I see what you mean by the features part. They're taking it a little to far with zombies with armor, baby zombies, witches, and some other stuff. I mean, how much stuff can they cram into it?
That's my point though, hunger isn't a mere hindrance any more than health is. And you CANNOT have the option to turn it off because that will not work. I'm sorry that I had to tell you to use a mod to turn it off before, because I generally I find that to be a weak argument, but it is the only solution I can offer you.
I'm sick of arguing about hunger, I obviously don't have a high enough persuasion level to change your set in stone perspectives, so I'm done talking about it.
A stackable instant healing easy to acquire source of health would frankly be overpowered. I know you don't seem to understand that concept, but imbalance like this can destroy an otherwise good game.
And I actually agree with your point about potions. I think they should be stackable in small amounts and be instantly consumable with perhaps some sort of cooldown so you cannot spam them. The fact that splash potions can be instantly used and regular potions cannot is a fundamental flaw with the system.
And water in the Nether is not a cheap way of adding difficulty. It's a way of adding difficulty to many aspects of the Nether that makes sense. Without water in the Nether you cannot easily travel across vast lava seas by turning it to obsidian, you cannot extinguish yourself when you catch fire from a blaze or ghast, you cannot easily kill blazes without a potion, and it makes sense because the Nether is a hot place and water would evaporate there. You may not agree with it, but it works.
Also, I resent the comment that I am "generally fanboying around." I certainly don't think the sun shines out of the developer's respective asses. I just happen to like and enjoy many of the features that they add and, as such, trust they the will continue to do so. If I ever think a feature is going to be added that I may not like, then I will be critical of it. I never use arguments such as "this is their game, they can do what they want" that a fanboy would use because, not only is that a poor argument, it is also untrue.
Perhaps you have a point about bugs. please give me a list of long standing bugs that are detrimental to gameplay and have never been attempted to be fixed ever. I'll discuss them with you.
And I have no problem with choice, but there are some choices you should not have. There comes a point where you have so much choice that the game stops being a game and becomes game creation software. Minecraft survival mode should always exist at the heart of the game.
And I'm sorry, but if you think any of what you just said is a good idea then I'm glad you do not design the game.
But that's the thing - why add a "second health bar" when one is more than enough? I would be perfectly happy with hunger if it weren't such a bother. I don't know, I just don't like the way it was implemented. I also don't see why it wouldn't work, considering it worked before. With optional hunger, food could also be adapted to something akin to the old days. You can't say that wouldn't work, as it used to, that would be illogical.
You still need to take time to consume potions - and a cooldown of sorts could also be implemented, along with splash potions - so a stackable property wouldn't really be significantly detrimental. It would, however, be a life-saver regarding inventory space. When you're playing with mods, especially, inventory space can become a problem if you have too many gadgets to carry than you can handle. Potions are just too cumbersome for you to bother with (in mass) in such cases.
Well, you'd still need vast amounts of water buckets or an infinite water source in order to cover a lava sea completely, because water doesn't spread indefinitely. Also, the argument of water in the Nether not making any sense because it'd evaporate is irrelevant because, as is quite obvious, there are many things in Minecraft that do not make sense, yet aren't posed as a problem. I just see that as a cheap way of refuting something. Why shouldn't you be able to extinguish yourself with water when you can in all other situations? Just because we're dealing with Blazes? Although I agree Blazes shouldn't be killed by water alone.
Well, for starters, the code merge brought SMP's bugs into single-player and while many were fixed, the change logs did not appear to refer many other bugs that I had read about and/or come across. It also introduced performance issues that haven't been completely resolved, which is something that should've been dealt with before completing the merge in a "finished" update release. Furthermore, Mojang is well aware that the game's engine is very crude in many aspects and yet only recently decided to address part of it, picking out the lighting system first, when that's not even the tip of the iceberg. They could've also joined efforts with the OptiFine creator with regards to that, but apparently couldn't settle on a price... right. Probably because they couldn't just nick the idea from the creator like they did with things like books or pistons.
I don't agree with this. Minecraft is a sandbox game - it makes perfect sense having as many choices as possible. I still don't see why you'd have issues with such optional features, considering you'd be able to opt in or out of them, and servers would be affected globally, so everyone would stand in the same ground and everyone's taste would be catered to. If plugins and mods can be used to change so many things, why can't the vanilla engine allow for such customization? I simply cannot comprehend why this would even be an issue at all. The only explanation I can come up with is that it merely goes against your taste, but as you probably know, that has no argumentative value.
Even imbalanced but optional features could not be argued against - if I want to play with cheats, I can toggle them on, currently. Why the hell shouldn't I be able to toggle game mechanics on or off for my game or my server? Or customize my recipes, when I could probably use a mod for that? Just because some players don't fancy that? Well, tough? No one's forcing them to play on my game, after all. Now that would be something they could opt in or out of, depending on what game style they prefer.
And if you're going to argue that that's the kind of behaviour that should be kept to a mod, well, mods are just extensions that were created because vanilla doesn't implement them well or at all. If it did, then the mods wouldn't exist. There's absolutely nothing wrong with adding variety and customization possibilities.
I do think they should fix all bugs. I just don't think it's realistic to expect them to be able fix all of them within a short time frame.
People seem to forget that the developers are not coding machines. They are people. People that like developing games because they are fun. You know what's not fun? Fixing bugs. It's part of their duties, but not something that they enjoy. It's difficult, and when you finally do it, your reward is that the game now works as intended. Nothing new has been added, nothing exciting happens and when people find out about it they say "Oh, You fixed that bug? That's cool." The fact that they fix the bugs they do is something that should be applauded.
Whenever you see a bug fix remember that they worked hard on something difficult to do for little reward or admiration. Don't think about all the other bugs they haven't fixed, they'll get around to it, eventually.
You should get a applauded for being a one man army. I'm not saying "ZOMG DINERBON AND JIB ARE AWSOM THEY CAN DO ANYTHNG FX AL BUGZ PLZ PLZ PLZ!!111!!!!" I know the limits of the average person. I know Mojang isn't a team of super-gods. They should be applauded already for making this amazing game. Now, stop trying to win over us. One man army, vs +20 army.
Rollback Post to RevisionRollBack
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
1. The grass. I want green grass, not this crap.
2. It seems like since snow biomes and jungle biomes were added, I hardly ever spawn in a forest biome.
3. Jeb is now in development of the game.
1. The grass. I want green grass, not this crap.
2. It seems like since snow biomes and jungle biomes were added, I hardly ever spawn in a forest biome.
3. Jeb is now in development of the game.
Well, I suppose that's an opinion I can agree with, but then how do you feel about zombies? Do you just consider them zombified players?
That's actually a pretty good point, I never thought of what the villagers would look like without the overcoats. Though why should texture packs have to make the change of their shirt colour? Why can't Mojang fix their own game, if you could even call the shirt colour an oversight?
Well Minecraft doesn't really have any set lore, but I think of the human race as having dies out with you, and other players in multiplayer, as being the last of your kind. Zombies and skeletons are the restless dead of humankind, perhaps caused by some sort of virus, or perhaps by magic. Or both. I think though that if human mobs were to be added (or readded if you prefer) they wouldn't act intelligently enough to be satisfactory. At least there is a kind of reason for testificates acting derpy, because maybe that is just how they are. Human mobs wouldn't have that excuse though.
And yes, I would prefer it if Mojang changed the texture themselves, and maybe they will at some point. Until then though I will be editing my own custom texture pack to allow for this though.
But that's the thing - why add a "second health bar" when one is more than enough? I would be perfectly happy with hunger if it weren't such a bother. I don't know, I just don't like the way it was implemented. I also don't see why it wouldn't work, considering it worked before. With optional hunger, food could also be adapted to something akin to the old days. You can't say that wouldn't work, as it used to, that would be illogical.
You still need to take time to consume potions - and a cooldown of sorts could also be implemented, along with splash potions - so a stackable property wouldn't really be significantly detrimental. It would, however, be a life-saver regarding inventory space. When you're playing with mods, especially, inventory space can become a problem if you have too many gadgets to carry than you can handle. Potions are just too cumbersome for you to bother with (in mass) in such cases.
