Garry's Mod is the only other sandbox game I know, but even so things are rather predictable then. In Minecraft, nothing is predictable.
Actually, not really. Survival in particular is very predictable since it focuses on most of the aspects that Minecraft fails in. For one thing, the terrain never varies, and you always know what will be over the hill. Not to mention that if you stray from the main progression line in the game, you will significantly slow down your progress (for an example, if you put off getting iron so that you can get iron tools and armor to get leather armor, you will end up wasting a LOT of time penning up and breeding cows just so you can get inferior armor; by the time you finish making leather you could have gotten diamonds if you hadn't strayed from the path). The only thing that actually varies a lot in survival is if you decide to build.
Ok, hello guys. I'm not being a hater or anything Certainly seems like it. and I am new to the forums. I have played Minecraft with my friends, but I don't see why they think it's better than any other sandbox game or to any game in general.
They keep saying "Oh minecraft is the only game of it's kind and you can do anything in it". I disagree with that.
Garry's Mod is another sandbox game with a bunch of content and mods and such. There is even a Minecraft mod for Gmod!
The other thing I don't get is why people say it's the best Indie game EVER. I wouldn't even call MC an indie.
I do like MC but I don't see why it's so overrated. It's all about opinion.
But it's not the only game that lets you do whatever you want! I'm mad at people because of saying "It lets you do anything!", because it doesn't. It's fairly close to doing so.In the game you have a world with no physics There are physics, just the slightest bit., which limits the possibilities. Like what?I also hate when people say "U gotta be smart to play tis game", because that's not the case. Sometimes it is.
You do have to be somewhat smart and have good reasoning/logic/resources to run a GOOD SMP server. Many aren't fond in making a server, or interested the least bit, which voids your argument.
In the Gmod Steam workshop section you can find some really good maps. This thread isn't about Garry's Mod.
Ok so first of all I hate COD or mostly any shooter so take those out of the discussion lol. Take out Garry's mod as well.And also MC is not the only game that has near infinite possibilities.
Oh boy... the community. It is a big community, but sometimes it gets annoying. Big part of it is a bunch of 7 year olds that compare EVERYTHING to Minecrart. Ex "Hey skitscape in GTA4 i found a street called obsidian street. minecraft references!". I literally read that comment on a Skitscape video of GTA4. I've never heard of people like this in any situation. I've heard more from CoD games.
Sorry for getting Gmod into this discussion so dang much, but I need to. Gmod was first released as a tiny sandbox where you could only connect things by ropes. This Gmod demo thing was released at 2006. Also, Notch got the Minecraft idea from Infiniminer. So Notch got ideas from other indie games which were quite not popular, but MC actually became popular.
Not overrated? Wat. Are you kidding me? This is the most popular "Indie" game and probably the most well known game ever! It's a huge part of the gaming section in Youtube, and probably has the most active community ever. And it's not original. Notch took the idea from Infiniminer. How can you compare Infiniminer with Minecraft? Their gameplay is extremely different.
I knew it was publicity. But now I don't get why pretty much all the people who played became fans of the game. Because "It was love at first sight." Minecraft may have been excellent for them, but not to you.
But, you know, some people would go to play the game just to build complex machines and stuff just for fun, like, let's say, Minecraft on creative mode. There is nothing wrong with creative mode.
Why do I think it's overrated? Read this post I made: This is the most popular "Indie" game and probably the most well known game ever! It's a huge part of the gaming section in Youtube, and probably has the most active community ever. It deserves that community, therefore not overrated.
It's not overrated. Agreed.
It's praised well enough for it's gameplay, and customability. Well said.
I'll tell you what's overrated: Call of Duty. Very accurate.
What are the two communities that are always fighting? COD and MC communities! No, other are per titles being 'fought' over. CoD with Halo is an example. Terreria and Minecraft is another.They are both huge and defend their game so freaking much. Because each have a large fanbase.
It's popularity probably carried over from Alpha/Beta, where the terrain wasn't predictable and some of the flaws were excusable since it was still in development. Some of those flaws (like the lackluster combat system) were never fixed, though, and the transition from Beta to release actually hurt the game more than it helped since nearly the entire exploration aspect went away I say it increased. It's clear that you are using the horrid terrain as an argument, but exploration has increased. It's harder to find flat land and a good mountain, so you must further explore. Explore the jungle for a temple, or roam the desert for a pyramid. Adventure out into the plains for the hopes of horses and villages. Fortresses from the nether encourage exploring, that is if you haven't found one. Optimizing the current terrain will be beneficial as it appears dull, but never did the conversion between beta and the release decrease the exploring aspect.(you've got an infinite world... but everything's the same, so it doesn't matter) ]Not everything is the same. Caves vary in sizes, some are small and some are as close as endless. and the game started to get much easier. They've changed that.Not to mention that the survival aspect was never very deep; There are greater priorities.shelters are nearly impenetrable, diamonds are easy enough to get but are the top tier, and the general danger is just very low. At least building has always been good.
