Never! Jeb put all the epicness of Minecraft's Terrain into The Exteme Hills biome leaving all over biomes boring. But I cant play in Extreme hills because its so ugly! And I haven't found a mod for smp that brings back the great terrain ,
Also, dont tell us to stop complaing if you dont know why we're complaining! At least try the old gen. with a mod or something!
Blessings in Minecraft usually come in the from of creepers behind the nearest door. Rest assured, I was not behind that. No, seriously, I won't open any doors on that. Pun intended.
One thing that really annoys me is that when people never stop complaining about the new terrain. I hate the new terrain as well! But I don't go around complaining around on it. Yes I hate the Swiss Cave generation and the Ugly water bed but you don't see me saying WTH MOJANG BRING BACK THE OLD TERRAIN. If I can keep quiet about it, why not other people too.Then again, the Old terrain is glorious and amazing with the green grass.
As for the OP. You do know your attracting the Terrain Haters.
If people here are going to use a bunch of biased pictures compared to a picture taken bad on purpose to make current gen look bad, then I can too.
After 1.8:
Colorfull, vivid grass, a nice small hill next to some plain terrain so you can enjoy a nice view while still having a place to build a house.
Before 1.8:
Simply ugly terrain, look at those dirt waves in that cliff/mountain/whatever the hell it's supposed to be. That big rock is covering whole areas in darkness, which looks very ugly compared to the lit up areas right next to it. There's no place to build a house except under that big rock and there's no form of view there.
You people never stop talking about this. You act like Minecraft is forever ruined now.
If you want a map that has the old terrain, downgrade, and don't bother us.
OP you seem to have done the taboo of complaining about complainers complaining about something that really matters but is controversial.
I'm sure there will be an update that has "something" that will allow "better"(subjective) terrain. I think dinnerbone has said something about terrain sliders? However, having an option in start up for old terrain generation wouldn't be bad at all. Isn't this game about having options and being free to do whatever? There should be a vanilla option instead of relying on mods which can be problematic in certain situations. As for going back to the old version......... yeah I like new updates so...
I'm sure there will be an update that has "something" that will allow "better"(subjective) terrain. I think dinnerbone has said something about terrain sliders? However, having an option in start up for old terrain generation wouldn't be bad at all. Isn't this game about having options and being free to do whatever? There should be a vanilla option instead of relying on mods which can be problematic in certain situations. As for going back to the old version......... yeah I like new updates so...
I don't think sliders really address the concerns. Alpha and Beta didn't have sliders, for example.
On that note I still would like sliders; assuming they are something like I imagine, which allows for sliders to determine the weighting of each biome you can see and things like caves and so forth.
I think the reason people say 1.7.3 (or earlier versions) Generation is better is more related to the fact that the 1.7.3 generation was better for the features. For example, We got melons and pumpkins as farmable plants. But, the pumpkins we find out on the surface never have a stem, and we simply never find melons except as seeds in dungeon chests. That's more a minor tweak, of course, but it shows that the terrain generator is something they tend to avoid if at all possible. It's not about reverting to the old generator, but rather about adding features to the current one. If there isn't a "terrain update", I'm sure we'll see, over time, similar updates through the 'biome-focussed' updates that they have suggested as a possibility.
While I hate the amount of threads made on terrain, including this one, I would much rather have a different terrain generator. Everything is too damn flat with too many random water pools. They took all the hills and stuffed them into extreme hills biomes.
I would love a mod that allows you to edit things like biome rarity, structure rarity, how "hilly" the terrain is, etc.
I don't care if someone makes a thread complaining about the 3D pig nose not being optional. I don't care if someone makes a thread complaining about hunger not being optional. If someone makes a thread about either of these, and someone "proves" him wrong or if the majority disagrees with him, the thread will die out, or a mod will have to come and lock it up for good.
We seriously don't need threads with the OP complaining about other complainers. Did you know that you can actually post on other people's threads?
I also have the feeling to repost what BC_PROGRAMMER said:
Quote from BC_PROGRAMMER »
Normally, for pre-1.8 terrain versus 1.8+ terrain threads, I favour the latter.
However, the amount of stupidity here has made me reconsider that.
the Terrain thread makes some important points. First, they are not calling for the return of 1.7.3 and earlier terrain generators. At all. What they- and really, (what everybody should want) is for the full capabilities of the revamped terrain generator to be exercised; the reason they refer to older terrain generation is because some of those features existed there, but were lost in the refactoring of the generator. Gravel beaches are just one example of this. It's easy for either side to pick and choose screenshots in order to make some imagined case for their perspective, but what it boils down to is the following:
-Terrain Generation has NOTHING to do with grass colours. Anybody who tries to boil it down to that is completely missing the point of those who take issue with some of the current generation. This isn't helped much by some of those that complain about the current terrain generator also complaining about grass colour in the same breath (as if mountains with bright green grass make any sense at all).