Well, you'd still need vast amounts of water buckets or an infinite water source in order to cover a lava sea completely, because water doesn't spread indefinitely. Also, the argument of water in the Nether not making any sense because it'd evaporate is irrelevant because, as is quite obvious, there are many things in Minecraft that do not make sense, yet aren't posed as a problem. I just see that as a cheap way of refuting something. Why shouldn't you be able to extinguish yourself with water when you can in all other situations? Just because we're dealing with Blazes? Although I agree Blazes shouldn't be killed by water alone.
Well, for starters, the code merge brought SMP's bugs into single-player and while many were fixed, the change logs did not appear to refer many other bugs that I had read about and/or come across. It also introduced performance issues that haven't been completely resolved, which is something that should've been dealt with before completing the merge in a "finished" update release. Furthermore, Mojang is well aware that the game's engine is very crude in many aspects and yet only recently decided to address part of it, picking out the lighting system first, when that's not even the tip of the iceberg. They could've also joined efforts with the OptiFine creator with regards to that, but apparently couldn't settle on a price... right. Probably because they couldn't just nick the idea from the creator like they did with things like books or pistons.
I don't agree with this. Minecraft is a sandbox game - it makes perfect sense having as many choices as possible. I still don't see why you'd have issues with such optional features, considering you'd be able to opt in or out of them, and servers would be affected globally, so everyone would stand in the same ground and everyone's taste would be catered to. If plugins and mods can be used to change so many things, why can't the vanilla engine allow for such customization? I simply cannot comprehend why this would even be an issue at all. The only explanation I can come up with is that it merely goes against your taste, but as you probably know, that has no argumentative value.
Even imbalanced but optional features could not be argued against - if I want to play with cheats, I can toggle them on, currently. Why the hell shouldn't I be able to toggle game mechanics on or off for my game or my server? Or customize my recipes, when I could probably use a mod for that? Just because some players don't fancy that? Well, tough? No one's forcing them to play on my game, after all. Now that would be something they could opt in or out of, depending on what game style they prefer.
And if you're going to argue that that's the kind of behaviour that should be kept to a mod, well, mods are just extensions that were created because vanilla doesn't implement them well or at all. If it did, then the mods wouldn't exist. There's absolutely nothing wrong with adding variety and customization possibilities.
The hunger bar doesn't work like a second health bar though, they serve different functions, are filled and depleted in different ways and have different consequences when empty. They are both measures of the character's well-being, but not they are not measuring the same thing. The hunger bar is only a bother if you are constantly low on food, but if you are usually full it is an asset, which is how hunger is meant to work.
Also, with hunger, your health bar is now more representative of your actual health. These days if your health bar is low you're in trouble. But back in the days prior to hunger, how healthy you were depended more on how much food you had left. And I think that is a good thing. And on that note I think that easily obtainable, commonplace, instant healing items in games is bad design, not just in Minecraft, but all games that have this. Your health bar should be telling you how healthy you are, not how many items in your inventory you have. That's why, if instant healing items exist, they should be uncommon or have some sort of drawback
Stackable splash potions would actually make them a decent ranged weapon alternative. Bows would still have the advantage of range, which is a significant perk, but splash potions would have the advantage of rapid damage dealing over short ranges, area of effect, a variety of different effects etc. But would have the drawback of a smaller range, smaller stack sizes than arrows (I imagine they would only stack to 16 to be consistent with other throw-able items) and could backfire if used incorrectly. But we're kind of getting off topic here.
Also, it's true that water doesn't spread indefinitely in the Nether, but you can just keep scooping your water source block back up and spread it manually, so if you spend enough time on it, you can use one water bucket to turn the entire surface of a lava ocean into obsidian, and hence make it safe to walk across.
Unless you are suggesting that placing water in the Nether doesn't create a source block of water, and therefore means that water is once use and dries up, then I would actually be ok with that. This would mean you could only extinguish yourself as many times as you have buckets of water, and it would be ineffective against blazes for a long period of time, and you couldn't turn an entire lava sea into obsidian with one bucket.
But being able to use water as unrestrictively as you can in the overworld invalidates many of the dangers of the Nether.
So, basically no bugs in particular, just an overall buggy feel?
I'm sure I don't need to tell you that the code merge was absolutely necessary for Minecraft development, particularly for the Mod API (the importance of which I shall address shortly). And yes some bugs were introduced into singleplayer but many were fixed in multiplayer, and hence singeplayer too, as a result. During that update the net amount of bugs in Minecraft actually went down because of this, and now that bugs exist in both forms of the game they can be squashed more easily and more quickly. If you hate bugs, then the code merge was actually a good thing.
As for game engine crudeness, the game developers are not only aware of this they are making plans to fix them and make them better. Not only is lighting and sound being worked on, but Grumm is planning on reworking the entire rendering engine. These things take time though so the only thing I can say is that you need to have a little patience. They are not ignoring the issues, they just can't be fixed overnight.
I don't even want to address you last comment...
And alright, you may have a point about all the options. But I don't think that Mojang should be working on giving you those options beyond what they're already doing. That is, implementing a mod API. Once Mojang implements that then it should be the community that works to give you those options, while Mojang continues working on vanilla features.
That's why I say use mods, they basically are the options that you are describing. And once the Mod API comes they will be easier to use than ever.
You should get a applauded for being a one man army. I'm not saying "ZOMG DINERBON AND JIB ARE AWSOM THEY CAN DO ANYTHNG FX AL BUGZ PLZ PLZ PLZ!!111!!!!" I know the limits of the average person. I know Mojang isn't a team of super-gods. They should be applauded already for making this amazing game. Now, stop trying to win over us. One man army, vs +20 army.
You aren't really much of an army. More like a ragtag collection of misfits, with one or two juggernauts thrown in.
1. The grass. I want green grass, not this crap.
2. It seems like since snow biomes and jungle biomes were added, I hardly ever spawn in a forest biome.
3. Jeb is now in development of the game.
Yep.
I assume by 'crap' you mean a dirt block. Protip, grass grows on dirt
That is unfair that you make a judgement about a person's motivations when you don't even know them very well. If Jeb was making games for the sole purpose of making money then why didn't he just continue working on scrolls as he was hired to do? Why did he even become involved in Minecraft development at all when that was not part of his duties?
I'll tell you why. because Jeb wanted to work on Minecraft. He wasn't in it for the money and he still isn't. Frankly, saying that he is is not only insulting to Jeb, but insults Notch's judgement. He made Jeb lead developer and totally trusts him to make Minecraft the best it can be.
I really don't see how the game's getting worse. It's kind of gotten better more rich.
Seriously...
I must be utterly blind or something.
Then again I do play Tekkit mostly so you might want to keep a grain of salt handy. Maybe vanilla Minecraft is rife with horrible game breaking bugs. And whatever world gen Tekkit uses may be obscuring the truth about the "boring" terrain.
To remain on topic; Assuming that Op's assertion is correct.
One reason the game would be getting worse is that the development team is not being innovative enough. They focus on mobs and stuff to kill, which to me a builder is a snore fest. They hardly give any creative though on implementing creative bases for new systems ala redstones, pistons and lamps.
I'm speaking for my self here FYI, I do not believe Standard Mincraft can really compete with the modders out there. If mods where made easier to chop and change (that being said mods are rather easy to install if you look for mod packs for e.g. Technic, VoxelBox, Yogbox,) Mojang would probably never have to lift a finger again. They would become irrelevant, pointless, redundant... All because they seem to scared to improve on the base of their game.
Going back to regular Minecraft from say Tekkit is like Playing with your advanced computer programmable lego-technic robot to Duplo (that giant leggo they made for toddlers). Man I get hives when I realize I don't have my microblocks to furnish a room while playing vanilla.
The hunger bar doesn't work like a second health bar though, they serve different functions, are filled and depleted in different ways and have different consequences when empty. They are both measures of the character's well-being, but not they are not measuring the same thing. The hunger bar is only a bother if you are constantly low on food, but if you are usually full it is an asset, which is how hunger is meant to work.
