Well, yes. I won't throw out the dead argument then, and I can imagine that some might be frustrated by noobs, even though I find it rather hilarious. (I have a satellite house, of course.)
Minecraft is a game of knowing, not necessarily skill or reflex, when it comes to difficulty. If you know the way to fight, you will live. If you know the way to mine, you'll stack up the ores in a matter of minutes. A lot of people don't know, though, and minecraft is not a very... hardcore kinda game. So the difficulty tends to drift to the inexperienced masses.
However, I still advocate harder mobs spawning deep underground to give the game an actual curve.
Well, yes. I won't throw out the dead argument then, and I can imagine that some might be frustrated by noobs, even though I find it rather hilarious. (I have a satellite house, of course.)
Minecraft is a game of knowing, not necessarily skill or reflex, when it comes to difficulty. If you know the way to fight, you will live. If you know the way to mine, you'll stack up the ores in a matter of minutes. A lot of people don't know, though, and minecraft is not a very... hardcore kinda game. So the difficulty tends to drift to the inexperienced masses.
However, I still advocate harder mobs spawning deep underground to give the game an actual curve.
I guess the problem is, it's rather easy to know everything. Possibly because a lot of things are simple (fighting is just spamming the left mouse button in melee, basic mining techniques will get you by regarding iron and whatnot).
In addition to what you say, I do hope that Dinnerbone's regional difficulty will amount to something. The bad thing about Minecraft's difficulty is that it throws almost all of it directly in your face within 10 minutes of playing and barely ever gets any worse. It's really easy to adjust to the overworld's difficulty, but it's rather hard when you just start out. I hope that it goes a little easier on newbies but will get significantly harder for people who stay in a world long enough.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
I do agree with this, minecraft has become way too easy to find things. Mine shafts are easier to find than iron and they have diamonds in them almost every time i find one. Iron and coal has gotten more and more, its kinda getting boring by how easy it is. I think it was more fun in the past(beta 1.4) when you actually had to look for resources.
Really, why do we have the topic in the first place? Of course Minecraft is easier, its not that that game itself changed, its the fact that we have learned how to play it. Hunger is not a problem since we all figured out how to get enough food, mobs are not a problem since we learned how to fight effectivly, resources are not a problem since we learned how to effectivly gather and manage them. Do you think a new player is able to build a massive farm and have a large chests filled with every known item within the first few hours of a new world? Of course not, he is still learning.
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It is easy because eventually, players will learn how to do specific actions to survive in a hard settings or acquire items. It is all about
The way I play minecraft however does not have a difficulty setting. I play Minecraft as a way to share players my interest in steampunk minecraft builds and structures and get them inspired to build Airships, Clocktowers, Air Balloons, giant gears, houses with virtually no and other creative builds.
Learning the basic on how to play minecraft is TOO easy however, learning how to build structures with themes is a never ending challenge and an art-form.
Really, why do we have the topic in the first place? Of course Minecraft is easier, its not that that game itself changed, its the fact that we have learned how to play it. Hunger is not a problem since we all figured out how to get enough food, mobs are not a problem since we learned how to fight effectivly, resources are not a problem since we learned how to effectivly gather and manage them. Do you think a new player is able to build a massive farm and have a large chests filled with every known item within the first few hours of a new world? Of course not, he is still learning.
If I had a dollar for every time someone said this...
Kindly go look at the first post of page 23, as that has a counterargument for this argument in it. Or, pick any of the older pages, as those will likely have the counterargument as well (or me saying the same thing as I am now).
Obviously the beginner will have a hard time in the beginning, but that's the only hard part in the game. Once he learns basic survival and how to craft iron armor, he's pretty much invincible since he knows how to get food and mobs aren't an issue. "Figuring out how to get food" and "learning to fight effectively" (hint, you don't learn to fight effectively, the only part of combat that isn't insanely easy is aiming a bow) are all very easy and you could become proficient at survival in a week or even a few days if you play a lot.
There's barely a difficulty curve to speak of, only a couple of spikes: a huge spike in the beginning (Early Game Hell: you don't have the resources to survive and you may not even know how to get them if you just got the game), a small rise in the mid-game when you start spelunking, and another small rise in the end-game when you enter the Nether. Besides that it's constant. One could say it actually goes down due to learning how to play or updates reducing difficulty like they tend to do rather than increase it.
