Well, I'm -SORT OF- new to Minecraft, And as soon as I get diamonds/turn off Minecraft I always seem to make a new world, because.. well, I just feel that to just re-create would be better, But what I don't understand, It's not that I'm indecisive, it's plainly the worlds, Back in 1.7.3 I could play long enough to get diamonds before I wanted a different adventure, because I had things to explore, There were always crazy mountains and Beautiful forests, all I'm getting now is gross marshes, Small mountains, and.. and It's just demeaning to play in a grey-grounded dying forest.
So.. I take the fix, to backdate, Then I think about Potions, and enchanting and hunger, So I update again, and the cycle seems to repeat itself.
Is their a way, not through hours of Terra-forming to avoid those ugly marshes and keep Large Biomes on?
Any suggestions would be nice, Er... I'd prefer no mods, But if that's my only option I'd be able to look into modding
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''Smile when you feel like smiling, Cry when you feel like Crying, Dance when you feel like dancing. And if anyone tells you otherwise, then do it Louder'' -Alex Gaskarth, All Time Low. <3
Well, I'm -SORT OF- new to Minecraft, And as soon as I get diamonds/turn off Minecraft I always seem to make a new world, because.. well, I just feel that to just re-create would be better, But what I don't understand, It's not that I'm indecisive, it's plainly the worlds, Back in 1.7.3 I could play long enough to get diamonds before I wanted a different adventure, because I had things to explore, There were always crazy mountains and Beautiful forests, all I'm getting now is gross marshes, Small mountains, and.. and It's just demeaning to play in a grey-grounded dying forest.
So.. I take the fix, to backdate, Then I think about Potions, and enchanting and hunger, So I update again, and the cycle seems to repeat itself.
Is their a way, not through hours of Terra-forming to avoid those ugly marshes and keep Large Biomes on?
Any suggestions would be nice, Er... I'd prefer no mods, But if that's my only option I'd be able to look into modding
Hey so I know you said you didn't want mods but I do know of a mod. There is a mod that lets you pick and choose just about every setting for minecraft to make it the way you want to play it. The mod lets you modify things from terrain generation all the way to hunger bar etc. Sadly I can't remember what it is called but I will look for it now.
...You'll probably need a mod.... Sorry. Either that or gather about a million signatures for a petition to Notch.... But that method is a tad bit harder.
Well thanks to both of you guys!, I'll go look into finding some mods to remove those marshes.
Thanks again
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''Smile when you feel like smiling, Cry when you feel like Crying, Dance when you feel like dancing. And if anyone tells you otherwise, then do it Louder'' -Alex Gaskarth, All Time Low. <3
Look at the Oldday's and NBXLite mod they will allow you to pick old and new features including Terrain generation and Textures along with certain other stuff
Probably the best one here for sheer variety and exploration value.
It has unique fantasy biomes but lacks "truly unique looking" biomes like those I'd have liked to see:
flat desert filled with very tall flat-topped red rock pillars and lots of arches; grand canyon; thousand-island-style big lake; insanely huge waterfalls; rapids (rivers that aren't 100% flat and actually flow down to somewhere); very deep valley (say elevation 32) with a gigantic world tree in the center (say going as high as elevation 224); fjords; geysers area; steam vents area; single-mountain-basalt-volcanoes (like in the Technic Pack, but that is a mod pack not a mod); mist valley (lots of waterfalls falling down from the sides and a new "mist" block); cubist world (cubic and rectangular protrusions and extrusions everywhere); flower plateau; gigantic solid wool rainbows (maybe with a green "leper clown" protecting a gold block at the base lol); void maze (no bedrock at bottom, lots of thin paths arches floating from one thin pillar to the next, forming a 3D "maze"); big-cratered areas containing gigantic floating boulders with trees on top of them; tall spiky islands with little stone bridges connecting them, some with ancient ruins on the sides; mountains with a steep rocky cliff one one side and a long gentle grassy slope on the other; etc. Too much of the biomes try a bit to ohard to simulate" reality" and create really flat and thus quickly relatively boring terrain. Few terrains have soft rolling slopes, a lot are either very flat, or extremely steep.
Less detailed than Biomes o Plenty above, but with much more emphasis on "realistic" natural biomes adding less of new things, and also less of the fantasy and "harsh terrain" biomes, and even more of the "flat" terrain types else some "very steep" biomes.