You know those people who say Minecraft has unlimited options? Yeah, that's a fallacy How so? The options that one has are infinite depending on how they think; simple minded people would add limitations to the game and render it rather negatively.(unless you're referring to building as that's excellent). You want to explore or have an adventure? let's go find an interesting structure, a high mountain, or a ravenous ravine.Sucks to be you, the world and it's dungeons are always the same Spawners differ.; it doesn't matter how big it is, since it never varies a bit. Want a good combat system? You won't find that here, all it consists of is spamming the mouse button. You need the resources to combat. Many other games also use the spamming of a button. All you have to do in CoD is spam the button to shoot, if that is what you mean.Want to survive? Go ahead, but it's very easy and there is very little progression. You would gain satisfaction. What's Minecraft without setting goals for yourself?Want difficulty? There's practically noneNow there is., even with difficulty levels, and it's just as easy to get better at the game since it throws almost all the challenge at you immediately. Want to build stuff? Lucky you, Minecraft is perfect for that. Yes, it is.
I suppose Minecraft just has a big community mostly made of fanboys. Many other game's populous consists of a great fanbase.I'm not joking when I say that most of the main features in the game are lackluster. Mojang has to pull their act together and stop improving the building aspect of the game That's the main point of the game.and start fixing the mess the rest of the game is in There is nothing to fix, besides bugs and the awful terrain e have now., or they'll be surpassed by another game Minecraf has been surpassed by other games already.(there are some games I have seen that already surpass it in raw building... though their redstone equivalent is worse and they haven't even started on things like combat and mobs)
I'm using it to support my argument. Nothing wrong with that, right?
Unfortunately, you just listed all the good things about Minecraft besides the fact that it has a massive community that produces mods to fix what Mojang is too lazy to do Not lazy, just focusing on other aspects.(well, besides the first point; it IS randomly generated, but the world doesn't play like a randomly generated world).
Though what matters now is that it's the only game of it's kind. Infiminer didn't really place an emphasis on building like Minecraft did, and from what I know, Infiminer isn't around any more.
I think it is 'over rated' simply because, like other sandbox games, it does not force you to do anything. So it must have a specific goal and be an RPG to have the popularity it deserves? I strongly disagree with you.
It is a sandbox game not in the sense that there are randomly generated worlds, or the game plays out a different way each time, like Torchlight or Mount & Blade, but it lets you do what you want in the sense where, if you want to play the game without mining any diamonds, so be it. Exactly why it has the fame it deserves, it's all about player set goals, decisions, and limitations.
There is no learning curve, and there are no rules.
I don't care about anything else you said other then my underlined phrase. It's lack of disrespect surpassing all the other major points and just focusing on one.An indie game is a game you make on your own without a huge game company like Nintendo or Activision. To sum up, if you made a really famous game in your mother's basement, then it's an indie. MC started as Cave Game, something Notch made in his free time, maybe in a basement of some sort.
Congratulations for completely missing the point. The topic isn't about whether Minecraft was an indie game or notNo, but it's worth stating it to inform all others who don't understand., and at this point it doesn't matter since Mojang is a pretty financially successful company right now (not to mention that at the moment Minecraft is officially released so there's no excuse for why so many of the main features are lacking). What main features are lacking? All of the main features are present, and if they were lacking then it wouldn't even be considered as a main feature.
What makes Minecraft so fun* you mean? Yes?
Minecraft is perfect pvp, building, CREEPERS You seem to show an extreme amount of favoritism. Not everything is perfect, there still are flaws.
I find it to be overrated. Sure, the gameplay is smooth and it's addicting, but on an un-modded world this game has barely anything interesting to offer. I disagree. I never play with mods, and still find the game intriguing for over a year. Whether it be redstone, modifying the NBT tags, or even create an adventure map. There is always something that inspires me everyday.
That's what you think, but I disagree. You made some good points, but in the end this game gets almost TOO It deserves that attention, of not more.much attention, so much so that other indie games that might be good as well are instantly forgotten.
Nope.
The PVP is fine as it is. The simplicity of the PVP in this game is what makes it good. The only problem with the PVP is the randomness of the damage. I swear, every attack possible has a random amount of damage, effectively making PVP luck based. Jeb refuses to change this even though everyone hates it, PVPer or not. Randomness? Every time you damage someone with a certain tool, it always inflicts a fixed value. An iron axe deals 3 hearts of damage, an iron sword 3.5, and a diamond sword 4. It's only random up to the point where you enchant a sword with Sharpness, Smite, or Bane of Athropods.
No, PVP is pretty lackluster. There's no strategy, the winner is the one who can smash the buttons the fastest. The winner is the one with better gear, if not what they plan to do while PvPing. Running away, push off a cliff, place fire/lava, potions, etc.
1) Not every post.
2) Here it's valid as I am using it to support my argument.
1) Terrain is a perfectly valid thing to use here.
2) Fixing the crappy bosses and to a lesser extent, mobs. Especially the Wither as he is pretty much the embodiment of everything wrong with the combat system. Crappy? It's not the best, but it's simple for reason. Here goes the 'always valid argument' again. Minecraft doesn't need a strategic requiring boss, it's more simple just to add a challenge with an engraving award.
3) Adding in more depth to survival (e.g. instead of improving redstone which was already pretty good, Mojang could have fleshed out the Nether or the End more and make it more of a goal to get there rather than just a place to get enderpearls/fight the Enderdragon or a place to get netherrack/glowstone/blaze rods/nether warts/etc). There is nothing more to add to these dimensions as they are not primary, even though additional aesthetic items or blocks would be pleasing.
