Man, it's gotten way to easy to build anything nice these days with this creative mode and support for worldedit and such. I like the new blocks, but hate that I can get them without a hassle. Remember the good old days when it'd take you a month or two to make a mid-century home? Now it takes me only an hour! Where's the satisfaction you used to feel after completing a skyscraper? I hate this game, notch really ruined it in 1.8.
Minecraft hasn't became too easy, survival did. Right now, survival is just a name for a gamemode, it's not really survival, at all. They should rename it "sandbox mode" instead and create a survival mode that is really focused on survival, kinda like TerraFirmaCraft and Better Than Wolves.
Hardcore mode, buddy. If you have only one life, then it's not too easy. Besides, the game is harder when dealing with skeletons and mineshafts do not leave reward without challenge, so what else can be added?
I've said it before, but i'll say it again: hardcore mode does not make the game harder if it's so easy you never die in the first place. If you would like an explanation, how about flipping back through the pages like you should have when you posted.
Man, it's gotten way to easy to build anything nice these days with this creative mode and support for worldedit and such. I like the new blocks, but hate that I can get them without a hassle. Remember the good old days when it'd take you a month or two to make a mid-century home? Now it takes me only an hour! Where's the satisfaction you used to feel after completing a skyscraper? I hate this game, notch really ruined it in 1.8.
It is established that building is difficult; we have said this multiple times, and most likely one of those times was to you. We are not talking about the lack of difficulty of building (which is a flat out lie). Rather, we are talking about the lack of difficulty in survival. Thank you for your dead horse argument.
(Seriously, people, stop posting the same old arguments that people have been using since the first page. It makes me want to tear my hair out. Stop doing it and actually read the thread! Of course, I doubt this will be read, so it doesn't make much of a difference.)
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Minecraft hasn't became too easy, survival did. Right now, survival is just a name for a gamemode, it's not really survival, at all. They should rename it "sandbox mode" instead and create a survival mode that is really focused on survival, kinda like TerraFirmaCraft and Better Than Wolves.
This is the best solution I can think of, though it wouldn't really completely solve the difficulty issue. (Terrafirmacraft does a good job of extending the most difficult part of the game but a large portion is still easy.)
IMO it would help extend the rather un-survivalish survival mode we have but it still could potentially leave the game easy if done incorrectly.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I've said it before, but i'll say it again: hardcore mode does not make the game harder if it's so easy you never die in the first place. If you would like an explanation, how about flipping back through the pages like you should have when you posted.
It does make the game harder because it's likely you might die along the way.
Yes, it was harder in beta. I don't need to explain this any more than I already have, as I have explained how it was harder in beta an awful lot. Please go back through the thread for an explanation as once again lots of people before you have posed the same argument.
And while it may have been a casual game back in beta, it still actually posed a level of challenge. While of course it was still rather easy back then, Minecraft doesn't necessarily need to become a hardcore game. The only thing it needs is for difficulty to actually scale with the levels (because the most important difference in difficulties is negated by armor).
I think we can agree that if hard was actually hard, the game would be better. You'd have a choice for casual players (easy), hardcore gamers (hard/hardcore), and everyone in between (normal) instead of just forcing the "choice" to just a "choice" (hint: it's not a choice) for casual players.
I don't mean to be rude, but I don't really see a need to read through your posts. I've been playing reasonably consistently since late alpha, so I have enough experience to make an informed statement. The statement I made was that the game wasn't harder in beta because... it was never hard in the first place. The closest it came to being challenging was when torches were tweaked, and mobs started spawning like crazy in peoples bases. That was more annoying than challenging, though.
It didn't "pose a challenge" back then. People had to invent challenges like 404 and skyblock. I'm not opposed to a nightmare mode or somesuch (though I probably wouldn't bother with it), but don't try to sell beta minecraft as challenging. It wasn't.
It doesn't. You just get your world deleted when you die. That's not a challenge, that's just a waste of time.
Technically he's right. Hardcore adds to the challenge... the problem you (and I) have with it is that it's not a fun or interesting challenge. It's just obnoxious. I didn't like it in diablo 2 or 3, and I don't bother with it in minecraft.
the game wasn't harder in beta because... it was never hard in the first place [...] It didn't "pose a challenge" back then.
