1) Blue (or other colored) lighting.
2) Bicycles. It's a machine, but it's not too advanced.
3) Exalm's Mod being integrated in the terrain generator.
4) Better optimization of the game.
5) Marble. 'Nuff said.
1. Not just vertical redstone, but redstone blocks, it would be easier to store & pretty
2. Definitely Mutton, someone said calamari & that's good too.
3. More use for the dye, such as colored glass (Not just the mod)
4. Tropical Biome! With palm trees that drop coconuts, volcanoes, & parrots that can be tamed.
5. Horses
Rollback Post to RevisionRollBack
I blame Minecraft for the letters on my W, A, S, & D keys being completely gone.
*More anomalies, such as fortresses, abandoned towers, ruins.
*More NPC interaction. I want to see me talk to and work directly with NPC villagers.
*Mountains. Please. Large mountains.
*The ability to found, create, build, a city. Please.
*Strong mobs. VERY strong mobs. On the surface world. Bosses, I suppose.
1) Aether/Sky Realm. I'm sorry, but it'd just be SO awesome.
2) Skyblock (with size option) generation options.
3) Horses and other small/large animals. Mainly Horses, rabbits, mice/rats. Also, Bats to be tamable pets.
4) Red Dragon Nether Boss
5) More Ores/special items from Aether.
6) (hur) Bookcases retain color of wood that made them.
Coloured blocks (or paint, to make more sense)
More animals (you can tame, too), especially aggressive predators
Musket
More interesting NPCs (names, various kinds of towns and cultures but nothing complicated)
More food options, like recipes for example. Not that I want to see a feature like that balanced, since adding more food means decreasing instances of other things.
1. A way to obtain monster heads, why even add the feature if almost none of the heads are obtainable? :/
2. Curtains crafted with either leather or wool.
3. The ability to craft vases and dye them along with flowerpots
4. FIIISSHH!
5. Chains used to link minecarts and to craft chainmail armor
In general, I'm after greater customization of each player's Minecraft experience - increasing replay value for everyone.
I. The ability to customize the map you're creating.
The game Civilization let you customize things like the age of the world, the climate (hot, temperate, cold), the landmass (large continents, medium/mixed, small islands), the density of trees, etc. With Minecraft, I'm not aware of what variables determine the biomes now (there used to be temperature and humidity), but after having started new worlds repeatedly just to avoid starting in a jungle, or because I wanted to start in a plains so it's easier to build, I'd like to be able to customize the world I'm about to create.
Here's some possibilities:
Frozen World
Hot, Humid World
Island World or Water World (would like to be able to specify that I start on land, or start in water)
Continental World with Occasional Islands
Search for a Tree (tree density close to zero... maybe at zero, and finding a sapling in a chest would be enormous)
Search for Grass (grass density close to or at zero; bringing grass back to starting chunk is a big thing)
Mostly Mountains (lots of hills, and the mountains are huge both in height and diameter)
No Higher than Hills (nothing goes higher than a certain low altitude)
Flatland (not flat-flat, but varies by only maybe 8 or 16 squares)
II. Customized Spawn Controls (and maybe AI)
I've posted repeatedly that I'd like to be able to turn creepers off, or endermen, or slimes (so they won't explode the TNT traps set by Vechs!), or make the mobs be entirely undead (great for an urban custom map), or drastically reduce the number of food animals, or the like.
I'd also like to be able to turn creepers friendly/passive, make chickens hostile, stop wolves/ocelots from attacking sheep/chickens, make ocelots hostile, make boars aggressive (attack if you get within short range of them, but stop attacking if you get out of short range) and cows defensive (attack if you hit them), etc. etc. Combine this with custom texture packs and you've got an endless supply of scenarios that differ from vanilla's baseline.
And, given that I just had to kill a save file over villager overbreeding, I'd like the option to turn villager breeding off. Instantly: No more breeding until I turn it on again. Or maybe an emergency button that lets you stop all villagers from doing anything, including moving or pathing or anything that adds anything to lag; with that mechanic, I might've been able to get rid of a few doors and avert disaster.
III. More Ores/Gems to Mine
I bought Terraria a long while ago. It's actually pretty fun, but I don't play it much because I dislike worms being able to tunnel through my defenses and because Minecraft, being 3d, is much more immersive.
But why is it that Terraria, the follower, has better underground content than Minecraft, the original?
It makes me sad that, after all this time, Minecraft still has a mere handful of ores/gems to mine: coal, iron, redstone, gold, lapis, emerald, obsidian, diamond. Nether quartz is an improvement, I guess (I don't go to the nether much). I've basically stopped mining; on regular maps, I stick to the surface except for one or two jaunts to get iron/diamond. I've wanted more (decorative) gems for ages, and now I'm turning to mods like Metallurgy in the hopes of getting such content as part of my Minecraft experience.