It is easy because eventually, players will learn how to do specific actions to survive in a hard settings or acquire items.
Again, see above, though we have learned how to cope in the Minecraft world, that world has also gotten easier.
The way I play minecraft however does not have a difficulty setting. I play Minecraft as a way to share players my interest in steampunk minecraft builds and structures and get them inspired to build Airships, Clocktowers, Air Balloons, giant gears, houses with virtually no and other creative builds.
Learning the basic on how to play minecraft is TOO easy however, learning how to build structures with themes is a never ending challenge and an art-form.
We've said that building is difficult; it's got a very very high skill ceiling unlike survival's, and it takes a long time to get good at building. In Team Fortress 2, three weeks made me mediocre at the game; three weeks of Survival made me a proficient survivor, and three weeks of building made me only slightly better than terrible. Building is an excellent aspect of the game, and in my opinion the only excellent aspect besides redstone.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
If I had a dollar for every time someone said this...
Kindly go look at the first post of page 23, as that has a counterargument for this argument in it. Or, pick any of the older pages, as those will likely have the counterargument as well (or me saying the same thing as I am now).
Obviously the beginner will have a hard time in the beginning, but that's the only hard part in the game. Once he learns basic survival and how to craft iron armor, he's pretty much invincible since he knows how to get food and mobs aren't an issue. "Figuring out how to get food" and "learning to fight effectively" (hint, you don't learn to fight effectively, the only part of combat that isn't insanely easy is aiming a bow) are all very easy and you could become proficient at survival in a week or even a few days if you play a lot.
There's barely a difficulty curve to speak of, only a couple of spikes: a huge spike in the beginning (Early Game Hell: you don't have the resources to survive and you may not even know how to get them if you just got the game), a small rise in the mid-game when you start spelunking, and another small rise in the end-game when you enter the Nether. Besides that it's constant. One could say it actually goes down due to learning how to play or updates reducing difficulty like they tend to do rather than increase it.
Right then how about this? Why does the game need to be harder? Does everyone actually want Minecraft to be the most punishing thing since Dwarf Fortress? Even if the majority of people would want a harder game, does the opinion of the players who like the current difficulty matter? Now I may just be going on the completly wrong path with this since the topic is about Minecraft being easy and not boosting the difficulty.
Right then how about this? Why does the game need to be harder? Does everyone actually want Minecraft to be the most punishing thing since Dwarf Fortress? Even if the majority of people would want a harder game, does the opinion of the players who like the current difficulty matter? Now I may just be going on the completly wrong path with this since the topic is about Minecraft being easy and not boosting the difficulty.
There is a magical thing called "difficulty levels".
You appear to not have read much of the thread, as I have said multiple times that the changes we want will only occur on normal and above. Don't want a harder Minecraft? Stick to easy.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
There is a magical thing called "difficulty levels".
You appear to not have read much of the thread, as I have said multiple times that the changes we want will only occur on normal and above. Don't want a harder Minecraft? Stick to easy.
So then all you do is sit there and type on some fourms telling Jeb and co want you want to be added in? Why don't you take some initiative and perhaps try to make that a reality, do some modding If you can't code then try to recruit people who can.
So then all you do is sit there and type on some fourms telling Jeb and co want you want to be added in? Why don't you take some initiative and perhaps try to make that a reality, do some modding If you can't code then try to recruit people who can.
For people who love the survival aspects of Minecraft, we need a way to make it so its less easy while keeping the game fresh and fun! (Mods is not the answer!)
Mind you, we're all just sitting here typing, and if you're modding, then you're also sitting and typing, so don't bash sitting and typing.
This is a question for VANILLA minecraft, just because minecraft has a large modding community doesn't mean mods are the answer for everything. I can't think of any other game where no matter what you say, someone will tell you to go get a mod for it. Especially difficulty and buffing and nerfing, other communities will actually take that stuff seriously instead of "gettamod." Vanilla difficulty is for vanilla.
Now I sound like kholdstare, with his dead horses. Swell.
