You know the maximum amount of diamonds in a vein is 9 right? And if the birch didn't have dirt under it, then that's a lie too.
But the rest of those things are all possible. Nice job!
PS This post has no intention of discriminating anyone.
MY RAREST THING:
-snip-
I also found a Mineshaft intersecting with a Stronghold, but that was back in 1.2.5 when I was a noob...
XD
Actually, I saw a floating oak tree in a swamp once, so they are possible... and if you look at my post on page 19 you'll know I've seen some pretty strange stuff.
(also I've seen everything in that post you've quoted except the diamonds)
My record is probably two charged creepers and a spider jockey at the same time, shortly after making a new survival world.
One day, only a couple of days after waking up in this blocky world, I saw what was probably satan mocking me. And it was on that day, that I did not feel despair, fear or sorrow. The only thing I felt was acceptance. My house would be no more. I would be no more. My bed would be destroyed and I would wake up on the beach again. I only just found enough sheep to make a bed, my dwellings were barely product. But I knew that day that all had to end like this. Every molecule in the universe was living up to this moment and I was the epicentre of it. And I shut my eyes and it happened.
Rarest things that happened to me:
1. I found 2 vains of 8 diamonds, and with my enchated pick, i got 48 diamonds.
2. 2 Spider jokeys right near each other
3. an enderman acually picking up a block which i just placed a min ago! (And then he killed me)
4. Finding the stronghold while searching a cave. Sadly, the stronghold was sort of glitched, so getting to the portal was nearly impossible.
(there was a wall of silver fish, and no acual way in.)
I once found 12 diamond ore in two veins (2x2x1 and 2x2x2) literally 1 block apart in an abandoned mineshaft near bedrock level (no screenshot and don't remember the coordinates, it was also on a world with modified cave generation although mineshafts were vanilla); I've also found two diamond ore veins in sight of each other on several other occasions.
FWIW, it is possible to find as many as 32 diamond ore in a single vein if four maximum size veins form next to each other in adjacent chunks although I doubt anybody has ever actually found that many together.
In my first main world has a cave system that is a freak of generation, since it is far bigger and denser, almost like a single big chamber ~100 blocks across near lava level, than any other cave system in an explored area measuring 2000x4000 blocks (as seen with Unmined); you can see it for yourself if you use the seed -123775873255737467 in 1.6.4 or earlier, default, and dig down at -800, -1050; here's a screenshot I took in Creative (1.6.4) with night vision (there is also at least one area with two diamond veins in sight, although one has just one ore):
Swiss cheese doesn't do this justice
Also, I played around a bit in Creative using the seed mentioned above and found this area with dozens of iron ore near each other, including a couple big veins (12 and 15 ore, with 11 more nearby, as seen below, with stone, etc, cleared away) next to each other, plus diamond ore, coordinates near -190, 500, y=14:
A couple of years ago, I saw a village that was right next to a desert and plains biome, and it was split right down the middle half desert village half plains village.
You may not believe me, but what happened back in beta 1.8 was some nostalgia dream stuff.
In beta 1.5 until 1.7 i played the game normally. Had a house in the middle of a lake surrounded by some mountains and stuff.
I named the world after my name.
I was young and stupid so some day, i accidentally deleted my worlds somehow, i guess i deleted the .minecraft folder or something because of crashing or mods or something without making a backup of my saves folder.
A few weeks or months later when beta 1.8 came out, i played on a new world for a while already.
That world had also my name exactly like my lost world from 1.7.
Now on that 1.8 world i went out to explore the world generation a bit.
After a while i find that big slice in the world generation. (You know the one you often find when you play a newer version on a world that was created in an alpha or beta version, because the world generation was different between older and newer versions. Here's an example.)
However it didn't make sence for that slice to appear since i was playing on 1.8 on a new 1.8 world.
However i went along to see what's on the other side and what do i find?
The exact landscape of my world that i lost in 1.7. It was that island on the lake and even my old house was there.