I'm not saying it's challenging, i'm just saying it posed a level of challenge. I even said it was "rather easy back then". How could I be passing it off as a challenge?
It was easy to begin with and only became even easier. Regardless, something still needs to happen to the difficulty.
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Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Minecraft Survival was made to simulate a life on an by yourself. If you want to make Minecraft more interesting try thinking of some great invention that will not only keep you alive but give you entertainment. I have played Minecraft for 5 years now and not have I one day gotten bored. And never did I dig 3 blocks down and live there for eternity. I made a nice house, a great mine and I made so many inventions outside. I do agree with you, Minecraft needs a little more twicks and twerks till you really feel like you are in real life, but yet still on a computer. I believe that Minecraft has not become to easy because you have not yet experienced the full game. It is a world with infinite possibilities and all you have to do is take it on.
Well the new "Regional Difficulty" thing that Dinnerbone is trying to get into the 1.6 update may change things somewhat in that it at least is actually supposed to scale with the difficulty setting for once.
Regional difficulty: The longer you spend in one area, the harder it gets - scales with difficulty - Items, enchants or AI improve with difficulty
If they do a good job with this it could be very interesting, I like the idea of mobs that get smarter and tougher around your base as long as it actually does scale based on the difficulty setting.
I'm not saying it's challenging, i'm just saying it posed a level of challenge. I even said it was "rather easy back then". How could I be passing it off as a challenge?
It was easy to begin with and only became even easier. Regardless, something still needs to happen to the difficulty.
Well, if by "poses a level of challenge" you mean that the challenge level isn't zero, it still "poses a level of challenge". The thing I'm trying to say is that the challenge level was close to zero throughout.
As far as I can see, the difficulty is awfully close to what it's always been. You get to a point within a few minecraft days where you're just invincible to everything but your own stupidity. In that sense, nothing has changed.
As I said before. I'm not opposed to a harder game mode being implemented. I probably won't use it, though. This game really doesn't lend itself well to that kind of challenge imo.
What I would rather see is some kind of overhaul of the PvP system. Right now it's really dull.
Well, if by "poses a level of challenge" you mean that the challenge level isn't zero, it still "poses a level of challenge". The thing I'm trying to say is that the challenge level was close to zero throughout.
As far as I can see, the difficulty is awfully close to what it's always been. You get to a point within a few minecraft days where you're just invincible to everything but your own stupidity. In that sense, nothing has changed.
In a sense, that's true, but that doesn't mean it's just as easy back then (is an SAT easier than a 3rd grade level test? In both, you will only fail due to your own stupidity). Specifically, regarding the invincibility: before, you were safe so long as you were in a sealed, lit structure; mobs were more of a threat as that was before armor became OP (also, creepers were in most scenarios more damaging back then as they didn't stop moving as soon as they started hissing back then). Now, you are safe so long as you are in a sealed, lit structure or you are wearing iron or better armor (i am not kidding when I say that the armor buff made armor WAAAAY too OP).
What I would rather see is some kind of overhaul of the PvP system. Right now it's really dull.
So much this. If mobs followed the system as well it would probably help add some difficulty.
is an SAT easier than a 3rd grade level test? In both, you will only fail due to your own stupidity
Once again, the difference in difficulty isn't appreciable. It's like a math professor looking at two kindergarten tests. It's just not worth talking about.
There has never been a point in the game's history where mobs have been a threat to an armored player in survival single player. The only exception is MAYBE the wither and ender dragon (depending on how you handle them).
Once again, the difference in difficulty isn't appreciable. It's like a math professor looking at two kindergarten tests. It's just not worth talking about.
There has never been a point in the game's history where mobs have been a threat to an armored player in survival single player. The only exception is MAYBE the wither and ender dragon (depending on how you handle them).
And pigmen. And cave spiders. And witches. And even blazes, unless you've got fire resist.