4) Fixing the lackluster combat system. How is is broken in any way?
5) Did I mention terrain? Yeah, it's a huge issue. Even if you ignore the repetitive landscape, the structures are still boring since those hardly vary either (especially the more recent ones from 1.4 which are practically incapable of variety). You've mentioned it many times, one more time is not necessary. Many of us are aware of this 'issue' and those who want to hear about it may go to discover it at it's respective thread.
Terrain, combat, survival, pretty much everything besides building and redstone. Some are better than others, but most are simply lacking. Most? Most includes the hole building aspect, not survival.
Before you say "minecraft isn't an [X] game and thus doesn't need those features to be good", take a moment to consider why the features are there in the first place. If they're there, they sure as hell better be good features. Otherwise, they're just reminding me of what they could have been instead of what they are. They are there to those who want something other than building. The satisfaction of building something while surviving is always available and quite pleasing.
Hardly. What we wanted was another infinite dimension of even more possibilities than before (remember, this was at a time where the possibilities for terrain didn't feel like they were under 10,000 or so). What we got was a floating rock with Endermen and a crappy boss fight. [sarcasm] That sure is a good replacement! [/sarcasm] Though I like the idea of the End, with it's status as a boss dimension, it shouldn't qualify as a replacement for a sky dimension which was most certainly NOT going to be a boss dimension (though they do have similarities).
Granted, I don't really consider the sky dimension to be or have been a main feature. I'm thinking broader than that. The sky dimension would have been whatever the Nether is considered.
I don't care for the API. Mods are pretty much the only thing that gives the game it's replay value (the other things being the two good main features, building and redstone). If mods went away, so would much of the players (in my eyes anyway), which is why I don't like them Some people just find the game dull without something they like.: Mojang relies on them far too much and they allow Mojang to do a crappy job on a feature because they know someone is going to come along and fix it for them. Mojang has the complete power of overruling these mods, yet again they don't do it because they can't add everything.
I don't complain about it every post. I complain about it when it would support an argument or when it is relevant. There's a big difference. Except when reusing it again for the same topic being discussed.
FALSE: Infiniminer was the first. Notch used the source code from infiniminer and even said it was and infiniminer clone. It doesn't matter as these two games are extremely different, while one being discontinued.And yes it is overrated. How so? Please explain why you think it is overrated.
This is why it is overrated. There are fanboys that cannot accept any other game as a good game and compare everything to minecraft. That is not a valid argument, this thread mostly consists of opinion. There are many, many people out there who aren't aware Minecraft exists. I believe this evens out the whole 'overrated' idea, even though you may be unsatisfied.
I haven't read the posts from page 2 to 5. But, I really agree that the game is overrated. It's flawed by the community by itself. COD is overrated? Everyone hates that game, so I think not. The fanbase of CoD is great, and very vocal. That is what makes it overrated.What I see is half the community saying that Minecraft is a godly game and hating on games like Blockland, Roblox and Cube World. They aren't even alike. Roblox and Blockland were made before Minecraft. People still say Roblox and Blockland are copies of Minecraft. People say that for many reasons, one being that they prefer Minecraft and don't understand why others play Roblox or Blockland, the other being that there was a small amount of duplicate items from the other games. People believe that Roblox had copied terrain and water from Minecraft. Is this true? It'd rather not share my opinion, but it's up to you.Infact, I was watching Cube World and a person said Minecraft was better. Another person said that he thought Cube World was better, then a Minecraft fanboy said he had "no creativity" for liking Cube World better. Minecraft is original? Roblox, Blockland, Infiniminer and more. Minecraft is still original. None of these games have similar specification in gameplay.
I really dont see a significant reason as to why you had to make this thread, no one really cares about your opinion anyways, Opinions are always welcome, whether it be cruel or a civilized protest.but like everyone here i feel the need to defeat the bastardly troll. To start off this game is not made to take seriously. You are to take your time and enjoy the game as it is. And during your fantastic speech you say "I wouldn't even call MC and Indie"... I would take this as a complement at Mojang! This guy is saying that this game is so complex and well put together that he thinks it is a corporate game. Yet people fail to understand this concept, and at times it does matter.
Actually, not really. Survival in particular is very predictable since it focuses on most of the aspects that Minecraft fails in In what ways does it fail in the survival spect?. For one thing, the terrain never varies It varies, just not always., and you always know what will be over the hill. Not to mention that if you stray from the main progression line in the game, you will significantly slow down your progress That's only based on decision. A goal is always different. Getting leather armor first can be a goal, going to the nether can be another one. You don't necessarily need to take a certain path to complete things. Not mining diamonds to enter the nether won't slow you down. All you need is a lava pool which is actually more common than beloved diamonds, a bucket, and water.(for an example, if you put off getting iron so that you can get iron tools and armor to get leather armor, you will end up wasting a LOT of time penning up and breeding cows just so you can get inferior armor; by the time you finish making leather you could have gotten diamonds if you hadn't strayed from the path) The journey to fulfilling a goal always varies. You could always get that leather armor by zombies wearing them. Finding a whole patch of cows isn't hard to do.. The only thing that actually varies a lot in survival is if you decide to build.
That summarizes my opinions. Excuse the typos, I was writing in an iPad.