I basically found my lost beta world inside my newer world. I don't know what caused this and how to replicate it but i guess my old world was still lingering somewhere in my minecraft directory and was placed in my newer world because it used the exact same name.
It's like i used McEdit to paste it there but i didn't do anything like that.
I basically found my lost beta world inside my newer world. I don't know what caused this and how to replicate it but i guess my old world was still lingering somewhere in my minecraft directory and was placed in my newer world because it used the exact same name.
It's like i used McEdit to paste it there but i didn't do anything like that.
Would be cool if someone can explain this.
I don't know all the details of how Minecraft stores it's worlds, but there are lots of files, a few general ones containing the seed and other info about the world and a file for each block of chunks that store all the blocks.
When Minecraft starts to delete a world and is closed it doesn't check that it has deleted everything before closing down so some files can be left.
When you create a new world with the same name it reuses the directory and any chunks that weren't deleted will still be there.
I don't see how this would happen if you had actually deleted the whole thing but maybe you only deleted some of the files?
Or maybe the file(s) that define the world was/were deleted or corrupted so Minecraft couldn't find the world even though most of the data was still there?
I don't know all the details of how Minecraft stores it's worlds, but there are lots of files, a few general ones containing the seed and other info about the world and a file for each block of chunks that store all the blocks.
When Minecraft starts to delete a world and is closed it doesn't check that it has deleted everything before closing down so some files can be left.
When you create a new world with the same name it reuses the directory and any chunks that weren't deleted will still be there.
I don't see how this would happen if you had actually deleted the whole thing but maybe you only deleted some of the files?
Or maybe the file(s) that define the world was/were deleted or corrupted so Minecraft couldn't find the world even though most of the data was still there?
Glad you got your world back!
Yeah i probably didn't delete the whole .minecraft folder. If i try hard to remember i think i really just deleted the world ingame, i was stupid and clicked very fast and accidentally clicked the confirming button, then i was angry and punched on the table or something lol.
I don't know all the details of how Minecraft stores it's worlds, but there are lots of files, a few general ones containing the seed and other info about the world and a file for each block of chunks that store all the blocks.
When Minecraft starts to delete a world and is closed it doesn't check that it has deleted everything before closing down so some files can be left.
When you create a new world with the same name it reuses the directory and any chunks that weren't deleted will still be there.
I don't see how this would happen if you had actually deleted the whole thing but maybe you only deleted some of the files?
Or maybe the file(s) that define the world was/were deleted or corrupted so Minecraft couldn't find the world even though most of the data was still there?
Glad you got your world back!
The reason why worlds are sometimes not fully deleted is because the game runs an internal server on a separate thread and the client doesn't check to see if it is still running (or wait until it shuts down) before it lets you try to delete the world, resulting in a failure to delete files that are still in use, and/or the internal server creates new region files with chunks that were modified since the last save (hence why there are often a lot of random chunks left; failure to delete a whole region is more likely to leave a solid area of chunks behind):
(note that the server thread is saving chunks at the same time the client thread is trying to delete the world. This won't always cause errors to be reported, like in the case the client already deleted a region file before the server saves its chunks, creating a new file)
The same mechanism also explains many other oddities/world corruption, and is somehow still not fixed despite being so simple; I fixed it in the first version of TMCW - released more than 5 years ago - and the fix itself was actually taken from Forge 1.6.2 - with this fix it is impossible to replicate any sort of saving/deletion bugs, short of an actual crash):
Vanilla:
if (this.theIntegratedServer != null)
{
this.theIntegratedServer.initiateShutdown();
}
this.theIntegratedServer = null;
TMCW (this forces the client ahead to wait for the server thread to terminate; this also prevents the client thread from setting the server object to null mid-save, causing world corruption. This does have the (small) disadvantage in that if the server locks up (such as after certain crashes) you have to force-quit the game as it will hang on the shutdown screen indefinitely; on the other hand, without this fix I've had such cases leave a Java process running without any visible window):
if (this.theIntegratedServer != null)
{
this.theIntegratedServer.initiateShutdown();
if (this.loadingScreen != null)
{
this.loadingScreen.resetProgresAndWorkingMessage("Shutting down internal server...");
}
while (!this.theIntegratedServer.isServerStopped())
{
try
{
Thread.sleep(10);
}
catch (InterruptedException ie) {}
}
}
this.theIntegratedServer = null;
Otherwise, the game won't be able to see a world if level.dat becomes corrupted and it will simply reuse any files with the same names (a simple way to recover a corrupted world is to create a new world with the same name, and ideally, seed; due to level.dat storing special information about the world in newer versions, such as the locations of End gateways and the status of the dragon fight, you should try to rename level.dat_old (a backup from the last save) to level.dat first). This also presents a risk that you could overwrite non-Minecraft files, although that is rather unlikely (you'd need a folder with the same name as the world containing files with the same names as Minecraft data files).
