I've been attempting to increase the productivity of an Iron farm I built on a server that I am on. I want to increase the number of villages that are a part of that farm. Right now its only got 1 village with 40 doors. the spawning platform is 10x10. I have been trying to use the technique that Tango Tek uses to sync villages by going back and forth creating villages then linking the doors by destroying older doors before placing new ones. But when i try to move the village back to the main complex, it only wants to link to the oldest door in the arrangement. I have been using KaboPC's villagemarkermod to visualize the villages as i link them. What do I need to do to move the villages over to the main complex and link them around the sides. I have been trying to do the 10 doors, 10 villages trick but it only wants to do one at a time. the spawning platform (complex) has 40 doors around the sides. I will settle if i can get 10-20 villages around the 4 sides of the spawning platform to increase the productivity.
Right now its only got 1 village with 40 doors. the spawning platform is 10x10.
Well if you increase the platform to the maximum 16x16, you can get a big boost in production right there.
But when i try to move the village back to the main complex, it only wants to link to the oldest door in the arrangement.
Yeah, when a door is within range such that it could be added to more than one village, it gets added to the "oldest" one. That's why Tango creates the villages in one order, and then "links" them in the reverse order they were created.
I have been trying to do the 10 doors, 10 villages trick
I'm not sure what you mean, like 10 villages with 10 doors each? That won't produce any golems, a village needs at least 21 doors in order to spawn golems at all.
The Iron farm i am using is from Nims. I've been trying to create my own unique version of his iron farm using different techniques. I have been using the older video from Nims to build my 10x10 farm, I'll try increasing it to 16x16 first before attempting the other technique
I think docm's is kind of based on the original iron farm by Nims
Yeah, except not. Try the other way around, actually, the opposite of what you said. Docm's design (actually JL2579's, Doc just did the tutorial video) has been around for a lot longer, and makes more iron to boot (10 golems/hour as opposed to 8, a full 25% more.) The only thing Nims' design has going for it is simplicity, but come on, is it really that "hard" to put a villager pod on all four sides, or place a few extra blocks in the corner when setting up the water stream, and then destroy them when you're done? You don't even need the blocks if you know where to put the water sources, they're just there as a guide.
I read the guide you linked to in your signature. its pretty interesting. I've watched both of the videos you recommended too. It is kind of where i got the idea to do what I have been attempting to do. I like the way Tango built the system that rebuilds the villages in the Iron Trench. I downloaded the Iron Trench world and have been messing with it. I had to replace 1 spot of redstone that links the timer that starts the rebuild action of the iron trench. It looks like he left it out when he put it up for download. Simple mistake that was easy to remedy.
I built a gold farm, but I'm really not happy with it. It's only generating about 10-12 nuggets per hour. Too many of the pigmen on the second level never jump down, and instead go back through the portals. (This also leads to dozens of angry pigmen in my Nether outpost!)
I need to find a better way to get them to jump into the water.
For my iron farm, I did a square mega-village, and I think it's generating 30+ iron per hour. Not sure of the exact amount, but if I leave it running overnight, I get about four stacks of iron, a stack and a half of flowers, and around half a dozen ink sacs; it and my skeleton spawner double as squid farms.
have you tried trapdoors on the edge of the portal? that gives the mobs the impression of a solid block even when its lowered and they fall down into your fall trap.
Yep. I'm wondering if they've made mobs smarter about trapdoors, because they don't seem to be working very well. They're better than nothing -- I tried signs, too, and the pigmen jumped even less. But they're definitely not acting like the trapdoors (open or closed, I've tried both ways) are solid ground.
*mutters under his breath* Damned new MOB AIs. We're getting OT here talking about gold farms here. I'm trying to increase the productivity of my iron farm. or as i call it "The Sparta Iron Tower" If you talk to tito he may let you in to see the farm as it is now. Sparta has changed a lot since I initially joined. We now have a good nether hub network to get around if we want. But for a while the area around "SPAWN" has been fairly neglected until i started building the Iron Tower. Now we have a Post Office, a Steakhouse and a Chicken place around the spawn tower.