That's no wall of text... that's a space station! *is shot*
Anyway, because I can't quote your quotes, i'm going to just post the responses right here...
What main features are lacking? All of the main features are present, and if they were lacking then it wouldn't even be considered as a main feature.
Pretty much everything in the game besides redstone and building (which I suppose could be lumped together but since they're different enough I separate them). Lacking main aspects include exploration, combat, and survival. (Others I consider to be side features, which in my opinion are also lacking.)
A feature's quality has nothing to do with it's status as a main or side feature, by the way.
Crappy? It's not the best, but it's simple for reason.
Too simple for it's own good. The problem with it is (as I have said probably a hundred times by now) is that there is no room for strategy in the combat system.
Here goes the 'always valid argument' again. Minecraft doesn't need a strategic requiring boss, it's more simple just to add a challenge with an engraving award.
The problem? None of the bosses are a challenge. Because they require no strategy or skill (especially the Wither, not as much the Enderdragon). In the case of the Wither, the only thing that can beat him is the right combination of gear; since the fight offers no . In the case of the Enderdragon, all you need is the right gear (significantly less so than the Wither, here you just need a bow and arrows and some snowballs), decent enough aim (you don't need much, and you can substitute bad aim for more ammo), and a lot of patience (while the Enderdragon contains elements of a good boss, he's so easy that he's more tedious than anything).
There is nothing more to add to these dimensions as they are not primary, even though additional aesthetic items or blocks would be pleasing.
Just because they're side dimensions doesn't mean there shouldn't be more content added to them, and it definitely doesn't mean that there's nothing left to add. This is especially true for the End since it's intended to be the replacement of a dimension with as much content as the Overworld or at least the Nether.
How is is broken in any way?
As I said, there's no room for strategy or skill in it. This makes some mobs, like wither skeletons, the Wither, pigzombies, and players rely almost entirely on gear (especially the Wither and players).
If Mojang wants to keep the system simple as dirt, they can leave it be and make the enemies more diverse and allow PvE to require strategy, but this still leaves PvP in a bad shape.
A new combat system, however, has the potential to fix some of these problems (though the bosses will need further improvements) and opens up new opportunities in the future for more diverse mobs as there are new ways to combat them.
Most? Most includes the hole building aspect, not survival.
Building? Lacking? It may not be as good as the building from Blockscape (though it is simpler than Blockscape's) but unlike survival it's actually quite good without mods.
They are there to those who want something other than building.
There are other games if people don't want to play a game about building. And, if you choose Minecraft, you will run out of things besides building to do very quickly due to the poor progression.
The satisfaction of building something while surviving is always available and quite pleasing.
Except survival is very easy (at least after a few weeks of playtime) so after a while it doesn't feel like surviving. Though I suppose the feeling of having gathered a lot of resources to build something is nice... though personally, I managed to get sick of resource gathering (since there's not much to do in survival but building, and you need materials to build...)
The sky dimension would have been whatever the Nether is considered.
Admittedly, this is out of context and i've said it before, but this is my justification for why the End should get improved or why the Sky Dimension should be added regardless of Mojang's decision that sky dimension=end. The End is a boss dimension, and the Nether is a regular dimension. Big difference. We're missing out on important, important game progression from this.
Mojang has the complete power of overruling these mods, yet again they don't do it because they can't add everything.
They can--and should--do two things: make sure that implemented features aren't bad (i'm looking at you, Wither) and make sure that the current poor features get fixed up. I don't mind mods that purely add to the game, what annoys me is that people tend to dismiss problems in core features as something that should be patched up with a mod rather than the creator fixing his own problems.
In what ways does it fail in the survival spect?
-There is very little progression, and if you don't stray from the wood>stone>iron>diamond>nether>end>wither path the main game can be completed rather quickly. The most glaring problem with progression is that it's very easy to get diamonds and iron armor in the first day, both of which allow you to completely flatten all overworld mobs and most situations in the Nether. While most of the main game goes by quickly, the only really lengthy task is killing the Wither, which has the exact opposite problem; it takes WAY too long to get everything you need to fight due to all the padding in the form of grinding you have to go through in order to fight him and the further grinding you have to do to actually win.
-Difficulty is... iffy. Easy and Normal difficulty may as well be the same, as their only difference is the damage mobs deal. Said damage is almost entirely migitated by armor. Hard is what I would call normal, maybe the line between Easy and Normal. Most of the recent changes are just buffs to the existing mobs. Said mobs are still weak since they appear to be balanced around an unarmored player; in which case, easy is easy, normal is the line between normal and easy, and hard is... well, hard.
The main main problem with the low difficulty is, as I said, everything is balanced around an unarmored player. An easy way to change this? Add mobs that only exist in areas that an experienced player would journey to, and balance them around respectively armored players. Combining this with a combat system that allows for skill to substitute for gear and it'll be, in a way, easier for players to cope (skilled players can journey to harder areas earlier or gear up to go through them more easily, whereas a less skilled player can rely on gear over skill to save them). And buff the later nether mobs. Seriously. Wither skeletons are barely more difficult than a single pigzombie and only slightly more difficult than a zombie, yet wither skeletons are at the very end of the progression tree (well, line).
