Do you mean structure support spawning of mobs etc through JAS? That would be awesome. Or are you thinking something for PZ?
We have both 1.6.4 and 1.7.2 versions of AW currently in test. The idea is to get 1.6.4 perfect first then 1.7 almost straightaway afterwards. Most mod users still being on 1.6.4 - its a shame that some modders are updating to 1.7.2 and then neglecting to fix the bugs left behind on 1.6.4. Wanted to avoid that if poss.
Mobs via JAS. I had read SM was rewriting some portions of the mod so I've been waiting for that before putting in the time to add support.
MoCreatures switched to mod entities awhile back IIRC. Meaning the entity names are prefexied by the modId. i.e. FlameWraith is actually MoCreatures.FlameWraith. So try "MobSpawner:MoCreatures.FlameWraith".
Hello; Just wanted to say (sorry, busy week so far for me) that this DID work, so thank you.
I used RUINS for a very long time. I gave up on it because of a lack of support and simple answers to simple questions. I never did make RUINS spawn mobs and creatures in an acceptable way, its just overcomplicated.
With the other question answered, RUINS can do what I want in a rudimentary way (it's still not very procedural, but that's 'okay') ... I will take a look at your recommendation in time, though. =)
I'm not sure if this is possible, but is there a way to keep mobs from other mods from showing up in other dimensions that belong to separate mods? An example would be keeping the Mo Creatures mobs out of the Ore Spawn Mod dimensions and even Galactic craft dimensions such as mars and the moon. Because I get the mobs in these separate dimensions where they don't belong and I have a very good feeling that this is causing lag in Minecraft after a few minutes or more of jumping from one dimension to the next. If someone could help me out here I would appreciate it.