The issue isn't so much with what the terrain generator is versus what it is was, but what the generator could be versus what it is now. The refactoring done in 1.8+ makes the implication that changing the terrain generator afterwards would be much easier, but we still have yet to see some of the older features being re-enabled or re-added; things like gentler beaches (though it's worth noting that not every single water/land border in previous versions was some spectacular beach either; I just played Alpha 1.2.5 for a few hours, and I have to admit that exploring felt somehow different than it did in my main world; With the current generator you cannot predict some things, and occasionally you get some pretty cool stuff, but usually, each area of the same biome looks the same; For example, Swamps typically look the same as One another. This isn't so much a bad thing, but at the scale it is in the current generator it truly does put a damper on some of the excitement of exploring.
With the old generator, you really, truly do not know what to expect over that next hill.
Anyway, basically the suggestion being made is that the terrain be made more varied; the fact that the previous versions happen to provide a good example of what they are trying to say is not generally relevant, because they still want things like rivers, strongholds, oceans, etcetera, but they just want the more varied feel that you could find with the older generator.
The current one could definitely be called more 'realistic' in some ways, but realism does not always mean fun- and sometimes means the opposite.
All I can really add to this is my opinion, which is: The biomes are great, I like them, but my only irks are -
- The slightly less vivid biomes, unlike the Jungle, which makes up for it.
- Beaches, They're honestly not horrible, I've found amazing beaches in LargeBiomes, built on it, and it was great, but some really steep ones irk me a bit, but I just move on.
- Possibly a world or biome specifically for floating islands? I like the idea, I just don't really want to find a biome I want, but have a giant rock turning it into a black mob pit.
- The water. I'm not talking about oceans.. but I kind of wish most of the water wasn't limited to the 64th layer and below, waterfalls are sexy.
- Biome transitions - I like biomes a lot, but I feel like we should have maybe a taiga desert (cacti, with snow, blah blah blah) instead of sudden sand into sudden snow. I'm not saying Minecraft should take a more realistic turn like it has, but still, it kind of irks me.
I never said mobs were to be realistic, only terrain. Who said realistic isn't fun?
I never said realistic isn't fun, but unrealistic is more fun, hence why unrealistic games are the top sellers all around, because they add in features you just can't get in real life.
That looks like a great place to build, if it were in minecraft.
Yea, and places like that exist, quite frequently. Tell me, why are you so against floating islands existing? Because you don't like them? Guess what, if you don't like it, you can move on. Where as those of us that actually enjoy them have to find a suitable area for them to exist, collect all of the materials (which is a lot), learn to terraform, and then build that. You spending five minutes finding a new location vs us spending hours just to build something that could already exist? Not seeing why you should be the one that gets it your way, or are you just that type of person who can't lose an argument?
Have you ever put your hand an inch away from an open flame? After a short little while it starts to burn terribly, to the point where you have to jerk your hand away due to pain. If you were to leave your hand there, your skin would start to burn and eventually crisp over, etc. Now, lava, being anywhere from one to one and eight tenths as hot would cause an equivalent amount of pain, if not more. Now, back to you talking strictly about terrain, go to a lava pool in real life and find a tree about ten feet away from it. Oh, right you won't. There are no plants living around pools of lava, which is terrain. All that would be around lava is more lava, rock, dirt, glass, etc. If you are so bent on having realistic terrain, why not argue against that?
Rollback Post to RevisionRollBack
Check out my Lets Play! It would be much appreciated! :3
I never said realistic isn't fun, but unrealistic is more fun, hence why unrealistic games are the top sellers all around, because they add in features you just can't get in real life.
Minecraft is a sandbox game, therefore it should have a hint of realism to it. If something is not close to rel life, it's put in the nether. That's how it's been for a long time.
Yea, and places like that exist, quite frequently. Tell me, why are you so against floating islands existing? Because you don't like them? Guess what, if you don't like it, you can move on. Where as those of us that actually enjoy them have to find a suitable area for them to exist, collect all of the materials (which is a lot), learn to terraform, and then build that. You spending five minutes finding a new location vs us spending hours just to build something that could already exist? Not seeing why you should be the one that gets it your way, or are you just that type of person who can't lose an argument?
Why are you for floating islands so much? Do they comfort you? Do they solve your world's problems? And why single me out? many people don't like floating islands, in fact lots of people are morally opposed to them, and why don't you watch people like gattacaAE if you don't want to spend all that time finding materials and learning to terraform as if it were a trade?
Have you ever put your hand an inch away from an open flame? After a short little while it starts to burn terribly, to the point where you have to jerk your hand away due to pain. If you were to leave your hand there, your skin would start to burn and eventually crisp over, etc. Now, lava, being anywhere from one to one and eight tenths as hot would cause an equivalent amount of pain, if not more. Now, back to you talking strictly about terrain, go to a lava pool in real life and find a tree about ten feet away from it. Oh, right you won't. There are no plants living around pools of lava, which is terrain. All that would be around lava is more lava, rock, dirt, glass, etc. If you are so bent on having realistic terrain, why not argue against that?
