I just downloaded 1.6.1 but the game is completely unplayable in multiplayer mode. I'm running a frame rate of 3 to 4 compared to 20 on 1.5.2.
I have an 8 core i7 running at 3.8 GHz with 16 GB of memory so I'm positive it's not the computer.
If I run both 1.5.2 and 1.6.1 at the same time, the 1.5.2 version runs at 16 FPS and the 1.6.1 version runs at 3 to 4 FPS, so there may be something wrong with the new Minecraft update.
Is there some setting that will speed up 1.6.1?
A second issue is that there is no way to contact Mojang support to ask them about it, as far as I can see.
Really? I have a core 2 duo laptop and I'm doing fine. Make sure you have latest java, drivers, and try to turn down settings. Also running 2 minecrafts at the same time will severely drop your fps. Besides, this happened in 1.5 and mojang fixed it so just be patient.
i had this problem 2, but I had a way better laptop then u. I use to have over 100fps. Now it just about 19fps on max? is there a way to fix this? I probably try optifine when if comes out for 1.6.1.
Allocate more memory in the launcher. Click "EDIT PROFILE" and in the last space for JMV Arguments, type "-Xmx2G" with no quotation marks.
If you have 6 or 8 gigs of RAM, feel free to use -Xmx3G. And dang, OP, you could allocate 8G and run at like a bajillion FPS (slight exaggeration, probably).
Actually, as long as minecraft isn't using up all of the ram you have allocated to it, this doesn't really make a difference. If you have 1 GB of ram allocated to it, and it is using up 100% of that, then this will help. However, if you have like 2 GB of ram allocated to it and it is only using up like 50% of that, you could allocate 1000000000000000 GB more ram and it wouldn't change a thing. The problem is that the new minecraft launcher tries to launch with integrated graphics, which is a built in graphics processor that comes with the i7 and it sucks. He needs to launch his minecraft with his other graphics processor.
I have a dedicated GPU, and even with Minecraft using only half the default 1G allocated to it, it lags and chunks load slowly. It never made sense to me why it would get choppy if it was using half the memory it had available, but upping to 2 completely cured the problem and upped my FPS from about 15 or 20 to 60.
Read this, I'm almost sure I know what your problem is. If you have an i7 core and you usually run it at 16 fps, something is extremely wrong. You have a very powerful processor, and should be running minecraft at over 300 fps with performance set on max fps. You must be running it with the wrong graphics card. Usually i7 core processors come with build in graphics processors called integrated graphics, and it sucks. Do you have Nvidia or any other graphics card besides the one build into the processor? If so, then you should find out how to change the settings so that your other graphics card is the default graphics processor. If you have Nvidia, just right click minecraft, select Run with graphics processor, then select Change default graphics processor and change it from integrated graphics to your other graphics processor. If you have another kind of graphics card, find out how to change the default graphics processor to that one.
I have a secondary graphics card, an ATI Radeon 5450. The only way I know to get the Minecraft program to run on a particular graphics card is to move the window over to a screen that is controlled by it. Which I did. Now I get 20 FPS in a plain terrain and 6 FPS in a complex environment like my store. Moving it back to the screen controlled by the motherboard makes it freeze. Still, 1.5 gave me over 60 FPS on either card.
I also upped the memory to 2 GB. No change doing that.
It would probably work better if it was compiled into native code.
I have a dedicated GPU, and even with Minecraft using only half the default 1G allocated to it, it lags and chunks load slowly. It never made sense to me why it would get choppy if it was using half the memory it had available, but upping to 2 completely cured the problem and upped my FPS from about 15 or 20 to 60.
Think of RAM like cake. If you can only eat half of a cake, then giving you another 50 cakes won't make you eat more cake.
I have a secondary graphics card, an ATI Radeon 5450. The only way I know to get the Minecraft program to run on a particular graphics card is to move the window over to a screen that is controlled by it. Which I did. Now I get 20 FPS in a plain terrain and 6 FPS in a complex environment like my store. Moving it back to the screen controlled by the motherboard makes it freeze. Still, 1.5 gave me over 60 FPS on either card.
I also upped the memory to 2 GB. No change doing that.
It would probably work better if it was compiled into native code.