Regional difficulty IMO is iffy for adding actual difficulty to the game, but it would be excellent for making SURVIVAL (as in, living in and protecting a fort or a house, not the gamemode) harder. It's very hard for mobs to get past even a dirt hut, even on hard (just use fence gates instead of a wood door). Regional difficulty could make new mobs that aren't significantly more difficult but are better at penetrating a fortress (though at some point they should start getting significantly more difficult, though this could pose problems for new players on servers).
Exploration is already an issue for obvious reasons.
Those are pretty much the three main components of survival. As in, survival survival.
It varies, just not always.
No, not really. Sure, there are minute differences between two forests, but gameplay-wise it won't matter. Besides, you will NEVER find a mountain or a hill in a forest.
That's only based on decision. A goal is always different. Getting leather armor first can be a goal
However, it's an illogical goal. Nothing is stopping you, but it's easier and more effective to gun for iron AND it progresses you faster.
You don't necessarily need to take a certain path to complete things.
No, you don't. Sometimes you're given a few options, but that's rare (for an example you don't HAVE to fight the Enderdragon, and as you said you don't NEED diamonds for the Nether, but getting diamonds is helpful as you need them for the Wither later on).
Not mining diamonds to enter the nether won't slow you down.
It will, because at some point you're going to use those diamonds for fighting the Wither. There isn't much to do in the Nether anyhow but get potion ingredients, wither skulls, and a brewing stand, and you can become overpowered by getting diamond gear anyway (though I will not deny that fire resistance pots will save your posterior).
You could always get that leather armor by zombies wearing them.
The leather armor will be damaged and useless if you get them from zombies. By the time you get a whole set you could have gotten plenty of diamonds for diamond armor at that point, and if you want to get a fully repaired set...
Finding a whole patch of cows isn't hard to do.
However, you may not be blessed with such a lucky spawn. Even if you ARE lucky enough to get that many cows (you'll need a bare minimum of 12, and you'll certainly need more since that requires every single cow to drop 2 leather) you'll slow down progress anyway since you're using that leather on armor that will be outclassed when you COULD use it on bookcases that will help with enchanting later on so you can kill the Wither.
See what I mean? If you stray from the main path, you get slowed down and end up being inefficient. Simple as that. If someone WANTS to waste leather on armor (Making bookcases is so annoying and time-consuming that I hoard leather), go ahead, but taking a second option just hinders you. And even then there aren't all that many second options or alternative goals.
The journey to fulfilling a goal always varies.
Wood: Find a biome with trees and punch them.
Stone: Dig underground and mine it.
Iron: Go in caves and mine it, or mine regularly (though chances are you will hit an infinite cave).
Diamond: See iron.
Nether: Make a portal from either mining obsidian or making one from buckets.
End: Kill blazes and endermen to make eyes, use eyes to find stronghold, use eyes to open portal, bring what you need for the Enderdragon and kill him.
Wither: Grind on wither skeletons until you get three skulls, nab some soul sand, grind for EXP until you can enchant your weapons (and armor) to god levels, make some potions (strength, plus speed and regen if you didn't get armor), kill him and hope you bought enough gear.
Yeah, lots of variation. The only things are nuance-y, like how you mine or make a portal.
I don't think it's over-rated at all... I think it's UNDER-rated.
I have plenty of friends who haven't even HEARD of it until I told them about it.
The same can't be said for games like Crysis or Battlefield or Skyrim or Civilisations or Age Of Empires for example.
They become so highly rated due to huge amounts of money being sunk into their publication.
As another poster in this thread said, when the Minecraft killer comes out, it's going to be amazing.
The key thing that I think needs to be improved on MC is the removal of the blockiness - I think this can be achieved by increasing their resolution and instead of 1 "pixel" editing as currently, instead there is larger "brush sizes" so that players can destroy and build many blocks at once... but the blocks are much smaller. In this way you can make "piles of sand" and break up large chunks of rocks, etc.
Another key thing that would improve it is "dependancy gravity". For example you cut a branch and the entire branch, leaves and all fall. You break a stick holding a few rocks with a switch on top and the entire switch and everything falls. And rotates past the grid too... like in Crysis and Far-Cry. This would need an entirely new engine of course, since this one is based around layers of pixels in images and the grid is hard-wired into everything about it... but ya, that Minecraft killer which can achieve these things and even rag-doll physics would be a true virtual world...
[/endrant]
I'd like to see a creeper do it's thing in a ragdoll physics environment... sigh
Wait..Does Gmod let you break the walls?Is the map unlimited?I tried Gmod and I should say,the possibilities are very little.You can't break stuff,you can't build stuff,the maps are tiny and aren't unlimited.I think Minecraft is the best sandbox game ever made.
Haven't you gotten the whole point of this topic? Opinions. I love Minecraft probably as much as you do but I think (opinion-wise) that too many people look at it as some kind of gaming god that if someone doesn't like it, they should be killed. Minecraft is indeed an awesome game and sorry for bringing Gmod up to the argument, but I just think that Minecraft might be slightly over-rated, again, that's an opinion.
mInecraftMan, I never said it was crap, I never said it was bad at all, I pretty much said it was awesome. I'm just saying I in my mind believe it is overrated.
Tulaash, I can totally related with that big chunk of the fanbase that brings up Minecraft when one is talking about homework. Not gonna lie but makes the game kinda overrated, but again, this whole topic is about opinions.