I have tried only using wooden tools and not using enchantments. I have tried hard mode with wooden tools and no enchantments. It's too easy. I wish they would make wood and stone a bit harder to break, monsters need to be more intelligent and fast with more health, and even in moody it's too bright. You can strip mine and finding diamonds is a breeze. I haven't been legitimately exploded by a creeper since 2011.
Even in moody torches make a ridiculous amount of light. In hard, easy, or normal, I haven't seen monsters in caves for ages. You can wait in a desert for monsters to spawn and at about midnight there'll be a little of them.
Old Minecraft (Beta 1.7.3 and below) in Normal is harder than modern Minecraft in Hard.
Rather than playing Minecraft, people appreciate taking advantage of game mechanics.
You can go into any a cave with wooden tools and some wood and come out with a few iron picks. This isn't right. Minecraft is supposed to be a challenge.
It seems people now just want to accumulate more stuff and not appreciate the challenge. Unless you are too stupid to use controls, anyone can survive their first night.
Yes it has became easier I will admit to that, but you have to remember we have been playing the game for a very long time and for newer players the game is always pretty difficult. I do agree hardcore should be made more hardcore.
I've always wished that there was something like Terraria's Hard Mode, where you do something significant (killing the Enderdragon?) and then suddenly everything gets much harder than before, with new mobs and everything. The difficulty would be implementing it into multiplayer.
Or, perhaps it could be more like Dwarf Fortress, with a persisting threat. In Dwarf Fortress you'll have trouble at the beginning, but you'll eventually outclass the weaker things. But the farther you progress, the more difficult things become.
I think the second would be more desirable. As it is, mobs stay the same, with only slight difficulty increases over time. I think that the difficulty should drastically increase the farther you go. There could be harder mobs the farther down you mine, and the Nether would be something actually challenging that you need to prepare for, with mobs stronger than anything in the Overworld.
I believe that even with the best possible enchantments and armor, there should still be challenging mobs other than the Wither and EnderDragon. Maybe a rare supermob that you can't find in the Overworld, maybe rarely spawning from a Nether portal.
I have felt this way about Minecraft for a long, long time. Honestly, I RARELY play vanilla, and if I do its to play minigame servers or just goof off with friends. The only real challenge I've faced is the Ultra Hardcore challenge, where you must survive in hardcore without natural health regen. However, even that becomes easy once a beacon is built and potions are attainable.
Most of the time I play a heavily modded singleplayer. I have mods installed like Enviromine, Hunger Overhaul, and Spice of Life that I've personally tweaked for maximum difficulty. I think, with my most recent update to my personal pack, that I've survived for about an in-game month before either A: dying instantly from starvation, B: dying of hypothermia, C: dying from a cave in, D: going insane, E: heatstroke, F: thirst, and the list goes on. When it was first added, way back in beta, I thought the hunger system was cool. "A new challenge." I thought. Now I think it's a joke, and more of an inconvenience than a challenge. Once you get a couple pieces of iron for a bucket to build a farm, your set as far as food is concerned. Just carry around a stack of baked potatoes. However, with several mods installed, food is an actual problem. The main one being that you get diminishing returns from the twelve most recent foods you've eaten. This means you have to actually have a diverse farm, go fishing, breed animals, and carry multiple food types on long journeys. However, the problem is that it takes upwards of four or five mods to make Minecraft even remotely challenging. I don't actually start mining until MAYBE day three, if I'm lucky with a starting position. Heck I've burnt myself to death because I put to many torches in my mountainside house without proper ventilation. However, all that becomes child's play once an actual base is established. And, as OverlordXcano put it:
div>Quote from OverlordXcano I've always wished that there was something like Terraria's Hard Mode, where you do something significant (killing the Enderdragon?) and then suddenly everything gets much harder than before, with new mobs and everything. The difficulty would be implementing it into multiplayer.
Or, perhaps it could be more like Dwarf Fortress, with a persisting threat. In Dwarf Fortress you'll have trouble at the beginning, but you'll eventually outclass the weaker things. But the farther you progress, the more difficult things become.
I think the second would be more desirable. As it is, mobs stay the same, with only slight difficulty increases over time. I think that the difficulty should drastically increase the farther you go. There could be harder mobs the farther down you mine, and the Nether would be something actually challenging that you need to prepare for, with mobs stronger than anything in the Overworld.