Have a look through some other threads about slow minecraft... Some people have posted about how to go into the ATI CCC and change some settings so that minecraft will use your dedicated card as opposed to the integrated one. According to Mojang, they have no way of knowing which graphics to use and with the changes made and the new version of lwjgl they're using, it's causing a lot of problems. For example, NVidia had added minecraft into their code to automatically use the dedicated card for it but with the changes, it no longer works.
I have a dedicated GPU, and even with Minecraft using only half the default 1G allocated to it, it lags and chunks load slowly. It never made sense to me why it would get choppy if it was using half the memory it had available, but upping to 2 completely cured the problem and upped my FPS from about 15 or 20 to 60.
It is probably paging of some kind, and increasing the allocated space on RAM means the virtual machine deems it enough to decrease / stop paging altogether. We could also go down to the OS level of memory management but then things become far too complicated to be worth speculating. Let's just say Java isn't known for efficiency or speed (or security, but I digress).
I'm not so sure. I think (I could be wrong) with radeon, you can just right click anywhere on the desktop where there isn't an icon, and go to graphics options or something and change it from there. Try that. If not, do some research about how to control your graphics card. Maybe you need to update java?
Nothing like that on my desktop. And it doesn't make much sense. How can a GPU on the secondary video card control a display that's plugged into the primary card? There's no connection between the two. Moving the window over to one of the monitors controlled by the secondary card I believe is the only way to allow the GPU to control the window.
Do you have dual monitors or something? You seem to have an extremely different setup than I.
I have four monitors. Two on the motherboard video and two on the ATI Radeon. And before your jaw hits the floor, let me say that 1.5 worked fine on any of the four screens. I typically used it on the motherboard video without a problem.
Support for Java 5 and PowerPC users will be dropped
If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
I have an 8 core i7 running at 3.8 GHz with 16 GB of memory so I'm positive it's not the computer.
If I run both 1.5.2 and 1.6.1 at the same time, the 1.5.2 version runs at 16 FPS and the 1.6.1 version runs at 3 to 4 FPS, so there may be something wrong with the new Minecraft update.
Is there some setting that will speed up 1.6.1?
A second issue is that there is no way to contact Mojang support to ask them about it, as far as I can see.
Thanks,
-Ricky (jorick23)
If you have 6 or 8 gigs of RAM, feel free to use -Xmx3G. And dang, OP, you could allocate 8G and run at like a bajillion FPS (slight exaggeration, probably).
I have a secondary graphics card, an ATI Radeon 5450. The only way I know to get the Minecraft program to run on a particular graphics card is to move the window over to a screen that is controlled by it. Which I did. Now I get 20 FPS in a plain terrain and 6 FPS in a complex environment like my store. Moving it back to the screen controlled by the motherboard makes it freeze. Still, 1.5 gave me over 60 FPS on either card.
I also upped the memory to 2 GB. No change doing that.
It would probably work better if it was compiled into native code.
I have no idea what I'm talking about...
Think of RAM like cake. If you can only eat half of a cake, then giving you another 50 cakes won't make you eat more cake.
It is probably paging of some kind, and increasing the allocated space on RAM means the virtual machine deems it enough to decrease / stop paging altogether. We could also go down to the OS level of memory management but then things become far too complicated to be worth speculating. Let's just say Java isn't known for efficiency or speed (or security, but I digress).
Nothing like that on my desktop. And it doesn't make much sense. How can a GPU on the secondary video card control a display that's plugged into the primary card? There's no connection between the two. Moving the window over to one of the monitors controlled by the secondary card I believe is the only way to allow the GPU to control the window.
I have four monitors. Two on the motherboard video and two on the ATI Radeon. And before your jaw hits the floor, let me say that 1.5 worked fine on any of the four screens. I typically used it on the motherboard video without a problem.
This might be it.
http://raptr.com/UrbanNinja6?src=em_gamesm" target=""
>Doesn't tell us what dedicated gpu he's using.
Pfffffft.
specs
amd athlon™ 64 X2 Dual-Core Processor TK-57 1.90 ghz
1024 mb ram
32 bit win 7 Ultimate
Nvidia 7000m\610M
But it crashes then resets my date to dec 31 2006 11:00 pm
Does his happen often? Not just from Minecraft?
http://raptr.com/UrbanNinja6?src=em_gamesm" target=""
Why don't you try optifine (if that works on 1.6)