Minecraft is and always has been a casual game. Complaining that it's too easy is like complaining that the sun is bright.
For the record, I don't think it was any harder in beta. Remember the 404 challenge and skyblock? Those weren't created because the game was too hard.
I see way too many people say "well build something" or "give yourself a challenge". That doesn't make the game harder. That gives you an objective that doesn't have a real reward when you're done. When you play survival, you're playing to survive. That's the objective of that mode. When you crank up the difficulty, it doesn't feel like anything has changed. Depending on what setting you're on, easy or hardcore. There needs to be more dramatic changes to the gameplay. Like mob health, respawn rate, and damage for a small example.
Who cares if its easy as long as its fun and if you set your own goals and achieve them I find that immensely rewarding I'd like to see any game which offers more satisfaction and "real" rewards
Minecraft is and always has been a casual game. Complaining that it's too easy is like complaining that the sun is bright.
For the record, I don't think it was any harder in beta. Remember the 404 challenge and skyblock? Those weren't created because the game was too hard.
Yes, it was harder in beta. I don't need to explain this any more than I already have, as I have explained how it was harder in beta an awful lot. Please go back through the thread for an explanation as once again lots of people before you have posed the same argument.
And while it may have been a casual game back in beta, it still actually posed a level of challenge. While of course it was still rather easy back then, Minecraft doesn't necessarily need to become a hardcore game. The only thing it needs is for difficulty to actually scale with the levels (because the most important difference in difficulties is negated by armor).
I think we can agree that if hard was actually hard, the game would be better. You'd have a choice for casual players (easy), hardcore gamers (hard/hardcore), and everyone in between (normal) instead of just forcing the "choice" to just a "choice" (hint: it's not a choice) for casual players.
Who cares if its easy as long as its fun and if you set your own goals and achieve them I find that immensely rewarding I'd like to see any game which offers more satisfaction and "real" rewards
Us. Some people gain more fun from a good challenge, and simply don't have (as much) fun with the game if it isn't difficult. Since there's no option for the desired difficulty (no, the difficulties do not provide a significant increase in difficulty, do not try to argue that they do as that would be yet another dead horse argument) we simply don't have as much fun with the game.
Rollback Post to RevisionRollBack
Did something happen to you in your childhood to give you this unreasonable fear of rutabaga?
Hardcore mode, buddy. If you have only one life, then it's not too easy. Besides, the game is harder when dealing with skeletons and mineshafts do not leave reward without challenge, so what else can be added?
Minecraft is a game of knowing, not necessarily skill or reflex, when it comes to difficulty. If you know the way to fight, you will live. If you know the way to mine, you'll stack up the ores in a matter of minutes. A lot of people don't know, though, and minecraft is not a very... hardcore kinda game. So the difficulty tends to drift to the inexperienced masses.
However, I still advocate harder mobs spawning deep underground to give the game an actual curve.
Is this your usual reaction to people whom you perceive to be haters?
I guess the problem is, it's rather easy to know everything. Possibly because a lot of things are simple (fighting is just spamming the left mouse button in melee, basic mining techniques will get you by regarding iron and whatnot).
In addition to what you say, I do hope that Dinnerbone's regional difficulty will amount to something. The bad thing about Minecraft's difficulty is that it throws almost all of it directly in your face within 10 minutes of playing and barely ever gets any worse. It's really easy to adjust to the overworld's difficulty, but it's rather hard when you just start out. I hope that it goes a little easier on newbies but will get significantly harder for people who stay in a world long enough.
If you find it easy, then you are just that good and should go find a harder game; Maybe 1999 mode on BS:I or something
No. It just seems like he doesnt enjoy the type of game that Minecraft is. So I gave him a suggestion for another game that might suit him well.
Oh, look, another dead horse argument. Do I really have to go back and find one of the 5000 times i've explained that hardcore is not the solution?
The way I play minecraft however does not have a difficulty setting. I play Minecraft as a way to share players my interest in steampunk minecraft builds and structures and get them inspired to build Airships, Clocktowers, Air Balloons, giant gears, houses with virtually no and other creative builds.
Learning the basic on how to play minecraft is TOO easy however, learning how to build structures with themes is a never ending challenge and an art-form.