Also, with hunger, your health bar is now more representative of your actual health. These days if your health bar is low you're in trouble. But back in the days prior to hunger, how healthy you were depended more on how much food you had left. And I think that is a good thing. And on that note I think that easily obtainable, commonplace, instant healing items in games is bad design, not just in Minecraft, but all games that have this. Your health bar should be telling you how healthy you are, not how many items in your inventory you have. That's why, if instant healing items exist, they should be uncommon or have some sort of drawback
Stackable splash potions would actually make them a decent ranged weapon alternative. Bows would still have the advantage of range, which is a significant perk, but splash potions would have the advantage of rapid damage dealing over short ranges, area of effect, a variety of different effects etc. But would have the drawback of a smaller range, smaller stack sizes than arrows (I imagine they would only stack to 16 to be consistent with other throw-able items) and could backfire if used incorrectly. But we're kind of getting off topic here.
Also, it's true that water doesn't spread indefinitely in the Nether, but you can just keep scooping your water source block back up and spread it manually, so if you spend enough time on it, you can use one water bucket to turn the entire surface of a lava ocean into obsidian, and hence make it safe to walk across.
Unless you are suggesting that placing water in the Nether doesn't create a source block of water, and therefore means that water is once use and dries up, then I would actually be ok with that. This would mean you could only extinguish yourself as many times as you have buckets of water, and it would be ineffective against blazes for a long period of time, and you couldn't turn an entire lava sea into obsidian with one bucket.
But being able to use water as unrestrictively as you can in the overworld invalidates many of the dangers of the Nether.
So, basically no bugs in particular, just an overall buggy feel?
I'm sure I don't need to tell you that the code merge was absolutely necessary for Minecraft development, particularly for the Mod API (the importance of which I shall address shortly). And yes some bugs were introduced into singleplayer but many were fixed in multiplayer, and hence singeplayer too, as a result. During that update the net amount of bugs in Minecraft actually went down because of this, and now that bugs exist in both forms of the game they can be squashed more easily and more quickly. If you hate bugs, then the code merge was actually a good thing.
As for game engine crudeness, the game developers are not only aware of this they are making plans to fix them and make them better. Not only is lighting and sound being worked on, but Grumm is planning on reworking the entire rendering engine. These things take time though so the only thing I can say is that you need to have a little patience. They are not ignoring the issues, they just can't be fixed overnight.
I don't even want to address you last comment...
And alright, you may have a point about all the options. But I don't think that Mojang should be working on giving you those options beyond what they're already doing. That is, implementing a mod API. Once Mojang implements that then it should be the community that works to give you those options, while Mojang continues working on vanilla features.
That's why I say use mods, they basically are the options that you are describing. And once the Mod API comes they will be easier to use than ever.
Full hunger may be an asset, but that largely depends on how well you can manage to keep it full. If you constantly run into food shortages, it stops being an asset. This is particularly true in multiplayer since many players may share a farm and high-saturation food may not be as abundant as in singleplayer.
I have to partially disagree on healing potions. Right now, you can brew three standard first level healing potions with a glass bottle, one Nether wart and one sugar. I find that an extremely easy recipe, and would actually prefer for it to be made more expensive (but not ridiculously expensive, like regeneration potions that require Ghast tears). However, I still feel they should stack, at the very least to 16. This would make carrying them a lot easier, and considering they aren't instantly applied and you must still have a brewing station somewhere to refill, I can't really conjure up any serious drawbacks to having them stack (to a low number, at least).
I can agree on stackable splash potions, to a low number as well, as long as they are given either a cooldown or a "casting time", to prevent serious spamming. It's not really off-topic, though: aren't we discussing things that are wrong in Minecraft and how to improve them?
So can you in the Overworld. Granted, there aren't expansive lava likes in the Nether, but there are smaller lava lakes that can hide the way to Diamonds, which you can easily cover with water buckets. I'd say that's a bit more rewarding than covering up a Nether lava ocean. I get that being able to cover a lava ocean in the Nether would make it easy to walk across, but what exactly would you be trying to find that would have you bother with that?
Perhaps a happy medium would be as you suggested, having water placed in the Nether work as usual, with the exception that source blocks cannot be placed into the world, only flowing blocks. This would also prevent you from creating an infinite water pool in the Nether, thus maintaining the idea that you'd have to carry all water with you via a Portal in the Overworld.
No bugs in particular because I can't be arsed to remember them all, but if you're really interested in a full list, I'd suggest you do your research and look into the version history and bug report pages in the Minecraft Wiki, for starters. Most of the bugs I've been coming across lately are either related to the code merge or to mods, so those are the ones I can talk about specifically. That and, of course, particularities of the game's engine, which albeit not bugs per se, are still annoying.
I never said the code merge was a bad thing, mind. What I've always said is that Mojang was too hasty with releasing it to the public as a standard update build. It should've undergone much more testing and debugging that it actually did. It should've been in development for longer than it was. This would've made for a cleaner implementation than it was. It screams that Mojang just puts updates out whichever state they may be in and pray to the Minecraft Gods that nothing explodes. Which is lovely, as you may expect.
Well, if they are considering working on them, let's pray that they do actually end up doing so, because if it's going to be yet another "Mojang promise", I fear we'll either never see the light of those changes, like other things Mojang simply decided were too complicated to fix/change, or it'll be ages before we see even a glimpse, as it appears to be with the Modding API. In the meantime, though, I'm sure we'll see the light of 9001 new features and at least half of that in bugs in the next months! : P
Don't address it if you don't want to, but it's not news that mods inspire Mojang to add things to the core game. In theory, this is a good thing, but when you get features like the books or pistons that manage, somehow, to be incredibly crude versions of the mod versions out there, it makes you wonder if we wouldn't be much better off if Mojang kept mod ideas out of their game.
And I do use mods, what other choice do I have? That still doesn't change the fact that there's no reason why Mojang couldn't work on such implementations. Why should it be the community's job to do it? The community exists to provide for flavors that don't currently exist in vanilla. Once and if Mojang decides to add them in, then the community no longer has to bother with that particular feature. If you're going to argue that Mojang has better things to work on than customization, then unless said things are bug-fixing and engine reconstruction, I cannot agree. Customization is just as valid a new feature as any. I do agree that Mojang shouldn't be forced to add that, or anything for that matter. This is why I'm not requesting things, but suggesting them as what I consider good ideas.
All because they seem to scared to improve on the base of their game.
Hmm... you seem to be on to something there. They seem dead set on adding more adventure/combat features; however, the combat system, in my opinion, is not complex enough to make such features interesting, so it turns into an equipment check. And they seem rather afraid to fix it.
You aren't really much of an army. More like a ragtag collection of misfits, with one or two juggernauts thrown in.
This just goes to show how we're all abused by the community for having a different opinion on how the updates/snapshots are managed.
My friends don't even agree on the same thing now. I had a conversation with my friend earlier, of how I was talking about this topic and all the other people who share my point of view. Then, he comes out with this...
Me: So, I found this topic in the forums, about all the people who think the updates are getting managed badly currently.
Friend: Oh, those people who moan about new features?
Me: But...
Friend *Inpersonates cod fanboy/immature child*: OHHH, THE HUNGER BAR IS GAAAAY. MOJANG STUPID.
Me: I support them for crying out loud! The terrain is horrible and Mojang are adding random sh*t!
This community needs huge impro, along with how Mojang handles the game.
To all of you people who think Notch is still working on the game, he stopped working on Minecraft in late 2011. Get your facts straight and stop spamming his twitter about Minecraft updates.
I have 3 reasons why Minecraft is something I don't play much anymore, each causing another. It's a 3 way clash.
It all starts with updates.
The recent updates have been adding features not needed, features that don't add to the gameplay value of the game at all, as been said recently. Along with, the one sole change I think that was horrible, terrain. But not completely.(which I'll touch on a tad later)
So, you'd think I'd downgrade. The problem with that...
The updates also bring in bugfixes, good bugfixes. From fences being buggy, to blocks being broke from the wrong things, to glitched beds spawning mobs. Those made old versions horrible to me. That makes me get annoyed with old versions and how many bugs they have, even though I like them otherwise.
To touch onto that, the old versions terrain also lacked something, terrain features. Land, sea, and biomes. The land was perfectly layed out, the balance of flat and roughness needed. Biomes were great with transitions, and oceans were the perfect size.
But that's it. Nothing else. Just that. No ravines, no interesting lakes, no villages, no unique features in biomes. All the same, but with different climates.
