.
My specialty is automating stuff, designing redstone things, and building railroads. Not, unfortunately (at least according to other players on a multiplayer server I play on) making my visible buildings not, um, cobblestone boxes. I just saw this, and it's really going to help.
I have a nice book showcasing really beautiful builds, the Minecraft Calendar is hanging within sight of my desk, and I look at threads in Show Your Creation, and they all just make me feel depressed. In Minecraft terms, it's like I'm someone who just learned that you could use a pushbutton to open a door, and now someone expects them to build an automated farming system complete with item lifts, transports, and sorters. That I can do; building something like my friend's replica cathedral? Not a chance. This is great because it's "baby steps" in a sense -- "here's your basic cobblestone box, now if you do this to it, see how much better it looks?" Yeah, I do. I can do that! And that, too!
I doubt if it'll get me out of my mountain -- I like living in a hobbit hole! -- but I'm already thinking of ways my nearest train station could be aesthetically improved.
Wow this is great I was always a large scale builder and whenever I tried to build something for survival the interior was always so... empty this really helps thanks!
OP, that's pretty good. But you're putting too much effort and getting too little back. To make interesting houses that are different every time, and that are easy to build, you've got to let the terrain guide you. When you do this, every new house is an adventure to build.
Now I like building things mostly underground. Call me a troglodyte if you wish, but I think it's fun going through tunnels underground to pop out at one of several small surface structures. This way I can preserve the wildness of my yard and still be able to travel safely and quickly around it.
Let me demonstrate what I'm talking about. Step one: make a world and look for a place to stick your home. The easiest place to start is a hillside because you can just dig straight in and carve out a home. For small rooms, digging it out is mathematically more efficient than building the walls.
Here we start:
Already I see a steep hill by the waterside.
Lets get closer:
A waterside dwelling with room to dig further back.
Here we have some indentations. We can use these.
This makes a great place to start.
So we have a spot, now let's start digging. We'll take advantage of what's already here:
That small indent will make a nice place to put a double door, and we can use the larger one as a viewstation. Always make lots of viewstations, they improve your ability to see outside before you go outside, are pleasant to look out of, and make it easier for you to find your house again.
Here's our entrance. I took advantage of the birch trees nearby to make a door that matches the sand nearby, seemed appropriate.
After a bit of carving, we have a path right from the entrance to our viewing room. Shave it off a bit and it's ready for final polish:
Finished:
Nothing really major, it's basically just a window. That's really all we need to check the door for creepers, or just to look at the pretty river.
Now that the entrance is finished, it's time to dig out the front room, where we'll put the primary living items, like crafting table, chests, etc. In an actual survival game you'd make that room first, but for demonstration purposes I did it this way.
Cleared a spot out and opened a cave, we'll use that later:
But first, lets clean up the room a bit and furnish it:
I took advantage of the space we already had on the ceiling, and turned it into what you see above. Looks kind of cool, eh? I cleaned up the cave a bit, too.
Now lets have a look down that cave shall we?
There is granite here. I'll harvest it and save it for later.
There's a hole here leading to an underground cavern. Lets turn it into something!
First, we should fix the hallway a bit. We want this to be a walkway, so lets take the holes out of the floor:
There!
Note how I used extra slabs to give the floor a gentler slope. It fits well in this circumstance because the cave is already gently winding downward here. We're just letting the cave shape the hallway.
Hallway is done, now let's have a look at that cavern...
I cleaned the entrance up a bit. What should we use it for? I'm thinking underground fishing pond!
Okay let's put in some dirt. I'll use coarse dirt so that grass won't grow on it--since it's underground I want it to have an earthy feel. We can use that gravel to make the coarse dirt.
I fluffed up the edges a bit to give it a more organic feel.
Now we should decorate this place. Let's take a step outside our door. I'm betting we'll find everything we need right nearby.
I'll just go collect some of these things...
You can use dandelions to lure rabbits into your lair. I'll use them as decorations, because they were available.
I was putting dandelions down and the rabbits were begging, and I couldn't resist...
Decorating is finished, and now we have a baby spotted bunny! I better throw in some doors real quick so they don't get away!
Another view angle:
Can you find the baby bunny in this image? ^
Time to go further down and make a second exit.
The place we put the house has a lot of caves running together, which makes it a bit harder to polish up, but in the end you have a much richer interior.
I went a little ways down the cave and found this:
A bright opening and to its right a cave going upward.