I believe that even with the best possible enchantments and armor, there should still be challenging mobs other than the Wither and EnderDragon. Maybe a rare supermob that you can't find in the Overworld, maybe rarely spawning from a Nether portal.
Once you hit diamond level, monsters are easy to kill. I forgot that regional difficulty was even a thing because I never noticed it making a change in gameplay.
There used to be a mod, not sure if its been updated, that made Minecraft like a tower-defense type game. You put a "core" block down, and then had to make a base around it. Wave after wave of progressively harder monsters with enhanced AI and abilities (like building ladders, bridging small gaps, and creepers that targeted walls rather than players) would come at you. It lasted until the core itself was destroyed. It was a blast of fun, and I would need to build dispenser arrow turrets, tnt cannons that would be practical, and reinforced walls to last even 10 or so waves. Something like that, implemented in vanilla Minecraft, would make it sooooo much more fun. And, as many people here have suggested, don't make the really hard mechanics global. Peaceful can be peaceful, but hardcore needs to be hardcore, not "peaceful with monsters".
I've said it before, but i'll say it again: hardcore mode does not make the game harder if it's so easy you never die in the first place. If you would like an explanation, how about flipping back through the pages like you should have when you posted.
It is established that building is difficult; we have said this multiple times, and most likely one of those times was to you. We are not talking about the lack of difficulty of building (which is a flat out lie). Rather, we are talking about the lack of difficulty in survival. Thank you for your dead horse argument.
(Seriously, people, stop posting the same old arguments that people have been using since the first page. It makes me want to tear my hair out. Stop doing it and actually read the thread! Of course, I doubt this will be read, so it doesn't make much of a difference.)
This is the best solution I can think of, though it wouldn't really completely solve the difficulty issue. (Terrafirmacraft does a good job of extending the most difficult part of the game but a large portion is still easy.)
IMO it would help extend the rather un-survivalish survival mode we have but it still could potentially leave the game easy if done incorrectly.
It does make the game harder because it's likely you might die along the way.
My fan fiction of the game: http://www.minecraftforum.net/topic/1957118-programmer-my-first-fan-fiction/#entry24096758
It doesn't. You just get your world deleted when you die. That's not a challenge, that's just a waste of time.
It didn't "pose a challenge" back then. People had to invent challenges like 404 and skyblock. I'm not opposed to a nightmare mode or somesuch (though I probably wouldn't bother with it), but don't try to sell beta minecraft as challenging. It wasn't.
Technically he's right. Hardcore adds to the challenge... the problem you (and I) have with it is that it's not a fun or interesting challenge. It's just obnoxious. I didn't like it in diablo 2 or 3, and I don't bother with it in minecraft.
I'm not saying it's challenging, i'm just saying it posed a level of challenge. I even said it was "rather easy back then". How could I be passing it off as a challenge?
It was easy to begin with and only became even easier. Regardless, something still needs to happen to the difficulty.
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If they do a good job with this it could be very interesting, I like the idea of mobs that get smarter and tougher around your base as long as it actually does scale based on the difficulty setting.
As far as I can see, the difficulty is awfully close to what it's always been. You get to a point within a few minecraft days where you're just invincible to everything but your own stupidity. In that sense, nothing has changed.
As I said before. I'm not opposed to a harder game mode being implemented. I probably won't use it, though. This game really doesn't lend itself well to that kind of challenge imo.
What I would rather see is some kind of overhaul of the PvP system. Right now it's really dull.
What is Vechs' Super Hostile? Challenging. What is it not? Vanilla.
In a sense, that's true, but that doesn't mean it's just as easy back then (is an SAT easier than a 3rd grade level test? In both, you will only fail due to your own stupidity). Specifically, regarding the invincibility: before, you were safe so long as you were in a sealed, lit structure; mobs were more of a threat as that was before armor became OP (also, creepers were in most scenarios more damaging back then as they didn't stop moving as soon as they started hissing back then). Now, you are safe so long as you are in a sealed, lit structure or you are wearing iron or better armor (i am not kidding when I say that the armor buff made armor WAAAAY too OP).