This results me both being in limbo on what version I want to play, not satisfied with either.
The bugginess and lack of features in old versions, but nothing unnecessary.
The poor atmosphere and terrain of the newer versions, and unnecessary features, but lots of bugfixes and tweaks to make the game overall better, like slimes in swamps.
There is only one way I can fix this limbo, modding my own mods and doing the bugfixes and implenting villages and stuff Mojang did for myself in 1.7.3. Sadly though, I lack coding knowledge.
I still play with friends though in modpacks like Tekkit, but that's all I really do now.
Now, for the reasons the newer versions don't have the charm.
As said.
The Mojang Cycle, and the features that the community doesn't want. Aesthetics (Landscapes, Color, etc). And update priorities.
Anyway, ending my opinion, I'll get more into this thread tomorrow.
Ouch, and here I was just putting foward my suggestion as to why some people find Minecraft has gone downhill.
I meant it in the nicest possible way. I'm not saying you're bad people or hating on you, I just meant that you don't present a united front, like an army does, because you all have different opinions on what makes Minecraft bad.
Full hunger may be an asset, but that largely depends on how well you can manage to keep it full. If you constantly run into food shortages, it stops being an asset. This is particularly true in multiplayer since many players may share a farm and high-saturation food may not be as abundant as in singleplayer.
I have to partially disagree on healing potions. Right now, you can brew three standard first level healing potions with a glass bottle, one Nether wart and one sugar. I find that an extremely easy recipe, and would actually prefer for it to be made more expensive (but not ridiculously expensive, like regeneration potions that require Ghast tears). However, I still feel they should stack, at the very least to 16. This would make carrying them a lot easier, and considering they aren't instantly applied and you must still have a brewing station somewhere to refill, I can't really conjure up any serious drawbacks to having them stack (to a low number, at least).
I can agree on stackable splash potions, to a low number as well, as long as they are given either a cooldown or a "casting time", to prevent serious spamming. It's not really off-topic, though: aren't we discussing things that are wrong in Minecraft and how to improve them?
So can you in the Overworld. Granted, there aren't expansive lava likes in the Nether, but there are smaller lava lakes that can hide the way to Diamonds, which you can easily cover with water buckets. I'd say that's a bit more rewarding than covering up a Nether lava ocean. I get that being able to cover a lava ocean in the Nether would make it easy to walk across, but what exactly would you be trying to find that would have you bother with that?
Perhaps a happy medium would be as you suggested, having water placed in the Nether work as usual, with the exception that source blocks cannot be placed into the world, only flowing blocks. This would also prevent you from creating an infinite water pool in the Nether, thus maintaining the idea that you'd have to carry all water with you via a Portal in the Overworld.
No bugs in particular because I can't be arsed to remember them all, but if you're really interested in a full list, I'd suggest you do your research and look into the version history and bug report pages in the Minecraft Wiki, for starters. Most of the bugs I've been coming across lately are either related to the code merge or to mods, so those are the ones I can talk about specifically. That and, of course, particularities of the game's engine, which albeit not bugs per se, are still annoying.
I never said the code merge was a bad thing, mind. What I've always said is that Mojang was too hasty with releasing it to the public as a standard update build. It should've undergone much more testing and debugging that it actually did. It should've been in development for longer than it was. This would've made for a cleaner implementation than it was. It screams that Mojang just puts updates out whichever state they may be in and pray to the Minecraft Gods that nothing explodes. Which is lovely, as you may expect.
Well, if they are considering working on them, let's pray that they do actually end up doing so, because if it's going to be yet another "Mojang promise", I fear we'll either never see the light of those changes, like other things Mojang simply decided were too complicated to fix/change, or it'll be ages before we see even a glimpse, as it appears to be with the Modding API. In the meantime, though, I'm sure we'll see the light of 9001 new features and at least half of that in bugs in the next months! : P
Don't address it if you don't want to, but it's not news that mods inspire Mojang to add things to the core game. In theory, this is a good thing, but when you get features like the books or pistons that manage, somehow, to be incredibly crude versions of the mod versions out there, it makes you wonder if we wouldn't be much better off if Mojang kept mod ideas out of their game.
And I do use mods, what other choice do I have? That still doesn't change the fact that there's no reason why Mojang couldn't work on such implementations. Why should it be the community's job to do it? The community exists to provide for flavors that don't currently exist in vanilla. Once and if Mojang decides to add them in, then the community no longer has to bother with that particular feature. If you're going to argue that Mojang has better things to work on than customization, then unless said things are bug-fixing and engine reconstruction, I cannot agree. Customization is just as valid a new feature as any. I do agree that Mojang shouldn't be forced to add that, or anything for that matter. This is why I'm not requesting things, but suggesting them as what I consider good ideas.
Keeping a stock of food handy is kind of where the survival aspect of Minecraft comes in. You might come to a point when mobs can no longer easily kill you, but if you don't have a decent source of food you still have to work to survive.
I admit I do not play a lot on multiplayer servers and especially not with strangers, so I can't really comment on group food sources. I can understand that it might be difficult to produce large amounts of steaks of pork, but that's where balance comes into play I guess.
Last time I checked, healing potions were made from netherwart and glistering melons, not sugar. Potions of speed are made with sugar. Glistering melons are not that easy to come by and are kind of expensive. You have to find melons seeds first in a chest, grow them, and then you also need to have gold nuggets.
And yes you can cool lava in the overworld, and I do do that, but you are meant to be able to do that in the overworld because it is a normal place. The Nether isn't meant to be normal, it's meant to be a firey hellish place, which means no water or easy ways of getting around.
As for why you'd bother, if I had the option available to me I'd probably do it all the time just as a way of getting around. It'd be easier than building a precarious 1 block bridge over it at the risk of ghasts, or navigating my way all the way around. I would have easy access to an almost-self-building, wide, ghast-proof bridge with minimal effort, and I don't think I should.
And I do read up on bugs already. But I don't often encounter bugs that cause me any significant grief, and the ones I do encounter are usually in snapshots and are fixed in the following week's snapshot. Minor bugs I can live with. I'd prefer if they were fixed, of course, but, honestly, I like new features more than I like minor bug fixes, because I play Minecraft for fun not for a perfectly immersive and error free experience.
I ask what bugs you are referring to because I want to know what bugs in particular you have an issue with. If none immediately spring to mind then, well...
And the code merge was the longest worked on update in the history of the game (may need to fact check that one, I think it's correct though), they could not have possibly worked on it any longer, devoted the entire final month before release fixing bugs, and released a patch once they found out about a bug that slipped under the radar. So, in reality, they did exactly as you said, and it still wasn't good enough for you.
And the community should work on customization because they can think of more options than Mojang could and develop them simultaneously because there is more of them. You think villagers should be human, a feature that was never added into vanilla and hence wouldn't make sense for it to be a vanilla option? Well don't worry, there's a mod for that.
Hmm... you seem to be on to something there. They seem dead set on adding more adventure/combat features; however, the combat system, in my opinion, is not complex enough to make such features interesting, so it turns into an equipment check. And they seem rather afraid to fix it.
That's because your Minecraft character isn't a super-powered Kratos figure, he's just a guy trying to survive, and doesn't really know how to fight beyond hitting things. Minecraft is about using the environment to your advantage, not charging in and carving your way through an army with the grace of a cat and the strength of a bear. It encourages caution, which is crucial for survival.
So, in other words, I don't think they're scared to fix it, because there is nothing to be fixed. It works exactly as they want and as intended.
This just goes to show how we're all abused by the community for having a different opinion on how the updates/snapshots are managed.
My friends don't even agree on the same thing now. I had a conversation with my friend earlier, of how I was talking about this topic and all the other people who share my point of view. Then, he comes out with this...
Me: So, I found this topic in the forums, about all the people who think the updates are getting managed badly currently.
Friend: Oh, those people who moan about new features?
Me: But...
Friend *Inpersonates cod fanboy/immature child*: OHHH, THE HUNGER BAR IS GAAAAY. MOJANG STUPID.
Me: I support them for crying out loud! The terrain is horrible and Mojang are adding random sh*t!
This community needs huge impro, along with how Mojang handles the game.