Minecraft is not overrated. Some try to play it but don't know what on earth they are doing. They don't know the crafting recipes, don't even know how to walk forward and all they see it cubes.
Thats when people start to think Minecraft is a pile of $@!?.
It isn't. It's because people give up.
Go on Minecraft Wiki, do some research and try playing again.
I wouldn't say that. That's being overly general; sure, some people may be like that, but most people (myself and the OP included) who think differently. I personally think that the praise the game gets simply far outweighs the quality of the game, as I said below:
It's popularity probably carried over from Alpha/Beta, where the terrain wasn't predictable and some of the flaws were excusable since it was still in development. Some of those flaws (like the lackluster combat system) were never fixed, though, and the transition from Beta to release actually hurt the game more than it helped since nearly the entire exploration aspect went away (you've got an infinite world... but everything's the same, so it doesn't matter) and the game started to get much easier. Not to mention that the survival aspect was never very deep; shelters are nearly impenetrable, diamonds are easy enough to get but are the top tier, and the general danger is just very low. At least building has always been good. You know those people who say Minecraft has unlimited options? Yeah, that's a fallacy (unless you're referring to building as that's excellent). You want to explore or have an adventure? Sucks to be you, the world and it's dungeons are always the same; it doesn't matter how big it is, since it never varies a bit. Want a good combat system? You won't find that here, all it consists of is spamming the mouse button. Want to survive? Go ahead, but it's very easy and there is very little progression. Want difficulty? There's practically none, even with difficulty levels, and it's just as easy to get better at the game since it throws almost all the challenge at you immediately. Want to build stuff? Lucky you, Minecraft is perfect for that. I suppose Minecraft just has a big community mostly made of fanboys. I'm not joking when I say that most of the main features in the game are lackluster. Mojang has to pull their act together and stop improving the building aspect of the game and start fixing the mess the rest of the game is in, or they'll be surpassed by another game (there are some games I have seen that already surpass it in raw building... though their redstone equivalent is worse and they haven't even started on things like combat and mobs)
Do some more research before you say something like that.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Minecraft is great. It is that great.
The vanilla is ok, but what special is the multiplayer.
In creative you got a free world. in survival you got a giant place to explore.
And in Multiplayer, you get a giant code sandbox! Sure Gmod allows you to do alot of stuff too, but for some reason minecraft just feels better... Not entirly sure about that...
But it's not the only game that lets you do whatever you want! I'm mad at people because of saying "It lets you do anything!", because it doesn't. In the game you have a world with no physics, which limits the possibilities. I also hate when people say "U gotta be smart to play tis game", because that's not the case.
Well, Gmod isn't exactly good either. It's got parts, yeah, but this also has a built in, unmodded survival to it.
It's all opinion. Some think its good, some people think its bad.
It really matters about what you're in the mood for. If its
building a castle and venturing, play Minecraft. But if its
making a car or mowing through a crowd of people, it's Gmod.
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I know that you were probably expecting a clever and funny signature. You were wrong.
Clearly you haven't visited servers.... do you by any chance own cracked?
Well if you like mods WHY DON'T YOU INSTALL MINECRAFT MODS, THERE'S SILLIONS MAN!
I really suggest you visit severs like hypixel's or the hive, a lot of Gmod-ish gamemodes have been invented for minecraft, hide and seek (basically prop-hunt), trouble in terrorist town, and all sorts of pvp games!
Infact, minecraft actually got me interested in gmod cus their communities work similarly, very creative people!
You're extremely close minded for someone who plays Gmod, those are the ones who tend to play minecraft the most just cus they're so similar, mods, custom maps, custom games, fly around build crazy devices and builds... like seriously man, what's wrong with you, you're wasting a perfectly good minecraft!
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I'm sorry, the minecraft forums no longer support the small youtubers. Kindly bugger off
-MCForums
Jonerico, I stated that I like Minecraft, so your whole post is incorrect. I own and like Minecraft, I just think it's over rated.
Thedutchjelle, saying it's overrated is my opinion, and btw, minecraft wasn't the first of it's kind, Notch's influence for making Minecraft was Infiniminer. Still not saying Minecraft was bad.
And finally,
Reloaded, I didn't compare Minecraft to COD, I compared the fanbases.
79% of boys that play minecraft are perverted. Internet.
Actually, not really. Survival in particular is very predictable since it focuses on most of the aspects that Minecraft fails in. For one thing, the terrain never varies, and you always know what will be over the hill. Not to mention that if you stray from the main progression line in the game, you will significantly slow down your progress (for an example, if you put off getting iron so that you can get iron tools and armor to get leather armor, you will end up wasting a LOT of time penning up and breeding cows just so you can get inferior armor; by the time you finish making leather you could have gotten diamonds if you hadn't strayed from the path). The only thing that actually varies a lot in survival is if you decide to build.
That summarizes my opinions. Excuse the typos, I was writing in an iPad.
That's no wall of text... that's a space station! *is shot*
Anyway, because I can't quote your quotes, i'm going to just post the responses right here...
What main features are lacking? All of the main features are present, and if they were lacking then it wouldn't even be considered as a main feature.