First off, that'd be a provocation over than an argument. Second, if I did, i'd be wrong.
[media][media][/media[/media]]
Guy picks up lava with a stick at 0:58, barely chars.
Lookie here
http://dev.bukkit.org/server-mods/b173gen/
As for the OP. You do know your attracting the Terrain Haters.
Neither can I, besides the fact that the stone colors are different. /notsarcasm
Oh, yeah, and kudos to you BC.
OMG! yes! It got updated! I thought It hadn't been updated, sorry.
Pretty much. But please just post your complaints instead of making a completely new spammy one.
Hey that's the picture I took the 1.7.3 one
So your fighting by using real life pictures :/
Well i'm confussed
Anyway find a beach that isn't a side of a hill
The same person doesn't heaps of people who thinking there doing something original do
I'm fine with the "When Did the Terrain Become BORING" Thread
And 1+ to BC_Programmers
Hey everyone, I'm back!
Where?!!! Would you care to post some pictures?
BTW, if you can just ignore everything then why is there reverse psychology?
Keep on derpin'
OP you seem to have done the taboo of complaining about complainers complaining about something that really matters but is controversial.
That second snapshot looks cool
I don't think sliders really address the concerns. Alpha and Beta didn't have sliders, for example.
On that note I still would like sliders; assuming they are something like I imagine, which allows for sliders to determine the weighting of each biome you can see and things like caves and so forth.
I think the reason people say 1.7.3 (or earlier versions) Generation is better is more related to the fact that the 1.7.3 generation was better for the features. For example, We got melons and pumpkins as farmable plants. But, the pumpkins we find out on the surface never have a stem, and we simply never find melons except as seeds in dungeon chests. That's more a minor tweak, of course, but it shows that the terrain generator is something they tend to avoid if at all possible. It's not about reverting to the old generator, but rather about adding features to the current one. If there isn't a "terrain update", I'm sure we'll see, over time, similar updates through the 'biome-focussed' updates that they have suggested as a possibility.
I would love a mod that allows you to edit things like biome rarity, structure rarity, how "hilly" the terrain is, etc.
Minecraftforum logic
I don't care if someone makes a thread complaining about the 3D pig nose not being optional. I don't care if someone makes a thread complaining about hunger not being optional. If someone makes a thread about either of these, and someone "proves" him wrong or if the majority disagrees with him, the thread will die out, or a mod will have to come and lock it up for good.
We seriously don't need threads with the OP complaining about other complainers. Did you know that you can actually post on other people's threads?
I also have the feeling to repost what BC_PROGRAMMER said:
- The slightly less vivid biomes, unlike the Jungle, which makes up for it.
- Beaches, They're honestly not horrible, I've found amazing beaches in LargeBiomes, built on it, and it was great, but some really steep ones irk me a bit, but I just move on.
- Possibly a world or biome specifically for floating islands? I like the idea, I just don't really want to find a biome I want, but have a giant rock turning it into a black mob pit.
- The water. I'm not talking about oceans.. but I kind of wish most of the water wasn't limited to the 64th layer and below, waterfalls are sexy.
- Biome transitions - I like biomes a lot, but I feel like we should have maybe a taiga desert (cacti, with snow, blah blah blah) instead of sudden sand into sudden snow. I'm not saying Minecraft should take a more realistic turn like it has, but still, it kind of irks me.
I never said realistic isn't fun, but unrealistic is more fun, hence why unrealistic games are the top sellers all around, because they add in features you just can't get in real life.
Yea, and places like that exist, quite frequently. Tell me, why are you so against floating islands existing? Because you don't like them? Guess what, if you don't like it, you can move on. Where as those of us that actually enjoy them have to find a suitable area for them to exist, collect all of the materials (which is a lot), learn to terraform, and then build that. You spending five minutes finding a new location vs us spending hours just to build something that could already exist? Not seeing why you should be the one that gets it your way, or are you just that type of person who can't lose an argument?
Oregon State's Website
http://volcano.oregonstate.edu/how-hot-lava
Wikipedia
http://en.wikipedia.org/wiki/Lava
Have you ever put your hand an inch away from an open flame? After a short little while it starts to burn terribly, to the point where you have to jerk your hand away due to pain. If you were to leave your hand there, your skin would start to burn and eventually crisp over, etc. Now, lava, being anywhere from one to one and eight tenths as hot would cause an equivalent amount of pain, if not more. Now, back to you talking strictly about terrain, go to a lava pool in real life and find a tree about ten feet away from it. Oh, right you won't. There are no plants living around pools of lava, which is terrain. All that would be around lava is more lava, rock, dirt, glass, etc. If you are so bent on having realistic terrain, why not argue against that?