I'd also like to see Iron/Gold expanded slightly: Copper, Silver, maybe one or two other metals. While I myself would enjoy a much wider variety of minerals underground, I can see how vanilla Minecraft should stay reasonably simple. (That's why I think the gems should make decorative blocks, rather than be anything fancy like making new tools or enchantments.)
IV. Nameable Villagers
I realize that you can now name villager eggs, but that requires creative mode and doesn't do anything about the kids; it also makes it difficult to get occupation-specific names, since the egg's occupation is random. And I can't name villagers to point out things about their offered deals, such as "John the Tanner" for a guy offering all types of leather armor or "Baker Ambrose" for the guy who wants wheat. Or, say, "BLOCKED" for any guy who's out of trades until I locate a certain rare item (e.g. wool when I haven't yet found sheep), so I don't keep opening trades with a useless guy who looks identical to the villager I'm trying to find.
Now that the game has villager name mechanics, I don't see any reason not to let players customize their own villages. Here's the necessary criteria:
Accessible even in Hardcore (so it can't be Creative Mode)
Accessible even in (perhaps I should say "especially in") Peaceful (so it can't require a mob drop... unless there's another way to get the material)
Accessible in any world, even custom ones, soon after the start, with minimal fuss, no matter your playstyle (so it can't require a rare mat or a nether mat and shouldn't require much if any mining)
Given these criteria, I'm leaning toward a recipe that can be made in one of two ways: using an Ender Pearl or using an Eye of Ender. The first means you can get one the very first night, just by fighting an Enderman; the second, that the villagers can sell you the mats if you get a Priest or two. And I'd just call it the Naming Rod.
I'd be okay with it eating, say, 4 or 5 levels of experience with each use. But you should be able to name any villager, with no restrictions, just as if you'd named the egg. That way I could designate a mayor, some elders, a traveler or foreign worker, what have you. The key thing is that the design is up to each player. (It'd also make things much easier for custom map designers.)
(I'd also like to see some sort of color-coding for villagers - giving them colored robes or colored hats or something - so I can tell apart the two dozen farmers that mill about the town. But names would probably make this much less annoying.)
V. Visual Variety (for textures in general, but also for chests)
I'd like to see more varieties of flora (new trees, maybe bushes, more flowers, more crops), but I think that will happen in Minecraft updates eventually. But I think Minecraft is pretty much done with new animals. However, the existing animals could feel like a bigger variety if they had random skins a la RandoMobs. This would also work with enemies - different types of zombies, of spiders, of ghasts or endermen.
People have proposed similar randomness for textures. I think this would be pleasant but might be too laggy, and I'm fighting lag as it is. But I would love to see some visual variety for a couple specific objects: beds and chests.
For beds, I'd like to see a set of 16 (a la wool, all in one item), made from different colors of wool. I could see more (solid, striped, and mixed, based on how you arrange the wool colors), but 16 would be sufficient and pleasing. Instead of hunting down The One Best Bed for my texture pack, I could hunt down 16 neat-looking beds and have bedrooms that have some variety. Still, variety here isn't as important as it is for chests.
Have you ever tried to navigate a room of identical chests distinguished solely by signs? Minecraft could benefit from some principles of user-centered design (required reading: Donald Norman). A couple new types of chest would let me tell at a glance where I've stored my food or my armor. And it would be possible to make them all the same chest, but differ by how you place them:
Place a chest on top of a single chest to get a 2x1 Refrigerator that opens forward.
Place a chest directly under a solid block (the kind that would normally keep it from opening) to get a 1x1 or 1x2 Cupboard that opens forward.
Chest-binding behavior would change: You could place a chest next to an already-bound chest (1x1 next to 1x2 or 2x1) and nothing would change about either. Placing a chest between a bound chest and an unbound chest makes the new chest bind with the unbound chest. Placing a chest between multiple unbound chests makes it bind with the first chest it senses and ignore the rest; it senses in a predictable order (up, down, north, west, south, east?). This should allow players to make conjoined fridges (place a fridge, then build a second next to it) for a 2x2 object that opens forward) as well as putting a chest on top of a 1x2 chest without suddenly making a fridge.
The chest would have a distinct texture and GUI, allowing a texture pack to turn the fridge into a closet or the cupboard into shelves. But the key point is that they'd look different and make it easier to tell what's stored where.
I could also see a Toolbox with a smaller size (like a slab, or maybe a cobblestone-wall post lying sideways) and thus a smaller inventory, but you could use it to store tools. Note: I don't, in any of this, mean to restrict certain objects to certain box types; I simply want some visual distinction between boxes.