I don't know when the phrase "ragtag collection of misfits" came to mean "stupid bunch of dumb idiots", but that wasn't what I meant. I was honestly picturing a group of kitten pirates when I said that. I didn't mean it offensively, I'm sorry if I did offend you though.
As to why people don't like you, that's because you all have such a negative attitude toward something that they like, and yet still act as if you like it (by playing it) which makes people think that you are complaining for the sake of complaining.
I have 3 reasons why Minecraft is something I don't play much anymore, each causing another. It's a 3 way clash.
It all starts with updates.
The recent updates have been adding features not needed, features that don't add to the gameplay value of the game at all, as been said recently. Along with, the one sole change I think that was horrible, terrain. But not completely.(which I'll touch on a tad later)
So, you'd think I'd downgrade. The problem with that...
The updates also bring in bugfixes, good bugfixes. From fences being buggy, to blocks being broke from the wrong things, to glitched beds spawning mobs. Those made old versions horrible to me. That makes me get annoyed with old versions and how many bugs they have, even though I like them otherwise.
To touch onto that, the old versions terrain also lacked something, terrain features. Land, sea, and biomes. The land was perfectly layed out, the balance of flat and roughness needed. Biomes were great with transitions, and oceans were the perfect size.
But that's it. Nothing else. Just that. No ravines, no interesting lakes, no villages, no unique features in biomes. All the same, but with different climates.
This results me both being in limbo on what version I want to play, not satisfied with either.
The bugginess and lack of features in old versions, but nothing unnecessary.
The poor atmosphere and terrain of the newer versions, and unnecessary features, but lots of bugfixes and tweaks to make the game overall better, like slimes in swamps.
There is only one way I can fix this limbo, modding my own mods and doing the bugfixes and implenting villages and stuff Mojang did for myself in 1.7.3. Sadly though, I lack coding knowledge.
I still play with friends though in modpacks like Tekkit, but that's all I really do now.
Now, for the reasons the newer versions don't have the charm.
As said.
The Mojang Cycle, and the features that the community doesn't want. Aesthetics (Landscapes, Color, etc). And update priorities.
Anyway, ending my opinion, I'll get more into this thread tomorrow.
There might already be some mods out there that can do this kind of thing, but I can't say for sure since I don't look for them myself, not really being interested in them. I do know there is a mod called OldDays that provides options for some of the things you describe and is available for 1.3.2. Might be worth checking out?: http://www.minecraftforum.net/topic/534818-132-olddaysnbxlite-ssp/
Mojang needs to understand that an update isn't actually finished if they don't do bug testing and fixing.
What they're doing right now is equivalent to Bethesda releasing forced "Ronald McDonald" DLC for Skyrim, along with a crapload of bugs that are systematically ignored.
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Neckbeards! Doctor Cichocki does not approve of stupidity and neither do I, stop the spread of damned useless rules!
That's because your Minecraft character isn't a super-powered Kratos figure, he's just a guy trying to survive, and doesn't really know how to fight beyond hitting things. Minecraft is about using the environment to your advantage, not charging in and carving your way through an army with the grace of a cat and the strength of a bear. It encourages caution, which is crucial for survival.
So, in other words, I don't think they're scared to fix it, because there is nothing to be fixed. It works exactly as they want and as intended.
Of course it's based on planning and using the area around you. I never said it wasn't. Nor did I say Steve should be some legendary warrior figure with a ton of skill with fighting.
However, one feature in particular makes me wonder if Mojang realizes this - namely the Wither. They went out of their way to give it abilities that prevent planning and forethought. Any attempt to build a special arena to fight it in is thwarted by its ability to eat through everything but bedrock. There's no containing this monster or otherwise outsmarting it. It's just an equipment check with no skill or thought involved. Yes, I know it's optional (unless you're playing multiplayer and some griefer takes the time to summon one - am I the only one who's concerned about that?), but that doesn't magically change the fact that it's a mindless gear check.
What I'm trying to get at, I guess, it the combat system is simple, and Mojang doesn't want to change it. However, at the same time Mojang wants to add enemies that you are pretty much forced to fight head on using the simple combat system. Personally I don't really care if they change the system or not, but there is a bit of a disconnect in trying to make a game more interesting by adding features based on the uninteresting parts.
I personally don't even play minecraft that much. Got bored of the same things, log in a build server, build a house, start mining/farming/exploring, sell stuff, make money over and over again. And PvP servers log in, get killed, get gear, kill people, get killed again and it is the same thing. So I personally think it isn't really the game itself it is just everything getting repeated but about the game I think the new features arn't really bad. But I do hate enchantements
Keeping a stock of food handy is kind of where the survival aspect of Minecraft comes in. You might come to a point when mobs can no longer easily kill you, but if you don't have a decent source of food you still have to work to survive.
I admit I do not play a lot on multiplayer servers and especially not with strangers, so I can't really comment on group food sources. I can understand that it might be difficult to produce large amounts of steaks of pork, but that's where balance comes into play I guess.
Last time I checked, healing potions were made from netherwart and glistering melons, not sugar. Potions of speed are made with sugar. Glistering melons are not that easy to come by and are kind of expensive. You have to find melons seeds first in a chest, grow them, and then you also need to have gold nuggets.
And yes you can cool lava in the overworld, and I do do that, but you are meant to be able to do that in the overworld because it is a normal place. The Nether isn't meant to be normal, it's meant to be a firey hellish place, which means no water or easy ways of getting around.
As for why you'd bother, if I had the option available to me I'd probably do it all the time just as a way of getting around. It'd be easier than building a precarious 1 block bridge over it at the risk of ghasts, or navigating my way all the way around. I would have easy access to an almost-self-building, wide, ghast-proof bridge with minimal effort, and I don't think I should.
And I do read up on bugs already. But I don't often encounter bugs that cause me any significant grief, and the ones I do encounter are usually in snapshots and are fixed in the following week's snapshot. Minor bugs I can live with. I'd prefer if they were fixed, of course, but, honestly, I like new features more than I like minor bug fixes, because I play Minecraft for fun not for a perfectly immersive and error free experience.
I ask what bugs you are referring to because I want to know what bugs in particular you have an issue with. If none immediately spring to mind then, well...
And the code merge was the longest worked on update in the history of the game (may need to fact check that one, I think it's correct though), they could not have possibly worked on it any longer, devoted the entire final month before release fixing bugs, and released a patch once they found out about a bug that slipped under the radar. So, in reality, they did exactly as you said, and it still wasn't good enough for you.
And the community should work on customization because they can think of more options than Mojang could and develop them simultaneously because there is more of them. You think villagers should be human, a feature that was never added into vanilla and hence wouldn't make sense for it to be a vanilla option? Well don't worry, there's a mod for that.
Yes, glistering melons! My mistake, I got the healing and speed potions mixed up there for a moment. Finding melon seeds nowadays isn't all that difficult thanks to abandoned mineshafts, though. Whenever I play in multiplayer especially, I quickly find them with hardly any trouble as soon as I start some serious mining expeditions with my friends. Growing them is also a piece of cake since bone meal is easy to come by. Gold is also not that difficult to find and nuggets are even easier to get since each gold ingot gives you 9 of them, and each nugget can give you three healing potions (not to mention zombie pigmen, of course). I always manage to have a good stock of healing potions quite early into the game. Playing alone also means you won't spend as many potions since you don't have to share them. I still think the recipe should be a little costlier for the advantage it gives you.
I've never actually tried to cover a lava ocean in the Nether, but I imagine it'd make the whole place extremely dark, so I'd say any advantage that might come out of that just doesn't compensate for the downsides. It's not that difficult to deal with Ghasts if you make a little effort, too.
Whether minor bugs can be a problem for you or not depends on your play style. You may consider redstone bugs, for example, minor, but a serious redstone Minecrafter would probably say otherwise. Also, just because certain bugs don't affect me specifically doesn't mean I don't find them important to fix. It all depends on how much they can break relevant playing styles.
I also like new features, but I'm not enjoying some of the most recent additions mainly because of how random and out-of-place they are. New crops, for instance, are a good addition since I've always complained we didn't have quite enough for the farmer Minecrafters out there. But more mobs? Another skeleton type? A witch? I'm sure several people will like them, but I personally find them cluttering. That's basically it: it's feature-creeping, it's a clutter. It's feature spam. It kinda reminds me of Zynga's *Ville games where new mechanics kept being added like there was no tomorrow, to the point you'd eventually just stop caring.