I may not be perfect, But without imperfection; life couldn't exist.
Actually, I saw a floating oak tree in a swamp once, so they are possible... and if you look at my post on page 19 you'll know I've seen some pretty strange stuff.
(also I've seen everything in that post you've quoted except the diamonds)
5 pink sheep
A seed that contains a pyramid, two villages, an exposed dungeon AND jungle ruins
Many pigs transformed into Pigmen
I know this topic is a bit old, but I still felt like posting anyways.
Spider jockey
Chain-mail skeleton
Im The Golden Pumpkin!
Give me a thanks or like If you want to.
One day, only a couple of days after waking up in this blocky world, I saw what was probably satan mocking me. And it was on that day, that I did not feel despair, fear or sorrow. The only thing I felt was acceptance. My house would be no more. I would be no more. My bed would be destroyed and I would wake up on the beach again. I only just found enough sheep to make a bed, my dwellings were barely product. But I knew that day that all had to end like this. Every molecule in the universe was living up to this moment and I was the epicentre of it. And I shut my eyes and it happened.
That was pretty cool
1. I found 2 vains of 8 diamonds, and with my enchated pick, i got 48 diamonds.
2. 2 Spider jokeys right near each other
3. an enderman acually picking up a block which i just placed a min ago! (And then he killed me)
4. Finding the stronghold while searching a cave. Sadly, the stronghold was sort of glitched, so getting to the portal was nearly impossible.
(there was a wall of silver fish, and no acual way in.)
Lol! Ye! XD!
FWIW, it is possible to find as many as 32 diamond ore in a single vein if four maximum size veins form next to each other in adjacent chunks although I doubt anybody has ever actually found that many together.
In my first main world has a cave system that is a freak of generation, since it is far bigger and denser, almost like a single big chamber ~100 blocks across near lava level, than any other cave system in an explored area measuring 2000x4000 blocks (as seen with Unmined); you can see it for yourself if you use the seed -123775873255737467 in 1.6.4 or earlier, default, and dig down at -800, -1050; here's a screenshot I took in Creative (1.6.4) with night vision (there is also at least one area with two diamond veins in sight, although one has just one ore):
Swiss cheese doesn't do this justice
Also, I played around a bit in Creative using the seed mentioned above and found this area with dozens of iron ore near each other, including a couple big veins (12 and 15 ore, with 11 more nearby, as seen below, with stone, etc, cleared away) next to each other, plus diamond ore, coordinates near -190, 500, y=14:
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?
A couple of years ago, I saw a village that was right next to a desert and plains biome, and it was split right down the middle half desert village half plains village.
I got struck by lightning not that long ago on my ipad version!
You may not believe me, but what happened back in beta 1.8 was some nostalgia dream stuff.
In beta 1.5 until 1.7 i played the game normally. Had a house in the middle of a lake surrounded by some mountains and stuff.
I named the world after my name.
