I remember minecraft while it was In its late Alpha development,
besides from the new blocks and mechanisms it hasn't become much easier.
in my opinion, I've just goten so use to the game and it's become a bit repetitive for me.( SP and MP survival anyways)
so I've tried new things like mod packs and mini game servers ect.
I've always wished that there was something like Terraria's Hard Mode, where you do something significant (killing the Enderdragon?) and then suddenly everything gets much harder than before, with new mobs and everything. The difficulty would be implementing it into multiplayer.
Or, perhaps it could be more like Dwarf Fortress, with a persisting threat. In Dwarf Fortress you'll have trouble at the beginning, but you'll eventually outclass the weaker things. But the farther you progress, the more difficult things become.
I think the second would be more desirable. As it is, mobs stay the same, with only slight difficulty increases over time. I think that the difficulty should drastically increase the farther you go. There could be harder mobs the farther down you mine, and the Nether would be something actually challenging that you need to prepare for, with mobs stronger than anything in the Overworld.
I believe that even with the best possible enchantments and armor, there should still be challenging mobs other than the Wither and EnderDragon. Maybe a rare supermob that you can't find in the Overworld, maybe rarely spawning from a Nether portal.
Terraria-style Hardmode would work well for singleplayer, but would be catastrophic for multiplayer. In Terraria, since characters aren't bound to worlds, someone can join a world in Hardmode with a character with Hardmode equipment and have no unusual problems progressing. That would be thrown out the window with Minecraft, however, since anyone joining a server is forced to start from scratch, even if they have to compete with mobs balanced around players in enchanted diamond. Plugins might be able to work around this but obviously it's a bad idea to rely on a 3rd-party addon to balance the game.
I agree though that making mobs get harder the further you are in the game; specifically, I think making mobs harder in later areas of the game is e good idea. Right now, caves are for some ridiculous reason easier than the surface at night (they're darker, yes, but you are unlikely to get swarmed unlike on the surface). The Nether just has its mobs trade some beneficial thing that surface overworld mobs have for armor-piercing, usually at the cost of any damage they would deal anyway. Blazes trade the accuracy of skeletons for armor-piercing fire, making them much easier to dodge and rendering the armor piercing moot. Ghasts have even more firepower than blazes and more evasion to boot, but trade it for even worse accuracy (it's hard to unintentionally get hit by them unless you're hugging their mouth) and low health. Wither skeletons trade the evasiveness and damage of cave spiders for being able to kill with their poison (which is a pretty crappy benefit since their poison is weaker and you would have to be dying to begin with to get killed by it). Zombie pigmen trade the hostility of most mobs for damage. Endermen do the same, except they're slightly more hostile, slightly weaker, and having buggy teleportation that can be negated by bashing in their kneecaps instead of their face.
Only cave spiders and guardians are actually any harder than the standard mobs. Cave spiders because they're more evasive than most mobs and only need to land one hit to take out half (or more) of your health bar, and guardians because the environment is working against you in addition to the guardians (on their own they're not much worse than a skeleton).
This is, quite frankly, ridiculous, especially since the player can shoot up the equipment tiers and not have to worry about mobs ever again past iron equipment. Diamond armor might as well be peaceful.
Anyone remember the beta Creepers who charged their explosion while walking towards you and wouldnt just give up as soon you closed your door and leave trough your back door, but instead went around your house to ambush you on your back door?
Man, i want them back. THAT is difficulty. And other things like this.
Nowadays creepers give you plenty of time to react... and you can just sprint jump on them then rush and hit them twice again (just spamclick) with an iron sword and dead it is. The beta creeper would've exploded twice in that time, not to mention you had no free knockback enchantment by simply sprinting.
Even though creepers have the monstrous damage buff now (which for some reason doesn't mean anything unless you hug them; getting hit from more than two blocks away results in scratch damage regardless of armor or difficulty), the fact that they don't move towards you while charging their explosion eliminates 90% of the threat they can pose. Funny how the AI update that was supposed to make them smarter did that.