Pretty much everything in the game besides redstone and building (which I suppose could be lumped together but since they're different enough I separate them). Lacking main aspects include exploration, combat, and survival. (Others I consider to be side features, which in my opinion are also lacking.)
A feature's quality has nothing to do with it's status as a main or side feature, by the way.
Crappy? It's not the best, but it's simple for reason.
Too simple for it's own good. The problem with it is (as I have said probably a hundred times by now) is that there is no room for strategy in the combat system.
Here goes the 'always valid argument' again. Minecraft doesn't need a strategic requiring boss, it's more simple just to add a challenge with an engraving award.
The problem? None of the bosses are a challenge. Because they require no strategy or skill (especially the Wither, not as much the Enderdragon). In the case of the Wither, the only thing that can beat him is the right combination of gear; since the fight offers no . In the case of the Enderdragon, all you need is the right gear (significantly less so than the Wither, here you just need a bow and arrows and some snowballs), decent enough aim (you don't need much, and you can substitute bad aim for more ammo), and a lot of patience (while the Enderdragon contains elements of a good boss, he's so easy that he's more tedious than anything).
There is nothing more to add to these dimensions as they are not primary, even though additional aesthetic items or blocks would be pleasing.
Just because they're side dimensions doesn't mean there shouldn't be more content added to them, and it definitely doesn't mean that there's nothing left to add. This is especially true for the End since it's intended to be the replacement of a dimension with as much content as the Overworld or at least the Nether.
How is is broken in any way?
As I said, there's no room for strategy or skill in it. This makes some mobs, like wither skeletons, the Wither, pigzombies, and players rely almost entirely on gear (especially the Wither and players).
If Mojang wants to keep the system simple as dirt, they can leave it be and make the enemies more diverse and allow PvE to require strategy, but this still leaves PvP in a bad shape.
A new combat system, however, has the potential to fix some of these problems (though the bosses will need further improvements) and opens up new opportunities in the future for more diverse mobs as there are new ways to combat them.
Most? Most includes the hole building aspect, not survival.
Building? Lacking? It may not be as good as the building from Blockscape (though it is simpler than Blockscape's) but unlike survival it's actually quite good without mods.
They are there to those who want something other than building.
There are other games if people don't want to play a game about building. And, if you choose Minecraft, you will run out of things besides building to do very quickly due to the poor progression.
The satisfaction of building something while surviving is always available and quite pleasing.
Except survival is very easy (at least after a few weeks of playtime) so after a while it doesn't feel like surviving. Though I suppose the feeling of having gathered a lot of resources to build something is nice... though personally, I managed to get sick of resource gathering (since there's not much to do in survival but building, and you need materials to build...)
The sky dimension would have been whatever the Nether is considered.
Admittedly, this is out of context and i've said it before, but this is my justification for why the End should get improved or why the Sky Dimension should be added regardless of Mojang's decision that sky dimension=end. The End is a boss dimension, and the Nether is a regular dimension. Big difference. We're missing out on important, important game progression from this.
Mojang has the complete power of overruling these mods, yet again they don't do it because they can't add everything.
They can--and should--do two things: make sure that implemented features aren't bad (i'm looking at you, Wither) and make sure that the current poor features get fixed up. I don't mind mods that purely add to the game, what annoys me is that people tend to dismiss problems in core features as something that should be patched up with a mod rather than the creator fixing his own problems.
In what ways does it fail in the survival spect?
-There is very little progression, and if you don't stray from the wood>stone>iron>diamond>nether>end>wither path the main game can be completed rather quickly. The most glaring problem with progression is that it's very easy to get diamonds and iron armor in the first day, both of which allow you to completely flatten all overworld mobs and most situations in the Nether. While most of the main game goes by quickly, the only really lengthy task is killing the Wither, which has the exact opposite problem; it takes WAY too long to get everything you need to fight due to all the padding in the form of grinding you have to go through in order to fight him and the further grinding you have to do to actually win.
-Difficulty is... iffy. Easy and Normal difficulty may as well be the same, as their only difference is the damage mobs deal. Said damage is almost entirely migitated by armor. Hard is what I would call normal, maybe the line between Easy and Normal. Most of the recent changes are just buffs to the existing mobs. Said mobs are still weak since they appear to be balanced around an unarmored player; in which case, easy is easy, normal is the line between normal and easy, and hard is... well, hard.
The main main problem with the low difficulty is, as I said, everything is balanced around an unarmored player. An easy way to change this? Add mobs that only exist in areas that an experienced player would journey to, and balance them around respectively armored players. Combining this with a combat system that allows for skill to substitute for gear and it'll be, in a way, easier for players to cope (skilled players can journey to harder areas earlier or gear up to go through them more easily, whereas a less skilled player can rely on gear over skill to save them). And buff the later nether mobs. Seriously. Wither skeletons are barely more difficult than a single pigzombie and only slightly more difficult than a zombie, yet wither skeletons are at the very end of the progression tree (well, line).
Regional difficulty IMO is iffy for adding actual difficulty to the game, but it would be excellent for making SURVIVAL (as in, living in and protecting a fort or a house, not the gamemode) harder. It's very hard for mobs to get past even a dirt hut, even on hard (just use fence gates instead of a wood door). Regional difficulty could make new mobs that aren't significantly more difficult but are better at penetrating a fortress (though at some point they should start getting significantly more difficult, though this could pose problems for new players on servers).