This could make a great courtyard. The waterfall on the side makes me picture a tiny clearing surrounded by rock, with waterfalls feeding a small pond with perhaps a tree and a bench nearby.
But we can play with that another time. In the interests of finishing up this tutorial, I want to show you something I like to build.
The path going upward we saw earlier will do well for this. Let's take a look:
Surface, perfect.
Excellent view from up here.
I want to turn this into an observatory. I'll make basically a glass cubeoid jutting out of the rock, to give visibility in all directions, and I'll use that granite we found earlier:
Finished just in time for sunrise! Looks like we'll want to cut a couple of trees down so we can watch the sun come up, but we can leave most of them in, to keep the terrain natural.
Here's what it looks like from the outside:
Seed for this world: 8646042653657526244
Settings: default (version 1.8.3)
So there you have it, my way of doing things. I just wanted to share, because you're missing an entire half of the possibilities open to you. Houses don't only have to go on top of the ground. Well, now you know! Let me know what you think! =)
P.S. Your tutorial is pretty great, but I thought I'd add one thing: You can make a high ceiling to put your chandelier in and keep it well over your heads and out of the way. Light doesn't adequately reach the floor? No problem, hide torches under the carpet! The chandelier is just for looks.
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I want ocean content(thanks Möjang!), nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).
I did a little work with Carpenter's Blocks and a bit of industrial terraforming in a plains biome. I'll post my house (which is a Minecraftian facsimile of my IRL house, done to a rough 2:1 scale) later.
Rollback Post to RevisionRollBack
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
I have a feeling the statue/fountain and gardens part needs to be added. I'd like to see some nice tips on how to make those look good.
@BenJ Any chance we could see some official tutorials on underground rooms? Perhaps I want a basement to my military base's hub, and want it to look nice.
I just took a look at one of the pictures, and the dimensions of the room baffle me. It seems to have 9x9 outer walls in the pics before, but 11x11 walls in this pic:
Nvm, I looked at the pyramid roof pic, and it confirmed my suspicions: your room design was 9x11. I adjusted and now it looks perfect.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
Variety : D
Cool stuff : D
You should get a forum tag for your post, I'm sure a lot of people would use it.
Me too :(.
I was arrested for taking something from a store;
Apparently America is not a free country!
I'm pretty good with redstone, but making things look good... I'm terrible at it.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
My house is a hole in the ground. Or at least in the side of a mountain.
My specialty is automating stuff, designing redstone things, and building railroads. Not, unfortunately (at least according to other players on a multiplayer server I play on) making my visible buildings not, um, cobblestone boxes. I just saw this, and it's really going to help.
I have a nice book showcasing really beautiful builds, the Minecraft Calendar is hanging within sight of my desk, and I look at threads in Show Your Creation, and they all just make me feel depressed. In Minecraft terms, it's like I'm someone who just learned that you could use a pushbutton to open a door, and now someone expects them to build an automated farming system complete with item lifts, transports, and sorters. That I can do; building something like my friend's replica cathedral? Not a chance. This is great because it's "baby steps" in a sense -- "here's your basic cobblestone box, now if you do this to it, see how much better it looks?" Yeah, I do. I can do that! And that, too!
I doubt if it'll get me out of my mountain -- I like living in a hobbit hole! -- but I'm already thinking of ways my nearest train station could be aesthetically improved.
The golden age: it's not the game, it's you ⋆ Why Minecraft should not be harder ⋆ Spelling hints
OP, that's pretty good. But you're putting too much effort and getting too little back. To make interesting houses that are different every time, and that are easy to build, you've got to let the terrain guide you. When you do this, every new house is an adventure to build.
Now I like building things mostly underground. Call me a troglodyte if you wish, but I think it's fun going through tunnels underground to pop out at one of several small surface structures. This way I can preserve the wildness of my yard and still be able to travel safely and quickly around it.
Let me demonstrate what I'm talking about. Step one: make a world and look for a place to stick your home. The easiest place to start is a hillside because you can just dig straight in and carve out a home. For small rooms, digging it out is mathematically more efficient than building the walls.
Here we start:
Already I see a steep hill by the waterside.
Lets get closer:
A waterside dwelling with room to dig further back.
Here we have some indentations. We can use these.
This makes a great place to start.
So we have a spot, now let's start digging. We'll take advantage of what's already here:
That small indent will make a nice place to put a double door, and we can use the larger one as a viewstation. Always make lots of viewstations, they improve your ability to see outside before you go outside, are pleasant to look out of, and make it easier for you to find your house again.