So much this. If mobs followed the system as well it would probably help add some difficulty.
There has never been a point in the game's history where mobs have been a threat to an armored player in survival single player. The only exception is MAYBE the wither and ender dragon (depending on how you handle them).
And pigmen. And cave spiders. And witches. And even blazes, unless you've got fire resist.
You don't starve when you don't move
I have tried only using wooden tools and not using enchantments. I have tried hard mode with wooden tools and no enchantments. It's too easy. I wish they would make wood and stone a bit harder to break, monsters need to be more intelligent and fast with more health, and even in moody it's too bright. You can strip mine and finding diamonds is a breeze. I haven't been legitimately exploded by a creeper since 2011.
Even in moody torches make a ridiculous amount of light. In hard, easy, or normal, I haven't seen monsters in caves for ages. You can wait in a desert for monsters to spawn and at about midnight there'll be a little of them.
Old Minecraft (Beta 1.7.3 and below) in Normal is harder than modern Minecraft in Hard.
Rather than playing Minecraft, people appreciate taking advantage of game mechanics.
You can go into any a cave with wooden tools and some wood and come out with a few iron picks. This isn't right. Minecraft is supposed to be a challenge.
It seems people now just want to accumulate more stuff and not appreciate the challenge. Unless you are too stupid to use controls, anyone can survive their first night.
Or, perhaps it could be more like Dwarf Fortress, with a persisting threat. In Dwarf Fortress you'll have trouble at the beginning, but you'll eventually outclass the weaker things. But the farther you progress, the more difficult things become.
I think the second would be more desirable. As it is, mobs stay the same, with only slight difficulty increases over time. I think that the difficulty should drastically increase the farther you go. There could be harder mobs the farther down you mine, and the Nether would be something actually challenging that you need to prepare for, with mobs stronger than anything in the Overworld.
I believe that even with the best possible enchantments and armor, there should still be challenging mobs other than the Wither and EnderDragon. Maybe a rare supermob that you can't find in the Overworld, maybe rarely spawning from a Nether portal.
He scream
Most of the time I play a heavily modded singleplayer. I have mods installed like Enviromine, Hunger Overhaul, and Spice of Life that I've personally tweaked for maximum difficulty. I think, with my most recent update to my personal pack, that I've survived for about an in-game month before either A: dying instantly from starvation, B: dying of hypothermia, C: dying from a cave in, D: going insane, E: heatstroke, F: thirst, and the list goes on. When it was first added, way back in beta, I thought the hunger system was cool. "A new challenge." I thought. Now I think it's a joke, and more of an inconvenience than a challenge. Once you get a couple pieces of iron for a bucket to build a farm, your set as far as food is concerned. Just carry around a stack of baked potatoes. However, with several mods installed, food is an actual problem. The main one being that you get diminishing returns from the twelve most recent foods you've eaten. This means you have to actually have a diverse farm, go fishing, breed animals, and carry multiple food types on long journeys. However, the problem is that it takes upwards of four or five mods to make Minecraft even remotely challenging. I don't actually start mining until MAYBE day three, if I'm lucky with a starting position. Heck I've burnt myself to death because I put to many torches in my mountainside house without proper ventilation. However, all that becomes child's play once an actual base is established. And, as OverlordXcano put it:
Once you hit diamond level, monsters are easy to kill. I forgot that regional difficulty was even a thing because I never noticed it making a change in gameplay.
There used to be a mod, not sure if its been updated, that made Minecraft like a tower-defense type game. You put a "core" block down, and then had to make a base around it. Wave after wave of progressively harder monsters with enhanced AI and abilities (like building ladders, bridging small gaps, and creepers that targeted walls rather than players) would come at you. It lasted until the core itself was destroyed. It was a blast of fun, and I would need to build dispenser arrow turrets, tnt cannons that would be practical, and reinforced walls to last even 10 or so waves. Something like that, implemented in vanilla Minecraft, would make it sooooo much more fun. And, as many people here have suggested, don't make the really hard mechanics global. Peaceful can be peaceful, but hardcore needs to be hardcore, not "peaceful with monsters".