Well, right now, like I said, I'm still experiencing some of the bugs I'd experienced in multiplayer, like those with entities for example, and, surprisingly, the occasional lag. Not sure how that is possible, but apparently it is. A silly example: sometimes in servers with a heavy load, I'd break blocks but they would seemingly only break on the client, not the server, so I'd get stuck in them until I reconnected. That happened to me a few times in singleplayer now. I guess it could be a mod like Forge causing that, but if so, then it's a hell of a coincidence, since it's precisely what happened in SMP.
They may have done it like so, but apparently it wasn't a good enough effort from their part. I've seen better deployment of tricky builds in non-profit open source software. There's no excuse for that in for-profit, commercial software.
And as you surely may know, such mods tend to break compatibility among each other. Unless Mojang can come up with a modding API that is suitable enough for such type of mods and allows for the necessary compatibility, I'd prefer for it to be the one to develop such features.
Minecraft hasn't gotten worse, there are some new features I don't like but those are greatly outnumbered by features I do like. When 1.3 came out, the only thing I disliked was Books requiring Leather. This doesn't make me hate everything in 1.3, or Minecraft. The ratio of things I dislike stay the same, which is about 1%. I'll tell you blind elitist hipsters something; old cobble, old gravel and old grass all looked horrible. Get over it.
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If you want me to reply again, quote my post so I'll get a notification!
I personally don't even play minecraft that much. Got bored of the same things, log in a build server, build a house, start mining/farming/exploring, sell stuff, make money over and over again. And PvP servers log in, get killed, get gear, kill people, get killed again and it is the same thing. So I personally think it isn't really the game itself it is just everything getting repeated but about the game I think the new features arn't really bad. But I do hate enchantements
Isn't every game like that(especially COD) you usually do the same things in just about every game?
Minecraft hasn't gotten worse, there are some new features I don't like but those are greatly outnumbered by features I do like. When 1.3 came out, the only thing I disliked was Books requiring Leather. This doesn't make me hate everything in 1.3, or Minecraft. The ratio of things I dislike stay the same, which is about 1%. I'll tell you blind elitist hipsters something; old cobble, old gravel and old grass all looked horrible. Get over it.
We're not talking about small miscellaneous crap like, books needing leather, or old gravel textures. We're talking about BIG changes that really changes the way you look at minecraft, Like The HORRIBLE TERRAINsorry for the double post
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But that's the thing - why add a "second health bar" when one is more than enough? I would be perfectly happy with hunger if it weren't such a bother. I don't know, I just don't like the way it was implemented. I also don't see why it wouldn't work, considering it worked before. With optional hunger, food could also be adapted to something akin to the old days. You can't say that wouldn't work, as it used to, that would be illogical.
You still need to take time to consume potions - and a cooldown of sorts could also be implemented, along with splash potions - so a stackable property wouldn't really be significantly detrimental. It would, however, be a life-saver regarding inventory space. When you're playing with mods, especially, inventory space can become a problem if you have too many gadgets to carry than you can handle. Potions are just too cumbersome for you to bother with (in mass) in such cases.
Well, you'd still need vast amounts of water buckets or an infinite water source in order to cover a lava sea completely, because water doesn't spread indefinitely. Also, the argument of water in the Nether not making any sense because it'd evaporate is irrelevant because, as is quite obvious, there are many things in Minecraft that do not make sense, yet aren't posed as a problem. I just see that as a cheap way of refuting something. Why shouldn't you be able to extinguish yourself with water when you can in all other situations? Just because we're dealing with Blazes? Although I agree Blazes shouldn't be killed by water alone.
Well, for starters, the code merge brought SMP's bugs into single-player and while many were fixed, the change logs did not appear to refer many other bugs that I had read about and/or come across. It also introduced performance issues that haven't been completely resolved, which is something that should've been dealt with before completing the merge in a "finished" update release. Furthermore, Mojang is well aware that the game's engine is very crude in many aspects and yet only recently decided to address part of it, picking out the lighting system first, when that's not even the tip of the iceberg. They could've also joined efforts with the OptiFine creator with regards to that, but apparently couldn't settle on a price... right. Probably because they couldn't just nick the idea from the creator like they did with things like books or pistons.
I don't agree with this. Minecraft is a sandbox game - it makes perfect sense having as many choices as possible. I still don't see why you'd have issues with such optional features, considering you'd be able to opt in or out of them, and servers would be affected globally, so everyone would stand in the same ground and everyone's taste would be catered to. If plugins and mods can be used to change so many things, why can't the vanilla engine allow for such customization? I simply cannot comprehend why this would even be an issue at all. The only explanation I can come up with is that it merely goes against your taste, but as you probably know, that has no argumentative value.
Even imbalanced but optional features could not be argued against - if I want to play with cheats, I can toggle them on, currently. Why the hell shouldn't I be able to toggle game mechanics on or off for my game or my server? Or customize my recipes, when I could probably use a mod for that? Just because some players don't fancy that? Well, tough? No one's forcing them to play on my game, after all. Now that would be something they could opt in or out of, depending on what game style they prefer.
And if you're going to argue that that's the kind of behaviour that should be kept to a mod, well, mods are just extensions that were created because vanilla doesn't implement them well or at all. If it did, then the mods wouldn't exist. There's absolutely nothing wrong with adding variety and customization possibilities.
You should get a applauded for being a one man army. I'm not saying "ZOMG DINERBON AND JIB ARE AWSOM THEY CAN DO ANYTHNG FX AL BUGZ PLZ PLZ PLZ!!111!!!!" I know the limits of the average person. I know Mojang isn't a team of super-gods. They should be applauded already for making this amazing game. Now, stop trying to win over us. One man army, vs +20 army.
2. It seems like since snow biomes and jungle biomes were added, I hardly ever spawn in a forest biome.
3. Jeb is now in development of the game.
Yep.
Jeb is doing it for the money.
Notch did it for the game.
And yes, I would prefer it if Mojang changed the texture themselves, and maybe they will at some point. Until then though I will be editing my own custom texture pack to allow for this though.
The hunger bar doesn't work like a second health bar though, they serve different functions, are filled and depleted in different ways and have different consequences when empty. They are both measures of the character's well-being, but not they are not measuring the same thing. The hunger bar is only a bother if you are constantly low on food, but if you are usually full it is an asset, which is how hunger is meant to work.
Also, with hunger, your health bar is now more representative of your actual health. These days if your health bar is low you're in trouble. But back in the days prior to hunger, how healthy you were depended more on how much food you had left. And I think that is a good thing. And on that note I think that easily obtainable, commonplace, instant healing items in games is bad design, not just in Minecraft, but all games that have this. Your health bar should be telling you how healthy you are, not how many items in your inventory you have. That's why, if instant healing items exist, they should be uncommon or have some sort of drawback
Stackable splash potions would actually make them a decent ranged weapon alternative. Bows would still have the advantage of range, which is a significant perk, but splash potions would have the advantage of rapid damage dealing over short ranges, area of effect, a variety of different effects etc. But would have the drawback of a smaller range, smaller stack sizes than arrows (I imagine they would only stack to 16 to be consistent with other throw-able items) and could backfire if used incorrectly. But we're kind of getting off topic here.
Also, it's true that water doesn't spread indefinitely in the Nether, but you can just keep scooping your water source block back up and spread it manually, so if you spend enough time on it, you can use one water bucket to turn the entire surface of a lava ocean into obsidian, and hence make it safe to walk across.
Unless you are suggesting that placing water in the Nether doesn't create a source block of water, and therefore means that water is once use and dries up, then I would actually be ok with that. This would mean you could only extinguish yourself as many times as you have buckets of water, and it would be ineffective against blazes for a long period of time, and you couldn't turn an entire lava sea into obsidian with one bucket.
But being able to use water as unrestrictively as you can in the overworld invalidates many of the dangers of the Nether.
So, basically no bugs in particular, just an overall buggy feel?