You can also kill them just by spamclicking with an iron or diamond sword. Really, they're by far the easiest hostile mob in the game now... except for maybe silverfish, or maybe if you've always got your head in the clouds they would be difficult.
There are two big problems I've identified with the game's difficulty: first and foremost, the game is barely skill based. All you need to do is know how to counter the things the game will throw at you; executing these counters is invariably simple in nature, with maybe the sole exception of awareness (to stave off sneaky creepers). A newbie will know none of these, and will thus die repeatedly to things a moderately decent player would never have a problem with. Minecraft being the obtuse and unfriendly game it is, a new player will be stuck for a while until they learn how to not die; then they'll be set pretty much forever.
Mojang has also been really bad at keeping the game balanced properly. It was sorta balanced in Alpha and Beta, but around early release Mojang started adding boatloads of things that made the game much easier for the player without adding much to make it harder for the player. We have rapid-fire skeletons, yes, but we also have uber-powerful armor, enchantments, and a hunger system that amounts to little more than constantly-regenerating health.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I feel it has, especially once you have an endfarm which are now extremely easy to make in 1.8x. I made one 2 days in after joining an SMP server.
However, you can still make it far more challenging. But I suppose for newcomers it may appear to be a lot harder.
you ever try a super hostile map in ultra hardcore mode ?
What does that have to do with anything? A community-made map designed to be comparatively extra-difficult has little to do with the difficulty of the actual game.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
This is a rather difficult situation to resolve. If we make the game more difficult, it will shift the focus of most players even further away from building, which in my opinion would hurt the quality of the gameplay experience immensely. People would be even more concerned with getting achievements and surviving than they would with building anything pretty. If we make the game easier though, it will draw even more casuals making the community even less friendly toward the more serious players, and the quality of gameplay on all servers will suffer as a smaller ratio of people build nice things, role play, and etc. I know a lot of you probably think multiplayer servers exist purely for you to survive, get achievements, and mine, but you can do all that in single player. In my opinion the point of multiplayer should be for players to get together and create their own content, rather than just having a contest to see who can rush through what little content there is the fastest, and hoard the most ores.
I see way too many people say "well build something" or "give yourself a challenge". That doesn't make the game harder. That gives you an objective that doesn't have a real reward when you're done. When you play survival, you're playing to survive. That's the objective of that mode. When you crank up the difficulty, it doesn't feel like anything has changed. Depending on what setting you're on, easy or hardcore. There needs to be more dramatic changes to the gameplay. Like mob health, respawn rate, and damage for a small example.
Since when has minecraft been a super hard apocalypse last person alive type game? The answer none. Because minecraft is a sandbox game. That means their are endless possibilities that you can have playing the game. The goal of the game is to be creative and build and gather resourceful. The mobs and hunger are annoyances that do not make survival creative mode. I agree that mobs are easy, but the point of minecraft is not the mobs, but the builds.
For me minecraft is hard and has always been hard. The reason is everytime I do something I die by a mob even though I nerver played in single player but multiplayer even vanilla is hard.
P.s I've been playing for 2 years so I'm not a total noob.
For me minecraft is hard and has always been hard. The reason is everytime I do something I die by a mob even though I nerver played in single player but multiplayer even vanilla is hard.
P.s I've been playing for 2 years so I'm not a total noob.
Yea I see your point but i find it a tad too easy, they'Ve added bosses like enderdragon and wither. But those can be easily defeated with a bit of prep.
normal mobs in my opinion are too easy now especially creepers. As mentioned higher up the Ai update a while ago stopped them from following and they stop moving when theyre charging up.
I might make a mod soon that will make Minecraft a lot harder, because I feel like Minecraft is a little bit too easy too. Of course, there are times when it's incredibly hard and I nearly lose all of my important items, but that rarely happens, and it's usually by my own mistakes. (I got to cocky fighting a blaze just yesterday and ended up falling into a pit of lava with my best diamond tools. I had half a heart left when I drank the fire resistance potion I had in my inventory.)