I was young and stupid so some day, i accidentally deleted my worlds somehow, i guess i deleted the .minecraft folder or something because of crashing or mods or something without making a backup of my saves folder.
A few weeks or months later when beta 1.8 came out, i played on a new world for a while already.
That world had also my name exactly like my lost world from 1.7.
Now on that 1.8 world i went out to explore the world generation a bit.
After a while i find that big slice in the world generation. (You know the one you often find when you play a newer version on a world that was created in an alpha or beta version, because the world generation was different between older and newer versions. Here's an example.)
However it didn't make sence for that slice to appear since i was playing on 1.8 on a new 1.8 world.
However i went along to see what's on the other side and what do i find?
The exact landscape of my world that i lost in 1.7. It was that island on the lake and even my old house was there.
I basically found my lost beta world inside my newer world. I don't know what caused this and how to replicate it but i guess my old world was still lingering somewhere in my minecraft directory and was placed in my newer world because it used the exact same name.
It's like i used McEdit to paste it there but i didn't do anything like that.
Would be cool if someone can explain this.
I don't know all the details of how Minecraft stores it's worlds, but there are lots of files, a few general ones containing the seed and other info about the world and a file for each block of chunks that store all the blocks.
When Minecraft starts to delete a world and is closed it doesn't check that it has deleted everything before closing down so some files can be left.
When you create a new world with the same name it reuses the directory and any chunks that weren't deleted will still be there.
I don't see how this would happen if you had actually deleted the whole thing but maybe you only deleted some of the files?
Or maybe the file(s) that define the world was/were deleted or corrupted so Minecraft couldn't find the world even though most of the data was still there?
Glad you got your world back!
Just testing.
Yeah i probably didn't delete the whole .minecraft folder. If i try hard to remember i think i really just deleted the world ingame, i was stupid and clicked very fast and accidentally clicked the confirming button, then i was angry and punched on the table or something lol.
The reason why worlds are sometimes not fully deleted is because the game runs an internal server on a separate thread and the client doesn't check to see if it is still running (or wait until it shuts down) before it lets you try to delete the world, resulting in a failure to delete files that are still in use, and/or the internal server creates new region files with chunks that were modified since the last save (hence why there are often a lot of random chunks left; failure to delete a whole region is more likely to leave a solid area of chunks behind):
MC-315 Chunks do not delete properly remaining in a newly created world if the same world name is reused
(note that the server thread is saving chunks at the same time the client thread is trying to delete the world. This won't always cause errors to be reported, like in the case the client already deleted a region file before the server saves its chunks, creating a new file)
The same mechanism also explains many other oddities/world corruption, and is somehow still not fixed despite being so simple; I fixed it in the first version of TMCW - released more than 5 years ago - and the fix itself was actually taken from Forge 1.6.2 - with this fix it is impossible to replicate any sort of saving/deletion bugs, short of an actual crash):
TMCW (this forces the client ahead to wait for the server thread to terminate; this also prevents the client thread from setting the server object to null mid-save, causing world corruption. This does have the (small) disadvantage in that if the server locks up (such as after certain crashes) you have to force-quit the game as it will hang on the shutdown screen indefinitely; on the other hand, without this fix I've had such cases leave a Java process running without any visible window):
Otherwise, the game won't be able to see a world if level.dat becomes corrupted and it will simply reuse any files with the same names (a simple way to recover a corrupted world is to create a new world with the same name, and ideally, seed; due to level.dat storing special information about the world in newer versions, such as the locations of End gateways and the status of the dragon fight, you should try to rename level.dat_old (a backup from the last save) to level.dat first). This also presents a risk that you could overwrite non-Minecraft files, although that is rather unlikely (you'd need a folder with the same name as the world containing files with the same names as Minecraft data files).
TheMasterCaver's First World - possibly the most caved-out world in Minecraft history - includes world download.
TheMasterCaver's World - my own version of Minecraft largely based on my views of how the game should have evolved since 1.6.4.
Why do I still play in 1.6.4?