I'm sure I don't need to tell you that the code merge was absolutely necessary for Minecraft development, particularly for the Mod API (the importance of which I shall address shortly). And yes some bugs were introduced into singleplayer but many were fixed in multiplayer, and hence singeplayer too, as a result. During that update the net amount of bugs in Minecraft actually went down because of this, and now that bugs exist in both forms of the game they can be squashed more easily and more quickly. If you hate bugs, then the code merge was actually a good thing.
As for game engine crudeness, the game developers are not only aware of this they are making plans to fix them and make them better. Not only is lighting and sound being worked on, but Grumm is planning on reworking the entire rendering engine. These things take time though so the only thing I can say is that you need to have a little patience. They are not ignoring the issues, they just can't be fixed overnight.
I don't even want to address you last comment...
And alright, you may have a point about all the options. But I don't think that Mojang should be working on giving you those options beyond what they're already doing. That is, implementing a mod API. Once Mojang implements that then it should be the community that works to give you those options, while Mojang continues working on vanilla features.
That's why I say use mods, they basically are the options that you are describing. And once the Mod API comes they will be easier to use than ever.
You aren't really much of an army. More like a ragtag collection of misfits, with one or two juggernauts thrown in.
I'll tell you why. because Jeb wanted to work on Minecraft. He wasn't in it for the money and he still isn't. Frankly, saying that he is is not only insulting to Jeb, but insults Notch's judgement. He made Jeb lead developer and totally trusts him to make Minecraft the best it can be.
Seriously...
I must be utterly blind or something.
Then again I do play Tekkit mostly so you might want to keep a grain of salt handy. Maybe vanilla Minecraft is rife with horrible game breaking bugs. And whatever world gen Tekkit uses may be obscuring the truth about the "boring" terrain.
To remain on topic; Assuming that Op's assertion is correct.
One reason the game would be getting worse is that the development team is not being innovative enough. They focus on mobs and stuff to kill, which to me a builder is a snore fest. They hardly give any creative though on implementing creative bases for new systems ala redstones, pistons and lamps.
I'm speaking for my self here FYI, I do not believe Standard Mincraft can really compete with the modders out there. If mods where made easier to chop and change (that being said mods are rather easy to install if you look for mod packs for e.g. Technic, VoxelBox, Yogbox,) Mojang would probably never have to lift a finger again. They would become irrelevant, pointless, redundant... All because they seem to scared to improve on the base of their game.
Going back to regular Minecraft from say Tekkit is like Playing with your advanced computer programmable lego-technic robot to Duplo (that giant leggo they made for toddlers). Man I get hives when I realize I don't have my microblocks to furnish a room while playing vanilla.
Full hunger may be an asset, but that largely depends on how well you can manage to keep it full. If you constantly run into food shortages, it stops being an asset. This is particularly true in multiplayer since many players may share a farm and high-saturation food may not be as abundant as in singleplayer.
I have to partially disagree on healing potions. Right now, you can brew three standard first level healing potions with a glass bottle, one Nether wart and one sugar. I find that an extremely easy recipe, and would actually prefer for it to be made more expensive (but not ridiculously expensive, like regeneration potions that require Ghast tears). However, I still feel they should stack, at the very least to 16. This would make carrying them a lot easier, and considering they aren't instantly applied and you must still have a brewing station somewhere to refill, I can't really conjure up any serious drawbacks to having them stack (to a low number, at least).
I can agree on stackable splash potions, to a low number as well, as long as they are given either a cooldown or a "casting time", to prevent serious spamming. It's not really off-topic, though: aren't we discussing things that are wrong in Minecraft and how to improve them?
So can you in the Overworld. Granted, there aren't expansive lava likes in the Nether, but there are smaller lava lakes that can hide the way to Diamonds, which you can easily cover with water buckets. I'd say that's a bit more rewarding than covering up a Nether lava ocean. I get that being able to cover a lava ocean in the Nether would make it easy to walk across, but what exactly would you be trying to find that would have you bother with that?
Perhaps a happy medium would be as you suggested, having water placed in the Nether work as usual, with the exception that source blocks cannot be placed into the world, only flowing blocks. This would also prevent you from creating an infinite water pool in the Nether, thus maintaining the idea that you'd have to carry all water with you via a Portal in the Overworld.
No bugs in particular because I can't be arsed to remember them all, but if you're really interested in a full list, I'd suggest you do your research and look into the version history and bug report pages in the Minecraft Wiki, for starters. Most of the bugs I've been coming across lately are either related to the code merge or to mods, so those are the ones I can talk about specifically. That and, of course, particularities of the game's engine, which albeit not bugs per se, are still annoying.
I never said the code merge was a bad thing, mind. What I've always said is that Mojang was too hasty with releasing it to the public as a standard update build. It should've undergone much more testing and debugging that it actually did. It should've been in development for longer than it was. This would've made for a cleaner implementation than it was. It screams that Mojang just puts updates out whichever state they may be in and pray to the Minecraft Gods that nothing explodes. Which is lovely, as you may expect.
Well, if they are considering working on them, let's pray that they do actually end up doing so, because if it's going to be yet another "Mojang promise", I fear we'll either never see the light of those changes, like other things Mojang simply decided were too complicated to fix/change, or it'll be ages before we see even a glimpse, as it appears to be with the Modding API. In the meantime, though, I'm sure we'll see the light of 9001 new features and at least half of that in bugs in the next months! : P
Don't address it if you don't want to, but it's not news that mods inspire Mojang to add things to the core game. In theory, this is a good thing, but when you get features like the books or pistons that manage, somehow, to be incredibly crude versions of the mod versions out there, it makes you wonder if we wouldn't be much better off if Mojang kept mod ideas out of their game.
And I do use mods, what other choice do I have? That still doesn't change the fact that there's no reason why Mojang couldn't work on such implementations. Why should it be the community's job to do it? The community exists to provide for flavors that don't currently exist in vanilla. Once and if Mojang decides to add them in, then the community no longer has to bother with that particular feature. If you're going to argue that Mojang has better things to work on than customization, then unless said things are bug-fixing and engine reconstruction, I cannot agree. Customization is just as valid a new feature as any. I do agree that Mojang shouldn't be forced to add that, or anything for that matter. This is why I'm not requesting things, but suggesting them as what I consider good ideas.
Someone said they joined at 1.0.0 and in the short time they have been playing think it has gone down hill.
Hmm... you seem to be on to something there. They seem dead set on adding more adventure/combat features; however, the combat system, in my opinion, is not complex enough to make such features interesting, so it turns into an equipment check. And they seem rather afraid to fix it.
This just goes to show how we're all abused by the community for having a different opinion on how the updates/snapshots are managed.
My friends don't even agree on the same thing now. I had a conversation with my friend earlier, of how I was talking about this topic and all the other people who share my point of view. Then, he comes out with this...
Me: So, I found this topic in the forums, about all the people who think the updates are getting managed badly currently.
Friend: Oh, those people who moan about new features?
Me: But...
Friend *Inpersonates cod fanboy/immature child*: OHHH, THE HUNGER BAR IS GAAAAY. MOJANG STUPID.
Me: I support them for crying out loud! The terrain is horrible and Mojang are adding random sh*t!
This community needs huge impro, along with how Mojang handles the game.
It all starts with updates.
The recent updates have been adding features not needed, features that don't add to the gameplay value of the game at all, as been said recently. Along with, the one sole change I think that was horrible, terrain. But not completely.(which I'll touch on a tad later)
So, you'd think I'd downgrade. The problem with that...
The updates also bring in bugfixes, good bugfixes. From fences being buggy, to blocks being broke from the wrong things, to glitched beds spawning mobs. Those made old versions horrible to me. That makes me get annoyed with old versions and how many bugs they have, even though I like them otherwise.
To touch onto that, the old versions terrain also lacked something, terrain features. Land, sea, and biomes. The land was perfectly layed out, the balance of flat and roughness needed. Biomes were great with transitions, and oceans were the perfect size.
But that's it. Nothing else. Just that. No ravines, no interesting lakes, no villages, no unique features in biomes. All the same, but with different climates.
This results me both being in limbo on what version I want to play, not satisfied with either.
The bugginess and lack of features in old versions, but nothing unnecessary.
The poor atmosphere and terrain of the newer versions, and unnecessary features, but lots of bugfixes and tweaks to make the game overall better, like slimes in swamps.