It has for me, but the difficulty overall hasn't. I've had difficulty finding descent caves to mine in, so some of those caves are probably just dead ends. You also need to consider the new baby zombies and the zombie's new ability to infect villagers, I still remember when the zombie was just the derpy melee attack mob that only dropped junk. Now we have sniper skeleies with near perfect aim, that along with the zombies can weld swords and wear armor.
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"Be who you are and say what you feel, because those who mind don't matter and those matter don't mind." -Dr.Seuss
"There's no use crying over every mistake, you just keep trying till you run out of cake." -GLaDOS (Portal)
They need to make monsters be able to sprint. As long as you have tons of food, you can survive a night without a shelter. Just keep sprinting. They also need to be able to track you down very aggressively.
I recently made a challenge for myself, the "Caveman Challenge." If I was able to survive 3 minecraft days doing the challenge, I would declare Minecraft too easy. The rules to the challenge were:
1. Only wooden tools
2. No fire or light
3. You can only break soft blocks, i.e, dirt, gravel, sand.
4. You cannot grow food. You must hunt and gather.
5. You must live in a cave with no light.
besides from the new blocks and mechanisms it hasn't become much easier.
in my opinion, I've just goten so use to the game and it's become a bit repetitive for me.( SP and MP survival anyways)
so I've tried new things like mod packs and mini game servers ect.
THANK YOU!
Terraria-style Hardmode would work well for singleplayer, but would be catastrophic for multiplayer. In Terraria, since characters aren't bound to worlds, someone can join a world in Hardmode with a character with Hardmode equipment and have no unusual problems progressing. That would be thrown out the window with Minecraft, however, since anyone joining a server is forced to start from scratch, even if they have to compete with mobs balanced around players in enchanted diamond. Plugins might be able to work around this but obviously it's a bad idea to rely on a 3rd-party addon to balance the game.
I agree though that making mobs get harder the further you are in the game; specifically, I think making mobs harder in later areas of the game is e good idea. Right now, caves are for some ridiculous reason easier than the surface at night (they're darker, yes, but you are unlikely to get swarmed unlike on the surface). The Nether just has its mobs trade some beneficial thing that surface overworld mobs have for armor-piercing, usually at the cost of any damage they would deal anyway. Blazes trade the accuracy of skeletons for armor-piercing fire, making them much easier to dodge and rendering the armor piercing moot. Ghasts have even more firepower than blazes and more evasion to boot, but trade it for even worse accuracy (it's hard to unintentionally get hit by them unless you're hugging their mouth) and low health. Wither skeletons trade the evasiveness and damage of cave spiders for being able to kill with their poison (which is a pretty crappy benefit since their poison is weaker and you would have to be dying to begin with to get killed by it). Zombie pigmen trade the hostility of most mobs for damage. Endermen do the same, except they're slightly more hostile, slightly weaker, and having buggy teleportation that can be negated by bashing in their kneecaps instead of their face.
Only cave spiders and guardians are actually any harder than the standard mobs. Cave spiders because they're more evasive than most mobs and only need to land one hit to take out half (or more) of your health bar, and guardians because the environment is working against you in addition to the guardians (on their own they're not much worse than a skeleton).
This is, quite frankly, ridiculous, especially since the player can shoot up the equipment tiers and not have to worry about mobs ever again past iron equipment. Diamond armor might as well be peaceful.
Even though creepers have the monstrous damage buff now (which for some reason doesn't mean anything unless you hug them; getting hit from more than two blocks away results in scratch damage regardless of armor or difficulty), the fact that they don't move towards you while charging their explosion eliminates 90% of the threat they can pose. Funny how the AI update that was supposed to make them smarter did that.