Exploration is already an issue for obvious reasons.
Those are pretty much the three main components of survival. As in, survival survival.
It varies, just not always.
No, not really. Sure, there are minute differences between two forests, but gameplay-wise it won't matter. Besides, you will NEVER find a mountain or a hill in a forest.
That's only based on decision. A goal is always different. Getting leather armor first can be a goal
However, it's an illogical goal. Nothing is stopping you, but it's easier and more effective to gun for iron AND it progresses you faster.
You don't necessarily need to take a certain path to complete things.
No, you don't. Sometimes you're given a few options, but that's rare (for an example you don't HAVE to fight the Enderdragon, and as you said you don't NEED diamonds for the Nether, but getting diamonds is helpful as you need them for the Wither later on).
Not mining diamonds to enter the nether won't slow you down.
It will, because at some point you're going to use those diamonds for fighting the Wither. There isn't much to do in the Nether anyhow but get potion ingredients, wither skulls, and a brewing stand, and you can become overpowered by getting diamond gear anyway (though I will not deny that fire resistance pots will save your posterior).
You could always get that leather armor by zombies wearing them.
The leather armor will be damaged and useless if you get them from zombies. By the time you get a whole set you could have gotten plenty of diamonds for diamond armor at that point, and if you want to get a fully repaired set...
Finding a whole patch of cows isn't hard to do.
However, you may not be blessed with such a lucky spawn. Even if you ARE lucky enough to get that many cows (you'll need a bare minimum of 12, and you'll certainly need more since that requires every single cow to drop 2 leather) you'll slow down progress anyway since you're using that leather on armor that will be outclassed when you COULD use it on bookcases that will help with enchanting later on so you can kill the Wither.
See what I mean? If you stray from the main path, you get slowed down and end up being inefficient. Simple as that. If someone WANTS to waste leather on armor (Making bookcases is so annoying and time-consuming that I hoard leather), go ahead, but taking a second option just hinders you. And even then there aren't all that many second options or alternative goals.
The journey to fulfilling a goal always varies.
Wood: Find a biome with trees and punch them.
Stone: Dig underground and mine it.
Iron: Go in caves and mine it, or mine regularly (though chances are you will hit an infinite cave).
Diamond: See iron.
Nether: Make a portal from either mining obsidian or making one from buckets.
End: Kill blazes and endermen to make eyes, use eyes to find stronghold, use eyes to open portal, bring what you need for the Enderdragon and kill him.
Wither: Grind on wither skeletons until you get three skulls, nab some soul sand, grind for EXP until you can enchant your weapons (and armor) to god levels, make some potions (strength, plus speed and regen if you didn't get armor), kill him and hope you bought enough gear.
Yeah, lots of variation. The only things are nuance-y, like how you mine or make a portal.
Even me. ( I think minecraft isn't over-rated but not under-rated, but don't judge me)
I'd like to see a creeper do it's thing in a ragdoll physics environment... sigh
What I want to know is probably about half the fanbase is kids who constantly bring Minecraft up in every conversation.
(When I was in grade school, it was terrible.)
Someone read the "Hypochondriac's pocket guide to horrible diseases you probably already have"
don't click this link...
Tulaash, I can totally related with that big chunk of the fanbase that brings up Minecraft when one is talking about homework. Not gonna lie but makes the game kinda overrated, but again, this whole topic is about opinions.
I wouldn't say that. That's being overly general; sure, some people may be like that, but most people (myself and the OP included) who think differently. I personally think that the praise the game gets simply far outweighs the quality of the game, as I said below:
Do some more research before you say something like that.
The vanilla is ok, but what special is the multiplayer.
In creative you got a free world. in survival you got a giant place to explore.
And in Multiplayer, you get a giant code sandbox! Sure Gmod allows you to do alot of stuff too, but for some reason minecraft just feels better... Not entirly sure about that...
You'd actually report somebody for giving their opinion?
My fan fiction of the game: http://www.minecraftforum.net/topic/1957118-programmer-my-first-fan-fiction/#entry24096758
Secondly, as this guy said:
It really matters about what you're in the mood for. If its
building a castle and venturing, play Minecraft. But if its
making a car or mowing through a crowd of people, it's Gmod.
You were wrong.
Well if you like mods WHY DON'T YOU INSTALL MINECRAFT MODS, THERE'S SILLIONS MAN!
I really suggest you visit severs like hypixel's or the hive, a lot of Gmod-ish gamemodes have been invented for minecraft, hide and seek (basically prop-hunt), trouble in terrorist town, and all sorts of pvp games!
Infact, minecraft actually got me interested in gmod cus their communities work similarly, very creative people!
You're extremely close minded for someone who plays Gmod, those are the ones who tend to play minecraft the most just cus they're so similar, mods, custom maps, custom games, fly around build crazy devices and builds... like seriously man, what's wrong with you, you're wasting a perfectly good minecraft!
-MCForums
Thedutchjelle, saying it's overrated is my opinion, and btw, minecraft wasn't the first of it's kind, Notch's influence for making Minecraft was Infiniminer. Still not saying Minecraft was bad.
And finally,
Reloaded, I didn't compare Minecraft to COD, I compared the fanbases.