This one can be very interesting, because the generated dimensions can have all kinds of weird mechanics. Randomly created ages are often quite dangerous to go to, but i you find a librarian villager selling pages, and have emeralds, you'll relatively quickly get lots of pages. And as you accumulate pages, you can create custom ages more to your liking.
If you manage to get the rare Diamonds page then make a world where that page combines with the Tendrils page and within minutes of being in that world you'll litterally be able to get STACKS of diamonds. No joke! Sure, that dimension is "very unstable" so when it starts crashing down all around you, just quickly leave, make another one just like it and again *stacks of diamonds* time! So yeah, potentially and very probably a little tiny weeny bit of an overpowered mod?
However, this is much less of an "exploration" mod I think. More like, you find a few villages with librarians in them (or create your own village) and then grind for emeralds until you have all the pages you need then custom create world. And when you have a page you can copy it easily, too. Me no likey. It would have been much better if the pages were treasure from loot chests (mostly in desert and jungle temples, and lecterns, and rarely from dungeons, and not being able to trade emeralds to get such pages from librarian villagers. And each page would be "use once" only. And even then those huge tendrils modified with diamonds should spawn only a few solitary diamonds here and there, not make these HUGE tendrils made entirely of diamonds.
To me, true "underground biomes" would be independent from surface biomes and would change the very way that the underground layout is generated. We could have crystal caves, giant deep shroomforests, huge caverns grottoes, deep lakes, subterranean rivers, subterranean lava rivers, stalagmites & stalagtites caves, sheet-layers ravines (lots of levels separateed by very thin floors), vertical shafts, etc. So, this mod here isn't really what I would call true underground biomes, for it just changes normal stone to those 24 stones, mostly in big wide pockets. Still, it provides much needed underground variety and lots of cool natural looking building bricks stairs and slabs blocks.
Unless you like going underground a lot, this mod won't change much and actually can complicate things, since ordinary cobblestone is just "out" this isn't actually 24 new rocks types, it's more like the default rock type is removed and replaced by a more complex system of 24 rock types.
Hey so I know you said you didn't want mods but I do know of a mod. There is a mod that lets you pick and choose just about every setting for minecraft to make it the way you want to play it. The mod lets you modify things from terrain generation all the way to hunger bar etc. Sadly I can't remember what it is called but I will look for it now.
After getting your essentials, strap a backpack and explore. You'll eventally find somewhere to take your breath away. Further, if you edit your texturepack, you can get rid of the greyness of mountains and swamps.
While you're exploring older versions of the game I reccomend you try indev, Might be the nostalgia shades I have surgically fused to my face but I like that version the best.
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"Only a few find the way, Some don't recognize it when they do. Some don't ever want to..." ~Cheshire cat.
Another solution would be to just find a proper seed. Large, beautiful mountains and such still spawn every now and then... it just takes either a lot of exploring, or the right seed, to find one.
So.. I take the fix, to backdate, Then I think about Potions, and enchanting and hunger, So I update again, and the cycle seems to repeat itself.
Is their a way, not through hours of Terra-forming to avoid those ugly marshes and keep Large Biomes on?
Any suggestions would be nice, Er... I'd prefer no mods, But if that's my only option I'd be able to look into modding
Hey so I know you said you didn't want mods but I do know of a mod. There is a mod that lets you pick and choose just about every setting for minecraft to make it the way you want to play it. The mod lets you modify things from terrain generation all the way to hunger bar etc. Sadly I can't remember what it is called but I will look for it now.
Thanks again
You can always use a seed, idontcare is one, mushroom island, not exactly beautiful but the mooshrooms are cute :3
Mini Nova.
http://www.minecraftforum.net/topic/1070207-152-better-world-generation-4-v106/
You can this one to generate Beta terrain, while still keeping all the new stuff.
Biomes o Plenty (71 overworld biomes + 1 new dimension biome)
http://www.minecraft...-o-plenty-v051/
Probably the best one here for sheer variety and exploration value.