Here's our entrance. I took advantage of the birch trees nearby to make a door that matches the sand nearby, seemed appropriate.
After a bit of carving, we have a path right from the entrance to our viewing room. Shave it off a bit and it's ready for final polish:
Finished:
Nothing really major, it's basically just a window. That's really all we need to check the door for creepers, or just to look at the pretty river.
Now that the entrance is finished, it's time to dig out the front room, where we'll put the primary living items, like crafting table, chests, etc. In an actual survival game you'd make that room first, but for demonstration purposes I did it this way.
Cleared a spot out and opened a cave, we'll use that later:
But first, lets clean up the room a bit and furnish it:
I took advantage of the space we already had on the ceiling, and turned it into what you see above. Looks kind of cool, eh? I cleaned up the cave a bit, too.
Now lets have a look down that cave shall we?
There is granite here. I'll harvest it and save it for later.
There's a hole here leading to an underground cavern. Lets turn it into something!
First, we should fix the hallway a bit. We want this to be a walkway, so lets take the holes out of the floor:
There!
Note how I used extra slabs to give the floor a gentler slope. It fits well in this circumstance because the cave is already gently winding downward here. We're just letting the cave shape the hallway.
Hallway is done, now let's have a look at that cavern...
I cleaned the entrance up a bit. What should we use it for? I'm thinking underground fishing pond!
Okay let's put in some dirt. I'll use coarse dirt so that grass won't grow on it--since it's underground I want it to have an earthy feel. We can use that gravel to make the coarse dirt.
I fluffed up the edges a bit to give it a more organic feel.
Now we should decorate this place. Let's take a step outside our door. I'm betting we'll find everything we need right nearby.
I'll just go collect some of these things...
You can use dandelions to lure rabbits into your lair. I'll use them as decorations, because they were available.
I was putting dandelions down and the rabbits were begging, and I couldn't resist...
Decorating is finished, and now we have a baby spotted bunny! I better throw in some doors real quick so they don't get away!
Another view angle:
Can you find the baby bunny in this image? ^
Time to go further down and make a second exit.
The place we put the house has a lot of caves running together, which makes it a bit harder to polish up, but in the end you have a much richer interior.
I went a little ways down the cave and found this:
A bright opening and to its right a cave going upward.
This could make a great courtyard. The waterfall on the side makes me picture a tiny clearing surrounded by rock, with waterfalls feeding a small pond with perhaps a tree and a bench nearby.
But we can play with that another time. In the interests of finishing up this tutorial, I want to show you something I like to build.
The path going upward we saw earlier will do well for this. Let's take a look:
Surface, perfect.
Excellent view from up here.
I want to turn this into an observatory. I'll make basically a glass cubeoid jutting out of the rock, to give visibility in all directions, and I'll use that granite we found earlier:
Finished just in time for sunrise! Looks like we'll want to cut a couple of trees down so we can watch the sun come up, but we can leave most of them in, to keep the terrain natural.
Here's what it looks like from the outside:
Seed for this world: 8646042653657526244
Settings: default (version 1.8.3)
So there you have it, my way of doing things. I just wanted to share, because you're missing an entire half of the possibilities open to you. Houses don't only have to go on top of the ground. Well, now you know! Let me know what you think! =)
P.S. Your tutorial is pretty great, but I thought I'd add one thing: You can make a high ceiling to put your chandelier in and keep it well over your heads and out of the way. Light doesn't adequately reach the floor? No problem, hide torches under the carpet! The chandelier is just for looks.
I want
ocean content(thanks Möjang!),nether biomes(again thanks!!), and savanna passive mobs (meerkats incoming!?).I did a little work with Carpenter's Blocks and a bit of industrial terraforming in a plains biome. I'll post my house (which is a Minecraftian facsimile of my IRL house, done to a rough 2:1 scale) later.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...
This was so useful! My builds look so rectangular, it's not even funny.
Subscribe to my YouTube channel: bit.ly/theaceofdiamonds
Great guide, could you maybe make a section about doors?
I have a feeling the statue/fountain and gardens part needs to be added. I'd like to see some nice tips on how to make those look good.
@BenJ Any chance we could see some official tutorials on underground rooms? Perhaps I want a basement to my military base's hub, and want it to look nice.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
Don't click this link, HE is haunting it...