And those are the five things I'd really like to see happen in vanilla. Most of the other things I'm after would be good in mods, but these five would be beneficial to vanilla, and I do hope they get here eventually.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
2) Bicycles. It's a machine, but it's not too advanced.
3) Exalm's Mod being integrated in the terrain generator.
4) Better optimization of the game.
5) Marble. 'Nuff said.
2. Definitely Mutton, someone said calamari & that's good too.
3. More use for the dye, such as colored glass (Not just the mod)
4. Tropical Biome! With palm trees that drop coconuts, volcanoes, & parrots that can be tamed.
5. Horses
*More NPC interaction. I want to see me talk to and work directly with NPC villagers.
*Mountains. Please. Large mountains.
*The ability to found, create, build, a city. Please.
*Strong mobs. VERY strong mobs. On the surface world. Bosses, I suppose.
2 Demon lord in the nether
3 Nether tools
4 Quests
5 Magic1 Aether
2 Demon lord in the nether
3 Nether tools
4 Quests
5 Magic
2) Skyblock (with size option) generation options.
3) Horses and other small/large animals. Mainly Horses, rabbits, mice/rats. Also, Bats to be tamable pets.
4) Red Dragon Nether Boss
5) More Ores/special items from Aether.
6) (hur) Bookcases retain color of wood that made them.
- fan propelled hot air balloons
- replace redstone with water circuit components (http://en.wikipedia....draulic_analogy)
- general block gravity works if not somehow connected to the ground, but with a special kind that float as is
- world gen. day/night cycle duration setting
- longer render distance
OS: Windows 7 Professional SP1 64bit, Debian GNU/Linux 64bit | CPU: Intel i7-3930K @ 4.2GHz | Motherboard: ASUS P9X79 WS | RAM: Corsair Dominator 64GB Quad Channel DDR3 @ 1600MHz (8×8GB DIMMS) | Graphics: EVGA GeForce GTX Titan Black Superclocked @ 1124MHz (×2, SLI) | Power: Corsair AX1200 (1200W, 100.4A @ 12V) | Case: Corsair Obsidian 750D | Cooling: Corsair H110, NOCTUA NF-A14 industrialPPC-3000 PWM (×5) | Storage: Samsung 840 EVO 1TB SATA III SSD (system drive), Western Digital Caviar Black 1TB 7200 RPM 64MB Cache SATA III HDD (media, backups), Western Digital My Passport 2TB USB 3.0 External HDD (backups) | Optical: Sony Optiarc Internal 12x Blu-ray Burner BD-5300S-03 | Display: Sony Bravia 46" 1920×1080
This computer's BOINC Stats: http://boincstats.com/en/stats/-1/host/detail/165430523
More animals (you can tame, too), especially aggressive predators
Musket
More interesting NPCs (names, various kinds of towns and cultures but nothing complicated)
More food options, like recipes for example. Not that I want to see a feature like that balanced, since adding more food means decreasing instances of other things.
2 ~ The Mod API
3 ~ Improved ladders
4 ~ More commands (mainly for adventure maps)
5 ~ Dinner Plates
I hesitated with the Aether, but I thought that it would be too much. I like it as a mod.
2. Curtains crafted with either leather or wool.
3. The ability to craft vases and dye them along with flowerpots
4. FIIISSHH!
5. Chains used to link minecarts and to craft chainmail armor
I. The ability to customize the map you're creating.
The game Civilization let you customize things like the age of the world, the climate (hot, temperate, cold), the landmass (large continents, medium/mixed, small islands), the density of trees, etc. With Minecraft, I'm not aware of what variables determine the biomes now (there used to be temperature and humidity), but after having started new worlds repeatedly just to avoid starting in a jungle, or because I wanted to start in a plains so it's easier to build, I'd like to be able to customize the world I'm about to create.
Here's some possibilities:
I've posted repeatedly that I'd like to be able to turn creepers off, or endermen, or slimes (so they won't explode the TNT traps set by Vechs!), or make the mobs be entirely undead (great for an urban custom map), or drastically reduce the number of food animals, or the like.
I'd also like to be able to turn creepers friendly/passive, make chickens hostile, stop wolves/ocelots from attacking sheep/chickens, make ocelots hostile, make boars aggressive (attack if you get within short range of them, but stop attacking if you get out of short range) and cows defensive (attack if you hit them), etc. etc. Combine this with custom texture packs and you've got an endless supply of scenarios that differ from vanilla's baseline.
And, given that I just had to kill a save file over villager overbreeding, I'd like the option to turn villager breeding off. Instantly: No more breeding until I turn it on again. Or maybe an emergency button that lets you stop all villagers from doing anything, including moving or pathing or anything that adds anything to lag; with that mechanic, I might've been able to get rid of a few doors and avert disaster.