You can also kill them just by spamclicking with an iron or diamond sword. Really, they're by far the easiest hostile mob in the game now... except for maybe silverfish, or maybe if you've always got your head in the clouds they would be difficult.
There are two big problems I've identified with the game's difficulty: first and foremost, the game is barely skill based. All you need to do is know how to counter the things the game will throw at you; executing these counters is invariably simple in nature, with maybe the sole exception of awareness (to stave off sneaky creepers). A newbie will know none of these, and will thus die repeatedly to things a moderately decent player would never have a problem with. Minecraft being the obtuse and unfriendly game it is, a new player will be stuck for a while until they learn how to not die; then they'll be set pretty much forever.
Mojang has also been really bad at keeping the game balanced properly. It was sorta balanced in Alpha and Beta, but around early release Mojang started adding boatloads of things that made the game much easier for the player without adding much to make it harder for the player. We have rapid-fire skeletons, yes, but we also have uber-powerful armor, enchantments, and a hunger system that amounts to little more than constantly-regenerating health.
However, you can still make it far more challenging. But I suppose for newcomers it may appear to be a lot harder.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
It's obvious that the game is less skill-based because of the annoying little kids.
What does that have to do with anything? A community-made map designed to be comparatively extra-difficult has little to do with the difficulty of the actual game.
Watch out for the crabocalypse. Some say the day will never come. But it will.
Feel free to drop by for a chat whenever.
If you'd like to talk with me about other games, here are a few I play.
Team Fortress 2
Borderlands series (Borderlands 2 is my favorite game, ever. TPS combat is a lot of fun and makes up for the lower-quality story, in my opinion)
Elder Scrolls series
Warframe (IGN is something like That_One_Flesh_Atronach)
Pokémon series (HGSS forever)
Rocket League
Fallout series
Left 4 Dead 2 (Boomer files always corrupt though)
SUPERHOT (SUPERHOT is the most innovative shooter I've played in years!)
Dead Rising series (Dead Rising 2 is one of my favorite games, and the 3rd was a lot of fun. 1st has poor survivor AI and the 4th is bad)
Just Cause series
Come to think of it, I mainly play fighting-based games.
I've done this. It's actually easier than fighting just one of them because they tend to fight each other.
Since when has minecraft been a super hard apocalypse last person alive type game? The answer none. Because minecraft is a sandbox game. That means their are endless possibilities that you can have playing the game. The goal of the game is to be creative and build and gather resourceful. The mobs and hunger are annoyances that do not make survival creative mode. I agree that mobs are easy, but the point of minecraft is not the mobs, but the builds.
Baseball, then Minecraft.
P.s I've been playing for 2 years so I'm not a total noob.
Yea I see your point but i find it a tad too easy, they'Ve added bosses like enderdragon and wither. But those can be easily defeated with a bit of prep.
normal mobs in my opinion are too easy now especially creepers. As mentioned higher up the Ai update a while ago stopped them from following and they stop moving when theyre charging up.
THANK YOU!
I've been playing since Alpha, so naturally I find the game extremely easy.
Then over here we have Alex, he is new to the game, he joined when 1.8 came around, he is not very skilled. Which is to be expected since he is new.
https://www.youtube.com/channel/UCe3wQb1troJYcksx2dteO_Q
Me Alex? Or a hypothetical Alex?
Alex as in the terrible default skin.
https://www.youtube.com/channel/UCe3wQb1troJYcksx2dteO_Q
"Be who you are and say what you feel, because those who mind don't matter and those matter don't mind."
-Dr.Seuss
-GLaDOS (Portal)
I recently made a challenge for myself, the "Caveman Challenge." If I was able to survive 3 minecraft days doing the challenge, I would declare Minecraft too easy. The rules to the challenge were:
1. Only wooden tools
2. No fire or light
3. You can only break soft blocks, i.e, dirt, gravel, sand.
4. You cannot grow food. You must hunt and gather.
5. You must live in a cave with no light.
I have survived 5 nights. This is ridiculous.