It has unique fantasy biomes but lacks "truly unique looking" biomes like those I'd have liked to see:
flat desert filled with very tall flat-topped red rock pillars and lots of arches; grand canyon; thousand-island-style big lake; insanely huge waterfalls; rapids (rivers that aren't 100% flat and actually flow down to somewhere); very deep valley (say elevation 32) with a gigantic world tree in the center (say going as high as elevation 224); fjords; geysers area; steam vents area; single-mountain-basalt-volcanoes (like in the Technic Pack, but that is a mod pack not a mod); mist valley (lots of waterfalls falling down from the sides and a new "mist" block); cubist world (cubic and rectangular protrusions and extrusions everywhere); flower plateau; gigantic solid wool rainbows (maybe with a green "leper clown" protecting a gold block at the base lol); void maze (no bedrock at bottom, lots of thin paths arches floating from one thin pillar to the next, forming a 3D "maze"); big-cratered areas containing gigantic floating boulders with trees on top of them; tall spiky islands with little stone bridges connecting them, some with ancient ruins on the sides; mountains with a steep rocky cliff one one side and a long gentle grassy slope on the other; etc. Too much of the biomes try a bit to ohard to simulate" reality" and create really flat and thus quickly relatively boring terrain. Few terrains have soft rolling slopes, a lot are either very flat, or extremely steep.
Still, it is the best biomes mod I think.
ExtraBiomesXL (28 biomes)
http://www.minecraft...30-help-wanted/
Less detailed than Biomes o Plenty above, but with much more emphasis on "realistic" natural biomes adding less of new things, and also less of the fantasy and "harsh terrain" biomes, and even more of the "flat" terrain types else some "very steep" biomes.
Twilight Forest (1 new dimension with 7 biomes new mobs and lots of unique things)
http://www.minecraft...aneous-updates/
Probably the coolest looking of all dimensions. Very unique.
Mystcraft (dimensions called "ages" that you access through books)
http://www.minecraft...mystcraft-0103/
This one can be very interesting, because the generated dimensions can have all kinds of weird mechanics. Randomly created ages are often quite dangerous to go to, but i you find a librarian villager selling pages, and have emeralds, you'll relatively quickly get lots of pages. And as you accumulate pages, you can create custom ages more to your liking.
If you manage to get the rare Diamonds page then make a world where that page combines with the Tendrils page and within minutes of being in that world you'll litterally be able to get STACKS of diamonds. No joke! Sure, that dimension is "very unstable" so when it starts crashing down all around you, just quickly leave, make another one just like it and again *stacks of diamonds* time! So yeah, potentially and very probably a little tiny weeny bit of an overpowered mod?
However, this is much less of an "exploration" mod I think. More like, you find a few villages with librarians in them (or create your own village) and then grind for emeralds until you have all the pages you need then custom create world. And when you have a page you can copy it easily, too. Me no likey. It would have been much better if the pages were treasure from loot chests (mostly in desert and jungle temples, and lecterns, and rarely from dungeons, and not being able to trade emeralds to get such pages from librarian villagers. And each page would be "use once" only. And even then those huge tendrils modified with diamonds should spawn only a few solitary diamonds here and there, not make these HUGE tendrils made entirely of diamonds.
Underground Biomes (24 new rock types)
http://www.minecraft...rground-biomes/
To me, true "underground biomes" would be independent from surface biomes and would change the very way that the underground layout is generated. We could have crystal caves, giant deep shroomforests, huge caverns grottoes, deep lakes, subterranean rivers, subterranean lava rivers, stalagmites & stalagtites caves, sheet-layers ravines (lots of levels separateed by very thin floors), vertical shafts, etc. So, this mod here isn't really what I would call true underground biomes, for it just changes normal stone to those 24 stones, mostly in big wide pockets. Still, it provides much needed underground variety and lots of cool natural looking building bricks stairs and slabs blocks.
Unless you like going underground a lot, this mod won't change much and actually can complicate things, since ordinary cobblestone is just "out" this isn't actually 24 new rocks types, it's more like the default rock type is removed and replaced by a more complex system of 24 rock types.
For now you can look into modding
download this for simple modding:
http://www.minecraftforum.net/topic/1496369-13w17a-152-151update-430-mcpatcher-hd-fix-310-303-01/
And use Exalms: Old Days, NBXLite, SSP for old gameplay/terrain in newer versions
Would that be Olddays/NBXLite/SSP
Hey everyone, I'm back!