III. More Ores/Gems to Mine
I bought Terraria a long while ago. It's actually pretty fun, but I don't play it much because I dislike worms being able to tunnel through my defenses and because Minecraft, being 3d, is much more immersive.
But why is it that Terraria, the follower, has better underground content than Minecraft, the original?
It makes me sad that, after all this time, Minecraft still has a mere handful of ores/gems to mine: coal, iron, redstone, gold, lapis, emerald, obsidian, diamond. Nether quartz is an improvement, I guess (I don't go to the nether much). I've basically stopped mining; on regular maps, I stick to the surface except for one or two jaunts to get iron/diamond. I've wanted more (decorative) gems for ages, and now I'm turning to mods like Metallurgy in the hopes of getting such content as part of my Minecraft experience.
I'd also like to see Iron/Gold expanded slightly: Copper, Silver, maybe one or two other metals. While I myself would enjoy a much wider variety of minerals underground, I can see how vanilla Minecraft should stay reasonably simple. (That's why I think the gems should make decorative blocks, rather than be anything fancy like making new tools or enchantments.)
IV. Nameable Villagers
I realize that you can now name villager eggs, but that requires creative mode and doesn't do anything about the kids; it also makes it difficult to get occupation-specific names, since the egg's occupation is random. And I can't name villagers to point out things about their offered deals, such as "John the Tanner" for a guy offering all types of leather armor or "Baker Ambrose" for the guy who wants wheat. Or, say, "BLOCKED" for any guy who's out of trades until I locate a certain rare item (e.g. wool when I haven't yet found sheep), so I don't keep opening trades with a useless guy who looks identical to the villager I'm trying to find.
Now that the game has villager name mechanics, I don't see any reason not to let players customize their own villages. Here's the necessary criteria:
I'd be okay with it eating, say, 4 or 5 levels of experience with each use. But you should be able to name any villager, with no restrictions, just as if you'd named the egg. That way I could designate a mayor, some elders, a traveler or foreign worker, what have you. The key thing is that the design is up to each player. (It'd also make things much easier for custom map designers.)
(I'd also like to see some sort of color-coding for villagers - giving them colored robes or colored hats or something - so I can tell apart the two dozen farmers that mill about the town. But names would probably make this much less annoying.)
V. Visual Variety (for textures in general, but also for chests)
I'd like to see more varieties of flora (new trees, maybe bushes, more flowers, more crops), but I think that will happen in Minecraft updates eventually. But I think Minecraft is pretty much done with new animals. However, the existing animals could feel like a bigger variety if they had random skins a la RandoMobs. This would also work with enemies - different types of zombies, of spiders, of ghasts or endermen.
People have proposed similar randomness for textures. I think this would be pleasant but might be too laggy, and I'm fighting lag as it is. But I would love to see some visual variety for a couple specific objects: beds and chests.
For beds, I'd like to see a set of 16 (a la wool, all in one item), made from different colors of wool. I could see more (solid, striped, and mixed, based on how you arrange the wool colors), but 16 would be sufficient and pleasing. Instead of hunting down The One Best Bed for my texture pack, I could hunt down 16 neat-looking beds and have bedrooms that have some variety. Still, variety here isn't as important as it is for chests.
Have you ever tried to navigate a room of identical chests distinguished solely by signs? Minecraft could benefit from some principles of user-centered design (required reading: Donald Norman). A couple new types of chest would let me tell at a glance where I've stored my food or my armor. And it would be possible to make them all the same chest, but differ by how you place them:
I could also see a Toolbox with a smaller size (like a slab, or maybe a cobblestone-wall post lying sideways) and thus a smaller inventory, but you could use it to store tools. Note: I don't, in any of this, mean to restrict certain objects to certain box types; I simply want some visual distinction between boxes.
And those are the five things I'd really like to see happen in vanilla. Most of the other things I'm after would be good in mods, but these five would be beneficial to vanilla, and I do hope they get here eventually.
My YouTube channel is currently on hiatus, but I hope to get back to it at some point. Content is fairly random, but can be enjoyable, and is mostly game footage (mostly random Minecraft clips) from my nephews and me. Most popular MC vid so far is the one Vechs laughed at on Twitter!
2. glass cases
3. giant trains (engine, seating car, dining car, sleeping car, giant rails, ect.)
4.cages
5.more animals, come on, we need people to not be lazy with the creeepy crawly, giant furry, altogether awesome animals that minecraft needs!!!
6.clothing
7.mutton (i mean, there ARE alot of food items, but most of them are hard to make if you just started a new world and mutton is cool anyways.)
8. one word. CARS.
9. villagers who dont look like sqidward.
P.S. this is my first post, so thanks to anyone friendly!