If I had a dollar for every time someone said this...
Kindly go look at the first post of page 23, as that has a counterargument for this argument in it. Or, pick any of the older pages, as those will likely have the counterargument as well (or me saying the same thing as I am now).
Obviously the beginner will have a hard time in the beginning, but that's the only hard part in the game. Once he learns basic survival and how to craft iron armor, he's pretty much invincible since he knows how to get food and mobs aren't an issue. "Figuring out how to get food" and "learning to fight effectively" (hint, you don't learn to fight effectively, the only part of combat that isn't insanely easy is aiming a bow) are all very easy and you could become proficient at survival in a week or even a few days if you play a lot.
There's barely a difficulty curve to speak of, only a couple of spikes: a huge spike in the beginning (Early Game Hell: you don't have the resources to survive and you may not even know how to get them if you just got the game), a small rise in the mid-game when you start spelunking, and another small rise in the end-game when you enter the Nether. Besides that it's constant. One could say it actually goes down due to learning how to play or updates reducing difficulty like they tend to do rather than increase it.
Again, see above, though we have learned how to cope in the Minecraft world, that world has also gotten easier.
We've said that building is difficult; it's got a very very high skill ceiling unlike survival's, and it takes a long time to get good at building. In Team Fortress 2, three weeks made me mediocre at the game; three weeks of Survival made me a proficient survivor, and three weeks of building made me only slightly better than terrible. Building is an excellent aspect of the game, and in my opinion the only excellent aspect besides redstone.
Right then how about this? Why does the game need to be harder? Does everyone actually want Minecraft to be the most punishing thing since Dwarf Fortress? Even if the majority of people would want a harder game, does the opinion of the players who like the current difficulty matter? Now I may just be going on the completly wrong path with this since the topic is about Minecraft being easy and not boosting the difficulty.
There is a magical thing called "difficulty levels".
You appear to not have read much of the thread, as I have said multiple times that the changes we want will only occur on normal and above. Don't want a harder Minecraft? Stick to easy.
So then all you do is sit there and type on some fourms telling Jeb and co want you want to be added in? Why don't you take some initiative and perhaps try to make that a reality, do some modding If you can't code then try to recruit people who can.
Mind you, we're all just sitting here typing, and if you're modding, then you're also sitting and typing, so don't bash sitting and typing.
This is a question for VANILLA minecraft, just because minecraft has a large modding community doesn't mean mods are the answer for everything. I can't think of any other game where no matter what you say, someone will tell you to go get a mod for it. Especially difficulty and buffing and nerfing, other communities will actually take that stuff seriously instead of "gettamod." Vanilla difficulty is for vanilla.
Now I sound like kholdstare, with his dead horses. Swell.
For the record, I don't think it was any harder in beta. Remember the 404 challenge and skyblock? Those weren't created because the game was too hard.
Who cares if its easy as long as its fun and if you set your own goals and achieve them I find that immensely rewarding I'd like to see any game which offers more satisfaction and "real" rewards
Yes, it was harder in beta. I don't need to explain this any more than I already have, as I have explained how it was harder in beta an awful lot. Please go back through the thread for an explanation as once again lots of people before you have posed the same argument.
And while it may have been a casual game back in beta, it still actually posed a level of challenge. While of course it was still rather easy back then, Minecraft doesn't necessarily need to become a hardcore game. The only thing it needs is for difficulty to actually scale with the levels (because the most important difference in difficulties is negated by armor).
I think we can agree that if hard was actually hard, the game would be better. You'd have a choice for casual players (easy), hardcore gamers (hard/hardcore), and everyone in between (normal) instead of just forcing the "choice" to just a "choice" (hint: it's not a choice) for casual players.
Wherein lies the problem?
Us. Some people gain more fun from a good challenge, and simply don't have (as much) fun with the game if it isn't difficult. Since there's no option for the desired difficulty (no, the difficulties do not provide a significant increase in difficulty, do not try to argue that they do as that would be yet another dead horse argument) we simply don't have as much fun with the game.
My fan fiction of the game: http://www.minecraftforum.net/topic/1957118-programmer-my-first-fan-fiction/#entry24096758