There is only one way I can fix this limbo, modding my own mods and doing the bugfixes and implenting villages and stuff Mojang did for myself in 1.7.3. Sadly though, I lack coding knowledge.
I still play with friends though in modpacks like Tekkit, but that's all I really do now.
Now, for the reasons the newer versions don't have the charm.
As said.
The Mojang Cycle, and the features that the community doesn't want.
Aesthetics (Landscapes, Color, etc).
And update priorities.
Anyway, ending my opinion, I'll get more into this thread tomorrow.
Keeping a stock of food handy is kind of where the survival aspect of Minecraft comes in. You might come to a point when mobs can no longer easily kill you, but if you don't have a decent source of food you still have to work to survive.
I admit I do not play a lot on multiplayer servers and especially not with strangers, so I can't really comment on group food sources. I can understand that it might be difficult to produce large amounts of steaks of pork, but that's where balance comes into play I guess.
Last time I checked, healing potions were made from netherwart and glistering melons, not sugar. Potions of speed are made with sugar. Glistering melons are not that easy to come by and are kind of expensive. You have to find melons seeds first in a chest, grow them, and then you also need to have gold nuggets.
And yes you can cool lava in the overworld, and I do do that, but you are meant to be able to do that in the overworld because it is a normal place. The Nether isn't meant to be normal, it's meant to be a firey hellish place, which means no water or easy ways of getting around.
As for why you'd bother, if I had the option available to me I'd probably do it all the time just as a way of getting around. It'd be easier than building a precarious 1 block bridge over it at the risk of ghasts, or navigating my way all the way around. I would have easy access to an almost-self-building, wide, ghast-proof bridge with minimal effort, and I don't think I should.
And I do read up on bugs already. But I don't often encounter bugs that cause me any significant grief, and the ones I do encounter are usually in snapshots and are fixed in the following week's snapshot. Minor bugs I can live with. I'd prefer if they were fixed, of course, but, honestly, I like new features more than I like minor bug fixes, because I play Minecraft for fun not for a perfectly immersive and error free experience.
I ask what bugs you are referring to because I want to know what bugs in particular you have an issue with. If none immediately spring to mind then, well...
And the code merge was the longest worked on update in the history of the game (may need to fact check that one, I think it's correct though), they could not have possibly worked on it any longer, devoted the entire final month before release fixing bugs, and released a patch once they found out about a bug that slipped under the radar. So, in reality, they did exactly as you said, and it still wasn't good enough for you.
And the community should work on customization because they can think of more options than Mojang could and develop them simultaneously because there is more of them. You think villagers should be human, a feature that was never added into vanilla and hence wouldn't make sense for it to be a vanilla option? Well don't worry, there's a mod for that.
That's because your Minecraft character isn't a super-powered Kratos figure, he's just a guy trying to survive, and doesn't really know how to fight beyond hitting things. Minecraft is about using the environment to your advantage, not charging in and carving your way through an army with the grace of a cat and the strength of a bear. It encourages caution, which is crucial for survival.
So, in other words, I don't think they're scared to fix it, because there is nothing to be fixed. It works exactly as they want and as intended.
I don't know when the phrase "ragtag collection of misfits" came to mean "stupid bunch of dumb idiots", but that wasn't what I meant. I was honestly picturing a group of kitten pirates when I said that. I didn't mean it offensively, I'm sorry if I did offend you though.
As to why people don't like you, that's because you all have such a negative attitude toward something that they like, and yet still act as if you like it (by playing it) which makes people think that you are complaining for the sake of complaining.
There might already be some mods out there that can do this kind of thing, but I can't say for sure since I don't look for them myself, not really being interested in them. I do know there is a mod called OldDays that provides options for some of the things you describe and is available for 1.3.2. Might be worth checking out?: http://www.minecraftforum.net/topic/534818-132-olddaysnbxlite-ssp/
What they're doing right now is equivalent to Bethesda releasing forced "Ronald McDonald" DLC for Skyrim, along with a crapload of bugs that are systematically ignored.
Of course it's based on planning and using the area around you. I never said it wasn't. Nor did I say Steve should be some legendary warrior figure with a ton of skill with fighting.
However, one feature in particular makes me wonder if Mojang realizes this - namely the Wither. They went out of their way to give it abilities that prevent planning and forethought. Any attempt to build a special arena to fight it in is thwarted by its ability to eat through everything but bedrock. There's no containing this monster or otherwise outsmarting it. It's just an equipment check with no skill or thought involved. Yes, I know it's optional (unless you're playing multiplayer and some griefer takes the time to summon one - am I the only one who's concerned about that?), but that doesn't magically change the fact that it's a mindless gear check.
What I'm trying to get at, I guess, it the combat system is simple, and Mojang doesn't want to change it. However, at the same time Mojang wants to add enemies that you are pretty much forced to fight head on using the simple combat system. Personally I don't really care if they change the system or not, but there is a bit of a disconnect in trying to make a game more interesting by adding features based on the uninteresting parts.
Yes, glistering melons! My mistake, I got the healing and speed potions mixed up there for a moment. Finding melon seeds nowadays isn't all that difficult thanks to abandoned mineshafts, though. Whenever I play in multiplayer especially, I quickly find them with hardly any trouble as soon as I start some serious mining expeditions with my friends. Growing them is also a piece of cake since bone meal is easy to come by. Gold is also not that difficult to find and nuggets are even easier to get since each gold ingot gives you 9 of them, and each nugget can give you three healing potions (not to mention zombie pigmen, of course). I always manage to have a good stock of healing potions quite early into the game. Playing alone also means you won't spend as many potions since you don't have to share them. I still think the recipe should be a little costlier for the advantage it gives you.
I've never actually tried to cover a lava ocean in the Nether, but I imagine it'd make the whole place extremely dark, so I'd say any advantage that might come out of that just doesn't compensate for the downsides. It's not that difficult to deal with Ghasts if you make a little effort, too.
Whether minor bugs can be a problem for you or not depends on your play style. You may consider redstone bugs, for example, minor, but a serious redstone Minecrafter would probably say otherwise. Also, just because certain bugs don't affect me specifically doesn't mean I don't find them important to fix. It all depends on how much they can break relevant playing styles.
I also like new features, but I'm not enjoying some of the most recent additions mainly because of how random and out-of-place they are. New crops, for instance, are a good addition since I've always complained we didn't have quite enough for the farmer Minecrafters out there. But more mobs? Another skeleton type? A witch? I'm sure several people will like them, but I personally find them cluttering. That's basically it: it's feature-creeping, it's a clutter. It's feature spam. It kinda reminds me of Zynga's *Ville games where new mechanics kept being added like there was no tomorrow, to the point you'd eventually just stop caring.
Well, right now, like I said, I'm still experiencing some of the bugs I'd experienced in multiplayer, like those with entities for example, and, surprisingly, the occasional lag. Not sure how that is possible, but apparently it is. A silly example: sometimes in servers with a heavy load, I'd break blocks but they would seemingly only break on the client, not the server, so I'd get stuck in them until I reconnected. That happened to me a few times in singleplayer now. I guess it could be a mod like Forge causing that, but if so, then it's a hell of a coincidence, since it's precisely what happened in SMP.
They may have done it like so, but apparently it wasn't a good enough effort from their part. I've seen better deployment of tricky builds in non-profit open source software. There's no excuse for that in for-profit, commercial software.
And as you surely may know, such mods tend to break compatibility among each other. Unless Mojang can come up with a modding API that is suitable enough for such type of mods and allows for the necessary compatibility, I'd prefer for it to be the one to develop such features.
Minecraft hasn't gotten worse, there are some new features I don't like but those are greatly outnumbered by features I do like. When 1.3 came out, the only thing I disliked was Books requiring Leather. This doesn't make me hate everything in 1.3, or Minecraft. The ratio of things I dislike stay the same, which is about 1%. I'll tell you blind elitist hipsters something; old cobble, old gravel and old grass all looked horrible. Get over it.
Isn't every game like that(especially COD) you usually do the same things in just about every game?
We're not talking about small miscellaneous crap like, books needing leather, or old gravel textures. We're talking about BIG changes that really changes the way you look at minecraft, Like The HORRIBLE TERRAINsorry for the double post